GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Built to last restores charges.
The Styptic Agent completely destroys the medkit.
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@Haselden said:
This perk combined with ruin or Devour hope literally is breaking games. They're to many hex totems to worry about now with undying, it should only reveal people near totems not buff other perks.
Ah yes, devour hope, the perk that needs 3 stacks to do anything of value and loses all stacks when cleansed. There are 12 possible hooks in a game, and 4 of them are fatal, leaving you with 8. This means you'll be able to build up your devour twice in a single game, once to exposed and once to mori.
How incredibly op. /s
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@xerav said:
Surv can do 5 gens in 160sec (no addons perks items). So it can be even faster ^^
They can provided they learn how to teleport and no pressure is applied in the entire match.
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@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1606816#Comment_1606816
Does that not take the enjoyment out of it for you?
Nope! Not at all. In fact I loved it, knowing what would happen, because I could use all the lore and hints at the start and link it together as I found it. Furthermore, I got the joys of knowing how to save people, so when I wanted to let everyone survive I could. It was still exillerating, because I could still fail the QTEs and the Don't Move Events and everything. It was fantastic!!
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@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1606001#Comment_1606001
That is completely different from what I am talking about.
I suppose yiu could go the angle its for enjoyment, but what I'm getting at is surely playing the game is more enjoyable
surely playing the game is more enjoyable
Go back to my story of Until Dawn- I was unable to play the game until literally last week, so I watched many people play it many times.
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There's also the fact that PC has better FPS, controls, etc. The Blight recieved many changes from the PTB, so it's hardly an advantage.
Please tell me you're not complaining that a killer, killed you.
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@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1605032#Comment_1605032
Yeah I enjoyed untill Dawn,
But going back to the whole paying to watch thing, I can't get my mind around why people pay so much money to watch so called ' content creators' I've saw the odd video on YouTube that's funny but I wouldn't pay £4 to subscribe to someone to sit on their game all day. All the younger generations are going to think this is the way forward. Go out, learn a skill to make money that benefits the world, be an electrician, a hospital worker, a shop worker. Sitting playing a game with brain dead followers is not how to build a life. It's like Jersey shore, big brother etc.
Thusfar every young person I know, including myself, who streams has the attitude of "This'll be amazing if it works but education is more importnat." I passed my GCSEs with no grades lower than an 8, many with a 9, and currently in college I'm studying Law, Economics, and RS, aiming to be either a Lawyer or Accountant (yeah, you can get into degree-level apprentiships with a 6 or more in maths at GCSE). From what I've heard, they're both pretty respectable careers, and as much as I'd love to become a full-time streamer, if it remains a hobby then I'm not going to complain.
You sound like someone who loves to use minion memes on Facebook, ngl.
Also, I love how you insult people who enjoy paying people for their time by calling them braindead. Damn, you sound really fun at parties!
Edit: typos
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Correct me if I'm wrong but this is the 3rd time I've seen this suggestion thus far this week?
Regardless, you can't punish people for playing with their friends. The best thing to do is make solo swf level of strong and at the same time superbuff killers across the board.
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@gunslingers_potatoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1605058#Comment_1605058
https://forum.deadbydaylight.com/en/discussion/comment/1605084#Comment_1605084
Umm, no. Those 7% do stack. Everything in this game that could stack and doesn't mention 'Doesn't stack' actually stacks. Do you have a source at least? I remember seeing a video on yt covering this topic and I am 99.9% sure Hope+ Breakout+Blood Pact stack.
Even if the 7% does stack ngl my 2nd comment is still faster.
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1605019#Comment_1605019
Idk about much cheaper. 1000 AC is, like, $8.99 USD, and the dlc is $7.99 USD. You save a dollar.
Here it's like £5 for 500 cells, so £10 for both, or like £6-7 for the full dlc. Additionally, in your scenario, you save about $1. 17 chapters, that's $17 saved. Might not seem like much but to some people it's a blessing.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1605084#Comment_1605084
wow what a downgrade
Ikr
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1605077#Comment_1605077
It's a weird system the game in place.
I meant the perks that give 7% haste don't stack. Whereas the "haste" from SB, BL, Lithe, etc, does stack.
In which case allow me to correct my earlier comment, it's possible to hit 257% not 221%
Sprint burst + Adrenaline + On-Hit + Hope
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221% speed is actually possible.
Adrenaline, on-hit boost, breakout, hope, blood pact.
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Honestly calling a page would be pretty funny but since Stranger Things came with 2 survivors, killer, and map does that mean we should call it a Novella?
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@Frareid88 said:
I do not, and will not, ever u derstand why people pay to watch other people play games. Its the epitome of the society we are in
Clearly you won't but other people enjoy it. They see it as a form of entertainment and subsequently will pay to support the entertainer. If that's not your thing, congrats, because it's entirely optional.
As someone who didnt, and still doesn't, own a ps4 I had to watch people play Until Dawn. Only recently did I cave, buy a controller, and use a free trial of PSNow to play it (by the way, amazing experience, would recommend). If I was able to, I would've gladly dropped a sub or a couple bits to people on Twitch who were playing it through because it was some pretty class entertainment.
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@Dr_Loomis said:
You should be able to as it's non-licenced.
BUT I always recommend purchasing straight via the store. Sometimes there are store exclusive attires like GhostFace, which aren't included with in-game purchases.
Additionally, it's much cheaper to buy the dlc than with cells.
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@Cutiaddu said:
https://forum.deadbydaylight.com/en/discussion/comment/1604867#Comment_1604867
Ok that works for midwich actually but ormond is still unplayable :(
I mean, Ormond is also unplayable in terms of gameplay so at least the appearance and gameplay finally match.
In all seriousness though I don't think there is anything you can do except maybe upgrade hardware. Dbd is very CPU-intensive so that could be the issue there, but obviously nobody can demand you spend money on new pc parts that could not even be the case. Another thing to hope for is that bhvr optimise the game soon.
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@Lx_malice said:
It's because they assume that it means survivors just want the killer to be straight up nerfed with no compensation. They likely feel this way after seeing Billy and Nurse being nerfed this way. Anways I would hope this isn't what survivors actually want though. Take Deathslinger for example. He has terrible map pressure. Sure he's great at 1v1 chases, but he really lacks map pressure. Personally I'm all for giving him more counterplay as long as survivors are cool with compensating him in some other way. Idk what Bhvr would do exactly but he needs better map pressure.
Thing is, the counter to slinger is to Genrush and because of his awful pressure he can't do much about it. Gen-rushing is also incredibly unfun for both sides. Alternatively you could stealth around, and while this could be fun to survivors (it certainly is to me) it's really unfun for killers. It's just unfun counters to unfun things which is the opposite to what a game should be.
And if you like slinger, cool. All power to you. Just know many people hate them and their reasons are just as legitimate as yours are for liking them
If bhvr were to change slinger his 1v1 should be nerfed heavily and in return, he's made 115% and, idk, can shoot onto objects to grapple onto them and drag himself forward.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/189328/freddys-dream-pallets
This has to be bait.
Why the hell would you nerf an addon which is already worse than the snares? Whats the point of fake pallets if you can stun the killer with them?
My god some survivor players are impossible to deal with
"No sarcasm. I am 100% serious about this. Really. Totally."
I think this line shows op was being sarcastic lol
Edit: Okay I'm known on these forums for taking obvious bait but even I realised this was a joke, what are yall doing?
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@LoonaXIX said:
https://forum.deadbydaylight.com/en/discussion/comment/1604647#Comment_1604647
lmao thats been an issue since the dedi's, its the reason i stopped playing nurse, it wasn't hit validation at all, it was just nurse being silently broken by dedi update. You legit had to be touching people like body to body to hit 95% of the time, and im an experienced nurse so its not like i just dont know what im doing.
Well I didn't have to be, then in comes validation and you have to be, then it goes and suddenly you don't have to be again. One hell of a coincidence
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@LoonaXIX said:
https://forum.deadbydaylight.com/en/discussion/comment/1602648#Comment_1602648
Never saw these issues, i only played against one huntress (most op killer without hit validation btw, since she shits even though she missed by 3 meters, ridiculously bad), the one huntress i played i was relieved to see her clear misses actually miss for once, and hatchets that should have hit actually hit, although i only played 1 game and only got hit once because when the connection is good, like it was with hit validation, shes one of the easiest killers to go against and its near impossible to be hit by her, same deal with deathslinger, nurse was the exact same as she had always been. I also played huntress for 3 hours while hit validation was up, never had an issue hitting hatchets up close, i also never had BS hatchets hit, so i didn't need to let survivors wriggle off for an unfair hit. For me, hit validation was nothing but good and there was no issues.
Well clearly people were having issues with it (there's quite a few videos, actually), enough for it to be disabled.
As someone who was learning nurse at the time, let me tell you, you had to basically be making out with them to get a hit.
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@SloppyKnockout said:
I find the irony of linking a SpaceCoconut video humorous. This is a guy who doesn't play survivor, and when he does, he's terrible at it. He's too biased to be even remotely taken seriously.
This
Like, I love watching his videos because we seem to have very different opinions on quite a few things. I love getting my view challenged. But the amount of bias in his opinions is unbelievable (absolutely no offence because of course everyone is going to be biased no matter how much you try not to be) and anything he suggests to make the survivor experience "better" ain't exactly reliable.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/189286/devs-could-you-explain-me-this
But seriously you don't get bronze for hooking 8 times I don't think. Points reduce if you stay in close proximity to hook so maybe that's a reason. You did good in chases though so yeah..emblem system is broken
Nah if in close proximity you lose chaser points not malicious (I think it's malicious???) points.
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@Superyoshiegg said:
BHVR (normally) drops updates at 11am Eastern Standard Time.
So exactly ten hours from now.
This one :)
In case you find it easier to convert, that's 4pm British Summer Time, and 5pm Eastern European Time.
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@Todgeweiht said:
Am I the only one that never got stuck? I just avoided them.
I think so; as survivor I'd avoid it like the Plague and only got stuck once trying to free a buddy but as killer I've been stuck quite often. It's just a good thing the swinging tactic works for me, and even if it didn't I've been playing lots of nurse so I could get out regardless.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1603681#Comment_1603681
I totally forgot about common and ultra rare perks, why did they get rid of those?
It was because of a bug that would cause all of the common perks to appear before a single uncommon could, then all uncommons, etc, etc. That, as well as the devs deciding to neuter the in-game grind (buffing bloodpoint gains, adding in extra bloodpoint perks, completely chainging the bloodweb, etc) meant that they went.
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@Jyn_Mojito said:
@GoodBoyKaru You're absolutely right. I just can't think of him as anything else other than the Curator. But he wasn't exactly what he was presented to be in that game, either (trying not to be spoilery). So in that vein, do we all each have a personal Curator/Analyst?
In that game, he was presented as Josh's therapist, judging him through the choices we made in-game and also changing the gameplay based on what we fear.
Though later on, it's revealed that the Dr Hill and his office we've been seeing all game have been hallucinations from Josh, although we know the actual Dr Hill is real. He's also shown to be kind, caring, and patient, urging Josh to talk to him about his revenge prank instead of acting it out, and calling him several times.
The Curator, meanwhile, exists as an over-arching, omniscient character in The Dark Pictures universe. He's a reoccuring character, as shown through the small appearance of him in the opening of the Little Hope demo. He exists to guide the player into making the "correct" choices in the story they're telling. So we know he remains consistent throughout all of those games, and yet Dr Hill is different?
They're different people, rather unfortunately.
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I mean, he didn't actually debut in Until Dawn. The Curator is a character who appears only the games labelled "The Dark Pictures Anthology", in Until Dawn we had The Analyst, also known as Dr Alan Hill, Josh's therapist and personal advisor (as we discover through texts).
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Old DS ( ͡° ͜ʖ ͡°)
No but seriously, old BT vision, and common/ultra rare perks.
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good news, it's being fixed tomorrow at 11am est, as confirmed by the developers themselves.
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@xenofon13 said:
Hits are the same, no difference at all. You can tell easily by playing against Hitboxtress.
Except now we have the dedicated hits, validated hits and the 60 tick hits memes.
Hit validation and upgraded tick rate are completely different to each other, and the hit validation beta was disabled after a few days because it was, ya know, a beta
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@kcwolf1975 said:
Is there a graphics update tomorrow as well?
Yep
@BeHasU said:
Howdy,
i heard from here and there that tomorrow is the release date for Chapter 17 and hit validation, is this true?
No confirmation about hit validation but yeah, Chapter XVII releases tomorrow.
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@MadLordJack said:
Column B: Poorly optimised.
Seriously, according to NVIDIA the game doesn't even run at 1080p and it's still that laggy. Given that I recently upgraded my RAM and CPU (very cheaply), but not GPU, and I could suddenly run it in Ultra? It's probably the code itself that's causing stutter, not the visual effects.
I'd agree that it's very, very CPU intensive. My 1060 6GB is used at, like, 40% usage when I was using Ultra+ but my Ryzen 7 3700x on Midwich was suffering, and when that beast of CPU is struggling to hit 60fps, you know something's gone wrong.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1602755#Comment_1602755
Yes this is the post I wanted.
Chasing other survivors lets the downed person use unbreakable, removing a good chunk of your pressure. A survivor who naturally wouldve been on a hook is now off, kinda like a deliverance with a requirement to mess up. Any perk that gives a game changing effect and has the requirement of messing up is bad perk design in my eyes. As well as this you are chasing a likely healthy survivor. You will have a decently long chase or be forced to bail due to the position new survivors are in.
Eating 4 DS UB early isn't a counter I would say. Good survivors will not just hop in a locker at 4 gens, they'll preserve it for a much needed situation. More importantly while dealing with just 4 DSs pretty much all the gens will be done due to how much time you're wasting.
Red pill incoming, throw fun out of the window because the most effective way to beat DS and DS UB is to camp atop of them. Fun or not IDC I just want a counter to this BS perk. I don't want to be ran round for a while and lose some of my pressure just because he had a few crutches.
I have seen DudeDelicious around the forums, but I don't think anything can convince me that clown is good. Good at rank 1? Yea maybe. Good against good squads? Never. I want clown to be good as Chemzy is one of my favourite streamers, but Clown is just a trash killer.
As well as this you are chasing a likely healthy survivor.
I agree kinda with the first part, but here's where I disagree. Chasing another, healthy survivor is how you generate even more pressure. One person is off healing in Narnia or is on gens whilst being one-shot. One person is now being chased, using up the valuable resources. One person now has to heal the injured, or sticks to a gen, and the last person does a gen. However if you were to chase the injured person again, that's just 3 people guaranteed on gens. Sure, you could slug them, but unless they were instantly saved you should be nowhere near that person in the first place, you should be off chasing others away from gens.
Eating 4 DS UB early isn't a counter I would say. Good survivors will not just hop in a locker at 4 gens, they'll preserve it for a much needed situation. More importantly while dealing with just 4 DSs pretty much all the gens will be done due to how much time you're wasting.
Which is why I said that it's not exactly an amazing counter, especially not to eat 4, but forcing them to waste their perk is a great way to guarantee a late-game kill, and subsequently late-game pressure.
Red pill incoming, throw fun out of the window because the most effective way to beat DS and DS UB is to camp atop of them. Fun or not IDC I just want a counter to this BS perk. I don't want to be ran round for a while and lose some of my pressure just because he had a few crutches.
And you know they're running DS/Unbreakable how exactly? You're just gonna sit on top of their bodies for the chance they're using this combo, only to find out in endgame they weren't? I've had games where the killer just ignores me because they think I have DS and I'm using For The People or Mettle of Man, so there is no way to know if they're using this combo. You ruin everyone's fun for the chance of them using a perk combo. That's sad.
From what I've heard, DD requested his forum account be deleted, hence why I can't tag him here.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1602719#Comment_1602719
Wait are you trying to say that if I 4k every game as clown it's not the survivors messing up it's clown being good? What? Also ######### victim points? What are you on about?
Ive literally provided points on how killers so called workaround to DS is ineffective and unfun. You've literally said nothing about DS other than "chase other survivors" which isn't effective.
I know it's human nature to say you're always right, but at least provide points lmao.
Chasing other survivors is literally the counter to DS, as well as DS-Unbreakable, because it doesn't let them use the perks.
Otherwise, another counter is to force them to use their DS or their Unbreakable early, however if you eat a DS early in the game you've basically lot the game, so that's why I didn't mention it.
Also there's standing over their body and just watching but that's just boring, unfun, and you're a scumbag who's not interested in playing a game if you do that, so I'd suggest against it lol.
In terms of 4king every game as clown, I'd tag DudeDelicious and ask him to help show that you can be pretty good as clown, but yeah he's not around anymore.
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There is counter to this, which is literally to just eat the DS early or waste an Unbreakable early. That's it.
Personally, I think both perks are fine on their own, and if you chase another survivor after an unhook they're not an issue, but if they added in anti-synergy to these perks (for example, "While Decisive Strike is active, you cannot recover by yourself past 80% progress by any means.") I wouldn't complain at all.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1602652#Comment_1602652
Because survivors are bad, interesting how a lot of problems in this game come back to survivors being bad, and then the actual good survivors abusing it. cough unbreakable cough
Also interesting how it's always that survivors are bad, never that there's work around and that killers are good.
Gotta get those victim points somehow am I right?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1602511#Comment_1602511
Few things: Rank 1 means nothing, 10+ hook games mean nothing and you kinda missed my point.
It might create more pressure IF the downed survivor doesn't have unbreakable, that doesn't mean anything though if you cant capitalise on it. Here's what i'm trying to get at:
Would you rather: Get a possible hook, a possible pop and bbq after waiting about 40-50 seconds. OR. Leave the slugged survivor who might have unbreakable and chase a fresh new survivor in an area with pallets and likely has exhaustion perks. It'll take you minimum 60 seconds to get a down alone if the survivor screws up, possibly even more time and it's possible that you might even have to bail that chase.
Through all that gens are being powered through. The best choice is to camp the DS user if the team is competent. That is not fun gameplay and that is not good design.
The argument of "chase other survivors" is completely flawed. You may as well just hit a "reset game" button because of how mauled your pressure is going to be.
And yet somehow despite the fact my game pressure gets mauled I still manage to create lots of pressure, interesting how that happens.
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There were bugs with Deathslinger, Huntress, Nurse, and hitting through windows mid-animation. The beta was disabled to fix these issues and shall be re-enabled later.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1601562#Comment_1601562
I see you say this all the time and I don't get it.
You cant go for anyone else as they will be either healed or in an area with pallets. Sprint burst and dead hard makes it much harder to down injured survivors even in deadzones. Plus you don't progress on hooks slugging the guy and most of you're pressure can be removed if sed downed survivor has micro pp build.
The best play here is to wait out the survivors DS. It's the only way to efficiently progress your own objective - hooks.
Interesting how I can manage to go for other people, end up with a 10+ hook game, and be rank 1, yet a lot of people on these forums seem to struggle with the notion of "GO FOR THE DAMNED UBHOOKER". As a fun fact, it actually creates MORE pressure because you've got one survivor healing, or injured on a gen, and you're chasing another. This means another survivor gets off a gen for 16 seconds or that survivor self cares (amazing perk for you to see as killer, btw) and wastes 32 seconds or they're one down and easily trackable next time you see them.
There are 4 survivors every trial. Chase them.
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@SCP_FOR_DBD said:
Oh wow, another DS post. I think this deserves a reward
http://i.kym-cdn.com/photos/images/original/000/540/681/b7d.jpg
Seriously man, anything that can be said has been said.
Okay I snorted into my coffee.
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It hasn't been confirmed in-game or on twitter, only leaked, and one of the forum rules is that you can't post leaks.
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I use DS every game. I face it almost every game. I actually use my DS about 1/10 games, whenever I try to force it about 1/6. I very rarely eat a DS. and when I do I'm so far ahead it doesn't matter.
DS isn't that much of an issue.
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@Xbob42 said:
Had to up the gamma/brightness quite a bit, but...
So I used this and went back to look at the picture and turns out, you can actually see her flashlight and one of her charms!
It just took me literally 8 minutes of searching!
As a Blendette main, please can we just neuter Yamaoka, Saloon, and Midwich? Please?
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@Captain_AAhab said:
https://forum.deadbydaylight.com/en/discussion/comment/1601275#Comment_1601275
Ok. Thanks. I didn’t know if it was a flashlight specific challenge.
Nope, just so long as you get the "Killer Blind" or "Killer Burn" score event it counts :)
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@stonecold said:
https://forum.deadbydaylight.com/en/discussion/comment/1600520#Comment_1600520
So not even purchases? XD that's f up
No progress, purchases, DLC, anything. They'll continue negotiations but it's not guaranteed, or even particularly likely. Don't get your hopes up.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1600787#Comment_1600787
Man of Medan was actually a pretty good game, I disliked some of the characters (namely Alex) but it was solid. It just didn’t live up to the hype Until Dawn had.
I just wasn't the fan of "it's all hallucinations" because as soon as you figure that out everything just loses its scare. Whilst in Little Hope, at least from what I've seen, it looks legitimately supernatural and actually terrifying.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/188895/nitpick-about-pyramid-head
Would have loved to see that overhead swing for breaking pallets and walls too
Or another thing they could've done with walls is he just stabs through the top and yanks down, breaking it.
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Cross-play has let me play DBD with my boyfriend. Therefore it's automatically the best addition to the game, and I refuse to hear otherwise.
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Yep, I got Jane's set. I thought it looked awesome, and even though her hair looks grey I still think it looks awesome. Only one I've bought though.
