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FireHazard

FireHazard

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FireHazard
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  • @Skittlesthehusky

    I personally like his Roar after he his Survivors, and when he misses his attacks also. The general design and sound design of this beast-like humanoid Killer is quite good! And I for one enjoy'ed it every step of the way to his P3-50.

  • @DeathEscape

    He's actually very worth it to get, like Myers he's a stealth Killer. Myers and Ghostface excel at stealth, and it can even get the best of Survivors off guard for a free hit or exposed hit!

    GhostFace is actually better at stealth when comparing the two... since GhostFace is smaller and can lean around corners to increase his marked meter on Survivors, while Myers is tall and can only stalk around corners when most of his body is exposed.

    While Myers beats GhostFace in terms of when the exposed effect is active, since Myers gains a vault speed boost, and lunge boost. But unlike Myers, GhostFace keeps his stealth abilitys in his chase thanks to NightShroud, and his Terror Radius isn't increased tremendously when Myers Tier lll is active.

    GhostFace isn't better than Myers, they're quite the equals due to their cons and pros... But there is no denying that either of the two is a great buy to have in your Killer arsenal, as stealth Killers can be quite the scary and challenging thing to face.

  • @HellPrior

    They already have Quentin so it's pretty unlikely that Nancy Holbrook will be added in as well... Since that DLC for Nightmare on Elm Street is almost 3 years old now, and it would be kind of awkward to add her in this late into that DLC.

    It's not impossible, it's just very unlikely.

  • @honestscript

    No it doesn't do that, it just increases the luck of basic items that're already in the chest. The event items within the chest DURING an event is completely random... despite using Plunderer's or whatever.

    I thought Plunderer's increased the chances but its entirely random.

  • @Rinthespooki

    I too also lost The Trappers Ornate Mask now that I check his cosmetics at the moment, and it seems a lot of other people are also having this issue. While I don't think this is something that's happening to everyone, It seems to be happening to a fair bit of people.

    I also don't think this is linked to your exclusive cosmetics being removed from your inventory, but it's not entirely impossible either... So the best you can do is wait for your support ticket to be answered when they're not overwhelmed like @MandyTalk said, and see what happens if your other issue besides the Ornate Mask.

  • @Rinthespooki said:

    https://forum.deadbydaylight.com/en/discussion/comment/772660#Comment_772660

    I just hope this gets fixed asap since rift is about to be introduced and just imagine loosing all your premium progress because of this.

    It's a pretty rare bug, but i'm sure they'll be able to sort your issue out when they get to the ticket.

    Best of luck, I do hope it works out!

  • @Rinthespooki said:

    https://forum.deadbydaylight.com/en/discussion/comment/772641#Comment_772641

    Did send a ticket with a screenshot 2 hours ago.

    But what about the ornate mask because i did have that.

    https://forum.deadbydaylight.com/en/discussion/comment/772649#Comment_772649

    Just did 2 hours ago but why is this happening to alot of players recently?

    Your support ticket will be answered but it takes time since it works like a line. You're not first in line currently and the support team is working on another issues with other tickets.

    Just be patient, and you'll be able to get your issue sorted out. And I mentioned the Ornate Mask because that's a mask that everyone gets when they first log into DBD, they'll know somethings off because that mask is missing.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/772608#Comment_772608

    Uhh no clue, haven't personally seen any topics about console people losing them.

    Maybe there's others who know, let me try to get them here.

    @NMCKE @FireHazard @Elk @Masantonio @Gcarrara @MandyTalk @GrootDude

    @Rinthespooki

    This sounds like a lost progress bug that can sometimes happen depending on the situation and how the players game was properly saved. (It's entirely unknown to me personally how it actually occurs but this definitely sounds like a lost progress bug)

    Your best course of action is to take this link to the support team and file it under "Lost Progress" and after that you should give them any videos or screenshots you had with those skins to help strengthen the case that you indeed owned these skins. (Since you also lost the silver Trapper mask which everyone gets when they log in, they'll most likely know something is up)

    Here's that support link: https://support.deadbydaylight.com/hc/en-us

  • Holiday hooks will still exist, they'll just co-exist with the charms.

  • @Micheal_Myers

    I like how we both found that info on the same thing, and I blew past the percentages because I didn't think it was there...

    So instead of writing a mouthful up there, I could've just easily said a few things and answered that question easily... Instead I kind of brushed past the idea that the percentage could be on the DBD wiki...

  • @Micheal_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/771553#Comment_771553

    Odd Bulb only consumes 12% Faster

    so Streetwise would make it more effective by:

    3%

    8%

    or

    13%

    Hopefully this helps.

    So yeah, like I said it would be a fair or decent amount depending on the percentage. 15% being not really much at all, 8% being OK? And 13% being decent or "fair" (Except I was kinda wrong on 20% being decent or fair, its like... ok...?)

    I didn't know the exactly percentage because the percentages on "Slightly, Moderately, Considerable, and Tremendously" are like... not exactly explained? Its just a place holder for the actual percentages, and they change depending on the perk, item, or add-on.

  • I like getting hit, than throwing a firecracker down to hide the audio cue with my "groans of pain" and have the Killer drop the Survivor because they got blinded...

  • @TAG said:

    I was under the impression that The Game was Survivor-sided unless you were either a Nurse, Spirit, Mirror Myers, or Three-Gen Doc.

    It really isn't... It mostly has to do with the size of the map, letting you monitor and patrol generators with more ease... And even if Billy is on that map you can still chainsaw people pretty easily... Having a smaller map actually makes it easier in some regards.

  • @ocafghanistan

    Yes, Street wise reduces the consumption of items by 15/20/25% and Odd Bulb increases the battery consumption slightly.

    We know that by "battery consumption" they're referring to the items overall charge and consumption rate... so knowing that, Street Wise should actually outweigh the slight battery consumption by a fair bit... not a big amount but a fair bit. Since a few seconds off the battery is kind of a lot...

    So we'll say slightly reduced... 2 seconds, and street wise increases it by... 3? 4? That's 1 or 2 seconds added onto the flashlight. The actual statistics are left up to be figured out by anyone who actually wants to bother with that... but I can tell you for sure it outweighs it since "slightly" on the debuff scale isn't really a lot.

    side note

    Whether the 15% on the first tier of Streetwise can outweigh it is unknown to me personally... but 20% and 25% should be able to outweigh it yes.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/771357#Comment_771357

    IF you complete 68 tiers of the battlepass. 680 fragments, 350 IF you complete the entire archive (a task that is out of reach of many players) plus 264,000 player xp (800xp x 330 frags) which can be estimated at 500 xp per 12 minute match minus the number of matches it takes to complete the archive for the remaining 330 fragments within the time limit.

    The only purchase guarantee a player has is purchasing the tiers they've already unlocked

    "We're no where near the levels that EA and Activation has stooped to, and I doubt we'll ever get there."

    I think many of us never imagined a battlepass would have been implemented in the game either... I love this game. I also greatly dislike with fiery passion many of the decisions that are made.

    I guess we'll all see what happens to the game eventually.

    I doubt, highly, that it will ever go in the direction that EA and Activition has taken with its titles. The devs here actually care about their community, and you can see the proof with the progression of balance over the years since 2016... You can see it in the support team they have... and the devs that take their time to answer questions they honestly don't have to put time into answering.

    Yes, the devs can make mistakes, but we're all human... at least they're actually trying, and I for one respect that heavily.

  • @Lonefox64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/771357#Comment_771357

    Thats the thing because its time gated and the last two weeks is only very hard master challenges that no ones going to complete in two weeks before the rift closes along with every other challange along with a 140 hour time commitment.

    So yea you could hypothetically get your shards back and complete it and somalia could put a man on the moon but they wont and you wont complete the rift without paying for teirs one challenge is pallet slam a killer 5 times in a match in two years of playing this game ive never done that and tbh i dont think its going to happen.

    I mean, to each their own. That's why the challenges are optional and not demanding. If you want the charms, and skins for an early grab than all the more power to ya, but that's kind of why its optional.

    Yeah, you could argue its a manipulation tactic for "artificial panic" to occur and make you buy the pass to not miss out on the charms, skins, whatever. But the fact they even gave you an option to make back all your Auric Cells is a step in the right direction.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/771332#Comment_771332

    The word "Exclusive", while we're all using it correctly the implications of something that's exclusive now, but not exclusive later are purely PR spin.

    The Blight Nurse and all other cosmetics are exclusive right now for $10 (if you complete the tiers). But "might not be" exclusive in the future for roughly the same price several months later.

    Right now, when someone might just want to purchase the Nurse Blight skin can't because it's exclusive to the battlepass along with all the other cosmetics.

    No, no one cares about the charms, but those aren't the draw of the battlepass. The cosmetics are.

    In order to push sales of the current battlepass, cosmetics aren't available in the store, but are exclusive to the pass.

    I mean, Legacy skins are exclusive, so was the 2018 BBQ Summer event skins, and the 2018 Lunar event skins... But... you don't see those being sold on the shop by next week right? They said the same thing with those skins and they've never been brought back...

    So how do you know if this is any different? Yes, it could be because its linked to money and those skins I mentioned weren't, but you've got to consider the possibility no?

  • @Spirit_Billy

    I'm gonna just keep re-using this for anyone who needs a build or guide on how to use The Spirit. It's still solid for multiple people to use, and i'd like to give you it as well.

    HERE'S THAT GUIDE

    So, first i'll give my personal advice than recommend you to a video that might help you out. Back in the day, I had a really hard time learning Spirit for some reason, than I found this video and it helped me out a bit with understanding some stuff. It's a little dated, but it'll still prove useful to you.

    Anyways, personally you'll want to focus on using perks that work well with The Spirit, perks like BBQ for the aura readings which will help when phasing, Save the Best for Last which can be INSANELY GOOD with The Spirit, especially when you get a fully stacked STBFL when using your phase walks or just normal hits...

    You also need to know when you phase, the Survivors leave scratch marks which are somewhat reliable, but they also move grass and corn and such when they run into those objects... So that'll give you a better idea of where they'll be and go when you're phase walking.

    Be aware, some Survivors know this and they also manipulate the scratch marks by running in one direction than walking right back to your husk to avoid being hit. You'll know if a Survivor does this the first time around, than you can bait it out or even walk out of phase early to meet them up at a closer distance since they're walking back to you.

    This doesn't work well when they're injured, you can still hear them when they're injured. perks like Pop Goes the Weasel also work well with her since she can cover distance over the map pretty decently... so it's good to to have PGTW to break any generators you chased Survivors off beforehand...

    You can try using perks like Stridor which help you hear Survivors breathing during phase walks as well as giving you the potential to better track people during a phase walk chase.

    Hearing Survivors breathing really does improve chases, and it can even help track Survivors that use Iron Will as a counter against The Spirit. Note, if you decide to use this perk you shouldn't rely on it heavily. As if you grow too dependant on the perk than you'll use it as a crutch rather than assistance with chases. (Meaning you'll grow dependent on the perk and require it to even play The Spirit... It isn't that severe though it'll just make you get used to not the default settings on the games noises with Survivors.)

    You can also use perks like Bloodhound to better track Survivors blood stains when they're injured during a phase walk, and perks like Predator that bunch Scratch Marks closer together and give you a better idea of where they're going when they run away.

    THE RECOMMENDED VIDEO TO HELP YOU WITH ALL YOUR SPIRIT QUESTIONS AND ISSUES

    This video will for sure help you out with some issues and even give you some basic and or advanced phase walking tips. (Note, the intro is pretty loud for some reason... not like extremely loud just decently loud)

    https://www.youtube.com/watch?v=7AG8v-5sszA&t=393s
  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/771332#Comment_771332

    I remember when people said "It's just a cosmetics store"

    And now we're getting a battle pass.

    Right now "it's just cosmetics"

    But for how long?

    It's a slippery slope argument for sure, but there is no evidence so far that shows this game is not following in the footsteps of EA and Activision when it comes to monitization.

    The question really is.. how long until it gets to EA and Activision levels of absurdity?

    You know that thing... that battlepass... If you complete the whole thing on the free track or the premium track than you'll get all of your Auric Cells back on the premium track... I say the free track also because if you completed either track, and buy the premium track or just already bought it at the start and finished it... than you'll make the 1k Auric Cells you spent back in interest.

    And if you think its worth buying the Premium track to get something you could get on the free track, than you can and you'll unlock everything on both tracks (depending on how far you're in said track)

    It's more rewarding towards people who will put the time into it, and if you can't for some reason than you don't really have to buy the premium track if you don't want to. And if you do, you'll get all the progress on the premium track that you did on the free track.

    We're no where near the levels that EA and Activation has stooped to, and I doubt we'll ever get there.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/771332#Comment_771332

    "It's just _________" is usually what people say at first.

    Then it becomes _________ and _________.

    Then __________, ___________ and ___________.

    I still don't see why it matters, like seriously... it's just charms on a hook or the hip of a Survivor, does it really matter if its exclusive?

  • It's just charms...

    Does it really matter if charms are exclusive to those tomes?

  • @CaliGamer

    Than the best we can tell you is to wait for their response and see what happens after. This is a common technical error on the games part, and if you've already reported it to support than they'll be able to help you out with any questions on the subject and issues.

    All you can really do is wait not. But while you wait, some info. If you put the @ symbol and type of the persons name you're trying to continue to conversation with, than you can "mention" them to the post and they'll be able to see that you're asking for them or what have you.

    I don't know why you're using the settings that make your conversations type out like that, but if you also press the "quote" button under someones comment, you can also mention them back to the post.

    It makes it easier for you to get quicker responses, because unless they go back to the post to see a response... they won't really know you're continuing the conversation.

  • @ThatOneGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/771117#Comment_771117

    Knocked and downed are the same thing. You’re on the floor for both terms

    I mean, you can't do anything when you're downed, so why would you be given the choice to open a hatch when you're downed? I think its to avoid people just magically being downed next to a closed hatch and opening it.

    It's basically to prevent the Killers time being massively wasted doing all these things to prevent the last Survivor from escaping... than they just go to the closed hatch with a Dull/Skeleton Key and escape. How boring would that be.

  • Can you elaborate what you're saying... what do you mean by... "Knocked" do you mean downed? You just can't open it while you're downed, I don't honestly know why either. (If that's what you meant.)

  • @altruistic said:

    https://forum.deadbydaylight.com/en/discussion/comment/771105#Comment_771105

    Isn’t dead by daylight supposed to be hide and seek? I thought that’s what the majority here preferred.

    It depends, it can be hide and seek, but the main theme of this game is more akin to cat and mouse. People like chases, and they love the challenge it brings. People don't like the stealth aspect to be... insanely difficult to get past because of the map lighting and a offering that made it worse.

  • @[Deleted User] said:

    @FireHazard Yeah I can agree with that. Every match would just be offerings being thrown out though lmao

    I suppose, but than it would give a Killer the chance to negate the offering and make the game less of a hide and seek match...

  • @altruistic said:

    https://forum.deadbydaylight.com/en/discussion/comment/771082#Comment_771082

    Ah I gotcha.

    The game is much brighter now compared to the past after updates and engine changes.

    It’s not a pro for Survivor. I wish the game didn’t feel so artificially lit.

    Progress takes one step at a time... It took me a bit to get used to the new engine when it came out, everyone was a lot brighter. But after awhile I got used to it...

    It really didn't make it easier to spot Survivors that knew how to hide, it just made the maps a lot brighter. Yes the maps seem kind of artificially lit, but tbh I like it a lot more since I can see the detail of the map rather than it being obscured by pure darkness.

  • @altruistic said:

    https://forum.deadbydaylight.com/en/discussion/comment/771060#Comment_771060

    Are you trying to say the game would look different with an offering that’s been retired? 🤔

    What're you talking about?

    I'm saying it's a lot different from back than when Macmillian was already dark enough, now add on top of that with offerings like the moonlight ones that made the game impossible to find anyone who was good at stealth...

    Granted, in 2016 everyone was a noob so nobody really was... that great... Or so I heard. But fast forward to this current meta, with those offerings and dark maps and the forums would be stormed with complaints.

    You can have a dark atmosphere to a map, regardless if the lighting is pitch black or not.

  • @[Deleted User] said:

    @FireHazard The only thing that never made sense to me was that darkest moonlight beat out brightest. Should've been the other way around IMO.

    They should've canceled each other out tbh.

  • @Theoretical_Heart said:

    https://forum.deadbydaylight.com/en/discussion/comment/771024#Comment_771024

    Hot d@mn. I remember those pieces of crap. FUDGE going back to that trash. They got so bad I would DC if one was burned on a McMillan map. The only times I ever DC'd.

    If you were the Killer, facing a team of Claudette's on MacMillan Estate with a moonlight offering burnt, than the game would be over... it was kind of impossible to really chase anyone when everything is as dark as the void...

  • What's the point in getting them during events if they're just commonly dropped in chests all year long?

    It kinda just makes them... bland, and pointless to even get. They're not really that great honestly, if you just look away from the explosion and hear the audio cue it plays before exploding than you can just avoid the blindness effect.

  • It really does depend also on how you perceive it... cause 3rd person is a bit different than 1st person. And how Killers see the room is very different from how say... you or your teammates see it.

    It's far better like this anyways, since i'd prefer we don't devolve back to when moonrise offerings were a thing on the darkest maps...

  • @xKatarina

    Yes sadly, it mostly has to do with how many people are in that rank bracket at a given time, it's more common to find people there when a new DLC drops or new content, but when the game is just in a normal state with nothing going on... than a lot less people will be at that bracket.

    So sadly it'll take a fair bit of time to get matches each time... there's nothing you can really do about that i'm afraid.

  • @Boss said:

    @NMCKE @FireHazard It's okay, i'm pretty forgetable.

    :(

  • Nobody remembers him anymore :(

    But it's ok, we still do.

  • @thefallenloser

    But welcome, this is the forums where people come to discuss various topics and issues within the DBD community.

    You're allowed to talk about anything you'd like (Within the forum rules of course) and you can discuss and disagree or agree with others in a constructive and pleasant manner.

    Here's the link to the forum rules: https://forum.deadbydaylight.com/en/discussion/87004/forum-rules#latest

    I do hope you have a wonderful time here and come to meet a lot of people you can enjoy and have amazing conversations with! If you have any issues with a question that the community may be able to answer, you can ask on the "Ask the Community" sub-forum as well!

  • @Awakey said:

    Welcome. Some other faces you'll need to know:

    @NMCKE

    @GrootDude

    @FireHazard

    @MandyTalk

    @Gay Myers (Luzi)

    You forgot @Boss

    It's ok Boss.... its ok...

  • @AhoyWolf

    It probably had something to do with the concept of how "unfair" it would of been to be snuck up on and instantly be hit by a dash attack which was... impossible to really avoid if you didn't know it was coming.

    But the argument is that Myers and Ghostface can do the same thing without this dash attack, so i'm not entirely sure why it was changed. The crouch times was what was the thing that got the most attention in the change, that's about it really...

    The dash attack isn't really bad anyways without this time where the roar comes in, because if you do it where nothing is around to hide... than you'll be fine. Even if you're at a generator with the L-Wall and T-Wall tile... you'll still be hit easily since the dash attack is fairly fast to go around the loop.

    You can even fake out the dash attack and wait for a solid area for them to go to and THAN dash at them... But tbh if you just crouch than uncrouch at a generator where a Survivor is, you'll pretty much 100% get the hit unless a pallet is nearby. So it doesn't really matter if the dash attacks roar time was changed or not, you can still mind-game with it at loops, you can still use it to fake out dashes... it really doesn't matter in the grand scheme of things.

  • @kone19 said:

    https://forum.deadbydaylight.com/en/discussion/comment/768709#Comment_768709

    Thank you that helps a lot. Any suggestions for the classic killers? I’m working on the platinum before branching to the DLC

    @kone19

    Trappers tricky, he requires a lot of forward thinking and its especially hard when he doesn't have Ruin to aid in his set-ups. You'll have to just brute force it before you even begin trapping loops, each loop must be trapped well, but in this case with only 3 perks, you should do it when someone is on a hook to apply pressure to the team and keep them off generators.

    Wraith is just pure M1, you'll need to focus more on mind-gaming in chases like Trapper, as the best you can do is the regular M1 attacks with some added stealth. He's one of the weaker Killers, so it's kind of difficult depending on the rank.

    Billy is easier than those two, his chainsaw can be out fitted with simple grey add-ons (Spark Plug + Cooking Oil) which are more than enough to one shot people and apply massive pressure, he doesn't really need much explaining besides maybe looking up a tutorial on how to effectively use his chainsaw (It depends on the rank btw.)

    And Nurse isn't really "classic" but I'll add her as well. Nurse is a learning curve with her power, and this will be even harder when they roll out her nerf in 4 days, you should do her first and DEFINITELY look up a video on how to use her effectively... Even being decent with her can go a long way, and will overall be an... experience.

    Here's a Nurse video that i'd like to recommend.

    https://www.youtube.com/watch?v=EfnmZvK4l88&t=25s

    This guide made by Ardetha is one of the better guides to follow, this will give you solid tips and add-on builds as well as perk builds.

  • @Bigbootiejudy666

    perk builds-ish

    I'll keep this short honestly... every-time someone asks for a build I have to make a gigantic guide but those take WAY too much time.

    This is all you need to know, the best build for Plague is Dying Light + Thanatophobia because nobody heals during a Plague match when everyone's injured...

    So you can just capitalize on the action speed reduction and add some other perks on top of that... If you think the team should finish ANY GENERATORS than you can put Ruin and Corrupt Intervention with that to make the match really difficult during the mid to end game (if they even make it there depending on how effective you're in each chase, they may be injured and can't stealth but they'll still be able to loop you like any other M1 Killer.

    If you think Ruin and Corrupt with Dying Light and Thanatophobia is too much, than you can either have just Ruin or Corrupt Intervention, and than the last perk can be Pop Goes the Weasel. Pop Goes the Weasel is very effective at regressing generators by 25% each time you kick it when PGTW is active! And since everyone is a one shot, this perk shines pretty well with this perk build in-general.

    edit

    I forgot you could also throw BBQ in there if you don't want to use PGTW.

    add-on combos

    If you want some add-on combos, you should really use one of the two apple add-ons that give you a free corrupt fountain when the game starts, you can save that fountain until everyone is hurt, drink it, than literally one-shot everyone with ease... It's really insane.

    Added with that can just be one of the of the Emetics, mostly Vile Emetic but for standard builds you can just use Infected Emetic which isn't as rare but still effective regardless. Or if you don't want something like that... you can just use the Incensed Ointment which increases your movement speed slightly when holding vile purge, but also moderately decreases the cooldown when you're finished puking.

    At ranks like... Red or Purple, Iridescent Seal and perks centered around the Corrupt Purge are fairly useless since literally nobody heals to avoid being 2 hit shot with something that's almost like being hit by hatchets... but with hardly any cooldown and can hit you at a huge radius...

    So using those is kind of a... use at your own risk or common sense, but it's not recommended by me since they're fairly useless.

  • @kone19

    Sadly, it's not as simple as killing all 4 Survivors with a ebony mori anymore... The game requires you to have a really perfect game while killing all 4 Survivors to get a Merciless Killer.

    You'll need to focus on any things like winning chases, generator protection for more than 2 minutes, hitting Survivors constantly, and hooking them through every stage. That means if someone DCs mid-match or just suicides on the hook, than the Adept attempt is over... and you'll have to try again on finding a suitable match up with Survivors that won't just give up.

    Another thing to keep in mind, the emblem system likes to contradict itself on many points, yes the game wants you to have short and fast chases, but it's actually hypocritical and is more beneficial if the chases are in between being long and short... It wants you to get the two hits on the Survivor, while having the chase be a decent length to rack up hunter points (chase points) and than down them on the 2nd hit to hook them.

    It's important to constantly hit people as the Killer when going for an Adept, it counts towards the chaser emblem and that emblem is the worst of them all when it comes to an Adept run, it wants you to constantly damage Survivors while also working towards hooking them on every stage AND protecting your generators for 2 minutes+ (That means having no generators finished for 2 minutes, or at least have them last for 1 minute and 30 seconds is also acceptable... But the best results is 2 minutes+)

    It's in-general a tough challenge, especially on Killers like The Plague that have powers which can cause Survivors to eventually be one shot... but you also need to get both hits or hit them constantly as The Plague... so its kind of contradicting towards several powers, like Myers exposed effect and GhostFaces... It wants you to get Tier lll Myers to level up deviousness, but it doesn't want the chase to instantly end...

    GhostFace is easier cause you can go into NightShroud mode and just hit them for a "Silent Stab" mid-chase.

  • @xKatarina

    You're at the first rank as Killer... Rank 20. Rank 20 to rank 16 commonly has really long wait times for lobbys and this follows up until you reach Green Ranks.

    Right now, to reach the next rank bracket (Yellow Ranks) you need to climb the ranking system by winning a fair bit of games, once you go past around 17 or 16, you'll hit the Yellow Rank Bracket which is... slightly better with wait times.

    Like I said, it doesn't get better until Green Ranks, and it's mainly because not many people are in Grey or Yellow ranks after a few days of Rank reset (which was on the 13th, 4 days ago.) So it's expected that your wait times would be taking so long.

    You'll eventually get a match, it just takes a fair bit of time at Grey Ranks for both Survivor and Killer (Which are their own separate ranking systems) and you'll just need to endure it until you hit the higher ranks.

  • @Revansith

    Unless they block you in a corner or a room, like the small room in Hawkins, a corner, or even the basement... Than that can be considered "Taking the game hostage" and is a reportable offense. It's considered taking the game hostage since the Survivor doesn't have any options to get out of the corner... except DCing from the match all together.

    If say, the Wraith blocks you when he's cloaked and uncloaks in front of a pallet or window to hit you without risk than no, that's not reportable it's actually a strat that the Wraith does, especially paired with his WindStorm add-ons.

  • You can also YOLO and search for a dull key.

  • @Starr43

    To answer the other part cause I was too focused on Spine chill, Spine chill will work on the undetectable status effect I.E. Myers tier l, Wraith Cloaked, etc.

    Aura reading perks no longer work on Myers tier l, Wraith Cloaked, Pig Crouching, and GhostFace Night Shroud. So no, Object of Obsession, Dark Sense, Alert!, etc don't work anymore on those specific tiers or powers.

  • @Starr43

    Does this answer your question? (This was recorded during the 3.3.0. PTB)

    https://www.youtube.com/watch?v=Ag7X0-MplrA
  • @Drewstar

    LeatherFace is actually one of the most underplayed Killers out of all these Killers. His only practical use is in a basement.. but outside that it's more so add-on reliant and perk reliant to stand a chance at ranks like Red and Purple.

    To list off a few downsides to him that make him currently the worst Killer.

    • He doesn't apply map pressure well because downing Survivors is still hard on him
    • He requires two perk slots to have enduring + spirit fury to stand a chance at high level games (depends on the Killer main, but most of them need that combo as its his strongest)
    • He's add-on reliant, and needs either Scratch Marks + Primer Bulb/Spark Plugs to down anyone with his chainsaw, or the more advanced version would be Tuning Guide + Beast Marks.
    • His power is quite mediocre and despite being exactly the same as Billy in power, and concept (Even in lore to a degree) he's still far worse than him due to how Billys power is centered around sprinting with the chainsaw. Which compared to Bubba's Chainsaw frenzy it's quite bad...
    • And it really does boil down to this, that he's mostly an M1 Killer with a kind of glorified M2 that's just an M1 with big penalty's... So he suffers a lot like how most M1 Killers do that don't have powers centered around forward thinking rather than mid-chases.
    • Even Clown has a power centered around making chases shorter, Bubbas is more towards just getting lucky that most the pallets are gone on the map and they're not close to anything to juke you around like windows, tire piles on azarov, bushes on haddonfield, etc.

    That's just a few not all, but you get the point... Bubba needs a big buff or a rework or something to do him justice.

  • @Clarence88

    Switch is kind of iffy at the moment, and depending on the time of day, your platform, and your rank bracket... it could really show during the wait times.

    Like for example, if you're playing say... right now at 3PM EST time, and you're on the switch at Grey Rank (That's ranks between like... 16-20) Than you'll have a hard time getting lobby's at all since not many people are at that rank bracket for long, the same goes for Ranks 15-13 for Yellow Ranks, its also hard to get matches there.

  • @marvelmovie

    No, having alts on the forums is forbidden and can get you permanently banned. I'd suggest not doing it at all if you want to avoid that outcome...

    I'll @MandyTalk @Rizzo90 or @Gcarrara to see if either of the three can PM you and help you with this issue, so just be patient when they have time to see this.

  • @Ark_the_Bonsai said:

    https://forum.deadbydaylight.com/en/discussion/comment/764574#Comment_764574

    I'll never understand this. We have 2 inbred, mutated, hillbillies. 5 masked edgelords, two spooky ghosts. Why can't we have another clown?

    We have two ghosts?

    I guess Wraith is technically a ghost. And you're right that we have multiple other Killers, but despite this, their themes are different and The Legion is a packaged deal, while Ghost Face is a more sadistic and calculated Killer, and LeatherFace and Billy are kind of like, the same concept basically...

    That's why I said it isn't impossible, it's just unlikely.

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