Hex_Ignored
Hex_Ignored
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It's either Pikachu or not-Pikachu
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It's not practical but whenever there is a totem challenge I run small game, inner strength, head on and deception
and for healing challenges I use empathy, we'll make it, desperate measures and botany knowledge
Both of these builds make the respective challenges a breeze and if they work they can be fun
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Lucky break, iron will and a good medkit make a really good stealth build
Alternatively dance with me, quick and quiet and lithe can also help you hide mid chase
A bit of a meme but still functional is quick and quiet, deception and head on
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I prefer personal chase themes over the generic theme. Twins and nemesis especially have such cool chase themes imo. The generic ones just lack character, they sound too bland for my taste
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I am surprised they didn't give plague a unique terror radius theme. Her lobby theme is pretty nice, it sounds kinda "ceremonial" and something like that could also work as her terror radius theme I think
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Fog offerings should just be retired like the moonlight offerings; they barely do anything except clutter up the bloodweb
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Map offerings in general are pretty op so I wouldn't mind if they get removed completely. Would also free up spaces in the bloodweb.
Heck while we're at it we should also delete hatch and basement offerings as well as fog offerings. I just hate being forced to buy this garbage
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Maybe you are experiencing the lobby bug. Have you tried restarting?
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While it is kinda throwing the game sometimes, I enjoy totem hunting
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Not my opinion but I really love this option
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I liked the change where they made the turning speed more reasonable by adding turning animations. But because some babies started crying "mUh 360s" they were removed
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Small game, detective's hunch, counterforce or simply memorizing totem spawns (which are notoriously bad) counter noed pretty hard
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Any non-humanoid wouldn't work. So as much as I'd like a giant spider it's not gonna happen
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Small game (+ inner strength)
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I could definitely pull off Charlotte. I already have the ugly face and bad posture now all I need is a deformed demon spawn. Perfection
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You are missing the best options:
Blight X Entity
Maybe a bit if a toxic and one sided relationship but I still ship it
Victor X Charlotte
They were meant to be with each other
Zomboy X Zomgirl
I mean can you not see the chemistry between these two?
Claudette X Bush
A love story as old as time
Dwight X locker
Dwight is always inside the locker if you know what I mean
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2377556#Comment_2377556
3k is still a win objectively, the difference between 3 kills and 4 is so minuscule that leaving someone bleeding out to kill everyone is pretty pointless and petty.
Tell that to the archive challenges that state all 4 survivors must die
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I like the bps but i couldn't care less about the cosmetics or charms
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Yes shirtless oni!
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a GOOD stealth killer world be nice. Currently we only have wraith as all the other stealth killers (ghostface, pig and tier 1 myers) are extremely underwhelming
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As dumb as it sounds but you need to git gud.
If you are neither good at looping nor at stealthing you are a very attractive target for the killer
Try running ds/ub or lucky break/iron will
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Every killer is someone's favorite so you can't just outright remove them. Balancing them (without making them useless) is what should be done. Like I would be really sad if the twins were removed for example
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62 on nemesis, 57 on the twins, 13 on leon
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they need to remove these spawns. I'm not saying every totem needs to be extremely well hidden, but this alongside the hill totem and the totem in the middle of a grass clearing in the swamp should not exist
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I don't even understand why it shows the aura on dull totems at all. Like what do I care if they cleanse that? It should show you the aura on hex totems instead
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Zombies can hear lockers, even if you enter slowly, and maybe the nemesis was using the wristband add ons that increase the zombies' detection range
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I mean in theory the effect of licker tongue is not bad. Increasing the hindered status is a nice effect, it's just that the numbers are way too low, both on nemesis' base tentacle strike (0.25 seconds) and the licker tongue (0.15 seconds). I think increasing both values would do wonders for him, since the devs don't want to remove the speed boost for infection
The iridescents are laughable though and need to be completely reworked
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Aside from Marvin's blood, the two wristband add ons are quite nice as your zombies will find survivors more easily and I THINK they also tend to get stuck less frequently (at least from my experience). The coin add on that removes a supply case is also good as you have to deal with less extra health states. Licker tongue and both his iridescent add ons are a meme though.
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We'll make it, desperate measures, we're gonna live forever and either botany knowledge or empathy is my go to build for stupid healing challenges
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@CrimsonMothKing said:
The Devs have said that they will not be removing the speed boost from the infection hit as, during play testing without it, Nemesis felt way too oppressive in the 1v1 chase.
In that case they could just massively increase the hindered status he inflicts. Currently it is 0.25 seconds I think, which is laughable
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Have you ever wanted a map so big and maze like that you can easily run around for 2 minutes without finding your objective? No? Well too bad because this is rpd in a nutshell
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2369151#Comment_2369151
Clearly someone hasn’t played in months. DS/UB is not that common at all now, survivor perk diversity is much better than killer.
It still is. And don't pretend survivors have build variety. The ones that abused ds just switched to iw, the rest stayed. Some are even using sb instead of dh but that is the extent of "variety"
Edit: I should probably clarify that I have nothing against running meta builds, my problem is the rampant perk shaming and double standards here
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yeah ONLY killers run BORING meta builds....
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When I play nemesis I hardcore tunnel every Jill or Chris even if it means throwing the game
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2368519#Comment_2368519
That's as me asking for extra reward for playing against spirit or nurse
that would be an accurate comparison if nurse and spirit would use third party software to create an advantage that the normal game wouldn't allow them to have
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2368380#Comment_2368380
This is sarcasm right?
Nope. Maybe the safety pip is bit too much but why not give the killer a buttload of bp for putting up with swf bs? I mean I'd rather have a nerf but that is never gonna happen
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They will never nerf swf because money.
So I advocate for massive rewards for killers who have to play a game where almost everything is tilted in the survivors' favor: 100% bonus bp per swf member, a safety pip, more exp and maybe even some shards.
This way the swf players aren't punished but the killer gets rewarded for playing an unfair game
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Ghostface, if I don't have spine chill, is scaring me quite frequently
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She looks more like a zombie than nemesis' zombies
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Every killer perk should be a hex totem, especially monstrous shrine
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@VioletCrimes said:
I think the clown is fine. He’s a C-Tier killer doing his C-tier best.
Why twins? They are quite strong if played correctly and bring a lot more to the table than the other options
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The almighty STATS say pig is doing fine and needs no buffs. On the same stats nurse is at the bottom of the lost thus she needs buffs
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Twins and nemesis are both sooooo good
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Mobility is key and I wouldn't mind another teleport killer to take on the meta
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loading into a game as nightmare is apparently enough to cause dcs
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it needs a rework
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No gen regression is a big red flag for noed
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It honestly baffles me how huntress is allowed to have such a gargantuan hitbox when deathslinger, trickster and nemesis require almost pixel perfect aiming because of their tiny hitboxes. Especially in nemesis' case it is unfair as he isn't even a ranged killer unlike the other two
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Depends if you are getting tunneled frequently. I use it because it has saved me numerous times.
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while ruin is stronger I hate totem spawns so I go with pop goes the weasel just for the sake of consistency
