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HavelmomDaS1

HavelmomDaS1

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HavelmomDaS1
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  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/381952#Comment_381952

    It was meme'd because the devs kept breaking the game down in an effort to rebuild it "like open heart surgery" they called it.

    It actually did resolve a ton of issues with lighting, hitboxes, hit registration, latency, etc.

    So they basically completely F it over in order to fix issues, but kinda succeed and it took them 4 months? Sounds great

  • Are you playing rainbow? I'm not well informed about that game, how was the result of "operation health"?

  • @RepliCant said:

    The current roadmap just ended, demanding a new one right away seems a little greedy.

    While I agree, I want to know what's happening with DbD... It was literally days ago a DLC just dropped. Be patient bro.

    I'm not talking about the basic Roadmap of new content (killer, survivors), I want a plan of what and when they are going to fix some issues this game has since release.

  • I NEVER understood how survivors are trashtalking a Killer when he (and all his mates) died at the end. Never understood, and I will never understand.

    Survivors: you are trash, git gud loser!

    Me: you lost against me, so what does it make to you to die against a trash killer??

    So stupid lol

  • Survivors/Killers getting mad at me for outplaying them.

  • Should we next report nodding killers? Clicking flashlights? Survivors looking to the sky? Killers smacking the hooked survivor?

    Don't get so butthurt over players pressing ctrl multiple times. Grow up, don't be a child.

    Btw "What can i do as a killer to stop that #########?" -> git gut so they will regret it, play nurse, Billy, spirit, legion.

  • Well, a good game.

    I don't write "gg" out of habit as other do. Was it a fun and fair/balanced game? - gg

    Was it unfun, boring, unfair? - Nothing, just leaving.

  • @Orion said:

    It's exactly to avoid stacking Sprint Burst or whatever on top of a 3-second stun, thereby giving you such a massive head start that the killer might as well let you go.

    Damn, would be so great to combine with dead hard.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/379861#Comment_379861

    Bad plagues suck ass, there fixed it for you and the same is true for bad killers which seems to be a recurring theme from a lot of killers on here.

    Those that learn this map and know how to play their killers well do good on it, those that don't obviously don't.

    So basically you are trying to implie that the amount of pallets and size of a map doesn't matter? Ridiculous. Well, let's give survivors only 3 pallets and shrink every map by 70%.

    "those who have learned the map..." nonsense

  • @Blueberry said:

    I wish they'd stop making maps this big. I feel like this one and Red Forest both need shrinking now like the swamps had. They're just too big to maintain good pressure. I also agree though, a tonn of pallets. I wouldn't care about so many pallets if so many of them weren't safe. The majority of all pallets should be mind gameable.

    Oh yeah this aswell, that map is HUGE + has a quite big basement in the main building. That makes the map even bigger. Definitely needs a rework. Otherwise my game will "suddenly crash" if someone uses red forest offerings.

  • Mate, the thing is... We gave devs so many ideas, so many concepts since release. But they just don't want to do it. It's not a lack of creativity of us, the community does a great job. In fact, I would say a better job than the devs if it comes to creativity, Reworks and new concepts. It's the devs who refuse to take our ideas.

  • @powerbats said:

    Yet I see killers 4king quite a bit on there, it's all about map awareness and The Plague just destroys on there if played right. I've seen Trapper, Plague, Hag, Pig, Bubba all do insanely well on there so far.

    Dude it doesn't matter if killer 4k on that.

    As if saying "I see 4 men escaping on THE GAME against omegablink nurse" has any valid point.

    Survivors who know what they do will dominate with the loops. I did 5 gens runs on this map already, without even knowing all spots on this map. Just because one save pallet is next to another. Kinda like certain farm maps

  • @Condorloco_26 said:

    Lmao yes it's insane. I ate at least 15 pallets bc my Spirit fury was activated 5 times in my last match there. Enduring, SF, BS Trapper BTW

    It's mental, I ate so many pallets that I got Vietnam flashbacks of 2016 lol

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/378429#Comment_378429

    "It'S nOt PoSsIbLe To PuNiSh ThEm BeCaUsE tHeY WiLL jUsT sUiCiDe OtHeRwIsE"

    "i'M a 4HeAd aND ShOrT-MinDeD, i CaNt SEe MuLTipLe StEps aHeaD"

  • @ModernFable said:

    https://forum.deadbydaylight.com/en/discussion/comment/377983#Comment_377983

    @HavelmomDaS1

    I’m inclined to agree, but if they at least went all in one direction or the other, then we could get somewhere.

    Yep, what a waste of potential. Devs could get out so much more out of DbD, but they don't care at all.

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/378176#Comment_378176

    Dude.... You're a hopeless case. How are you going to stop people from doing that? Tell me? You can't stop ######### from being ######### but you can implement a report system that allows devs to punish them, Do you understand that? Does this fit in your brain?

    Are you ######### kidding me right now? YOU came with ideas how to punish DC's and I just showed you how to "exploit" that, ######### do you not understand about that?

    "punish people who DC"

    -> they will suicide on hook then

    "uhm, punish them aswell"

    -> not possible, devs won't do that (they said that), but just in case they remove the struggling: They will AFKing instead

    "uhm uhm uhhh.. punish that aswell!!!1!"

    -> then they will just "act" as they play normal but in reality will follow the killer till they died

    Does it fit in your brain?? 4head.

  • Solo experience isn't in the best spot, that's for sure. It's currently just alright to take, it just really depends on how lucky you get with your mates.

    I'm already calling it that solo is going to die after more survivor nerfs to balance around swf, unless they do specific buffs for solos. Ranking system needs changes aswell to avoid potatoe mates in your team. After that solo could be really fun again and much less frustrating.

  • @GrootDude said:

    1. balanced landing.
    2. lithe.
    3. Sprint burst
    4. ya’ll forgot head on.
    5. dead hard.

    I haven't forgot head on, I just don't know where to put it. It's to early to know how practical it is.

  • 1. Dead hard

    2. Lithe and Balanced

    99. Sprint burst

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/377989#Comment_377989

    Are you unable to understand what you read? You can report players for griefing and ruining the match for the others. AFK is reportable, there's even already an AFK detection in the game with the crows.

    It's not griefing to follow a killer, make noises on purpose or act as a newbie. Not reportable, and not possible to check for devs.

  • @iceman2kx said:

    Great job necroing a 2 month old thread guys.

    @iceman2kx Should I create a new threat instead of what's the issue? The topic is still a recent issue.


  • @PiiFree said:

    @HavelmomDaS1

    Yes it is going to solve the issue, absolutely. Almost every multiplayer game punishes for such behaviour, it's not tolerated. Simple as that.

    Survivors suiciding on hook is another issue, not related to disconnects. You can solve that issue very easily; Remove struggling and let them hang for 80 seconds, finito. Case closed. Problem with Survivors instantly suiciding is gone.

    Survivors will go afk then. Or buttdance, make noises etc till they die. There is not way out of that.

  • @ModernFable said:

    https://forum.deadbydaylight.com/en/discussion/comment/376492#Comment_376492

    And that’s one opinion right there.

    Some would rather SWF be brought down, and that’s fine. Some would rather Solo be brought up, and that’s fine too.

    The main issue is that Behavior refuses to commit to one or the other.

    I'm one if the persons who believes that bringing swf down to solo isnt working, just because voice communication is to powerful and compensate to much.

    But I don't see any attempt to that direction or the other which is really frustrating.

  • @PiiFree said:

    They were very confident that new content will push the playerbase back to "normal", which apparently was/is not the case.

    If I were them I would be concerned.

    I was saying it really often, devs need to stop with the "look my children, new content. Come buy and play" mentality and start fixing core issue (infinite loading screen to name one). Let's see what's going to happen.

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/377924#Comment_377924

    ...but how is it wrong to punish people that 1) refuse to play by the rules and 2) purposely and knowingly ruin the match for everyone else?

    The rules say too frequent disconnects result in punishment, so that's what should happen.

    Because survivors will suicide on hook then, and devs will NEVER EVER punish that. So the best way is to find a way to eliminate the source of frustating + rewards to keep playing in "unfun" matches. Ofc with limits, devs should NOT carry biased crybabys who simply can't take a lose etc.

    And they are trying, they said they want to rework Legion, probably reason number 1 why survivors DC/suicide. The question is how long is it going to take.

    Another thing would be rewards for how long you can stay at rank 1 etc etc.

    There are solutions, solutions which are actually working. But all I see is "PLS dEvS pUniSh DCing" which is not going to solve the problem.

  • @Master said:

    There needs to be queue time penalty for DCing, BP or pip penalties wotn do anything

    Not gonna fix anything. See my link posted above for explaination

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/377844#Comment_377844

    I'd want that too but apparently it's just us or something

    The thing is, just adding voice communication kinds forces solo survivors to communicate in order to compete against strong killer. But what when someone doesn't have a mic, speaks different language or just don't want to talk and hear random people? Then we have the unbalance all over again. Therefore we need to close the gap as much as possible without adding voice coms.

  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/377752#Comment_377752

    nope, this is absl. bullshit...more rewards for what?, playing the game?

    Keep crying then. If you think Punishing DCs is the solution you are short minded. Simple is that.

  • @MaxiferPriest said:

    https://forum.deadbydaylight.com/en/discussion/comment/377852#Comment_377852

    oh i'm gonna ######### buy legion and play like the biggest piece of #########. survivors will be sorry to ever buy this game if they will vs me. i don't give a ######### anymore, if devs don't want to balance the ######### game, if they won't at least try to slow the gen rush then why the ######### should i care about survivors. basement bubba incoming. idgaf about a rank, if i go to rank 15 so be it, then new players will suffer. idgaf

    As long as you have fun doing it there is nothing wrong about it. Devs are giving you tools and you can do whatever you want with it.

  • @PiiFree said:

    How can you guys compare a kids candy addiction to players disconnecting in a video game?

    Players disconnect for various reasons but it's NOT an addiction.

    It happens mostly out of frustration, annoyances or denial. Trying to avoid the fact that they lost, messed up or that they're about to lose. Some people disconnect to depip and in rare cases the disconnects are justified due to important stuff.

    Besides the important stuff, ALL the other reasons are not legit and don't justify a DC, therefore they should be punished. You're trying to put disconnecting players into the victim role, which is very typical for todays society and I'm tired of it. If you can't play by the rules, you get punished, simple.

    I haven't compared anything, that guy did. I just showed him that punching children isn't the best solution (if it's a solution in the Frist place)

  • @Dragonredking said:

    "They need to realise WHY people DC in the first place and fix the issues"

    If you give a crying child candy each time he cry he'll cry anytime he want candy.

    Or you find out the source of the addiction towards candy and eliminate that, or find an alternative for him, instead of punching the crying child in the face to be quite.

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/377583#Comment_377583

    I understand your point, but you don’t understand mine. We’re just going to have to agree to disagree. They’ve been slowly balancing around swf for an entire year and I’m doing just fine as solo. Because solo is dependent on your own skill, and not the skill of others covering your @$$, that’s why people think solo is getting harder when it’s not. Ofc if you’ve been playing swf more with a good team than solo , then solo is going to seem like a circus. Ofc matches go less well naturally when you solo Bc the communication barrier. I gave you the tips and tools you need to perform better as a solo and be more team included , or You can keep arguing with me. It’s your own fault if you don’t take advice when it’s given to you. I’m not your mom though play how you want. If you don’t enjoy solo then don’t solo, get a good team if you feel like swf is better. To each their own.

    So you basically want to say that there is no difference between an optimal, skillfully organised SWF with VC and 4 random but skillfully solo survivors? That's ridiculous. Please rethink why majority is complaining about swf beeing an issue in dbd. Never heard any killer complaining about solo survivors beeing to strong. Guess why.

    @Well_Placed_HexTotem said:

    https://forum.deadbydaylight.com/en/discussion/comment/377387#Comment_377387

    Ok, so we’re going to buff the heck out of the solo UI to compensate for supposed massive killer buffs to combat SWF.

    So what happens when those killers go against SWF who now have built in totem counters and buffed aura reading?

    Furthermore there are tons of high quality solo players. Personally I find myself getting less kills against solo players because they simply do gens and leave. They don’t mess around with being toxic or overly altruistic.

    Solo doesn’t need all of these buffs. Give them default Kindred, that’s about as extreme a buff that is needed.

    SWF already have all those informations, so it's not going to change anything. It will make only swf groups stronger who aren't really communicating anyway in the first place. But those count as solo survivors.

    AND EVEN if they would be stronger, due to those changes solos and swf would be closer than ever before, which allows more buffs for killer to compensate.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/377589#Comment_377589

    I was quoting "unknown and surprise" not because it's literally unknown but to convey a point. There are quite solid game aspects lost from this that aren't feelings but actual mechanics. I always prefer balance as well, but this isn't the way to go about it imo.

    There is sadly no other way to balance DbD. No matter how many limitations you bring towards swf, voice communication will not only always compensate that but also still be stronger.

    I only can see a balanced DbD by adding a second objective, giving solos some more tools and rework killers like freddy

  • @Blueberry said:

    Your working towards bringing solo's to the swf level, but killers aren't even near swf level. If you want these things added to solo there would need to be some massive killer buffs along side them.

    I personally don't think bringing solo's to swf levels is the best solution though. Extra information given isn't going to make the game more fun. An amount of unknown and surprise is lost in this.

    That "massive killer buff" would be a mixture of adding a second objective + individual buffs of extremely weak killers.

    It goes all hand in hand.

    Also, I prefer balance over "unknown and surprise".

  • Mixture of both. And hes making killers extremely tilted, especially with the bald head skin. Tilt is good to force mistakes of the killer.

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/377477#Comment_377477

    @HavelmomDaS1 I didn’t ignore your point, my point is you had more ######### matches as solo in red ranks due to boosted teammates. Solo isn’t as “nerfed” as everyone is making it out to be. People love to exaggerate. Solo isn’t hard if you play like you have a brain. Solo is harder than swf for sure, but you have to realize when you play solo you must makes moves that either benefit your survival, and keeping your team alive long enough to help insure it. Solo isn’t hard when you realize your accountable for your own in game mistakes Bc you can’t depend on the team Bc to them you’re “the random in the group” it doesn’t matter how efficient you are ,you’re expendable to them. Sometimes when you get an unselfish group they acknowledge your efficiency, and they’ll do what they can. I wouldn’t be surprised once people figure out pipping that soloing should be much better, not worse.

    There are perks you can use in game to close the gap between solo and swf here’s a few:

    bond, alert, aftercare, empathy, premonition

    if you pick one for team aura , and one for killer location then you can add whatever else you want to as the last two slots. There you go gap closed. If you can’t take a lap before last gen for noed or learn when to let them get the door or break noed , and when to let them die(looking at you swf in the basement, and snowballing each other, Bc snowballing is never the answer to your problems), then you’re going to have a hard life as solo.You don’t have a team when you solo , you have YOU. It’s supposed to be harder. You can do better as solo than you can as swf if you’re game knowledged enough. My point is you don’t need all that if you’re skilled enough. You just have to be observant and think your moves through.

    And again you COMPLETELY missed my point and assumed things out of nowhere. Please read carefully again.

  • Most busted map, has so many spots to literally abuse long loops. Have you every tried balanced landing in the strode house while that window next to the basement is open? I once looped a doctor there for 2 whole minutes. It's insane. I got noed camped at the end lol, but I deserved it. That loop was insane.

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/377387#Comment_377387

    I’ve escaped plenty of times at R1 with a team as a solo, got hatch more but still. It all depends on the teams efficiency. The problem before was people being at R1 with no business being there. Due to over altruism against juggling killers. Both were boosted. None of them knew how to work through ruin(meaning hit the skill checks), none of them knew how to survey an area to make sure it was truly safe to unhook(and not how is it where you can get a safe unhook , but still create a snowball due to higher mobility killers), they didn’t know stealth, or how to decently run a killer chase. They were pipping up off a single category basically but not even decent at the others. You should be versatile at R1 or red ranks , and they were not.

    U completely ignored my point and are talking about different things.

  • @HeroLives said:

    As a solo I don’t feel like I would need any of this maybe just a built in kindred to avoid a group at the hook. Other solos might feel differently though

    You probably don't need that NOW. But devs are going to keep nerfing survivors and buffing killers around SWF. Guess what's happening once the game is balanced around SWF without any buffs for solos? It's gonna be a straight up stupid experience. It's already very common that solos doesn't make it to the endgame and take the hatch.

  • I like salt/tilt/toxicity cuz its entertaining and has more variety than DbD itself lol

  • @brokedownpalace said:

    Still whining about this. Yeesh

    What do you mean with "still"? Was I "whining" about that before already? 4head.

  • @GrootDude said:

    I don’t have much problem as solo.🤷🏼‍♂️ That’s just me I guess.

    Yeah NOW. But let them keep continue balancing around SWF without any compensation for Solos and it's going to be broken for every solo player, including you. Unless you want to make the statement that there is now difference between solo and swf in the first place, but that would be ridiculous.

  • @Condorloco_26 said:

    It's like Item #348 on the list.

    Give'em a break. I guess the year roadmap put a lot of pressure on them and they've been pushing so much content out that they just have a truckload of issues now.

    Personally I'd prefer no more new characters until they fix all the bugs, get Freddy (and possibly Legion) reworked, fix the endgame, etc. But they need all the money from the DLCs, so...

    If they released a "season pass" complete with daily, weekly, monthly rituals, and obviously all the rewards, they could possibly allocate resources to all those areas that are clearly lacking now.

    I'm on your boat, I would really prefer that they stop with all the new content (especially with new perks, it's getting ridiculous).

    Meanwhile they could get money with pushing cosmetics.

  • Ohhh, my bad sorry. Hmm.. Yeah I think that's really better then. The thing is tho, what to do with solos? I still have the opinion that a totem counter would be fair for solos and needed for current and future balance, how about you?

    (ofc killer would have a totem counter aswell)

  • @snowflake102 said:

    also just to clear things up about this post. this has nothing to do with bugs. all im saying is players just need to stop with nerf that or buff that.

    I know you are not talking about bugs only, but same applies about nerfs and bugs. The DS rework would have NEVER happened without the constant complaining of us, 100%.

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/375518#Comment_375518

    No I don't mean that I mean just don't complain about everything that gets added to the game. It will eventually get fix ether in mid patch or next patch until then we just have to deal with it. Also just have fun or take a break and come back when you feel like playing.

    Maybe I'm just extremely stupid, but why should the devs invest time to fix/change something when nearly nobody complains about that?

    The complaining of us it what shows the devs where the prioritys are (/should be). Otherwise they will continue without bothering. That's how everything works. Even as a mechanical engineer you have a module called "business engineering" and this stuff is mentioned as important to know who you want to buy your stuff in the market and how to improve you products.

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