GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
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Comments
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@Dead_Harder said:
I am genuinely disappointed this isn't NSFW actually
So you know that one picture of Leon in a leather harness in front of Mr. X? That's where my mind INSTANTLY went
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3129497#Comment_3129497
Thanks :)
Didn’t even realise it was you tbh. I always associated your account with the WGLF icon
We do a little trolling
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I was genuinely concerned this would be NSFW actually
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@Phasmamain said:
He fits the “Mid range zoning anti loop” archetype perfectly. Not to mention his tentacle hitbox feels janky especially at T3
Completely off topic but congrats on 10k posts
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Yep that's a perk combo that exists in dbd.
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Same console ecosystems, yes. Different console ecosystems (ie Xbox One -> PS5) no.
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I also support this movement
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@JakeCannon said:
I love you all
Ily2
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Ah yes, Grapes of Jupiter.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3127226#Comment_3127226
Funny, didnt know pyramid head had (hehe had had) infinite range.
That doesn't stop her putting me to sleep out of sheer boredom.
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@legacycolt said:
I haven’t watched gameplay of wesker yet but people being excited to play a killer more often is a sign there’s something too strong about them.
Idk Sadako is fun and I'm excited to play her but I wouldn't really say she's too strong.
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Average artist gameplay
She's literally Pyramid Head but more boring in every conceivable way. Both to play and to face, somehow.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3127073#Comment_3127073
Wheres the best place to submit it? Could you provide a link please
https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360000942011
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/3126930#Comment_3126930
The number one reason for solo queue being bad is bad survivors. If survivors collectively play the same way they do when they play in swfs, it wouldn’t be so bad. Do gens, save teammates when you can, be willing to trade etc. it’s still the same game we all play every round. The only difference is that the weak links in solo queue cannot be carried by their swfs and as such weigh the whole team down. But somehow I’m supposed to believe that all we need to do is buff solo queue and then survivor mains would accept buffing every killer up to A/S tier to compensate? Lmao it’s laughable. If all killers were that good your solo queue experience would still suck because you’d still have bad survivors but against stronger killers.
Buff solo queue and fix matchmaking, yes.
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I love having this image on-hand
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@SOULWARRIOR71K said:
I’m sorry but I find it totally disingenuous when people say buff solo queue to swf level and then buff killers to compensate. What swf level killer buffs are survivors willing to accept? Killers can kick things 10% faster and whole 10 seconds were added to gens, and people lost their minds. I find it very hard to believe survivor mains would be cool with killers being buffed to A and S tier only in order to compete with swf like squads every game lol.
People lost their minds because solo queue was left in the dust. Every suggestion around buffing solo to swf level and killers around that all stipulated that it should happen at the same time. Killer buffs and solo buffs should happen simultaneously.
We both know that's not what happened.
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@Dhurl421 said:
I think the issue is you can't really nerf SWF without nerfing soloq, which isn't great as is. And like you said, you shouldn't punish people for playing with friends.
The solution is getting soloq as close to SWF as possible with icons of what you're doing/quick communication texts, then balancing killers around that. But survivor teammates are so abysmal, I'm not even sure adding icons or quick chat options would help.
On top of doing all of that to improve solo queue, also fix matchmaking. That'd be a huge help too.
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In order to have a truly effective PTB without needing to pay almost double for every update then BHVR would need their own dedicated launcher, which is just a pain to get on consoles especially when they don't use it on PC.
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3125952#Comment_3125952
I'm a survivor main. I just like seeing how emotional people on this forum become, it's comic relief for me. Your near 20k posts says it all, grow up.
Yes, I've made a bunch of comments here, nearly 50% of which are non-serious shitposts. What's your point
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3125923#Comment_3125923
TLDR run-on sentence
TL:DR if you dc because you can't facecamp instead of adapting your playstyle you are the 2nd most childlike type of players out there second exclusively to cheaters. Grow up.
(also, a run-on? Really? You do know the basics of complex sentence structure when used with conjunctions and punctionation, don't you? Because that really wasn't a run-on sentence.)
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3125852#Comment_3125852
Cool you're fine with DCs just checking.
Oh no I can't stand in front of someone as they're hooked and watch them die preventing a save because of some arbitrary reason I made up to justify this action within a video game, I'm gonna have to just dc instead of adjusting my playstyle to the perks I know to be in play!
God grow up
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@Pulsar said:
Let's buff DS back to 5 seconds.
And honestly make it active upon both hook states now it deactivates during endgame.
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I don't think anyone has ever disputed the fact that it gives you a second chance.
It gives you a second chance at life when you're being tunneled by the killer off of hook.
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If it's meta we may finally see a bandaid to camping be effective
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3125616#Comment_3125616
It is an issue. but it’s okay to have a wrong opinion, papifelix.
I mean this is the same person that said Sadako was A-tier so like... Make of that what you will
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Pov blight players
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3124875#Comment_3124875
The biggest problem with DBD is SWF. Always has been and always will be. It's a problem in other games too but they have built in voice chat. DBD's entire premise was to see if 4 STRANGERS could work together with limited communication and escape. It was never intended to be anything else. I wish there was an option to play either without perks for everyone or ensure all 4 survivors aren't connected. All of these changes do help killers but none of it is helpful to solo players.
The devs have repeatedly stated that SWF and KYF were both intended features from the start, however beta players preferred KYF to SWF so that feature was prioritised for hard launch.
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@Mooks said:
What even is Spirit Detective? Gotta look into that one.
otherwise, the Texas Chainsaw game is gonna release soon and looks actually promising from artstyle and gameplay? But.. eh.. DbD is obviously doing something right which is lacking with these others..
One thing that I've noticed is that every game except for DBD allows you to kill the big bad in some way. Friday, VHS, Spirit Detective, HSH:S, Evil Dead (I'll admit I don't know about Propnight) all allow you to kill the monster in some way, while all DBD allows you to do is stun, blind, and run away.
I don't know if that means anything, and correlation =/= causation, but it does seem kinda interesting
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/3124879#Comment_3124879
The speed boost when being injured is 3s, is it not?
No, it isn't. It is 1.8s, and before that was 2.
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/3124466#Comment_3124466
But old Dead Hard doesn't give the 3s speed boost after being hit. Even for killers with movement abilities, that's massive. It's the difference between Dead Harding in a deadzone and still being stuck there, and being able to use that speed to get to a different loop. Remember, that's the same exact speed boost you get from Sprint Burst, Lithe, and Balanced Landing. It's massive.
3s? Ever since 6.1.0 (when Dead Hard Was nerfed) its been 1.8s, down from 2s. Where did you get 3 from??
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@Yamaoka said:
I think my Series X can handle DBD... For now.
Omg hello again Yamaoka welcome back !!
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/3124412#Comment_3124412
You do realise that swf and solo still are the same character. "Swf" or good players are just better at using it.
As for bringing up sportmanship for survivors? Hahahahahahahaha
Hahahahaha
Haaaaah.
Good one. Bring that up again once survs give out pity kills like killers do hatch.
I've seen plenty of pity kills in my time, as well as having seen pity hatches. Your experience isn't shared by everyone, just like mine isn't.
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@LittleBigSunset said:
Hey, the further away I can hear that awesome chase theme and not be in any danger the better.
Is it confirmed to be 40m? That seems huge. I thought the highest a killer had was 32m.
Yeah, the information page says 40m
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3124419#Comment_3124419
I honestly believe it will be extremely situational to do a 3 reassurance combo, unless you are in a heavy coordinated SWF, which they dont need
You never know with face campers. They're definitely interesting ones
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3124419#Comment_3124419
finally, my dream of posting essays on the forums while on hook has come true!
Me writing an entire summary while sitting on hook
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It does depend entirely on the killer you're playing, tbh.
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/340341/cow-shed
Imagine making a killer work for their meat. "All maps must have zero tiles"
There's making a killer work and then there's Fractured Cowshed.
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Except old Dead Hard would've done the same, plus being able to be used for distance, plus they wouldn't have to mend afterwards. Plus the fact that old Dead Hard needed to be much less we'll timed than current Dead Hard, and that it could be used for distance- like babes DH is a minor inconvenience now rather than the literal gamebreaking perk it was before.
It's weaker in every sense of the word, especially as the speed boost + successful cooldown both got reduced.
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If you have 3 people using Reassurance and a killer is camping and refusing to leave the survivor physically cannot die. 2 people alternate using the perk, 1 person sits in the hook.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3123629#Comment_3123629
Ah....that.
I didn't take that into consideration. Suppose I never do.
Back to witch hunt, it seems. Truly unfortunate.
Fix range and make blink attacks special attacks. Stacking slowdown is still an issue so it really doesn't matter if that's what they resort to because everyone already does so hopefully the devs will one day finally nuke the slowdown meta across the board for all.
That's coming with the solo changes, though.
(and before anyone says a word, I didn't mention survivor meta because it isn't relevant)
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I can confirm Wesker's new aura perk + + Starstruck (+ Lethal) will be pissing off a lot of people.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3123495#Comment_3123495
My Claudette is prestige 9 and i got nothing!
Do you not have the clothes in your inventory? They're of green rarity and don't show up as a collection.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3122231#Comment_3122231
And/or relegate swf in custom matches i might add
I'd rather not. You only have 1 friend who plays this game, you're out of luck. Any less than 4 friends who play, 1 of whom needs to enjoy killer (and if you've met friends via playing solo then that's not guaranteed). Making playing with your friends a KYF-only feature will instead have people lobby dodge cross-off, causing queue times to skyrocket further because everyone will keep dodging and then the matchmaking system goes haywire and causes the quality of games across the board to plummet.
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I get them all because not having one would piss me off
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Facial rigs have been messed up for a while now tbh
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We've heard your complaints, on both sides! Survivors feel that the basekit BT isn't long enough, and killers feel it is unfair during endgame. Therefore, we will be making the following changes to address both.
The effect of "Decisive Strike" is now basekit replacing the previous Endurance upon an unhook, however the stun lasts 5 seconds, and works off of both hook states. Equipping the perk "Decisive Strike" will prolong the 60 second timer by a further 50/55/60 seconds.
Naturally, this is still disabled by a conspicuous action.
A finger of the money paw closes ominously.
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@Biscuits said:
There is a better way to balance the game that doesn't involve splitting the queues (which would kill the game). You find the largest population in the game (soloQ survivors) and you balance the game around them. You then reward killers for playing against SWFs, baseline BP gains, easier to PIP, make it so that even the killer knows in the lobby. That way they can prepare themselves for a harder game, or dodge if they aren't feeling up to it.
Or you buff solo queue and fix matchmaking.
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3121612#Comment_3121612
I'm upset that, as always, censorship punish more decent normal people than malefactors. I live in a country with severe censorship and I see from first row how ruinous and disasterous it can be.
You can censor words, but you can't remove them from people minds.
I don't fret if I see something I don't like, I know these kids 100% wouldn't say anything such in my face. It's a cost of Internet's impunity. But better live in a free world and don't have "###########" when you wrote several lines discussing match with nice people, rather than bend to perpetrators. Because:
a) there is report button
b) there are tons of way to circumvent censor mechanism and say many nasty things anyway
Only decent people suffer.
Hence why I specifically said slurs only. Decent, normal people aren't saying those words. That's kinds in the definition of "decent" and "normal"
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@EvilSerje said:
The prime hypocrisy of all this is that in game for mature audience, where people mutilated, sawed in half, eaten, dismembered and beaten to death, we afraid that someone OMG could see a bad word 😂
Idk some words ie slurs just shouldn't ever be said and if you're upset at those specific words being disallowed (again I am referring exclusively to slurs here) then I think it's time to look in a mirror.
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We're still waiting on post-release Sadako buffs, post-release Artist adjustments, and the promises Twins changes.


