GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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Comments
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3137244#Comment_3137244
I understand. I just want to make sure they're aware of it. Ideally, they could make and pin a post about it.
I hope that a mod, specifically Mandy, is able to see this post and confirm. You'll most likely have to wait for typical work hours tomorrow though, but she may pop on in her spare time (or she's got given funky hours by BHVR again considering time zones).
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3137244#Comment_3137244
It's really starting to bug me so I am also ready to bully Vanilla about it
Given some of the previous issues and other limitations I am fully prepared to bully Vanilla for BHVR even if they're not at fault for this.
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I believe this is likely a job for Mandy to try and bully Vanilla about. I'm not sure if it's entirely in their control or not since it's hosted by an external system
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3136707#Comment_3136707
https://forum.deadbydaylight.com/en/discussion/comment/3136694#Comment_3136694
Wesker very weak if not have add-on and he still not have anti-loop.
His power cooldown so long.
https://us.v-cdn.net/6030815/uploads/SAVRY030CKR5/20220812-052417.gif
https://us.v-cdn.net/6030815/uploads/QOZCCU5ACEP4/20220816-004000.gif
Have you heard of breaking a pallet?
His power is bad at short loops, which are easier to deal with, and good at long loops, which is where M1 killers need the help. I don't see an issue tbh.
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6.1.0: happens
You: Devs are so survivor sided
And for the record, I can see him getting slight nerfs but not many if at all. Bug fixes are all I can really see happening, and hopefully it's a Sadako situation where they leave him for 6 months except, you know, he's actually good.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3136472#Comment_3136472
Or unless you are using it offensively? I'm not just going to leave the survivor on the ground after they body block with otr when im carrying another survivor to a hook or when im chasing another survivor. That person will obviously get tunneled. Making the stun 10 seconds or something insane like that just incentivizes offensive plays like these.
You have the option to slug them and you ignore this option to tunnel. If the threat of the stun made you afraid to do so then the perk would be working substantially better than now.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3135511#Comment_3135511
Damn, bro! I am all for limiting tunneling and curb the current tunnel pandeming, but you scare me! Like a dude on mission! Maybe meet in the middle, somewhere?
I haven't eaten a DS stun in years. It wouldn't be a problem because you can easily ignore the survivor or slug them. They can't even combine OTR and then force a locker DS because Deep Wounds will cause them to bleed out, so it won't have that great of a synergy with the other anti-tunnel perk unless you are genuinely being tunneled.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3136436#Comment_3136436
I used to it eat when it was 5 seconds too. Why would you advocate for it too be so strong that the killer feels more at ease leaving the person on the ground in favour of triggering it. That would be insanely boring for both the killer and survivor. That was never the intend for ds. It was a weird side effect.
Just get the stun and go to a new loop if you can, thats what the perk does. Its insane how much you guys hate playing the game even when playing the game lol.
Because then it will actually give people a reason to stop tunneling. Which is the point of an anti-tunnel perk.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3135837#Comment_3135837
The correct way to play against ds is to eat it and tunnel the survivor. Unless you are playing a bottom tier killer. Avoiding it makes no sense whatsever. Specially after the patch <3
Which is why we are advocating for it to be buffed where eating the stun becomes much more powerful and yet there is still valid counterplay, yes. You'll get there eventually.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3135683#Comment_3135683
Its boring af to just wait ds out. I'm eating it and then tunneling the survivor out every single time when they use it offensively.
Then don't complain when you have the option to avoid the perk and voluntarily choose not to.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3135597#Comment_3135597
God i already have people body blocking when im carrying a survivor to hook with otr + ds. If they made ds 5 second again that would be incredibly obnoxious to face.
I can right now see people bringing otr, ds, dh and trying to body block 3 hits followed by ds into dh again. I wonder why i only see a few people do this.
If that happened often, Mad Grit.
Also, that's someone not on a generator. Just drop the survivor and go on a slug fest.
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3135483#Comment_3135483
Yes. When killers do the most aggressive camping and tunneling...That said, I'm always grateful they reworked it to prevent the "dribbling". That was one the most pathetic displays I've ever seen in any game. Make no mistake, killers still fill their diapers AT THE POSSIBILITY of survivors having it. Sure, it's a good psychological advantage but I'd rather they just play the game.
To be fair, dribbling existed when DS was still horrifically overpowered. They fixed that when they took the perk from get out of jail free to anti-tunnel.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3135517#Comment_3135517
As someone who can barely hear #########. She needs some form of DCB or father's glasses to make her more accessible. I barely use her now because of that issue.
That's the thing, I absolutely hate the addon for the lack of counterplay but it's also a "necessary evil" I guess (I can't think of a better term for it right now) to make her anything close to accessible.
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I'm very on the fence about seeing pools of blood. On the one hand, when you're injured it means you have basically no counterplay except running like the wind without specific perks. On the other hand, it allows any hard of hearing person to actually play her.
What I will admit though, is it's a damn step up from DCB.
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Make the stun 5 seconds. ######### it, make it 10. Actually punish tunneling, especially since Endurance stacking never left PTB and tunneling is easier than ever.
Now that it deactivates in end-game and any conspicuous actions, make it active upon both hook states, too. If someone wants to tunnel a survivor, then they can eat both stuns.
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Now this is a scam #########
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Oh that was a scam
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You'd do nothing but waste your time
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3134791#Comment_3134791
Circle of Healing is strong but not OP. It's heal speed bonus is not that good. 50% means a heal takes 10.33 instead of 16. Not that good. The self healing is good but generally healing is not so strong right now because of the hit cooldown reduction and the speed boost reduction. Also against mangled and hemmorage it's often not a good idea to heal at all.
There's a reason MedKits are still the best items in the game.
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@OrangeBear said:
I personally don't think any survivor perks are OP.
But killer i honestly feel like there is a lot of OP perks.
In alphabetical order...
Deadlock - Allows for camping to be very viable.
Franklin's Demise - I feel like this perk can take way too much away from survivors. It's also more available due to the progression rework so if you prestige bubba and play a random killer and see survivors with items you can always put this perk on whenever you want. I think this perk is the biggest reason why items aren't used that much.
Hex : Devour Hope - Can win you games. Combine it with other hexes like plaything, haunted grounds, retribution, undying, the survivors could have a really hard time finding it before they are killed.
Hex : Noed. - This perk did not get much weaker lets be real.
Hex : Plaything + Hex : Pentimento - Plaything does a lot. It is very debilitating for solo queue on indoor maps. Can make tunnelling very easy. It's devastating on Pig. And the amount of hexes it spawns it can really get in the way of boon perks. Combine it with pentimento and you get very oppressive slowdown.
Infectious Fright - On some slugging capable killers there is just no escape against this perk. Only way to counter it is to use Calm Spirit but nobody wants to use that perk.
Jolt - On Midwich and Game this perk can be very oppressive now.
Make Your Choice - Rusty Shackles Mint Rag Hag.
No Way Out - No Way Out combined with DS and OTR deactivating during endgame means that endgame builds are very strong with no way out. This perk can usually guarantee you at least 1 kill.
Rancor - There's sometimes no escape against rancor. Used against undetectable killers and you have no warning.
STFBL - This perk on demogorgon is ridiculous.
Pain Resonance - Best slowdown perk currently.
Circle of Healing still exists within DBD and you think Franklin's or Rancor is better? Be serious
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@Brix said:
https://forum.deadbydaylight.com/en/discussion/comment/3134731#Comment_3134731
I had once where a Claudette was moving into a corner of one of the new tiles to dodge my Shred and i tried this and it seemed like it slightly curved into her Hitbox. Thank you for answering and good to know holding W mid shred doesnt effect its range. Maybe seemed like placebo effect for the person which told me this like it was for me using A and D on Shred.
I really wish more ppl play Demo. He is honestly so much fun.
The issue is that it's fun but also completely unavailable.
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I'm gonna be honest it sounds like someone used the choir option on a keyboard, I don't think they're saying actual words.
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P10 on a couple if people bc I've been focused on levelling everyone to p3 to get their perks unlocked and I can't be asked to play as much.
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Block prevents them from accessing your profile in any way, shape, or form, including sending friend requests. It was never intended to stop you being matched with others.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3133775#Comment_3133775
at this point, it's just the queue.
i swear the match maker is completely random.
It's matchmaking up until its a 4man
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3133716#Comment_3133716
The "main villain" of FNaF: SB that appeared like 5-6 times over the course of the game and is also the person that brought Afton back from the dead (for like the 4th time now) which is why I absolutely despise her and everything that has to do with everything post Pizzeria Simulator
5-6 times is generous.
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Solo queue ✨
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@DoritoHead said:
Can someone fill me in on who Vanny is thanks
Nobody knows the lore was so convoluted in the game /hj
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Did your mouse itself suddenly get much more sensitive? Sometimes we need to talk through their problems because they're a lot more sensitive than you realise
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Once again it pays to have this image available with a 3 second search
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As the official leader of the Pyramid Head In DBD Fanclub for 2 years running now, I am pleased to welcome to you into the fog!
To answer your questions:
1) (ignore the add-ons, I actually prefer to use double range)
2) I don't think I'd want another SH Chapter per-say, but I'd love a skin for Harry, Maria, and I guess Henry? Plus the White Hunter skin for Pyramid Head (or literally any more skins for him BHVR please).
But if they ever did do another chapter, then the Lakeside Amusement Park from SH3 would be sick.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3133435#Comment_3133435
I cant tell if this is sarcasm Karu
Oh no that genuinely sounds like fun to use. And you'd be able to guess it's in play easier, either via perks or just general game sense, so you'd also be able to split up on gens more when it's in play so my solo games would actually improve too.
I think Discordance is perfectly fine as it is, but I also wouldn't be opposed to OP's suggestion
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/341238/should-discordance-be-reworked
So I wouldn't mind either option . If they kept it exactly as is then that's cool, but if they decided to basically show auras while on gen and then like 3 seconds after that would be even better .
Bro imagine 5 seconds of aura reading after they let go of the gen with Lethal on like Nurse or Blight or something that legit sounds like fun
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@danielmaster87 said:
Here's my take. The attack cooldown right now is good. However, survivors are able to do stupid stuff, as you said, because the attack cooldown is still a bit long. So what I suggest is that as long as there is a survivor touching the killer, the killer's attack cooldown should be that much faster, like 1 second or something. That way, survivors would get punished for running inside you, multiple survivors body blocking, and people committing to gens in your face. These are common sources of killer frustration.
If you hate Bodyblocking for a survivor so much just use one of the several perks that deals with it. Bodyblocking is fine imho, there are substantially larger issues in the game to tackle like matchmaking and maps
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@MegalodonYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3133038#Comment_3133038
Ok fair enough but STILL, I’m pretty sure she wouldn’t look like that 5 years later. Your face doesn’t just change in all aspects as you get older😂😂
She doesn't even look that different tbh
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Because she's not the same as she is in SH3. This is a couple years on, she's tried to move forward with her life but the presence of Silent Hill has always followed her. When The Entity takes note it takes the version of her a couple years on instead of her literally in Silent Hill.
Also her name is officially Cheryl btw. She says herself she prefers the name Cheryl to Heather, and she only ever used Heather to hide from the cult. After SH3 she officially changed her name.
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I'd argue cheating is the lowest of the low but priorities I guess
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3132878#Comment_3132878
Nurse is tricky. You can blink in for a grab but if they fake the grab or better yet juke, you are left with not even a hook exchange.
Sorry, I should be more clear.
Nurse with 2x Range add-ons, MYC, Monstrous Shrine, Floods of Rage, and some other perk like Deadlock.
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Nurse.
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You can report them and it sends BHVR the chat logs and then they get punished for chat abuse via an escalation system.
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@GentlemanFridge said:
Well, I look a bit like Leon irl, but I don’t really like his portrait.
Simple as that, tbh.
Shocked yours isn't Spies From The Shadows/Calm Spirit considering, you know, birb
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My ex @Cheers and I used to joke about how when I'm dead we'll both live forever. So, he's gone and I'm still here to carry on the memory of him, and one way I do that is through this perk. It's stupid, but it also helps me.
I had Pyramid Head for 12 days for a couple reasons. One, because someone asked for help with changing their pfp. Two, because I like Pyramid Head. Three, I felt like I needed a change.
But only after I'd changed it did I realise how integral it is to me. I'm recognised by that perk, and it means so much to me and has for the past 2 years almost (god we're a month off of his 2 year death anniversary, ######### me). I felt like with WGLF as my pfp I would never be able to move on, but only after changing it did I realise that wasn't the case at all. It's my little way of honouring him, of remembering him, and of making sure that he'll live forever in my memory.
It's a little bit stupid and a little bit sappy, but that's why I'm back to using WGLF as my icon.
So, good news. WGLF is here again to stay for a little while yet.
Edit: Oh and I came to this revelation crying mid-depressive spiral listening to Beeltjuice The Musical lmfaoo
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3131516#Comment_3131516
Do you go get the box or wait for your teammates to do it? If your teammates are so bad then you need to do the box, simple
Ofc I go to the box because nobody else is going to do it.
And then nobody does a gen.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3131512#Comment_3131512
I don't have any problem with him as Solo.
Then give me your damn solo teams.
Combine terrible matchmaking with defeatist attitudes with a lack of communication and it's one big shitstorm. I'd genuinely kill to get a decent match vs Pinhead in solo.
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@Chocolate_Cosmos said:
You want to nerf a B tier killer? No, thanks. He is very fine even againts Solos.
He's definitely not fine vs solos. A++ vs solo and B- at best vs SWF
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While 75 isn't enough to draw any conclusions on, it's really interesting to see your own personal experience and be able to compare it to my own. Thank you for sharing.
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@Mewishis said:
Obviously, even though I dread pinhead matches I don't give up and try my best, so if anyone has any tips to make pinhead better in solo q for me it would be much appreciated I'm not one of those people who cry something is broken unless it actually is futile. So if anyone can give me any tips and tricks I am all for it. I honestly just think it's a shame that it gets worse only because my teammates just give up so it's always going to be a 3k once they lose motivation to try.
@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3131421#Comment_3131421
Just keep doing what you’ve been doing all this time. It’s your teammates who make the matches harder than they need to be. Just try your best and hope that it rubs off on your teammates who are starting to feel like giving up. Unfortunately you can’t do anything about the hardheaded ragequitters.
I’m usually the one who goes for the box, and when I do- I try to take it somewhere where it’ll be a pain for him to relocate to me, or an area where I have slight elevation with a safe tile nearby to drop down/run over to. That way I get a clear view of his spawn. This game loves to position him right around the corner of tall structures.
I can’t tell you the amount of times I have seen teammates run near the box and purposely not pick it up. It’s absolutely disgusting & frustrating.
A general tip to add to this, whenever he teleport his "I CAME" line is always directional. So if you don't see him, you'll hear him, since it starts just before either are able to move, and you can leg it in the opposite direction easily.
I don't have many solo queue specific tips. It does actually rely entirely on teammates not giving up halfway through so... Good luck and fix matchmaking bhvr.
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@SirCracken said:
There really is no better example of perk anti-synergy than Dredge's own perks on itself. Both Dissolution and Septic Touch only work if a survivor is within your terror radius. But while Nightfall is active you have no terror radius. So both perks will be rendered useless when the most powerful part of your power activates.
The funny thing is that a different killer that can remove his terror radius, Ghostface, has a perk that actually works with his stealth. I'm All Ears activates if a survivor vaults within 48 meters of his location. NOT within his terror radius.
Why don't Dredge's perks have the same requirement?
It's a common theme. Doctor has Monitor + Abuse which reduces your TR when you're not in a chase, despite the fact that that's when you'd want to be using Static Blast.
Pyramid Head has perks all relating to stealth despite him being one of the least stealthy killers of all time. He's massive (in more ways than one 💅) and every sound effect of his is so incredibly loud it's impossible not to notice.
Ghost Face has Furtive Chase, which activates in-chase to reduce your TR, but your ability literally does that for you but better.
Also completely unrelated but remember when I'm All Ears showed people who vaulted outside of a 48m range? Yikes.
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I'd argue it's less of a band-aid more of a cast. Yeah it's not addressing the actual core issue but it's going to be so effective at it's job that band-aid just seems like too little of a descriptor
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I'd also like BHVR to know that if they cut down new Chapters to 3 a year and increased the price accordingly, and in return we got more patches dedicated to performance and stability, I would still purchase them.

