GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@BitingSea said:
Bc survivors think anything outside meta is a meme perk
I've actually had a lot of survivors tell me that I saved them mid-chase and it's a really good perk whilst a lot of killers think I'm memeing.
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@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1595508#Comment_1595508
the more I learn and play about this perk the more underwhelming it becomes to me. What a F tier perk.
Surge is actually surprisingly effective on m1 killers. It's very underrated.
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So I'm not sure if my Head On/Q&Q/DS/Inner Strength build is unique (it isn't) but I thought of it as soon as I saw Inner Strength release so I'm taking that for myself.
Also, it's not a meta perk but due to some circumstances I've started using the perk "Hope" in all of my builds. It's both very helpful in endgame looping and holds a ######### ton of personal value.
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@SCP_FOR_DBD said:
This didn't help, they all activated at once and Ash exploded.
Underrated comment.
@Yamaoka said:
Imagine running this build and the first killer you face is a tunneling Clown with exhaustion bottles 😂
Huntress with 90 seconds of exhaustion
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It seems fine to me when I use it so this definitely seems like a bug.
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Don't we get this question every couple days?
If reporting a chat violation, no additional steps are required.
If reporting an exploit/hack, provide additional video evidence to dbd support through a ticket under "Additional Player Report Information". Without this, nothing can be done.
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I still can't see it with my ######### up eyesight though, without making out with my monitor
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@IIITweedleIII said:
All survivors get Inner Strength basekit. An incentive to actually do bones. (Unless your one who can claim to never getting injured happens)
I'd love this idea but then that's the one good perk from the stranger things chapter gone
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1594000#Comment_1594000
It's not better per say since it still can be deactivated before it even can activate and if they miss 3 or less totems you can't insta down. This perk is a basically do bones or you die perk. At least the way I made it
I mean, I'm entirely for it so when I cleanse 4 totems and my teammates can't even do ######### one I'm not punished with instant death, I just wanted to clarify
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So devour hope but better?
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The totem counter idea? Yes. Yes. 10000000000% yes. Buff solos and swf get no stronger its literally ######### beautiful.
Basekit Noed? No. I disagree. From the pov of a killer and survivor, I disagree.
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My experience is very similar to @jdcabral except I'd say that recharge add-ons are also pretty amazing
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1592872#Comment_1592872
Hot fixes exist. A bug completely prevents you from playing the game should have been fixed by now. It's been over a month, hasn't it? It's not that they can't do it, they said it was already fixed a couple weeks ago but wouldn't come out till the next chapter, which is just plain lazy.
You're right, hotfixes do exist. But bearing in mind this is DBD and the code is more spaghetti than my handwriting, what are the chances it wouldn't break something else and suddenly survivors can't stand up after crouching and killers have their lunge decreased by 25%?
I'd rather they wait till they're sure it won't break their game further ngl. At this point people should just know to avoid that area; I've had that issue 2 times as survivor since it released and after that I had common sense to stay away from the hill.
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You are aware the devs don't update their game on a weekly basis and so, if it was there on the release of 4.1.2/4.1.3 (depending on platform), it'll be there till 4.2.0.
If it makes you feel better, the devs have confirmed it's been fixed in the newest update with the release of Blight (4.2.0), which releases this Tuesday.
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These videos are made practically months in advance, which is why they don't state any values about perks or power.
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The chapter spotlight is created months in advance when finalised numbers haven't been decided on yet, hence why none were given. His concept will remain the same, yes, but numbers will be tweaked and bugs fixed.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1592399#Comment_1592399
4 others if double pallets spawn you only have 6 pallets.
so the rest of the map is a dead zone, basically, and if you find a survivor anywhere else you win the chase almost instantly. same with if you break the pallets there. that about right?
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Out of curiosity, how many pallets/jungle gyms spawned on the rest of the map?
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/1591972#Comment_1591972
You petty child, you try to call me out for not reading the OP when i did and now you want to be snobby about not noticing a name beside green icons lmao you do you.
I'm getting back to work.
Sounds like a plan and don't worry, being petty is what I do best :)
Also was less a call out more a question but, you do you honey
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/1591913#Comment_1591913
Meh, i'm on break at work on my phone, post can be edited.
And yet my quote shows your original words so tough luck
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/1591044#Comment_1591044
I don't want any chance of a key at all you wrote there should with plunderers or a 25% chance in EGC.
I'm not op but good guess honey
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1591170#Comment_1591170
I didnt get a question. Im not op. But still. 2 updates the hill glitch will be back
Yet you responded agreeing with the statement /shrug
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1591167#Comment_1591167
I give it...2 updates later and it will be back
Drvs have confirmed it's been fixed already.
Also didn't answer my first question.
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It's been there since 2016? You're sure?
Why hasn't it ever been reported before now?
Also it's fixed in the next update lmao
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1590891#Comment_1590891
I’m pretty certain that is incorrect. Q&Q just mutes the sound, and prevents the loud noise indicator from showing. It doesn’t block auras, and Q&Q only activates on rushed actions, exactly what procs I’m All Ears.
I use I'm All Ears religiously on PH and Nurse. Trust me, it's countered by Q&Q
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@TKTK said:
I'd rather the luck mechanic go away entirely, keys showing up in chest was a terrible idea, it's the equivalent to killers finding a mori randomly through the match.
If keys didn't exist i would be for it but luck effecting nothing but the 4% chance of unhooking yourself is enough to me, it should just not exist imo.
So did you read the part about it being impossible to find keys pre-EGC or..?
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@Frareid88 said:
I'm just back from a month ban for saying this forum and the devs are killer biased. It's ridiculous
Discussing why you were banned is against forum rules so I suggest removing this
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So I'm not sure if this answers your question, but they say they aren't planning on ending support for any platform. It's entirely possible I'm reading this wrong, and they mean Steam will remain supported, but I assume Windows 7 should still be fine.
Also, they would need to warn people long in advance.
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@Revzi100 said:
entitydisleased dose nothing
It gives 1BP.
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@Aven_Fallen said:
Well, first of all, people are making those Cosmetics, those need to get paid.
Second, BHVR is a company. Companies like to make money.
Third, Cosmetics are entirely optional. I rather have "expensive" Cosmetics than expensive Chapters, a DLC is 7 Euros or even for free, if you buy the Characters with Shards (and it is an original Chapter), so I am totally fine with BHVR making money from Cosmetics.
Also:
Regarding Shard Grind-->This is intentional. Shards give the ability to get stuff for free, which would usually cost money. Sure it will take some time to get this, since BHVR is not getting any money from it.
And well, Legandary Skins-->For what they provide, they are simply overprized. Different voice, secondary weapon for Killer and changed name in the Lobby and I would get the price. But from what Legendary Skins are, they are too expensive.
Okay so exactly what Aven said.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1588958#Comment_1588958
Also i have to ask would there be a max on the amount of tokens you can have. Theoretically a person could just go around the map and find every totems and get 5 more stacks added on to the 3?
I wasn't planning on capping the tokens, no.
You could run the perk with Inner Strength to get a lot of value from cleansing totems, but then the more you cleanse for Distortion Tokens the less uses of Inner Strength you'll get.
You could cleanse all 5 immidiately at the risk of stopping your team using the perk.
You could risk not cleansing all the totems and your team would get there first.
Sure, someone could get 13 tokens but everyone else on their team would get maximum 8.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1588947#Comment_1588947
Wouldn't getting a token after everytime a generator is complete be pointless if the killer is running bitter murmur?
It counters Bitter Murmer, that perk is another reason I added the extra part of cleansing a totem too.
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I'd nerf your buffed Breakout/Aftercare ones like @Dustin above me suggested, however in terms of Distortion I feel like this could be a better buff:
Distortion
You start the trial with 3 tokens. Whenever the killer reads your aura, Distortion activates and a token is consumed.
For the next 6/8/10 seconds, your Aura and Scratch marks will not be shown to the killer.
Distortion does not activate while in the Dying State, or while affected by Bear Traps.
You regenerate 1 token every time a generator is completed or you cleanse a totem.
Thought process: Give it an easy way of regenerating tokens- well just doing gens or totems. I added in totems because I feel like encouraging people to cleanse totems more would help slow down game speeds. I kept everything else the same.
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Unironically self care is decent with it. We'll Make It, Pharmacy, Solidarity are also decent choices. Bring a medkit too
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It's a bug.
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Yes it was, because too many responses were off-topic, and many people were being rather aggressive in the thread (not my words).
ngl i dont think i helped it much since i was one of the people who would bump it back to the front about half the time i commented, so im sorry guys).
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1587387#Comment_1587387
Oh man Karu glad your here I've never seen people generalize survivors this much. Didnt know wanting a spirit nerf meant not wanting to buff the weak guys.
Yeah I didn't realise that one either but I guess it does?
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I main Blendie because I like hiding and also because if I'm gonna be camped and tunneled relentlessly I might as well give them a reason to.
Next up is David because he's hot.
And then in third place is Yui because my bf always used this one particular outfit and I bought it and got all perks on her to play with him with matching outfits.
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1588320#Comment_1588320
It won't be Spirit she received work not long ago.
19th November 2019 isn't exactly my idea of "not long ago" but sure.
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@Jill10230 said:
https://forum.deadbydaylight.com/en/discussion/comment/1588345#Comment_1588345
If I decide to associate the dress + the t-shirt, it's a slow game, everything can be explained ...
Of course you still have to catch them, but it's already a little more reasonable, you can already put a very good pressure... Especially since we can easily spot them in the grass and the environment is very lit...
Deathslinger also has good anti-gen perks.
Freddy becomes my favorite!🤗
Freddy's also my favourite so, hey, there's that.
Dress + T-Shirt isn't usually an issue with game slowdown, it's more when you stack add-ons like Outdoor Rope, Jump Rope, Swing Chains, Red Paint Brush, etc (for clarification since I know English isn't your first language, the icons look like this:
Outdoor Rope
Jump Rope
Swing Chains
Red Paint Brush) that the issues begin to arise.
If you want a build suggestion from me, though, I'd reccommend:
Surveillance
Pop Goes The Weasel
Save The Best For Last
Surge
In terms of add-ons, I'd say to use a Power Recovery add-on:
Combined with, well, any other add-on you really want.
Best of luck :D
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1588341#Comment_1588341
okay so make them brighter and easier to see but regarding the visual impairments or poor moniter she does have a sound queue just works a bit different as if you are in the TR it goes silent and if you are out you can hear the gushing sound would say use that info to your advantage
regarding stridor spirit she still have to guess your location and iron will does make it trickier for her however we are deviating from the main op post so i will leave it there sorry op got sidetracked there haha
I'm well aware that she has a sound que; I've been playing this game for long enough.
Regarding the visual impairment, it should never be an issue in games for people with slightly worse vision be severely handicapped, hence why many games have accessibility settings for things like colourblindness (that, btw, we're still waiting on).
So, back to the OP I stand by my original statement; I think it'll be Huntress or Mikey, but I hope it's Spirit.
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This is indeed a good build, but it's boring as ######### to play and to face. It's not just luck; using this build slows the game down to a crawl.
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1588320#Comment_1588320
Spirit is fine she has counters but if there were going to be changes then i would say when she is channeling her power the glass in her glows before fading back down when she in power although to stress again i dont think she needs any changes personally.
https://forum.deadbydaylight.com/en/discussion/comment/1588325#Comment_1588325
Yeah but funny asf and run into myers always make me jump as a survivor haha
Spirits glass does currently glow however I cannot see it without squinting for 16 seconds making out with my monitor as my eyes are #########. She needs a reliable tell every time, that people can see with visual impairments.
Also if she sticks on stridor then it's actual guessing at that point, or just hope that the one game you put on Off The Record + Iron Will is the one game you find a spirit with stridor.
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Logically I think huntress, and Mikey will get a turn being changed to help bring him up to modern day.
However I can always have hope that it'll be Spirit
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I'm sure you're fun at parties
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Sorry I've just decided to compile a list of people who asked, let me share my findings:
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Nah I'm gonna keep asking for spirit changes to make her more fun and interactive. Like I'm gonna ask for slinger changes and pyramid head changes (and yeah, I'm a ph main).
I'm also gonna ask for buffs to weaker killers in the meantime. I'll advocate for buffing solo-q people and fixing matchmaking.
People can want several things to be fixed, you know. If I want Spirit changes that doesn't stop me thinking "Hmm Wraith is weak".
@Crowman said:
People asking for Spirit nerfs just want easier games not to buff weaker killers.
I'm a killer main, and when I play survivor I love facing Huntress, Billy, and Nurse. Even Hag can be hilarious and terrifying and hilariously terrifying. They're also all incredibly strong killers. They're a blast to go against and I wish more killers would be like them- strong but they provide a significant amount of visual and auditory feedback to ensure survivors can react quick enough.
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If a killer comes near me brandishing a tooth I'm DCing before I ######### hurl. I can't deal with that #########, swear to god. This idea is cool but I cannot deal with teeth and I feel queasy thinking about it
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Okay so this is kinda on topic I'm almost 100% sure but uh, as a joke I decided to play with my usual Ultra+ settings (everything but AA and Shadows is cranked up to above ultra, AA and Shadows are set to 0, and I think I've got a resolution of 183%) and double the framerate from 60 to 120. Now, I've got a 60hz monitor so I wouldn't be able to see any difference but I turned on the FPS counter to see how many frames I was getting.
Most maps were fine. All killers were. Solid 120 across the board with a bit of stutter but it never went below 90.
Then came Midwich. I dropped to an average of 80-65 and at a point I dropped to 45 for a couple of moments. This bearing in mind from a pc that runs Minecraft with shades at 600fps (and that doesn't even use all my CPU/gpu/RAM).
How do you people manage? If I'm dropping to 65 on a computer that could run Cyberpunk 77 with ease, how are you guys even alive?
I play on Switch sometimes but the few times I have played since 4.0.0 I've never encountered this map and now I never want to. Holy #########, I knew the issue was bad (bc switch) but I didn't realise Lerys/Midwich was quite this large of an issue.
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@BillyMain77 said:
https://forum.deadbydaylight.com/en/discussion/comment/1586820#Comment_1586820
There hasnt been 1 day thats gone by since that thread was made that it hasnt been on the top page of the forums.
If you read the OP i clearly say the thread has been on page 1 for WEEKS not a week.
Okay that's me being special, I'm sorry










