GodDamn_Angela
GodDamn_Angela
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- GodDamn_Angela
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Comments
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@negoose17 said:
I'm actually so mad about this. I was using The Twins today and attached Victor to a survivor at the exit , I hit them and they fell in and escaped. I swear the devs said they were gonna fix this. What kinda BS are the devs dealing with smh. What a waste of money
They did but I think it is coming later?
Not that it would be that hard to implement since I think its mostly just number changes. But changing numbers could do god knows what to the game.
Hell, Changing the numbers could create another Spirit sound bug somehow.
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@NuKeD said:
u guys are kidding, right? 5 easy wins with them, they can give good pressure with ruin and discordance and you dare to tell me "i'm new" when i'm basically playing in red ranks, lol.
https://forum.deadbydaylight.com/en/discussion/comment/1785627#Comment_1785627
You mean, like, most of the Killers?
And if you are actually in Red Ranks and the Survivors aren't stomping Victor then they are basically giving you the game.
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I'm in Red Ranks and do Totems all the time.
Rubbing those totems until they collapse gives me life.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1763639#Comment_1763639
While yes, that is true. It also takes away line of sight, which deprives you of information.
Hiding the stain is an attempted read on the survivor. I've had my fair share pallets slapped on my head while trying to hide my stain.
Yea. I know.
I was making a statement considering that Bloodlust is easily counterable as well, they both just take some practice to learn how to deal with them..
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@Falkner09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1763639#Comment_1763639
Killers shouldn't have too moonwalk to counter an unjustified mechanic. Also, good survivors can counter Bloodlust with pallets.
Yea I know.
I agree with you mostly.
Hell, the Bloodstain hiding is countered by predicting and turning the camera.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1763322#Comment_1763322
im rank 1 versing rank 1, i wanna actually play the game and have fun not have 3 people not do a thing. IMAGINE saying you have to be elite to do the only objective.... Oh boy its really not that hard to sit on a gen every so often and run away from the killer ffs.
Imagine thinking every game you are going against and teamed with all Rank 1s at Rank 1. lmao
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Good Killers know how to hide the red stain so, like, 🤷♀️
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Imagine thinking DbD "Balance" should be based around the minority of players.
lmao This is a casual game with a competitive edge. It isn't an eSport or a game where "being good" actually means anything besides you know how to abuse mechanics.
Edit: Also all games besides "Kill Your Friends" are public matches. Are you saying they should balance around that?
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@Freki said:
this level is so survivor sided it's not even funny. the first challenge on the killer match is minimum 3 matches, upto 12 or more depending on the player. first survivor challenge is 1-2 matches in general but could be more. and survivors don't even have to contend with a 15 emblem requirement, they aren't even required to take a single master challenge to get to the epilogue. then players like myself can't get 4 chain saw hits in a match, can never do this unless people give us the hits. last one was a second chainsaw hit in 30 seconds. was a GREAT challenge. hell I can't even hit one player on blight while rushing! much less chain 7 together and hit the player at the end of that! this I agree they should be a bit easier but not too easier.... 4 or 5 would be a hefty challenge for me. i'll be stuck at 15 gold emblems for a while anyways YEA!
Lmao. One of the first challenges for Level 3 is "Throw a rock 2 times using the perk Diversion". Should have been in Level 1.
I don't think there's actually been an easier challenge.
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Man. To think that this is such an issue for you, not being able to leave a multiplayer game without being penalized.
Must be nice.
Anyway, after years of not having a DC penalty its obvious that we need one. Having one, even if its not great, is better than not having any at all. 🤷♀️
Also, all these people saying Farming matches are a waste of time and complaining about the DC penalty. Lmao the irony.
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I find screaming all the time to be annoying. Like, probably the worst thing in this game imo. also Madness nonsense and anti-looping can be anything from annoying to downright aggravating and debilitating.
There's a reason I run Calm Spirit on Nancy. I don't really need a 4th perk most of the time (though not spooking crows is nice) and not screaming against Clown and Doctor (and not revealing myself) are huge pluses to me.
"Some of my friends hate him because his madness messes with their anxiety something fierce." @FFirebrandd
Also this. Eff those faces and noises. Literally the worst.
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Survivor is easy af.
Its weird you think its an unpopular opinion. I, and many others, have been saying its easy since forever.
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1743685#Comment_1743685
Because sure, you can't do gens, but you can still unhook survivors. You can still be chased. Having Victor on you is detrimental, sure, but if someone decides to keep Victor on, then the killer has no power. Baby hostaging is getting looked at (thank god), but as it is right now, it's really not that punishing.
Ah. I missed the "can still unhook survivors" thing. Yeah, wow, good thing they are looking at that.
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@MythMage said:
The way they are with only simple bug fixes and clean ups? 100% E or even F tier. If they make drastic changes, like reduce the swap cooldown, add the ability to recall Victor on your own, make Victor's latch on actually punishing, then probably at minimum low B.
I may be missing something but how is the "latch on" not punishing currently? You can't do anything while he's on you except the bare minimum and you reveal the aura of nearby Survivors. You would turn it into a 3v1 if you leave him on.
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@Slendy4321 said:
That's what I'm saying. It's only been a couple of hours and I'm already seeing post like "KILLER NEEDS A BUFF" Give a few days
This reminds me of the release of:
The Blight, The Deathslinger and, especially, The Oni. Hilarious.
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Well. You'll bleed out eventually.
🙂
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I didn't know there was a daytime version of the Backwater Swamp. :^)
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I've never felt like I had to throw a match to complete any of the challenges. 🤷♀️
Which ones in particular are you referring to anyways?
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"oH, tHe fLo0r iS m4d3 oUt oF fLo0r!"
But everyone knows the Floor is the most busted thing in the game. I mean, literally every player uses it.
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Laurie, I guess?
Mostly I just use the ones I like the look of most.
I don't like Laurie's design much but I also know what most people think when they see her in a lobby. lol
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Curtain Call. My favourite Survivor and Killer came out then so its an easy pick.
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Imagine playing as one of the lame Wendigo from Until Dawn. 🤣
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" I was just never entirely sure what its purpose was in matches with no obsession perks"
If there are no obsession perks in play then no one is the obsession.
Unless that one Key add-on creates an obsession. I never use it so I'm not sure. 🤷
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Latency I think. It happens to me sometimes. Its really annoying when you spam the button to throw down the pallet and your character just sits there and you get downed for it. 🤷♀️
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Survivors definitely can't go through them.
I would know since I keep trying too and look like an idiot every time. lol
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1723928#Comment_1723928
not if the billy is good and not juke-able at close to mid range, even if he doesn't land every chainsaw the map pressure his kit provides outshines leatherface against better survivors.
True. I just find Hillbilly to be really easy to beat now since the rework. Not that I found him particularly difficult before it.
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Oni exists though. He's just flat out better than Billy.
Leatherface too. At least you can juke Hillbilly.
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@CashelP14 said:
When they mess about with stuff they usually create bugs. I assume they are messing about with Haddonfield (for rework) which in turn creates bugs.
It would explain why they aren't announcing anything yet. Ptb should be next Tuesday so I assume we will know by then which map they are working on next.
Its weird they would do anything to the actual game for the Haddonfield update. This is BHVR so I can believe it, but its weird it hasn't even been revealed yet and they would mess with the coding of the map as part of a hotfix. lol
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1722524#Comment_1722524
Well a bug made rocks appear in certain pallets in Yamaoka maps and The Game had a bug where a pallet could spawn in a position leading towards a closed door, so this can be a bug too.
Aren't the rocks back in some maps? Not as often, but someone posted an image of a rock right in front of one of the Killer Shack doors, blocking it completely.
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1722940#Comment_1722940
Im not sure how slow you type but i can assure you the devs can type fast lol
And no it wouldnt bring in bugs, has nothing to do with the coding.
As if bugs have ever made sense about how they appear in this game. They did a hotfix for PS4 frame issues + a few smaller things and now Haddonfield has Bushes in Fences.
One time Legion had a busted add-on combo that was so bad people would be banned if they used it, and the patch previously had nothing to do with Legion's add-ons or Deep Wounds (Early April 2019).
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Imagine BHVR giving us actual numbers so we can quantify things.
Oh wait if they did that it would reveal how utter garbage half the add-ons actually are.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1722804#Comment_1722804
And? Killer is the power role, a skilled killer should have little to no counterplay, while a bad killer should be easily beaten. Deathslinger does that to a T.
Yea I know.
I wasn't saying it was a bad thing. He's difficult to use so it makes sense.
Its just insane when you get a Deathslinger who you knows what he is doing with insta-firing when most of your practice is against less skilled Deathslingers who take the time to aim. lol
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Yes.
Its my favourite topping. Why? Because its delicious.
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@carnage4u said:
https://forum.deadbydaylight.com/en/discussion/comment/1722560#Comment_1722560
No but using a console does lower IQ
I Kid I kid. Plenty of good console players out there. They do however quit faster then PC players for some reason, which I find odd more then anything.
I have not found this to be the case at all.
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He comes around a corner and bam your harpooned.
A good Deathslinger is really difficult to play around because every shot is going to land.
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If you are using a strong flashlight and know what you are doing you can get it too work.
I would never though because I don't even know how to use a flashlight even half competently.
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Why would you need that?
There are already enough perks to reveal/locate Totems. AND they only take 14 seconds to cleanse.
Besides, totems are easy to find once you have an idea of where they are likely to spawn.
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When Badham rework first came out and I saw that both ends had a breakable I questioned why the Killer would ever break them. I asked my Fiance and he said "they wouldn't". So we agreed. And most other players seem to agree as well.
When what you implement could just be replaced with a solid wall then there may be a design issue there.
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I'd like it disabled too but for a different reason.
I keep looking like an idiot trying to run through them as Survivor. BHVR pls.
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@Mooks said:
I guess I am the only survivor getting screwed by these bushes because I always think I can run through there? Yes?
oh well :-/
Nah. I keep doing it. The first time I was so dumbfounded. 😶
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@ByNWR said:
https://forum.deadbydaylight.com/en/discussion/comment/1722507#Comment_1722507
Yes, it has been. I presumed you wouldn't be talking about it or noticing because they wouldn't even dare to announce it. But they have put bushes here and there and they have created the new super infinites. It is absolutely crazy, believe me. Killers can't catch nobody there. It's just impossible.
Not a rework. Its a bug. I was playing Survivor and I ran right into one and I was like "######### is this doing right in the middle of this fence???".
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@carnage4u said:
The 2BP weekend has been great for many of us. When I play a game like this, I want to unlock a wide variety of perks and then start focusing on a killer/survivor. I felt I had to push on Leatherface first because BBQ is such a game changer of amount of BP per game.
My question is, do the developers really feel without the grind many of us would leave the game? I play a lot of online games and many don't have grind like this one. Many games hope that the fact they are fun/good games will keep people playing.
Also Importantish. I don't play any game more then 500 hours with (with the exception of maybe 2 games, that got closer to 800 hours) Steamers I understand why have thousands of hours in the game, as it is sort of their job and a lot of time comes with it.
But for many of us, it is not realistic to think we are going to put thousands of hours into a game (that is for a very dedicated small % of players) yet it feels like if you want to experience a variety of perks/add-ons, the game expects many hundreds of hour. I'm approaching Hour 300, and I'm getting close the killer vareity of unlocks I want.
I'll probably spend another 40 hours focusing on 1 killer trying to get their variety of skills. This means I'm near the end of my run with this game and will only experience the freedom of options for a very short time. Of course, this means the developers could look at my account and say "see, this player unlocked most of perks and left" - We need more grind, and not realize, I am done after 500 or so hours, because there are SOO many good games to play I refuse to play 1 long term like that.
It is just a shame, the grind blocks so many from enjoying the freedom of perk options and selection.
"I'll probably spend another 40 hours focusing on 1 killer trying to get their variety of skills. This means I'm near the end of my run with this game and will only experience the freedom of options for a very short time."
Uh.
Hmm.
How do I tackle this? DBD isn't a game you can really say "After 40 more hours I'm going to be done because I've gotten everything unlocked". Its just... I've never seen a take like this before and its weird for a living game like DbD.
Hard to believe you play a lot of online games if this is your thoughts on it.
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@Matilde69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1722250#Comment_1722250
I will always think if you aren't having fun in a videogame match you should just go, this isn't even a competitive game i don't understand why people get so upsett if they have a teammates that doesn't want to deal with borring things.
This post right here just further supports my belief that your Internet isn't the only reason you DC. 😐️
@Matilde69 said:
So yeah, can you guys make that the sistem recognise when you hit the dc button, and when the connection crash. Or I don't know just remove the penality and change it, give me a blood points penalty not a time penalty.
I'm on a 48 hour ban just because the DC penalty sistem it's dogshit
Anyway, about the whole "shouldn't get the penalty if you crash" or whatever. This wouldn't work. Players could just unplug their net/shut the game down/unplug their console or whatever to force crash it. Then they'd be DCing and circumventing the penalty.
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I'd rather use Pharmacy tbh. 🤷♀️
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@ghandibots said:
https://forum.deadbydaylight.com/en/discussion/comment/1722044#Comment_1722044
I can live without the cosmetics, I need some Plague in my life!
Oh yea, I mainly spend shards for BP because I don't care much for cosmetics either. But still, 5.5k is... kind of a joke.
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@ghandibots said:
https://forum.deadbydaylight.com/en/discussion/comment/1721976#Comment_1721976
Right? But the thing specifically noted that it was a total of 5500.
https://us.v-cdn.net/6030815/uploads/0ZTKYDTYKPA9/candied-currency.jpg
5500?
Everyone thought it was going to be enough for one on sale cosmetic (with a little left over) but, no. So, no free cosmetic at all this year.BHVR, what are you doing?Misunderstood. They meant 5500 for the 2 days.
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I'm assuming this is about deleting DbD because you miss a lot of hits you think you should have gotten, as Killer, and get hit by a lot of ones you think should have missed you, as Survivor? something about how the server doesn't show the same thing, because its dedicated and different ping causes players to see different things and somehow this punishes you for having good ping?
???
I think?
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We were matched by Rank alone for a long time. Its kind of changed recently, by increasing the pool of ranks you can be matched with (or just flat out not working), but if this didn't kill the game then why would MMR kill it? They are literally the same thing except one is, most likely, invisible.
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@LuffyBlack said:
So I've been lurking here for a better part of a year so seeing the intense back and forward here was like my own personal WWE, I have favorites and heels. The ones who made me wanna join these forums are: @Blueberry and @Orion.
Other members are: @GodDamn_Angela((I'm sorry to embarrass you like this lol)), @MusicNerd_TC whom I am cool with and a fellow lover of music, @TAG, @SpaceCoconut((RIP Brother)), @Squirrel_Thicc, @Endstille((RIP Brother)), @MadLordJack whom I begrudgingly respect :P, @BigTimeGamer whom I don't see eye to eye with, but we both stand on issues that matter for the long term of the game. Also @Pawcelot @NursesBootie @Moundshroud and that's off the top of my head.
Honorable Mention: Anyone who took homophobic, racist, and sexist posters to task. You guys make us less isolated to the community, good on you.
Wait, what, me? Why? lol
Flattered though.
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@Emeal said:
I have questions tho.
Why cant you practise and learn with other people like I have done?
Why should BHVR make a mode that increases wait-times for those who actually play multiplayer?
My personal opinion is that people who suggest this feature are kinda coy, and you should get in there and play.
Are people so afraid of getting killed or get no kills in a game? Chickenwuss.
Go in fail and die, its what the game is about and its how we learned the game.
Last thing BHVR needs these days are another waste of their work, time and money, like the Tutorial Mode.
"Like I have done" Dude, this is literally how the game has to be played right now. You aren't somehow special for playing the same way everyone else has been playing since it is forced on us.
Anyway, many players don't enjoy losing and for some its impossible to actually learn the Killer if you never actually get any time to use them since most matches will just end in 5 minutes.
You've given basically no reason there shouldn't be a training mode except "wait times" but, I believe, wait times will barely be affected because more players would be less likely to quit due to frustration of having been demolished by Survivors for the last hour while trying to learn the new killer.
Mobile version has it. It can't be that hard or time consuming. 🤷♀️
