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HavelmomDaS1

HavelmomDaS1

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HavelmomDaS1
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  • Surveillance is kinda like a no brainer on killers with non - small TR.

    On prayer beats spirit it's absolutely dirty lol

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/388974#Comment_388974

    Well, i liked the first Saw, and i liked Dead by Daylight and to be honest, i had a feeling it would have to be Detective Tapp because he was the only good guy in the entire series that actually wanted to take down Jigsaw. When i first heard that they were introducing a Detective into DBD? It was actually during my last year of highschool, and i had to go to the bathroom to read the perks and everything. I was so excited, i didn't care if he didn't get cosmetics because he looked badass enough already, he was similar to my character in terms of age and physique and I couldn't wait to play him.

    Basically: I went through the roof.

    https://forum.deadbydaylight.com/en/discussion/comment/389152#Comment_389152

    Thank you nikki, hope you're having a good day :D

    https://forum.deadbydaylight.com/en/discussion/comment/388661#Comment_388661

    Since you want to bring my personal life in which you know nothing about, i am actually not going to stoop that low to your level, instead, i will say the exact same thing that Putin said about America

    "You must live very boring lives"

    No wonder you were jailed in the first place, because of that right there. But it's ok hopefully you'll learn your lesson and be a good boy next time :D

    You really think I got jailed cuz of that? Damn, someone needs really hard to push his ego with every opportunity he gets lol.

    What a sad life. Next pls.

  • I'm fine with that. You shouldn't be permanent exhausted just because a clown isn't a completely 4head and hits you with bottles. If you run a clown for long enough you deserved to use you perks, no matter what addons he's using.

  • @SmokePotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/388647#Comment_388647

    track better. it's not like we don't have a ton of tools available to us for this.

    Lets rebuild my sentence: tracking stealthy survivors is a boring experience for me, no matter how successful I am doing it. Especially those super stealthy survivors are absolute garbage at chasing. So once found, I end the chase in under 20 seconds and don't feel and satisfaction or fun.

  • Why removing a hook state? Just let survivors spawn hooked 4head.

  • Balanced only outclasses DH on a map like haddonfield, cuz that map is broken and you can literally abuse infinite loops with the side effect of balanced (less stun on landing, no matter if exhausted or not).

    Other than that, DH. But keep in mind that DH is a really difficult perk to master at his full potential. A lot of people are using it completely wrong (trying to dodge a hit, running towards the killer and using it etc) and completely fail and place dead hard as the worst exhaustion perk. They have no clue how to use it. Dead hard is the best perk to extend a chase/loop so much longer, that it gets some killer extremely tilted. Tilt -> more mistakes -> even longer chase.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/389000#Comment_389000

    You clearly dont understand what I mean and interprete something into my statement. Quite weak.

    Tenacity is meant to be used to get away from the Killer when slugged, while still be able to recover. You have 50% more Speed while doing so.

    And this works well, even with the current state. In most of the times you will not stay slugged on the ground anyway, so Tenacity will not be useful anyway. I used it with No Mither and it worked even then.

    Is it worth a Perk Slot? Probably not Meta, but when you have had a bad experience and got slugged a lot during the past games, you might want to use it.

    I mean, if it gets buffed and the speed is doubled, cool. But I couldnt care less about that, because it would still be no Perk many people will be using. In fact, if you want to keep the Core Design of this Perk (getting away faster while recovering), it will most likely not be worth a Perk Slot at anytime.

    And old DS was meant to be used to get out of the killers shoulder, what do you not understand about that? Lol, just because a perk is doing what it's meant to do doesn't mean it's fine. Old DS was doing what it meant to do, but still wasn't fine. It was insanely broken and op. Tenacity is doing what it should do? But it's completely useless, has to many counters and gets outclassed (not worth a slot), therefore it's NOT fine. It's garbage. Period.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/388985#Comment_388985

    It is fine for what it should do. It is not worth a Perk Slot, but that goes for so many Perks.

    It works as intended. So it is fine. Nothing more.

    So by your definition old DS was fine aswell cuz it worked as intended? Instaheals are fine cuz they work as intended? 5 blinks are fine cuz they work as intended?

    LMAO

  • @Saint_Ukraine said:

    https://forum.deadbydaylight.com/en/discussion/comment/383588#Comment_383588

    @ModernFable

    You ever play Siege? Or any competitive game with voice chat for that matter? None of that is a problem. People can choose whether to use the chat or not. They can mute, they can talk, they can do whatever the hell they want. I really don't understand the big deal.

    The thing is, most solos (including me) want a balanced experience without the need of voice com. If devs are just putting in voice com for everyone, they will 100% not close the gap between swf and solos cuz "you solos have voice coms now, use it 4heads" but I by myself don't want to use it. I want balance without voice coms.

    That's why many (including me) are currently against voice coms.

  • @Aven_Fallen said:

    What do you mean with "recovery rate can stay the same"? It is no different from recovering without Tenacity.

    To your idea:

    I think Tenacity is fine. Even with 50% faster you will be able to crawl to a position where the Killer will not find you.

    Tenacity is fine? When your definition of "fine" is that a perk is useless or gets completely outclassed by better perks.. Then yeah, "it's fine" lol.

    Seriously, Tenacity is such a useless perk. It needs more benefits than just recovering while moving to be worth a perkslot.

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/388661#Comment_388661

    Well, actually, i think i am proud of my sick comeback ahhhhduuuuuud

    Who cares about jails when smurf accounts exist? 4head

  • Getting chased is the most fun part of DbD for majority of survivors who have a lot of experience and are good at it (idk, 200ish hours?). Nonne is enjoying holding M1.

  • @ricardo said:

    no thanks, nobody wants more urban evading claudettes

    Ikr? Most boring experience for me as killer to face some ultra stealthy survivors.

  • @NoShinyPony said:

    @HavelmomDaS1 Also, out of curiousity: You wrote that you ranked up last night from rank 5 to 2. How many hours did you need? Solo or SWF?

    Multiple hours (maybe 4ish? Don't know), I always play solo. Why does it matter?

  • @Orion @Tsulan @Poweas @Peanits @weirdkid5 @TheBean am I the only one who sees no issue to pip as survivor? I play probably more aggressive than the majority, but that isn't bad per se or is it?

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/387682#Comment_387682

    It's pointless to discuss with you, you don't know the requirements to pip. If you dominate the Killer, it's impossible for all Survivors to pip, that's a simple fact because your points as Survivor are very limited. You have to hope for incompetent teammates that allow YOU to get the points. If they're good players, it's going to be a race for the points and only 1-2 players per team can pip, even though everyone played flawlessly.

    I already explained (or tried to explain) the flaws of the system countless times here in the most logical and understandable way possible but if people refuse to read / understand how it works, it's a waste of time.

    Quick reminder: it's not meant to be that everyone pips in a match. Imo only the best 2 survivors should pip. That's how ranking should work. Otherwise you will get swarmed with a lot of rank 1 survivors who doesn't deserve to be there (potatoes).

    And everyone knows that the majority of survivors are potatoes. So if you struggle to be better than your 3 random potatoes, you should ask yourself what really the problem is.

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/387655#Comment_387655

    You don't know how the Emblem System works but you still feel the need to discuss about it?

    That explains your previous statement. The pip system punishes efficient and skillful playstyles while it rewards lazy, inefficient playstyles. That's probably also why you have no problem pipping. Good players will struggle pipping because they dominate so clearly that they won't have enough time to farm the emblems, because they win too early.

    I haven't changed my playstyle, I play the same like previously. I run the killer long, do gens, save my mates (hooks, flashlights, bodyblocks) and I'm usually the MVP who can turn a 3 slugs and 1 last standing survivor (me) into a situation where everyone is standing again.

    If you and others are stealthily in corners of the map, don't risk ######### and get downed within 20 seconds it's not my issue, it's your issue beeing bad. Simple is that.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/387471#Comment_387471

    @HavelmomDaS1 I can't understand how players can say the current pipping system was fine. Do you know the requirements for a pip as a surv in the red ranks?

    No I don't know the requirements to pip because I don't give a damn ######### about pips, it's meaningless. However, I went from rank 5 to rank 2 the last night without issues. So you guys are probably not as good as you think you are, simple is that.

  • Pipping is fine, why are so many people crying that much?

    You are probably just not as good as you think you are.

  • I don't think this is as easy you think it is. And it will probably risk that it's getting even worse.

  • @tt_ivi_99 said:

    Another reason to change Rank System so that it's based on hours played instead of "skill"

    Ever heard of smurf accounts? Would make it even easier to bully newbies, cuz it takes at least 100 hrs to get decent on one side. So you can 200hrs straight up bully players without even carrying about deranking, after that just create a new smurf account and the bully starts all over again lol

  • @Yamaoka said:

    Why does Legion need a rework in the first place? Just because some people hate going against them?

    “Some“? 70+% hate Legion, or at least dislikes playing and versing him. That's more than enough to rework him.

    Just because SOME Legion mains who are the minority enjoy him doesn't mean he can stay how he is.

  • Geeg, people still care about cosmetics? Thought everyone is pissed lol

  • 2 survive, 2 die.

    The thing is, the line between all escape, all die and 2 die/escape is sometimes super thin because the endgame is bad designed.

  • Adrenalin, DS, Kindred.

  • Next post: "How is it allowed for survivors to 360 me and dodge hits? Hur Dur, they shouldn't do that, only running in a straight line"

    Seriously, u aren't versing bots but human brains. Ofc they bodyblock, and ofc it's allowed cuz otherwise devs would have removed collision box like myers stalking.

  • I usually don’t agree with the Killers on here due to some of them being so bias and becoming disrespectful when you disagree with them but one thing that I have to agree with them on is that NOED doesn’t really need a nerf.

    Lmao ofc u don't care about a totem counter cuz you play with your friends SWF, there is no need for that. It's purpose is only for solos having some tools to counter NOED + closing the gap. But u don't care, you don't play solo enough to care. That's egoistic.

  • Just don't care about pipping and ranks and you will be fine.

    There is currently no meaning in ranking up.

  • @KillermainBTWm8 said:

    Well I guess instead of learning how to run a killer for 5 minutes you should try and learn how to lose a killer instead but I guess that's just me hmm?

    Geeg, what is that biased bs? If you are skilled enough to run a killer for 5 minutes you should definitely do that. Losing the killer without need (injured, dead zone) just so he can down his weaker mates and start snowballing is absolutely stupid.

    OP did nothing wrong, he played as good as he could for his team. Unfortunately his team mates were not good enough to support him by cleansing the last dull totem.

  • @Kagrenac said:

    Unfun to play Plague? Are you guys insane?

    Since the nerf it kinda is, you are forced to loop much more with a survivor in order to puke him. Not even talking about some tiles with high walls which are forcing you even more to loop in order to get a full load of puke on a survivor.

    Would be more fun when your m2 ability isn't that limited.

  • At least one reaction. I don't know about you guys, but I think the old way how the devs kept communicating with us (weekly streams) was much better than how it is now (nearly completely silence).

    Maybe once all 2 weeks would be a better approach if you think once per week is to much. Overall, communicate more directly with us is how you keep a community healthy.

  • @HazeHound said:

    It (noed) only boosts bad killers because even worse survivors don't break totems.

    @HavelmomDaS1 If you get totem counter (easy mode) then i want corrupt intervention affect 5 gens. Just because i deserve this duuh.

    On more serious side, totem YOU have broken on small game is reasonable. Total totem in trial counter is just braindead easy mode.

    U can call it brain dead how much you want, what it does in reality is closing the gap between solo and swf. And you can dismiss it as much as you want, it would just show me and others that you either don't care about balance or you simply don't know ######### about DbD. Or both.

  • Is this some kind of joke I don't understand?

  • @HazeHound said:

    Still hilarious to see babysurvivors try to argue that NOED is a crutch.

    Give one reason it is. @The_Crusader

    It is really a crutch like ds was.

    Reasons are the speedbuff allowing a killer not to learn how to mindgame pallets properly (in general no need to learn how to anti loop) to name one.

    But as I said above, idc about NOED, I just want a totem counter

  • Sigh.. No one wants NOED to be nerfed besides biased whiny survivor mains. Those who play both sides (especially solo) just want a totem counter (doesn't matter if in the HUD or sound notifications) to have an actual viable counter play. That's it.

    But anyway, I don't care about NOED and how it gets changed, I never use it cuz I don't like to use endgame perks.

  • Why not, would be a nice addition.

  • @Carpemortum said:

    I'm having none of these issues other than an occasional DC. Still enjoying the game. Sucks you dont though. Maybe try something else?

    Eirher way, bye!

    <3

    Ew, you are really disgusting. What a terrible character you are.

  • 1. Rank is meaningless, why do you care?

    2. Maybe you are not as good as you think you are (no offense tho) cuz I have no issues with pipping (not that I care in the first place, but I ranked up to red ranks without noticing it)

  • @Bongbingbing said:

    There's just so many issues going on right now It's hard to pick just 1 or 2.

    1. The Biggest Issue right now Is probably the Loading screen DCs, With the long wait times you have people waiting 10 mins for a match only for it to be a 3v1 which nobody finds fair.
    2. Then The Matchmaking, You have people brand new to the game going against rank 1s. It's madness and probably turning those newer players away.
    3. SWF Is a huge Balance issue and If I had any say I'd have done something about it a long time ago but right now I don't see any changes coming to it especially with the abundant of other issues in the game.
    4. The new Pipping is just god awful and should be reverted back until they come up with a better solution.
    5. Whatever happened to spirit needs to be fixed asap.
    6. The Entity not blocking Vaults is a pretty game braking bug also.

    That's just of the top of my head, I could go on and on....

    May I add to your first point that the 4th survivor also suffers from a crash/freeze and has to force close with the task manager and restart DbD? Cut that annoys me even more

  • You mean, he kinda commits for another loop by doing one more step, but in reality he just delayed the pallet drop to trick you and he automatically gets re-positioned one step back and drops the pallet? Yeah, a thing for a long time.

    It's no lag, it's how pallets are currently working.

    I think it's fine tho, it adds more depth into looping.

  • A cinema/theatre like this was asked years ago. With upcoming dedicated servers it could be easily implement. Or devs don't care and we'll never get that

  • @thesuicidefox said:

    I'm not having fun as survivor because I get robbed of pips almost every game. It's really frustrating. People say "BuT rAnK dOeSnT mAtTeR" well it matters to some people. I can get 32k BP and escape but if I don't pip the game's not rewarding to me. IDC if there's no rewards, I want to be rank 1 as surv and killer and I want to play against/with skilled opponents.

    Excuse me, am I missing something? What "reward" are you talking about?

    There is no reward, rank is meaningless.

  • You kinda can do it by yourself by changing some values in GameUserSettings.ini

  • Touching nurse at current state is the dumbest thing to do. She's the only killer who can combat the sweaty tryhards.

  • Would be a good tool for solo survivors.

  • Yep, new map is horrible. So many pallets next to each other. One strong pallet tile 8 meters next to a jungle gym (with pallet of) next to one of the new jungle gyms to the confusing main building with semi infinite Windows to next save pallet tile 8 meters next to killer shack etc etc. It's currently horrible. I'm playing currently solo survivor as much as I can cut it wasn't that easy to 5 gen run a killer for a long time.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/382263#Comment_382263

    Oh good fing grief, it's not 90% ultra safe pallets and you totally ignore every unsafe pallet on the map. There's also the fact that once those safe pallets are gone those areas become unsafe.

    Lets not forget, Nurse, Legion, Spirit, Hag, Trapper, Doctor, etc and if you think it's all safe tiles that means you're not as good as you think.

    Do you think Marth88 comes to the forums and complains about those pallets, no he removes them, mind games them and just flat out destroys. Now inb4 any of the usuals say 4k+ hours he got as good as he did by not complaining and improving.

    Maybe my memory is tricking me, but do you mind to tell me ONE SINGLE unsafe pallet on a map like coldwind farm rotten fields or auothaven blood lodge? I don't know a single one. Maybe 1 or 2 at best but only when rng is in the favour of the killer.

  • @powerbats said:

    You're completely ignoring all the unsafe pallets that once the safe pallets are removed makes the map very friendly for killers.

    But you are completely ignoring that maps like coldwind, auothaven or the new one is basically 90% of ultra save pallets and in general strong tiles.

  • @SmokePotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/381952#Comment_381952

    it made Siege known as one of the greatest comeback games in history.

    Really? Damn, I'm seriously suprised why the devs don't do it then. I'm pretty sure a lot of people stopped playing and the only reason why the playbase doesn't complete dip down is of new players. Imagine getting all the old players back.

  • The only thing about NOED we currently need is an INDIRECT change in Form of a totem counter (or something similar like sound notifications for each destroyed totem) for solo survivors. That's it.

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