GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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@AnotherJacob said:
Ok, not a Hex anymore. Instead will deactivate after first use like DS.
It already deactivates after a person is killed and takes 360 seconds to fully regress a generator. I really don't think it needs further nerfs.
Literally Surge is now a better perk.
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@INoLuv said:
https://forum.deadbydaylight.com/en/discussion/comment/3118719#Comment_3118719
He needs a QoL change like plague had, increase the speed of putting the sword on the ground and of cancelling his power, just that. His aim could get better since is too clunky, but the speed of putting the sword on the ground would be enough.
You mean like he was on release? Eh no he definitely doesn't need that. I wouldn't complain but I absolutely remember everyone crying that going from 0.5s to 1s would kill him and he remained incredibly powerful.
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@INoLuv said:
https://forum.deadbydaylight.com/en/discussion/comment/3118715#Comment_3118715
Have beat a lot of sweaty swfs carried by perks. It is tiring and he needs a buff, playing him requires a lot of work that normally should not be required. Obviously i am not a WR pyramid head like you, sorry for aaking for buffs, pyramid head is uncounterable.
He definitely doesn't need a buff lmao he's fine strength wise. You saying to use NOED means you can't hit POTD consistently at all, and NOED gives you no motivation to learn because your M1s will always be more valuable than your M2s.
He's nowhere near weak, and honestly I'd argue he's within the top 5 killers in all of DBD. A bit clunky, yes, but clunky doesn't mean weak or bad by any means.
Though I'd have no complaints to a buff. Just make me better.
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@INoLuv said:
Noed is definitely a good pick, pyramid is weak because of clunky and nerfed gameplay, takes a long time to put swrd in the groumd, sluggish, awful amd easy to juke. Pyramid needs QOL change
Well good to know that you're just a terrible Pyramid Head player.
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3118707#Comment_3118707
Sadly but devs will not buff killer anymore.
I'm sorry did we not just have the 6.1.0 Mid-Chapter?
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The Chat filter existing actually makes a lot of sense and I'm glad it was added. Some words just shouldn't ever be used.
The implementation of the filter is... Horrific, if I'm honest. It's incredibly draconic and blurs the most harmless of phrases while somehow still letting curse words through on occasion.
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If you want perks, absolutely.
If you want a fun killer, absolutely.
If you want to pubstomp randoms, no.
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@versacefeng said:
Why'd I think the title said homophobia.
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3118114#Comment_3118114
I did too. I was able to say something
BHVR added the homophobia achievement for killing David King by your own hand x amount of times lmao
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3117397#Comment_3117397
"But tournament squads are rare"
So are tournament Nurses. That's the point. Tournaments show that equally skilled players tie when it's Nurse, so she's balanced.
Nothing says a balanced match of average dbd like a bunch of rules and restrictions on what can and can't be used.
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Hear me out.
One survivor injured = 10% slowdown.
Two survivors injured = 15% slowdown.
Three survivors injured = 18% slowdown.
Four survivors injured = 20% slowdown.
Suddenly it's much more viable on a lot of other killers while not being as bad as it was on Leg and Plague.
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/3116889#Comment_3116889
https://forum.deadbydaylight.com/en/discussion/comment/3116901#Comment_3116901
I would not say he is better than current bubba, if myers can get hit t3 fast then he outperforms demo easily as well, the fact that both those killers can just down you in one go is underestimated, also myers is not as loopable as most of m1 killers we have
If Myers hits t3 fast. Which happens in about 1 every 100 games when dealing with decent players and not the Nea tbagging at a pallet.
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You could go to the exit on the left also into the main hall or double back and go up via the fire escape or other outside staircase area that leads up to the rooftop area. Yeah it sucks but you had 3 alternative pathways you could've taken.
It's no different from a Hag or Trapper trap being there imo.
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/3116842#Comment_3116842
I mean just look at all the licensed killers we have now and think about how good they are compared to the majority of free killers
idk if it is some kind of a fetish they have that they design every single licensed killer with super weak power, except for maybe myers and bubba who got some pretty decent chances to instadown and win the match in like a very short span of tiime, if survivors make the mistake of grouping up ofc
I'd argue that Nemesis, Pyramid Head, Pinhead, Ghost Face, Demo, and hell even Pig are all better killers than Myers.
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Also my bet is on a Faultier or a Schnabeltier.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3116040#Comment_3116040
Fair just an assumption from the way how he was described
If you told me there was a killer who could be invisible, had barely any delay from exiting invisibility and attacking, had a map-wide teleport, passive game delay, and the power to instantly kill any survivors without a hook state I'd think they were horrifically overpowered and very overturned.
I just described Sadako, one of the weakest killers in the game.
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For someone with based in their name you've managed to have an awful lot of terrible takes within those 40 posts
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3116677#Comment_3116677
Right? I was totally surprised by that :D
My builds usually revovled around PainRes and Agitation, which also worked, but this build of yours is really, really solid. I had never thought that Lethal Pursuer offered so much value, but it pays to try something new.
I'm gonna be honest pre-6.1.0 it really didn't but with Corrupt neutered and Lethal buffed to help other perks it's actually really good now
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3115533#Comment_3115533
Holy Guacamoly. I tried this build and it pretty much clicked with me and works so well. I slept on the new and improved Leathal Pursuer, you really feel the extra seconds as they often come into play when survivors would try to mindgame you or something.
Also, you get surprisingly fun early game opportunities: my last game on Father Chambells map I saw one survivor on the fair part of the mapmoving to the very edge of the map. I went over there and saw this big rock, that I had no business checking out: one punishment of the damned later a wounded Yui jumped out and had no where to run and went down. That game was cursed, though: I got 4 or 5 hooks before the first gen popped, because I was right in the action and everyone was scared of getting punished.
At another trial I found a hiding Feng kneeling in a push, thanks to Lethal Pursuer. After wounding her she ran into the shack and I hit her with the most obnoxious, blind punishment through the wall. Absolute money shot, and that generated so much early pressure.
Damn who'd have guessed I know my stuff with Pyramid Man 😌💅
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@JackOfTrades said:
What's funny about all of this is that they probably could've beat me. I play Switch and suck at everything as of now.
But without seeing you in action theres no way they could've known, and if they'd just had enough Nurse and went to play a different game then something tells me they'd have just quit upon first hearing you blink. That seems to be the dc point for a lot of people.
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Here's my perk build (ignore the addons).
Call Of Brine (The Onryō/Sadako) is just a very nifty perk. It's great for information, makes kicking generators worth it, and synergises incredibly well with both the basekit 2.5% regression we now have and Deadlock.
Speaking of, Deadlock (The Cenobite/Pinhead) is absolutely cracked right now. Not only is it also amazing for information, but provides some wonderful passive slowdown and makes the early game much more bearable.
I'm All Ears (The Ghost Face) is his best perk. Easily, absolutely, hands down his best perk beyond a shadow of a doubt. If you're not running it, you're throwing. It grants you so much information that translates to a free hit, if not a free down. Moreover, you can use this information to learn how a survivor acts after vaulting, so you're then able to adapt your strategy for the next time they do it and can get a free hit without even needing the perk to proc. It's genuinely the best perk in all of DBD for Pyramid Head and I am fully prepared to die on this hill.
Finally, Lethal Pursuer (The Nemesis). Its a great early game perk, allowing you to instantly disrupt survivors as well as waste 2 Distortion tokens which would get in the way of your I'm All Ears plays. Not only that, but it also augments I'm All Ears (and if you choose to use it, Iridescent Seal of Metatron) into 8 solid seconds of aura reading. If a survivor stays at that structure they are downed provided you're semi-competent. I cannot stress enough how valuable that 8 seconds is, on a 40 second cooldown. The best part is that it's actually a 38 second cooldown, because it starts after 6 seconds (the usual length of the effect).
For add-ons, I'd advise Burning Man Painting (range +1.5m) and Wax Doll (range +1m), however duration add-ons aren't that bad either. The Crimson Ceremony Book is unironically pretty good too, after the rework to Haemorrhage.
Funnily enough, I'd actually advise against Tinkerer. The information is nifty but there are perks which give better information for him in particular. He doesn't have a movement ability so making it to the generator is difficult, and the Undetectable status effect is kinda wasted on him since every three seconds survivors will hear a very loud KRRRSCHHHHH. And you can't even use your power for a sneaky hit since the sound of him shoving his sword in, combined with the very telegraphed power location and incredibly audible dragging sound makes it practically worthless.
That's all, if you have any questions feel free to ask. I'm still working on a Pyramid Head guide (by this point it'll be the 2023 edition lmao) so anything you're curious about will be great to know so I can slap it in there.
Edit: didn't realise the thread was necro'd, sorry
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Ghostface for emotional reasons and Dredge for physical ones
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Aha my time has come once more. Let's talk about your build first.
Firstly, NOED is bad. Not in the typical way you'll see, but that it relies on basic attacks, which you'll be getting far less of the better you are at Pyramid Head. Having NOED as a backup means you never have to improve at hitting POTD because your M1 attacks provide far more value, and you fall into the zoning trap so many Pyramid Head players do.
Secondly, Franklin's is also bad for the reason stated above. It needs a basic attack, and the more valuable you make your basic attacks, the less you'll want to be using your power to injure and down people.
For that exact reason I'd also advise against any perk that needs a basic attack, including Save The Best For Last (STBFL), Sloppy Butcher, and Surge.
Blood Warden is... Eh. It's an okay perk, but I personally wouldn't use it. It needs a hook and sometimes during endgame as him you just really need to cage someone to get them across the map where no gates are, or kill them outright with Final Judgement quickly so you can get another easy kill and prey on people being out of position far easier than Blood Warden would allow you to.
Discordance is a pretty good information perk, especially with the rise of Prove Thyself and increased gen times. It allows you to interrupt multiple people and being able to save time via caging means you can usually interrupt them quicker than if you had to hook. I wouldn't personally use it but you could be doing far worse for yourself.
Now, my build. And full disclosure, I'm still playing around with all the new perks we got, but this is the current perk build I've been having great success with. Ignore the addons.
Call Of Brine (The Onryō/Sadako) is just a very nifty perk. It's great for information, makes kicking generators worth it, and synergises incredibly well with both the basekit 2.5% regression we now have and Deadlock.
Speaking of, Deadlock (The Cenobite/Pinhead) is absolutely cracked right now. Not only is it also amazing for information, but provides some wonderful passive slowdown and makes the early game much more bearable.
I'm All Ears (The Ghost Face) is his best perk. Easily, absolutely, hands down his best perk beyond a shadow of a doubt. If you're not running it, you're throwing. It grants you so much information that translates to a free hit, if not a free down. Moreover, you can use this information to learn how a survivor acts after vaulting, so you're then able to adapt your strategy for the next time they do it and can get a free hit without even needing the perk to proc. It's genuinely the best perk in all of DBD for Pyramid Head and I am fully prepared to die on this hill.
Finally, Lethal Pursuer (The Nemesis). Its a great early game perk, allowing you to instantly disrupt survivors as well as waste 2 Distortion tokens which would get in the way of your I'm All Ears plays. Not only that, but it also augments I'm All Ears (and if you choose to use it, Iridescent Seal of Metatron) into 8 solid seconds of aura reading. If a survivor stays at that structure they are downed provided you're semi-competent. I cannot stress enough how valuable that 8 seconds is, on a 40 second cooldown. The best part is that it's actually a 38 second cooldown, because it starts after 6 seconds (the usual length of the effect).
For add-ons, I'd advise Burning Man Painting (range +1.5m) and Wax Doll (range +1m), however duration add-ons aren't that bad either. The Crimson Ceremony Book is unironically pretty good too, after the rework to Haemorrhage.
That's all, if you have any questions feel free to ask. I'm still working on a Pyramid Head guide (by this point it'll be the 2023 edition lmao) so anything you're curious about will be great to know so I can slap it in there.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3115055#Comment_3115055
Steer clear of the black fog.
If you get a playable character called GBK after the Project w chapter you know who to blame
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3114966#Comment_3114966
Aah that's not how slowdown works
You have to divide by the number of charges a survivor does. A survivor normally does 1 charge per second. If thana slows down that survivor by 22% they work at (1-0.22) 0.78 charges per second
Then you take the 90 charges to complete a gen and devide by the amount the survivor works to get how long it takes
So 90/0.78= 115.4 seconds
Here is a table about how long it takes with different versions of thana and gen times. This is without survivors bringing anything
https://us.v-cdn.net/6030815/uploads/ADQCGOR0WGV2/unknown-1.png
I'm so glad you've taken over my role of doing calculations so I don't have to anymore
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@dugman said:
Have a good trip!
@jesterkind said:
A shame, but unavoidable. Enjoy your holiday!
@Rizzo said:
Enjoy Switzerland!
I'll try !! Going camping in the mountains and I'm really excited actually
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3114695#Comment_3114695
What basekit chase nerfs did survivors get? The only one i can think of is the 0,2 second sprint burst reduction. Which really isn't a big deal.
I understand that survivor is in a rough spot, but chases aren't the problem in my opinion. The chase buffs definitely helped, but not that much. Survivors can still outrun killers fairly well if they play better than the killer. I guess the DH nerf is definitely noticeable.
Technically killer buffs = survivor nerfs in this sense, so a reduced speed boost, faster weapon cooldown, and faster breaking speed would all contribute. Combine that with losing Dead Hard, probably the best chase perk in the game, and technically Iron Will being very solid in chases too.
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Now I just know you didn't completely ignore every other basekit killer change including longer gen speeds to try and pass the Thana change off as nothing but a 2% buff. That would be simply absurd, surely nobody would be that desparate for meaningless Internet points right?
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B. I've played with enough of those types of players that I know trying to save them will only elevate the situation more. They'll go around dropping every pallet before they DC, or they'll follow you around all game and purposefully fast vault or miss skill checks. Them going AFK or DCing instantly is the best case scenario in that situation.
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Dredge. On the PTB Nightfall was fine* so I bought it day 1 only to realise that playing as it was impossible because of the black and white filter making tracking impossible, and the overall clunky feeling movement of the character made me nauseous.
*Fine here meaning "It did not cause anyone serious accessibility issues to the best of my knowledge". It does not mean it was okay balance wise.
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I hope we get Sheva, and I hope it's the legendary for Rebecca so I don't have to choose between Sheva and Ada.
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I've connected my Steam account to my BHVR account but not explicitly merged my DBD and BHVR account. So there's no progress stored, thus nothing to lose. Hooked On You has been merged but I care about progress within that game substantially less.
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@Clockwork_Enigma said:
https://forum.deadbydaylight.com/en/discussion/comment/3112108#Comment_3112108
The map was either the smallest or second smallest map in the game already.
I am incredibly curious how you figured that one out since it's literally twice the size of Mother's Dwelling, which was infamous for being the largest map in the game for years after they shrunk Swamp in Patch 2.3.0 that released on 16th October 2018.
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Yeah. They didn't know what Mad Grit does.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3113573#Comment_3113573
Ikr! It feels so weird
God what have I started
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Yes
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@YOURFRIEND said:
Looks like you just don't want killers to be able to do anything about gens.
You should be able to prevent Generators with perks. The issue comes from stacking.
This is why I still think choice restrictions would work. Also would allow you to buff perks individually bevause the combo isn't an issue anymore.
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@Robotfangirl67 said:
https://forum.deadbydaylight.com/en/discussion/comment/3106307#Comment_3106307
That’s cool and yeah I will check on eBay again to see what else they got but thank you for the tip and I appreciate it.
I have no idea on where you live so can't comment on postage but in the UK at least it seems to average to around £35 on ebay now. That's for the official Sony ones ofc- for some non-official products I've found anywhere from £5 to £57.80.
Honestly, if you have to cave and get a brand new one then so be it, but I'd definitely advise doing some research into trustworthy second hand sellers. £35 isn't great but it's a damn sight better than £60.
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:)
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I used my Google account for it because I remember that working last time. Different Google account, but my Steam wasn't at all linked to the old BHVR one so I could get away with it
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@Blue_Archer33 said:
Thank you for your good deeds, my good sir. What is your preferred method of payment for your services? It appears to be animal photos. 🤣🤣
I also accept money but fluffy things are more than fine
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The main central area is a feature on both, and they said they'd also be making things slightly wider to improve the gameplay, so while we shouldn't expect a similar size (thank GOD) I don't think it'll be as small as you fear.
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@Mooks said:
Thank you very much as always 💙
(kinda hope to see the donkey gif though)
https://us.v-cdn.net/6030815/uploads/STSS8D19CR64/5b9d2c1c-3466-4782-b84f-25e6a3b0cd76.jpeg
he saved it
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3111653#Comment_3111653
Found a photo of you discovering your true main
https://us.v-cdn.net/6030815/uploads/5DCSSZ8OXFSY/screenshot-20220803-222818-7e2.png
oh my god it's beautiful
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3111819#Comment_3111819
I like how you say we can't know what was said while at the same time assuming they didn't show any regret in the apology that was sent.
This is between OP and the stream moderators. I don't get why unrelated people feel the need to interject themselves and make really weird assumptions about what was or wasn't said.
🦆🦂
I like how you say we can't know what was said while at the same time assuming they didn't show any regret in the apology that was sent.
Because you can infer they don't regret it based upon what they have explicit said. What they did not explicitly say (and still haven't) is what they said, word for word, without anything missing. Therefore, I can conclude no regret was felt for the action based upon what has been said, but cannot conclude what was said based upon what hasn't.
Also, "I honestly saw no issue with it at the time of writing it, and I didn't harbour any malicious intentions. I don't regret it, 'cause the intention behind the question was not to hurt or insult anyone" does help me prove my point quite a bit.
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@Alen_Starkly said:
https://forum.deadbydaylight.com/en/discussion/comment/3111819#Comment_3111819
I just posted what I wrote in the chat. I am sorry to the mods if what I wrote seemed like it would negatively influence the chat, but I want my freedom of speech, you know. You know how when people really love something, they'll say "this is f-ing awesome!" ? Imagine getting banned for using the f word in this positive scenario. Surely what I wrote wasn't an excalamation of positivity, it was a genuine question, laced with my dissatisfaction with the issue, albeit written in a semi-light,joking tone. I honestly saw no issue with it at the time of writing it, and I didn't harbour any malicious intentions. I don't regret it, 'cause the intention behind the question was not to hurt or insult anyone. If we are in a regime here that shoots you down for freedom of speech, then fml I guess. Have to keep your mouth zipped or the ban hammer crushes you.
The problem with what you posted is that it still doesn't help, sadly. The adjective is the key factor here- "Chris' bad looking face" is leagues apart from "Chris' horrific face", which is yet further from dropping the r-slur on it.
If we are in a regime here that shoots you down for freedom of speech, then fml I guess.
What free speech? You are in the chat of a private business, using the service of another private business, before you come to the official Forums of a private business hosted on the service of another private business. You are subject to their TOS and their rules. They are under no obligation to allow you to speak your mind and can do whatever they want with their rules.
Free speech applies to public bodies, not private corporations with their own rules.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3111776#Comment_3111776
If what OP is saying is true and assuming I am understanding correctly, they said something like, "Wow, Ada and Rebecca's faces look so much better than Chris Redfield's face."
Now, I could be wrong. But the scenario that I'm being shown doesn't indicate that. Despite the sort of whiny tone, OP basically just asks everyone to be careful and respectful in chat. That doesn't strike me as someone who put some horrific ######### in chat.
Again, could be wrong though. I guess it doesn't matter as this post breaks the rules about bans.
In which case, sick. The phrase "negative remark" however is hardly what we in the industry call descriptive, and leaves the door wide open for interpretation. From knowing OP made a "negative remark", we can infer nothing specific- they could've gone from "Chris looks like a horse" to some horrific slur. And since OP hasn't clarified on their matter (I checked, couldn't see anything in the comments or an edit to the original post as of yet), we simply cannot know.
But even if they said nothing, my point still stands. They show regret for the consequences but not for the action itself.
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"No timeout, no warning, no explanation. I sent an appeal and apologized, I didn't want to upset or hurt anyone, nor did I think the mods would be so sensitive."
I like this. I like this a lot; it shows that you regret the consequences of your actions, but not the action itself. You place the blame upon the stream mods for being "sensitive", not you thinking about how you could come across to a stream mod in a famously toxic chat within a famously toxic community, who are used to expecting the absolute worst of everyone.
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@not_Queef said:
Whiners won. Hard to believe people still didn't learn the map after an entire year.
Still, it will be cool to play those new outdoor parts.
I've speedran RE2 Remake. I know the map layout incredibly well. It's genuinely the best part of the RE2 remake.
But that's the thing, DBD and the RE2 Remake are two very different games. RPD didn't work in it's current iteration within DBD, so it's being adapted to work better and create a better gameplay experience overall.
It's not knowing the layout of the map that's the issue when there are intrinsic design flaws within it when placing it within the DBD gameplay loop.
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@UnknownKiller said:
I will wait for it to be discounted as hell
It's only 10€, right? Could be much worse.
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@EQWashu said:
https://forum.deadbydaylight.com/en/discussion/comment/3111577#Comment_3111577
Whoopsie... I do have a tendency to be a harbinger of unintended chaos lol ❤️
https://forum.deadbydaylight.com/en/discussion/comment/3111599#Comment_3111599
Gosh darnit GoodBoyKaru, not helping... and now I can't mentally unsee it ROFL❤️
https://us.v-cdn.net/6030815/uploads/NXDGBPNMNRQI/pokemonbonk.gif
If I was cursed with the knowledge of a phallic Dredge skin then everyone's going down with me.



