Hex_Ignored
Hex_Ignored
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Kindred without killer aura reading (so the original kindred still has an effect) should be basekit
In terms of balance 3 and 4 man swfs should be matched with killers that have a higher rank/mmr than the swf players. So for example if the swf ranks are 4, 6, 9 and 2 then they should be matched with a rank 1 killer
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Well according to the almighty STATS pig is doing "great" so don't expect buffs any time soon
For trapper I really don't know why they seem to hate that poor guy so much
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They get stuck all the time and sometimes don't even react to survivors RIGHT NEXT TO THEM, making them very unreliable. If anything their AI needs fixing.
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The only time I miss ds is if my game randomly decides to lag. Otherwise it really isn't hard to hit a skill check
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so this is where the survivors that should have been in my killer matches ended up. I got all red ranks but I am a mere green rank killer
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@BenihimeWrath said:
There is a conspiracy theory that if a map starts appearing often, the devs are gathering data on it.
well in that case I hope they finish gathering data on the stupid swamp maps soon because I got them 5 times in a row yesterday
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I really want to get better with the twins but combining the ridiculously quick turning of survivors, bad console performance and aiming with a joystick makes it really unpleasant
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I want haddonfield to be more bearable, but, you know, seeing how the realm beyond update has made every map worse I kinda shudder at the thought of what they can do to make this map even more unenjoyable
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They said the don't want perks that are specifically designed to counter certain killers
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2359220#Comment_2359220
Bots won't generate the desired salt, though.I guess BHVR needs to write a chat-script for angry bots - preferably for both roles.
Imaging playing the tutorial and that meg bot that crouched under hook comes at you with "nice tunnel baby killer"
Or the trapper bot going "wow another toxic gen rush swf"
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doc and nurse make not only a nice theme team but also a deadly combo. The killer where stealth is the best option and the killer that counters stealth
Plague and oni would also synergize nicely, as survivors either have to stay injured and feed oni his power or cleanse and make plague powerful
Blight and hag, one speeding across the map herding survivors to the other one who is controlling an area
Nightmare and basically any other killer. Every partner of freddy becomes a stealth killer because of the dream world
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The true horror comes from picking open handed, bond and kindred as a solo survivor and observing the behavior of your "team"
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The meme add ons would make some killers kinda useless (burger king myers, speed limiter hillbilly and leatherface, etc.) while others would be unstoppable
Would be a nice joke mode for a weekend or so
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2357570#Comment_2357570
Leon’s hair needs some work to be S
What about Chris?
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Leon is definitely s tier and so is Chris
Steve is only an a tier imo
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2357557#Comment_2357557
why not cosmetics? With 40k shards you can finally complete the legion DLC. Or for 21k you can get mr puddles for clown. 21k shards only
I am not a fan of cosmetics because they are ridiculously overpriced, but to each their own I guess
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I only used the shrine twice and it was never for bp, because I think that's a waste of shards.
Shards are so valuable because you can spend them on unlocking characters.
However if you have every character and perk unlocked and the shards are starting to really pile up then maybe getting some bp is not a bad idea
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1. Console performance
2. Noed/dead hard
3. Unbalanced maps
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It really depends on many things, primarily my mood, but since the event I have been playing 3-4 hours a day
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@Squirrel_Thicc said:
What do you want blights to run? Beast of prey?
Obviously. You see blight is an s tier killer so he is ONLY allowed to use perks like fire up, hangman's trick or cruel limits otherwise the blight player is a disgusting sweatlord for trying to win and deserves to be perma banned
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I have no problems with most killers unless they go out of their way to bm me or the other survivors.
Edit: my favorite is huntress though
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The entity recycles dead survivors and turns them into map props but their souls are still present. So some people might hear a david while others hear a meg or bill when breaking a pallet
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It's really unfair how she has those huge hitbox combined with nearly unlimited range but nemesis has both a tiny hitbox AND no range
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Obviously survivors should have i-frames while unhooking and old bt should be brought back
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I don't mind as long as they do gens and don't farm me or the other survivors
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Both are bad but at least the previous one wasn't a god pallet factory
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Git gud
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Probably clown. He is an obese old man with what sounds like copd.
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If you are new and don't have many teachables unlocked, sloppy butcher and whispers are very viable on doctor and available from the start. Overcharge is OK if you have nothing else but you should try to get hex ruin (from the hag) or pop goes the weasel (from the clown). Corrupt intervention (from the plague) and hex undying (from the blight) are also worth getting
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Like others have already said the problem is not the hex itself but the barely hidden totems.
There are very few maps with actually good totem spawns (lery's, hawkin's, rpd and maybe midwich and gideon). On every other map, especially the outdoor ones, totems can spawn right in the open or next to gens with barely any cover.
The obvious solution to this problem is to make totem spawns better or your idea to cover them up. The lighthouse totem for example should not exist
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You can't even call this bait anymore. This is plain lazy
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You guys are winning as solo survivors?
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Make totem spawns better? They are already out in the open what more do you want? A glowing neon sign screaming "TOTEM IS HERE"?
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Because MOST (but not all) of them are reckless megheads that farm their teammates and don't really make smart plays. As a killer I love to see them but as a survivor I'd rather have other teammates
That's from my experience at least
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I mean a little throwing knife that doesn't deal damage but tracks the survivor with killer instinct until pulled out would be kinda neat.
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What are you smoking? Because whatever it is I need that. Stuff seems pretty potent
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Yeah you can't even save that poor gen with perks like pgtw or ruin because if survivors want to tunnel the gen then they will at the expense of the killer's fun
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It's all about the bloodpoints. Everything else is irrelevant
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No quite the opposite in fact. Yesterday I got the pale rose 4 times in a row but I can't even remember the last time I got midwich
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For me it honestly depends on when I play. In the morning my teammates are on average rather clueless but in the evening I get some really good ones. Today I had a meg that looped a leatherface for 3 gens on shelter woods and I still don't know how she did that
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Leon and Quentin are equals in my opinion but I chose Quentin on this poll because of his glow up
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I am still waiting for tinkerer 1 on my nemesis after spending a similar amount of bp. It is beyond frustrating. The stupid rng element of the bloodweb needs to be removed
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There is nothing wrong with a draw but what IS wrong is the rampant perk shaming on both sides.
If I want to use BBQ, tinkerer, pgtw, corrupt on my blight I shouldn't be shamed for that
Same scenario if I use iron will, bt, ub, ds on my survivor. I am just playing the game
Use slowdowns? Baby killer!
Use a full stealth build as survivor? Useless baby survivor!
Use a full meta build on either side? Stop relying on these crutch perks!
It's insane and I hate it
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Maybe it's the only chance for a comeback after 3 gens are lost?
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I use him a lot and he has some problems that hold him back.
Right now there is 0 reason to play him over pyramid head
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@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2346367#Comment_2346367
Any points you disagree with me on?
Your change to contamination would be too much I think. Making him plague 2.0 is not necessary imo.
You proposed upgrade to tier 3 could also be problematic depending on the numbers. 3 meters is a lot. I agree that one meter is kinda pathetic but 3 might be op. Maybe make it 2 meters. A safe the best for last on tentacle strikes and increased movement speed while charging could become overwhelming I think, but that might require testing in a ptb.
Otherwise you make solid points and I am glad I am not the only one who wants to see him buffed
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I have said this so many times that he needs changes and I agree with you on so many points
The speed boost for contamination is his biggest problem. It should just be removed
Considering tier 3 I think the ability to break pallets and infect/injure survivors in one swing would be fair and worthy of the mutation rate required
What I would also adjust is the width of his tentacle hitbox. It is deathslinger levels of small and I think increasing it a bit would be nice
These are the simple buffs that would make him feel a lot better
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2341884#Comment_2341884
I feel like Trickster and Nemesis are killers who will teeter on making chases extremely short and nigh unwinnable for survivors if buffed in their current form. They need reworks imo. Though I think reducing vaccines to 2 or something would be better than removing the speed boost on infection he currently has.
The rest I agree with. Micheals is long overdue.
The ptb will reveal how trickster performs with his buffs so we'll see
I honestly think however that the speed boost for infection is too punishing for nemesis and actively works against using his power. It should be removed
If they REALLY want to keep it in for some reason, they could just massively increase the hindered status he inflicts because right now the 0.25 seconds aren't really useful
Your idea with reducing vaccines is interesting though. I never considered this. Maybe a combination of reduced vaccines and increased hindered could also work out
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Im addition to what op said:
Base fov of 100°
Kindred (without killer aura reading) for solos
Maps not being so obscenely dark on switch
A better bloodweb (screw this stupid and expensive rng trash)
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"you do know what gens are, right?"
"oh yes I love being farmed, thank you very much"
The farming especially has tremendously increased since the event started but at the same time the gen issue has gotten a bit better

