FireHazard
FireHazard
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- FireHazard
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Read my other comments and then you'll know MR!
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@yeet said:
cleanse da totemseI'll cleanse your totem!
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@Acromio said:
@ArecBalrin saidA 'crutch' that has a less than 50% base chance of doing anything; it relies entirely on survivors messing up to be of any benefit. In exchange for these phenonemally poor odds, killers give up a perk-slot.
NOED is not a perk which leverages the game mechanics, but leverages the never-changing behaviour of the opposite side. It has an in-game solution, survivors just choose not to adapt. Their playstyle has remained virtually unchanged for two years because of the constant pandering they've got from the devs.
NOED requires survivors to fail. The killer cannot cover every exit, all survivors have to do is not get seen. Only tools end up on a hook because of NOED where otherwise would have won.
Despite repeated nerfs and increasing limitations, NOED has got stronger (just like the Nurse) because survivors have got worse at the game from not changing how they play at all in two years.
Does this explain why to this day rarely anyone that I've come across in solo survival actually takes measures to get rid of NOED?
Cause only I think about this and it gets so old doing it over and over because my teams does not think ahead. I hardly do it anymore and accept whoever gets downed is considered dead.
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@BACKSTABBER said:
@FireHazard said:
For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.
Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.
Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.
Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.
This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.
[TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.
[EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.
first u need to do is looking for hex totems /end of discussion
I do? Its the teams i'm with that don't. And if the killers good that still uses NOED for whatever reason still, they'll kill your team before I can even finish getting them all.
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@GraviteaUK said:
@FireHazard said:
@GraviteaUK said:
@FireHazard said:
@rafajsp said:
NOED is know to carry new killers to "better" ranks.
Clean totems, you should know it.
Back in the day it wasn't a totem LUL so no reason to be rant.Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.
Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.
This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.
Current Meta?
The one where you can pound out a gens in minutes because they decided to buff a gen rush perk that one?
The one where several survivors can carry a perk that forces the killer to re-do a chase again because all the survivor had to do was hit a skillcheck? the only counter to which still wastes the killers time dribbling them.
The one where most survivors carry a perk that fully heals them once the gens are finished which as stated takes mere minutes?
Or the one where only 2 killers have the mobility required to pressure them enough to stop them doing this?
Im a higher rank survivor than i am a killer and even i can see this.
Have you seen what it was like in 2016? In my opinion it was way worse, and several things listed here are the same buffs from the people who wanted to change Legions timer from 30 seconds to mend to 20 seconds.
Yes it might have been worse in 2016 but just because "It's not that bad" now doesn't mean all the issues are gone.
All that means is the imbalance is not as bad as it used to be.
But from where im standing you're talking about NoED a perk which yes can be devastating but still completely in the survivors control if survivors all removed 1 totem each and someone else does 2 that's would take less than a minute each player.
Whilst the survivors run around with all the perks in the world at their disposal and they aint constantly "Shamed" for using them.
I honestly hate all this pressure applied to killers to try and bully and shame them into playing or perking how the survivors want it's wrong.
"No NoED"
"No Camping"
"No Tunneling"
"Respect 4%"
"No Mori"I main killer, but play survivor almost as much now a days. This isn't a survivor main complaining about how his side should be superior to the other. Its a killer main complaining about other killers not trying to challenge themselves and instead fall into the "Just use NOED" meme.
NOED is acceptable on killers that need it, but killers like nurse who don't need it is not to me.
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@Bravo0413 said:
Git GudNo u
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@GraviteaUK said:
@FireHazard said:
@rafajsp said:
NOED is know to carry new killers to "better" ranks.
Clean totems, you should know it.
Back in the day it wasn't a totem LUL so no reason to be rant.Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.
Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.
This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.
Current Meta?
The one where you can pound out a gens in minutes because they decided to buff a gen rush perk that one?
The one where several survivors can carry a perk that forces the killer to re-do a chase again because all the survivor had to do was hit a skillcheck? the only counter to which still wastes the killers time dribbling them.
The one where most survivors carry a perk that fully heals them once the gens are finished which as stated takes mere minutes?
Or the one where only 2 killers have the mobility required to pressure them enough to stop them doing this?
Im a higher rank survivor than i am a killer and even i can see this.
Have you seen what it was like in 2016? In my opinion it was way worse, and several things listed here are the same buffs from the people who wanted to change Legions timer from 30 seconds to mend to 20 seconds.
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@GraviteaUK said:
I have 0 issues with NoED, being used by me or against me.Simply because the only people that complain about it are spacebar warriors who thing that survivors only objective is to pound out generators and nothing more.
It's actually a wasted perk in 2 different scenarios, if it comes down to TD the perk does not activate, if the survivors get all the totems it does not activate.
Yes you can say "What about solo" well if you get 3 totems and it activates the other 3 didn't do enough.
That's a survivor problem, why is it the killers fault the other survivors got lazy and did nothing but gens?
If im in an SWF and i get hooked NoED and the totem is not bang obvious then i tell the team to leave, in solo they should have the smarts to either know where the totem is or get out.
It's still in the survivors favor if they wanna be silly and try for an unhook vs a killer that can slug them 1 by 1 again that's a survivor issue not the perk.
This whole mentality of "i must try for a stupid unhook to avoid being flamed by the dead guy" is just stupid.
And yet, most of my games have at least one person who does it anyways. In a solo nobody thinks ahead, so most matches end with NOED being activated.
Of course if someone gets slapped by NOED or if I get slapped by it, I'd want myself and or my team to leave me to rot. But like you said at the end, there's always one person who flames cause his entire team didn't suicide to rescue him. But that's the teams fault right?
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@rafajsp said:
NOED is know to carry new killers to "better" ranks.
Clean totems, you should know it.
Back in the day it wasn't a totem LUL so no reason to be rant.Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.
Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.
This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.
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@Dragonredking said:
@FireHazard said:
[TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.This is a stupid argument, EVERY perk change the outcome of the match
Every perk is a crutch that can potentialy carry you in the right circumstances.The survivor that allow noed to come into play are as noobish as the killer using it.
Most of my matches revolve around me having to work on that myself. I can't do that when my teams also being destroyed by a killer that actually knows what to do but still for some reason needs NOED.
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@CyanideCandy said:
@FireHazard said:
For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.
Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.
Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.
Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.
This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.
[TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.
[EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.
I'll be honest, after reading the post I don't see the point in having made it. You list the pros and cons and even say killers have every right to use it while you say it makes you garbage and that you should be treated as such. I might be new to the forums, but I'm not new to the toxicity in this community. Maybe we should STOP treating eachother like garbage? I may be wrong here, I'm tired, but it seems your post exists only to take a crap on people who use a perk you don't like. If noed seems a crutch to you, maybe you shouldn't rely on getting hit twice to get things done. When I play survivor I generally you know... try not to get hit at all. If all the gens get done in less time than it takes to knock everyone down twice and noed pops and gets the killer some kills, you should have been A, more stealthy, or B, thought ahead before you did whatever got you knocked down. With the current balance, survivors dictate the pace of the match, using something that gives the killer a second chance after the generators get smashed to hell in three minutes doesn't make them garbage, it's just using the tools they have just like using urban evasion, self care, deadhard and D strike is for survivors. It may help the inexperienced climb a little higher in the ranks, but against genuinely skilled high ranking survivors, noed is a joke. Complaining about a perk you can disable during the match before it even activates and saying we should treat people like garbage for using it just makes you look like a douche.
Perhaps I worded this incorrectly, what I mean is that you have full right to use whatever tools you're given to get a edge in a match but that doesn't mean said tools like NOED make you good.
This thread wasn't a jab about my inability to counter the perk because its obvious how to do that already, it was more of a issue with brain dead teams going in to suicide from it, and die because of it. Then most of the team will go and get them regardless of the thought that they will also get one shot and hooked as well.
if you're a genuine noob and use this perk then it would make sense that you have it equipped. If you're in like say rank 6 or 1 and still use it and assume you're good because you got two kills despite being trashed the entire game before hand IS a issue to me.
But do keep in mind, there are also killers that are complete garbage and benefit from the perk and have a excuse for using it. To me that's 100% fine, but what i'm talking about are players that use killers that have zero reason for needing it and with said killers can barely hook 3 people until the end when it activates. Like for example, do you really think a killer like Hill Billy or Leatherface need NOED? Two killers that have specials based around insta-downing survivors...
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@Iceman said:
@FireHazard
I’m just confused to as how noed is a noob perk if that the case then you are stating that whatever rank you are should be free of noob players.So noed shouldnt have been active in the first place because survivors should have cleanse the totems, unless your team were noobs.
Welcome to most of my solo survivor matches. I'm not saying i'm a god like most people here are assuming that i'm boasting. I'm saying that most of my team during survivor matches don't think ahead that NOED might be active, hence forth they usually go down because of this.
Then if I or someone else doesn't get them, we're considered trash for not doing so because we ALSO don't want to be one shot. You see the issue here?
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@Raccoon said:
2/10For a counter to that what would you make the new description say?
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@Cetren said:
The problem isn't that I can't down them, but that I can't get 12 hooks in 4 minutes. Therefore, I use NOED. Specifically when I play clown, Freddy, or LF that don't have good map pressure.Leatherface doesn't need noed, he already has a insta chainsaw ability. That's like putting NOED on Myers when he basically has the exposed effect as his special ability. It's just over kill at that point, the only thing I can say about the other two is that they are garbage and actually need it. But that's just because they need to be buffed, ESPECIALLY Freddy.
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@Master said:
A killer that downs the whole team with NOED is not a good killer, the survivors simply have been bad and probably over altruistic.In the end it comes down to the classic argument, you can completely deny NOED and even remove it BEFORE it activates.
Trust me buddy, only like 1 person in a solo survival session has enough I.Q. to think ahead of that. Most of the time nobody thinks about that and just assumes that at purple and or green rank wont mostly have NOED users.
I'm not saying red ranks don't also have those...just from what I've experienced not as many as green or purple.
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Ranking in-general is a flawed system. Any schmuck with leatherface that camps someone on a hook till death or pretty much ANY NOED USER gets to rank 1 pretty easily even if they're trash.
I see it all the time, someone gets demolished in a match, but all of a sudden because NOED comes to save the day they down someone and down two more people before everyone else either dies or escapes. And even if you go and save the hooked survivors you're gonna get hooked yourself and or they also will get downed again.
Either that or you can just be wraith and camp someone on a hook and you're basically invisible when you stand still so nothing can be done. Any potatoe can get to rank 1 on survivor or killer and it shines through in their matches that they got there from cheap tactics. Some rank 1's can be pretty good killers, but some can also be garbage and use NOED every game and or use leatherface because its too hard to use any other killer apparently.
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@ShadowRaze said:
TitlePretty much.
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@MandyTalk said:
Those rules on the reddit sound a little bit outdated - for example, that email address hasn't been used for quite some time, all ban appeals are directed to DBD Customer Support, via https://support.deadbydaylight.com@MandyTalk If that's the case I have another question on top of that. Is the example posted above still relevant to the current rules now? Cause if not do Perma and or regular bans span across all accounts now associated with the hardware and or IP?
If so that seems like a pretty thin line to not cross if you somehow intentionally or unintentionally get banned.
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@Brady said:
@FireHazard said:
@Brady said:
I don't see the problem with it.Whoever had made these skins put forth a lot of effort, and it does no harm to allow them to be purchased afterwards. I agree that it makes it feel less "special" (lol) but what difference does it make? You ain't gonna die with your skins in your coffin bro, get over it?
I'm glad they decided to allow people who missed the opportunity to retrieve these beautiful cosmetics via a more unconventional way. It does not do harm, and makes more people happy, ontop of extra revenue that'll support the game.
Pros outweigh the cons. Facts.
You right, it is just a game after all. I just like rare things you know?
I know the feeling. It makes it feel like the product you earned can just be cheaped out by dropping a few bucks. It'd be nice if they specifically made a singular outfit only to be obtainable via the event, with some being able to be purchased.
It's something I'm on the fence about myself... Between you and I, I agree with you on a personal level, but looking from an average person's and a professional one, it only makes sense for people to be able to obtain these high quality products one way or another when this is a paid game. If this was a free game like Smite, it'd totally be understandable.
At least I still have the event offerings that rot in the background of my killer/survivors offering tables lmao.
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@Brady said:
I don't see the problem with it.Whoever had made these skins put forth a lot of effort, and it does no harm to allow them to be purchased afterwards. I agree that it makes it feel less "special" (lol) but what difference does it make? You ain't gonna die with your skins in your coffin bro, get over it?
I'm glad they decided to allow people who missed the opportunity to retrieve these beautiful cosmetics via a more unconventional way. It does not do harm, and makes more people happy, ontop of extra revenue that'll support the game.
Pros outweigh the cons. Facts.
You right, it is just a game after all. I just like rare things you know?
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@Science_Guy said:
IDK where you hanging out in 2016, but imo the community was far more toxic in the beginning. Ironically, some of the most toxic people even back then were the ones wishfully declaring the game was gonna die any day now.
Hope they weren't holding their breath...The Nurse held it for them.
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I forgot to mention that, that's why I said "As far as I know" since it didn't automatically go to 0.1% when I got it. Which... I thought it would.
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@Supernaut said:
oh, absolutely!
When it was first released, no one seemed to understand what we had to do, despite there being an explanation in one of the streams!
I think they said they were going to update the description in the achievement, to make it a little clearer.
They could just link to our posts!
Something like that yeah. I just found it odd that only I have the achievement unlocked (As far as I know) and nobody else did. So i'm sure they'll fix it sooner or later since attention was brought to it.
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Ah I see, its good to know the information was sent out way before this post then. But the post I made isn't technically incorrect though right? Like think about it, the description itself gives hardly enough information to let people know what they're actually supposed to do in order to achieve said achievement.
At least in my opinion it should be changed to reflect as such. Maybe something like "In public matches, as the Legion, down 25 different Survivors while in Killer Instinct." Something like that? The original description itself is incorrect if you go solely off what it says. Either that or its left for interpretation which... It shouldn't be when its just supposed to be a simple description on how to achieve it.