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FireHazard

FireHazard

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FireHazard
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  • @Orion said:

    @FireHazard said:

    @Orion said:

    @FireHazard said:
    Of course they have the right to use any perks they want its their character, does that justify what they're doing though? No not really.

    Yes, it absolutely [BAD WORD] does. Who are you to tell someone else how to play the game they bought? Who are you to tell someone else which parts of the game they bought they're "allowed" to use? As long as they don't break the rules, they're justified in doing whatever they want, because that's the product they paid for. Who are you to say otherwise?

    So what you're saying is, since I bought the game I can be an [BAD WORD] to everyone I come across and be utterly toxic? And theirs justification for it? Sounds amazing.

    You'd be breaking the rules, so no. I should've known I should've added "as long as they don't break the rules" to every single point, just so you couldn't pretend you didn't read it.

    No I read it, what you're clearly saying is if I wanted to I can be a knob to everyone I come across and just because I bought the game that will justify what i'm doing. The same can be said to people who know they don't need NOED but use it anyways despite it being obvious in the match that they don't.

    I know that point flys past most your heads, but that's what the rants implying here. Idc if you're a rank 20 using it, or if you're a Freddy who uses it, or what have you. I care only when its on killers that DON'T need it but still have it on them because the killer knows it makes the survivors angry.

  • @Orion said:

    @FireHazard said:
    Of course they have the right to use any perks they want its their character, does that justify what they're doing though? No not really.

    Yes, it absolutely [BAD WORD] does. Who are you to tell someone else how to play the game they bought? Who are you to tell someone else which parts of the game they bought they're "allowed" to use? As long as they don't break the rules, they're justified in doing whatever they want, because that's the product they paid for. Who are you to say otherwise?

    So what you're saying is, since I bought the game I can be an ######### to everyone I come across and be utterly toxic? And theirs justification for it? Sounds amazing.

  • @CyanideCandy said:

    @FireHazard said:

    @CyanideCandy said:

    @FireHazard said:

    @NeoVid said:
    NOED is a perk made for players who are expecting to do badly so they can salvage a game at the last moment. I don't think that's an especially bad thing, it basically makes it the killer counterpart to Decisive Strike.

    Someone read the post for once. Yes its good for bad players and killers that need it which is OK. I consider it not OK if you for example you use nurse with NOED on top of bloodwarden and remember me. Its literal overkill ESPECIALLY if you already dominated the team before the last gen was even finished.

    If you have all that to aid in your 4k it shows you're pretty sweaty for every possible kill. It seems a lot of people are just skimming through the post and leaving regurgitated comments.

    Did you read my post by any chance? Because I did read your post all the way through and you didn't comment on mine like you have on quite a few others' responses. It's on the first page, close to the bottom if you missed it. I honestly want to know if you saw it at all. I hope you did since you've commented so many times on the post since then.TL/DR, my and a few people's problem with your post isn't even about your opinion on the perk but instead on you encouraging people to be toxic and treat each-other poorly because you don't like a perk they use.

    You edited that part out and added a few exceptions and a comment at the end about the perk breeding toxicity when used by people who you believe don't need it, but your motivation is still clear as day in the post. You're not suggesting a change, you're not encouraging people not to rely on the perk or trying to suggest a more skillful alternative to them. You're calling them a noob, toxic, and in the way you typed the post the first time before rewording almost all of it, you called them garbage too. You're whining, and this entire post doesn't do anything besides add to the toxicity that you're blaming on killers using no-ed. Chastising people for playing in a way you don't like IS toxic.

    I've tried to re-read all of your original post, the edited version, and even my own original comment before I typed this, but I check the forums when I'm about to go to bed, so as before I'm tired. If I'm missing something here, please feel free to tell me.

    The main post was re-worked because in a previous comment I stated it was created out of salt and anger.

    I agree that the original post was also hypocritical at stating the perk breeds toxicity while also being toxic myself. The main idea of the post itself was to just rant about its existence and how certain individuals use the perk knowing full well its overkill on certain characters that do not need it.

    Its like for example putting it on nurse, if you're already so good at demolishing the team why would you also need NOED on top of that? To rub salt in the wound or something? And before you say the [Insert just cleanse every dull totem] meme i'm FULLY aware of this... The perk itself is fine in the hands of those who really need it against better players, and killers that need to to apply some pressure end game since they couldn't at the start of middle of it.

    I just consider it not to be ok when its used by people who clearly don't need it on killers that never SHOULD use it.

    What is it that makes you so sure they don't need it? I get what you're implying but here's the problem. You may not think a hillybilly or a myers or so on need the perk and that it's overkill, but the killer may not think so. Just because they had a good match and no-ed popped at the end and gave them the last 2 kills doesn't mean EVERY match goes that well. For all you know, that killer might ordinarily get absolutely thrashed and just have had a good match this time. Or they just have the perk because they expect all the generators to pop before they can even get more than a handful of hooks.
    With how fast they do pop why WOULDN'T you want to use a perk that gives you a chance to still get some kills? There's no way to know how a match is going to go before you're in it and if most killers get the same experience I have then they've had days where it's just back to back 4 man swf groups kitted out to the gills with every advantage they can get. I've more than once had a 4 man P3 claudette group where they ALL had decisive strike, one had a flashlight, another had a map and the other two had purple toolboxes.
    Do you have a problem with perks like Franklin's demise if I ran it to deal with that? Nurse's calling because it doesn't let you heal willy nilly close to the killer? What about ruin? Most killers put a perk in their setup because they believe it's needed for one reason or another, and frankly with the prove thyself changes, I'd be more surprised if people did NOT start using post gen pop builds. It'd be stupid not to prepare for that outcome when the majority of matches, especially in high rank, the gens are done in under 5 minutes.
    I won't sit here and pretend some people don't rely on no-ed too much and maybe should work on their skills, but at the end of the day using it alone doesn't dictate whether you're good or bad at the game. I've had no-ed on some of my builds because I just don't feel like being treated like a joke after the gens are finished, getting tea-bagged until I force them out.
    Nothing you suggested or I did applies to every killer playing what you think should never use the perk in every match. You just assume it does and post about how much of a noob they are.

    Don't you think if a killers getting 4k every match (for example) and still uses post-gen perks to make sure the team dies is not overkill? Or to the very least makes them look like an ass? When I say "noob" i'm really referring to them intentionally being toxic, and as such should be made fun of for it.

    Of course they have the right to use any perks they want its their character, does that justify what they're doing though? No not really. Like for example, do you really need to punch someone in the face because they were being rude to you? You had the option to... but still choose not to because it wasn't the right way to handle the situation. In someones mind it may be, but in reality its not because it can bring on consequences.

    If you assume its OK to play a 5 blink nurse for example while having blood warden, NOED, Remember me, and Ruin then somethings wrong here lmao.

  • @CyanideCandy said:

    @FireHazard said:

    @NeoVid said:
    NOED is a perk made for players who are expecting to do badly so they can salvage a game at the last moment. I don't think that's an especially bad thing, it basically makes it the killer counterpart to Decisive Strike.

    Someone read the post for once. Yes its good for bad players and killers that need it which is OK. I consider it not OK if you for example you use nurse with NOED on top of bloodwarden and remember me. Its literal overkill ESPECIALLY if you already dominated the team before the last gen was even finished.

    If you have all that to aid in your 4k it shows you're pretty sweaty for every possible kill. It seems a lot of people are just skimming through the post and leaving regurgitated comments.

    Did you read my post by any chance? Because I did read your post all the way through and you didn't comment on mine like you have on quite a few others' responses. It's on the first page, close to the bottom if you missed it. I honestly want to know if you saw it at all. I hope you did since you've commented so many times on the post since then.TL/DR, my and a few people's problem with your post isn't even about your opinion on the perk but instead on you encouraging people to be toxic and treat each-other poorly because you don't like a perk they use.

    You edited that part out and added a few exceptions and a comment at the end about the perk breeding toxicity when used by people who you believe don't need it, but your motivation is still clear as day in the post. You're not suggesting a change, you're not encouraging people not to rely on the perk or trying to suggest a more skillful alternative to them. You're calling them a noob, toxic, and in the way you typed the post the first time before rewording almost all of it, you called them garbage too. You're whining, and this entire post doesn't do anything besides add to the toxicity that you're blaming on killers using no-ed. Chastising people for playing in a way you don't like IS toxic.

    I've tried to re-read all of your original post, the edited version, and even my own original comment before I typed this, but I check the forums when I'm about to go to bed, so as before I'm tired. If I'm missing something here, please feel free to tell me.

    The main post was re-worked because in a previous comment I stated it was created out of salt and anger.

    I agree that the original post was also hypocritical at stating the perk breeds toxicity while also being toxic myself. The main idea of the post itself was to just rant about its existence and how certain individuals use the perk knowing full well its overkill on certain characters that do not need it.

    Its like for example putting it on nurse, if you're already so good at demolishing the team why would you also need NOED on top of that? To rub salt in the wound or something? And before you say the [Insert just cleanse every dull totem] meme i'm FULLY aware of this... The perk itself is fine in the hands of those who really need it against better players, and killers that need to to apply some pressure end game since they couldn't at the start of middle of it.

    I just consider it not to be ok when its used by people who clearly don't need it on killers that never SHOULD use it.

  • @Shad03 said:
    tibia on nest.

    What?

  • @Well_Placed_HexTotem said:
    I run NOED on almost all killers, even ones with instant down attacks like LF and Myers. Why? Just for end game shenanigans. I rarely even have to use it because most games are either 4k or hatch escape. But it’s nice to know that it’s possibly there. 

    Theres a real simple way to avoid it. Cleanse the damn totems. I’m almost to the point of putting Detectives Hunch back on because my
    random teammates refuse to do totems. Can’t count the amount of times recently that I’ve literally cleansed four totems and the killer has NOED because no one else could do one totem. At that point why would I blame the killer, it’s the survivors fault.

    Yes, it is your teammates fault for not helping with getting rid of all the totems before they proc. Yet some entitled survivors still feel its OK to bash the team even though we all know you're dead on hook if NOEDs active.

    Unless you get lucky and find it which rarely happens in my matches.

  • @Orion said:
    Yes, NOED is a perk that affects noob Survivors who don't know they should break the totems.

    Sadly a lot of solo survivors don't consider that.

  • @NeoVid said:
    NOED is a perk made for players who are expecting to do badly so they can salvage a game at the last moment. I don't think that's an especially bad thing, it basically makes it the killer counterpart to Decisive Strike.

    Someone read the post for once. Yes its good for bad players and killers that need it which is OK. I consider it not OK if you for example you use nurse with NOED on top of bloodwarden and remember me. Its literal overkill ESPECIALLY if you already dominated the team before the last gen was even finished.

    If you have all that to aid in your 4k it shows you're pretty sweaty for every possible kill. It seems a lot of people are just skimming through the post and leaving regurgitated comments.

  • @AntiJelly said:

    @Milo said:
    So the event is Soon™ and i wanna hear if you're excited for it! Or if you're not excited and why.

    OOoooh yes. I can't wait for the ensuing chaos, just like the hallowed blight :smile:

    Exactly my thoughts.

  • @TeambossFloze said:

    @FireHazard said:

    I'm just a crap rank 16 killer - I cant argue i'm pretty rubbish. I'm more of a run and gun Ace Survivor tbh

    I main killer so I can understand what you mean, usually at rank 16 or 10 survivors are either actually new or rank 1s trying to bully low ranking killers because "Rank 1's too sweaty"

    I wish I was better but alas im not ..I do think there is a massive skill gap between rank 17 to 15 - but then changes game by game

    To be frank, rank never really matters in the grand scheme of things. Even red rank can have potatoes...trust me, I know... Its hard to tell a survivors skill just off rank alone.

  • @TeambossFloze said:

    @FireHazard said:

    @TeambossFloze said:

    @FireHazard said:

    @TeambossFloze said:

    @FireHazard said:

    That or you can also use a map which is surprisingly helpful, it usually grabs any nearby totems you walk past so even if you miss one you can go open the map to go right back to said totem.

    even better ! although I don't like maps xD in fact I rarely take in any items to try reduce lobby dodging

    Honestly I notice it happen regardless of items or not, I think certain players just hate certain survivors.

    very true, I rarely lobby dodge unless I see a 4 man with p3 claudettes, flashlights and toolkits - I just dodge that ######### because I cba to be spun around repeatedly or trolled on purpose as i'm not good enough to manage it effectively

    Its definitely more manageable though since the flashlight nerf.

    I'm just a crap rank 16 killer - I cant argue i'm pretty rubbish. I'm more of a run and gun Ace Survivor tbh

    I main killer so I can understand what you mean, usually at rank 16 or 10 survivors are either actually new or rank 1s trying to bully low ranking killers because "Rank 1's too sweaty"

  • @TeambossFloze said:

    @FireHazard said:

    @TeambossFloze said:

    @FireHazard said:

    That or you can also use a map which is surprisingly helpful, it usually grabs any nearby totems you walk past so even if you miss one you can go open the map to go right back to said totem.

    even better ! although I don't like maps xD in fact I rarely take in any items to try reduce lobby dodging

    Honestly I notice it happen regardless of items or not, I think certain players just hate certain survivors.

    very true, I rarely lobby dodge unless I see a 4 man with p3 claudettes, flashlights and toolkits - I just dodge that ######### because I cba to be spun around repeatedly or trolled on purpose as i'm not good enough to manage it effectively

    Its definitely more manageable though since the flashlight nerf.

  • @ToxicFengM1n said:

    @FireHazard said:

    @ToxicFengM1n said:

    @FireHazard said:
    You should see kates hair when you sometimes see her it freaks out periodically moving all over the place. You can see it as survivor and killer so its really easy to find her lmao.

    Any girl character with hair that moves usually has this issue, I think it was way worse before but still kinda of bad now.

    same with fengs electric hair, the bright blue one you can see fengs old hair colour

    Fengs blue hair, and Neas pink hair is such a dead give away every time i'm a killer.

    I run it cause it looks nice with the outfit im running, but its how buggy it is that I dont like

    I don't remember when this started, but I think it was before Hallowed Blight. Cause I don't remember see it this often before then.

  • @TeambossFloze said:

    @FireHazard said:

    That or you can also use a map which is surprisingly helpful, it usually grabs any nearby totems you walk past so even if you miss one you can go open the map to go right back to said totem.

    even better ! although I don't like maps xD in fact I rarely take in any items to try reduce lobby dodging

    Honestly I notice it happen regardless of items or not, I think certain players just hate certain survivors.

  • @ToxicFengM1n said:

    @FireHazard said:

    @ToxicFengM1n said:
    wait, going off-topic here
    I have several questions!

    I'm not following, am I missing something here?

    107 comments, 2 views

    It happens sometimes, if you refresh the page it'll go back to its original number.

  • @ToxicFengM1n said:

    @FireHazard said:
    You should see kates hair when you sometimes see her it freaks out periodically moving all over the place. You can see it as survivor and killer so its really easy to find her lmao.

    Any girl character with hair that moves usually has this issue, I think it was way worse before but still kinda of bad now.

    same with fengs electric hair, the bright blue one you can see fengs old hair colour

    Fengs blue hair, and Neas pink hair is such a dead give away every time i'm a killer.

  • @ToxicFengM1n said:
    wait, going off-topic here
    I have several questions!

    I'm not following, am I missing something here?

  • You should see kates hair when you sometimes see her it freaks out periodically moving all over the place. You can see it as survivor and killer so its really easy to find her lmao.

    Any girl character with hair that moves usually has this issue, I think it was way worse before but still kinda of bad now.

  • @TeambossFloze said:

    @FireHazard said:

    @TeambossFloze said:

    @FireHazard said:

    @TeambossFloze said:
    I applaud you for at least making an insightful well thought out post. Better than the usual tripe on here likg OMG NOED IS FOR NOOBS WTFBBQ!? - so kudos there. My only issue really is this generalised lambasting of people who choose to use a perk and being derogatory because of it. NOED in my opinion is easily countered and If dealt with cleverly isn't that much of an issue, just because it forces survives to maybe think twice about using their crutch perks and go for something different like Small Game. Talk to me about a perk that is uncounterable and lets discuss that instead.

    Deadhard, DS, Balanced landing I suppose. Although Enduring counters DS, some killers don't run that perk. So its just a dice roll to see if the survivor can effectively use the perk to shift the chase. As for Deadhard and balanced landing they're just something you need to expect. I don't really see a counter to it but i could be wrong.

    Deadhard isn't an issue I don't think if the killer is patient enough to bait it out. Frenzy on Legion is pretty good for it, Doctor, Huntress ...although you have to have a pretty good bit of accuracy. Balanced landing...well I don't think there is any "particular" killer perk to counter...but I mean...how often is it used these days? I think its almost like the lottery of running Calm Spirit on the chance you may come up against a Doc or Slippery meat/small game for trapper etc..there is an element of chance for any perk that isn't a crutch one..but that only adds to the excitement for me. I ran Calm spirit for 8 matches straight just to stick it to a Doc main...didn't come across one...took it off ...next match..you guessed it..bloody Doc.

    Its more common than you think actually, the round I was just in a few minutes ago has 2 people with balanced landing. Even sprint burst is not that uncommon to find, it just depends on what survivor you're facing and their play style really.

    As for the two example you put, things like that usually happen to me also when i'm thinking of a counter for a specific killer. Where I make one up, and never come across said killer for like 5+ matches. unfortunately I'd assume that happens to most of us anyways.

    I do agree, I don't tend to see many Balanced landings myself - we can only go by what we see ourselves. Personally I'd run Small Game perk and just get them 5 totems then guaranteed NOED is gone. I think NOED is selected 75%? of the time or something? so it would make to be a pretty solid pick I think.

    That or you can also use a map which is surprisingly helpful, it usually grabs any nearby totems you walk past so even if you miss one you can go open the map to go right back to said totem.

  • @TeambossFloze said:

    @FireHazard said:

    @TeambossFloze said:
    I applaud you for at least making an insightful well thought out post. Better than the usual tripe on here likg OMG NOED IS FOR NOOBS WTFBBQ!? - so kudos there. My only issue really is this generalised lambasting of people who choose to use a perk and being derogatory because of it. NOED in my opinion is easily countered and If dealt with cleverly isn't that much of an issue, just because it forces survives to maybe think twice about using their crutch perks and go for something different like Small Game. Talk to me about a perk that is uncounterable and lets discuss that instead.

    Deadhard, DS, Balanced landing I suppose. Although Enduring counters DS, some killers don't run that perk. So its just a dice roll to see if the survivor can effectively use the perk to shift the chase. As for Deadhard and balanced landing they're just something you need to expect. I don't really see a counter to it but i could be wrong.

    Deadhard isn't an issue I don't think if the killer is patient enough to bait it out. Frenzy on Legion is pretty good for it, Doctor, Huntress ...although you have to have a pretty good bit of accuracy. Balanced landing...well I don't think there is any "particular" killer perk to counter...but I mean...how often is it used these days? I think its almost like the lottery of running Calm Spirit on the chance you may come up against a Doc or Slippery meat/small game for trapper etc..there is an element of chance for any perk that isn't a crutch one..but that only adds to the excitement for me. I ran Calm spirit for 8 matches straight just to stick it to a Doc main...didn't come across one...took it off ...next match..you guessed it..bloody Doc.

    Its more common than you think actually, the round I was just in a few minutes ago has 2 people with balanced landing. Even sprint burst is not that uncommon to find, it just depends on what survivor you're facing and their play style really.

    As for the two example you put, things like that usually happen to me also when i'm thinking of a counter for a specific killer. Where I make one up, and never come across said killer for like 5+ matches. unfortunately I'd assume that happens to most of us anyways.

  • @Detective_Jonathan said:

    @FireHazard said:

    @Detective_Jonathan said:
    I could give two shits about Legion at this point tbh, I just want the game and community to die so everyone can go play something else.

    Why are you on these forums still then?

    Don't comment like you don't sit there and complain about the game and community as well.

    Yes I complained about a perk, I didn't cry that the community should die because of said perk. Or was that overlooked apparently?

  • @TeambossFloze said:
    I applaud you for at least making an insightful well thought out post. Better than the usual tripe on here likg OMG NOED IS FOR NOOBS WTFBBQ!? - so kudos there. My only issue really is this generalised lambasting of people who choose to use a perk and being derogatory because of it. NOED in my opinion is easily countered and If dealt with cleverly isn't that much of an issue, just because it forces survives to maybe think twice about using their crutch perks and go for something different like Small Game. Talk to me about a perk that is uncounterable and lets discuss that instead.

    Deadhard, DS, Balanced landing I suppose. Although Enduring counters DS, some killers don't run that perk. So its just a dice roll to see if the survivor can effectively use the perk to shift the chase. As for Deadhard and balanced landing they're just something you need to expect. I don't really see a counter to it but i could be wrong.

  • @Tucking_Friggered said:
    Great! Let's try to find more common ground. Can we agree you need to git gud and stop stinking up the forums with baddie rants?

    Only if we can agree for you to stop being toxic on said forums while also parading around that you're a elitist man-child! If both of us can agree to these requests common ground can be met.

  • @Tucking_Friggered said:

    @FireHazard said:

    @Tucking_Friggered said:
    Shall we stream a KYF? > @FireHazard said:

    @MaxiferPriest said:

    @FireHazard said:
    [EDIT]: This is an edited version of the previous main post. This version will clarify some things since the previous post did not.

    [Information about the perk]: For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    The perk itself is acceptable on some killers that actually need it I.E. The Clown, Freddy, Trapper, etc who cannot apply map pressure themselves alone. These killers are in my opinion in need of an end game boost to even things out if the killer was doing poorly at the start and mid match. And as for actual new players this in my eyes is OK, since they just started so of course they won't be good at chases at the start. The perk itself should just be used as a learning tool rather than a crutch that most killers use to this day with 500 hours+

    This post will focus on some key aspects that I believe is NOT OK. For example, if you're able to 4k a team easily before the gens are even finished why do you need NOED? You have to ask yourself "Why would a Hillbilly for example need NOED if he killed the entire team before the last gen was finished?" To rub salt in the wound, even if the killer is doing decent with 2 kills and the last gen pops its unnecessary for them to have NOED since its just overkill at that point.

    [Information about my solo matches]: This part is added to clarify something to everyone on this thread. I do think ahead on NOED on every killer i'm against, the problem is most teams you are with DON'T. And as such won't help with the process of getting rid of the dull totems and instead just focus on the classic meme of "Hold down M1 to win" which doesn't help me or anyone else that deals with NOED before it is activated.

    The problem with solo survivor teams is that nobody is thinking for the team, and instead themselves. Most people on a solo team won't even consider the possibility of NOED since they're too focused on doing gens and saves. And THIS is my main issue with NOED.

    Now why is NOED for noobs? Allow me to clear the title up, the perk itself it useful on a variety of killers that need it [Which are listed above] but what i'm ranting about are killers that clearly don't need it, and never will need it... But still use it despite that fact. You're of course entitled to whatever perk set up you use of course, but if you don't need the perk for killers that never will need it... then you're just being unfair and in-general playing like a noob.

    [TL;DR]: NOED requires next to no skill to use, and most killers that don't need it will still use it to just spite any survivor they come across in the end. Killers actually believe they're good because of this, and it just breeds more toxicity in this community than we already have.

    just cleanse totems. NOED countered. 14s for 1 totem to be done and ppl still complain about NOED? hahaha you're kidding me. don't be a gen geek and do 2 or 3 totems and NOED will not spawn. WOW i know someting new. a new tactics to counter NOED. [BAD WORD] me i hear it 1st time rn too. Don't be a little cry baby. DS, SB, Toolboxes and insta heals are okay, but NOED, well NOED is for noobs right? hahaha get a life

    Someone didn't read the post clearly.

    No, they read the post. The rest of us just know it's a bad or a great survivor looking to make their life easier by having a cry session over something that effects their style of play. The post has no merit and is just propaganda that like the thousands before will gain no traction for support, no general consensus, and only serves to be a distraction for people that are bored and bothering to respond.

    Look buddy, the entire time you've been on this thread is to belittle anyone that you come across. Clearly you don't care at all what this post says and just want to look for a fight. Nobody here cares what you have to say and the same goes for what I say. Its cute you assume I care if this gains traction or not, the post itself is just a rant on a perk I don't like. This wasn't suppose to be the end all to change minds and hearts about NOED, its just a vent on a perk I consider trash.

    You can stop being a special little snowflake :)

    No, I don't care what the posts says because it's just rhetoric to attack one of the few good perks the disadvantaged side has. Deal with it. This isn't your personal forum or safe space. I'm not obliged to just disagree and allow you an uncontested sounding board to lobby for bad ideas. So you can label my posts however you care too. I can't find a single F to give.

    And neither can I, at least we agree on something.

  • @Dwight_Confusion said:
    I didn't read through too many of these posts...

    NOED has counterplay. Period.

    It can be completely turned off before it even has an effect on the game. That is the point. Yes.

    In a game where you're expected to die "Dead by Daylight".... having a powerful end game perk like this is fine. The buff is fine.

    It was buffed to encourage people to break totems and slow down gens a touch. Stop crying.

    Are you sure the buff was to slow down gens? Prove Thyself begs to differ, the direction they're going with that perk proves they have the opposite outlook on what you're saying.

    The buff was to clearly pander to newer players (which is fine) but players that have 1k+ hours used that as an excuse to abuse the hell out of the perk. I saw NOED a fair few times back then before the buff and ever since the buff happened you see it way more often now.

  • @starkiller1286 said:
    Glad that you edited out all the griping which just made you look bad although it still implies you're bad for using the perk. In your eyes if someone gets 2 or more kills NOED is redundant which means if they get 1 or no kills they are bad since it'd be required, yet you aren't against it on those who lack map pressure which is every killer except Nurse, Hillbilly,  Spirit and maybe Legion.

    Assuming you're in high ranks if you know what the killer is you can probably guess that they have it or not and the team probably would cleanse the totems anyway players were doing that while I was in solo q around rank 15-13 before the ranked revamp.

    Its more of a jab on players that use it to be outright toxic and or use it and assume they're actually good because of it.

    The general concept of this thread was honestly just a vent, I reworked it because that original rant was more of a salt factory than a constructive rant. In my personal opinion only killers that can't apply effective map pressure can honestly be OK in my eyes to use the perk. Like for example, I don't think Myers or Leatherface need NOED due to the fact they can apply effect pressure if used in the right hands.

    Killers that can apply next to no pressure like Clown and Freddy do need it because they require more planning to be effective in the trial. Killers that need buffs or are naturally not able to apply pressure can use NOED effectively. Killers like Nurse, Hilly Billy, Spirit, Myers, Leatherface, And even Huntress don't need NOED.

    It boils down to who the killer is and their skill during chases. I'm aware the meme about "Its not the killers skill, its the survivors mistakes" that dictate a match overall, but in my opinion there is some skill involved when facing certain survivors. To me its not all just about survivor mistakes, its also your mistakes that can either continue or close a chase.

    To me, if you're say a Leatherface main that uses NOED and tunnels and camps every survivor than that's part of the problem i'm ranting about, it has nothing to really do with actual new players that are trying to learn the game. Its more or less a rant on survivors that're just aware they're toxic and continue to do so regardless of what anyone says.

  • @Tucking_Friggered said:
    Shall we stream a KYF? > @FireHazard said:

    @MaxiferPriest said:

    @FireHazard said:
    [EDIT]: This is an edited version of the previous main post. This version will clarify some things since the previous post did not.

    [Information about the perk]: For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    The perk itself is acceptable on some killers that actually need it I.E. The Clown, Freddy, Trapper, etc who cannot apply map pressure themselves alone. These killers are in my opinion in need of an end game boost to even things out if the killer was doing poorly at the start and mid match. And as for actual new players this in my eyes is OK, since they just started so of course they won't be good at chases at the start. The perk itself should just be used as a learning tool rather than a crutch that most killers use to this day with 500 hours+

    This post will focus on some key aspects that I believe is NOT OK. For example, if you're able to 4k a team easily before the gens are even finished why do you need NOED? You have to ask yourself "Why would a Hillbilly for example need NOED if he killed the entire team before the last gen was finished?" To rub salt in the wound, even if the killer is doing decent with 2 kills and the last gen pops its unnecessary for them to have NOED since its just overkill at that point.

    [Information about my solo matches]: This part is added to clarify something to everyone on this thread. I do think ahead on NOED on every killer i'm against, the problem is most teams you are with DON'T. And as such won't help with the process of getting rid of the dull totems and instead just focus on the classic meme of "Hold down M1 to win" which doesn't help me or anyone else that deals with NOED before it is activated.

    The problem with solo survivor teams is that nobody is thinking for the team, and instead themselves. Most people on a solo team won't even consider the possibility of NOED since they're too focused on doing gens and saves. And THIS is my main issue with NOED.

    Now why is NOED for noobs? Allow me to clear the title up, the perk itself it useful on a variety of killers that need it [Which are listed above] but what i'm ranting about are killers that clearly don't need it, and never will need it... But still use it despite that fact. You're of course entitled to whatever perk set up you use of course, but if you don't need the perk for killers that never will need it... then you're just being unfair and in-general playing like a noob.

    [TL;DR]: NOED requires next to no skill to use, and most killers that don't need it will still use it to just spite any survivor they come across in the end. Killers actually believe they're good because of this, and it just breeds more toxicity in this community than we already have.

    just cleanse totems. NOED countered. 14s for 1 totem to be done and ppl still complain about NOED? hahaha you're kidding me. don't be a gen geek and do 2 or 3 totems and NOED will not spawn. WOW i know someting new. a new tactics to counter NOED. [BAD WORD] me i hear it 1st time rn too. Don't be a little cry baby. DS, SB, Toolboxes and insta heals are okay, but NOED, well NOED is for noobs right? hahaha get a life

    Someone didn't read the post clearly.

    No, they read the post. The rest of us just know it's a bad or a great survivor looking to make their life easier by having a cry session over something that effects their style of play. The post has no merit and is just propaganda that like the thousands before will gain no traction for support, no general consensus, and only serves to be a distraction for people that are bored and bothering to respond.

    Look buddy, the entire time you've been on this thread is to belittle anyone that you come across. Clearly you don't care at all what this post says and just want to look for a fight. Nobody here cares what you have to say and the same goes for what I say. Its cute you assume I care if this gains traction or not, the post itself is just a rant on a perk I don't like. This wasn't suppose to be the end all to change minds and hearts about NOED, its just a vent on a perk I consider trash.

    You can stop being a special little snowflake :)

  • @MaxiferPriest said:

    @FireHazard said:
    [EDIT]: This is an edited version of the previous main post. This version will clarify some things since the previous post did not.

    [Information about the perk]: For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    The perk itself is acceptable on some killers that actually need it I.E. The Clown, Freddy, Trapper, etc who cannot apply map pressure themselves alone. These killers are in my opinion in need of an end game boost to even things out if the killer was doing poorly at the start and mid match. And as for actual new players this in my eyes is OK, since they just started so of course they won't be good at chases at the start. The perk itself should just be used as a learning tool rather than a crutch that most killers use to this day with 500 hours+

    This post will focus on some key aspects that I believe is NOT OK. For example, if you're able to 4k a team easily before the gens are even finished why do you need NOED? You have to ask yourself "Why would a Hillbilly for example need NOED if he killed the entire team before the last gen was finished?" To rub salt in the wound, even if the killer is doing decent with 2 kills and the last gen pops its unnecessary for them to have NOED since its just overkill at that point.

    [Information about my solo matches]: This part is added to clarify something to everyone on this thread. I do think ahead on NOED on every killer i'm against, the problem is most teams you are with DON'T. And as such won't help with the process of getting rid of the dull totems and instead just focus on the classic meme of "Hold down M1 to win" which doesn't help me or anyone else that deals with NOED before it is activated.

    The problem with solo survivor teams is that nobody is thinking for the team, and instead themselves. Most people on a solo team won't even consider the possibility of NOED since they're too focused on doing gens and saves. And THIS is my main issue with NOED.

    Now why is NOED for noobs? Allow me to clear the title up, the perk itself it useful on a variety of killers that need it [Which are listed above] but what i'm ranting about are killers that clearly don't need it, and never will need it... But still use it despite that fact. You're of course entitled to whatever perk set up you use of course, but if you don't need the perk for killers that never will need it... then you're just being unfair and in-general playing like a noob.

    [TL;DR]: NOED requires next to no skill to use, and most killers that don't need it will still use it to just spite any survivor they come across in the end. Killers actually believe they're good because of this, and it just breeds more toxicity in this community than we already have.

    just cleanse totems. NOED countered. 14s for 1 totem to be done and ppl still complain about NOED? hahaha you're kidding me. don't be a gen geek and do 2 or 3 totems and NOED will not spawn. WOW i know someting new. a new tactics to counter NOED. [BAD WORD] me i hear it 1st time rn too. Don't be a little cry baby. DS, SB, Toolboxes and insta heals are okay, but NOED, well NOED is for noobs right? hahaha get a life

    Someone didn't read the post clearly.

  • @Yamaoka said:
    Git gud.

    When a noed user says "git gud" 😂👍. Thanks for making me laugh. I'm a 50/50 player always rank 1 and I've never used noed. I rarely even camp or tunnel (unlike most noed users). People who need noed to win are just bad at the game. Simple as that.

    Also play solo survivor for one day and look for all totems before touching a gen. Tell me how often you escaped. Most likely 0 times. You can not look for totems for minutes since a GOOD killer will typically sacrifice 1-2 survivors within those minutes. But obviously a noed user wouldn't know that as they typically get rekt all game and merely get their kills by slugging as many survivors as possible using 1 single perk slot that gives them the cheapest instadown in the game combined with more movement speed and reduced cooldown as noed users typically need to swing 10 times before they hit😂

    Hes part of the problem clearly.

  • Remove survivor in-general, then no pointing or t-bagging. PROBLEM SOLVED!

  • @Cardgrey said:

    @FireHazard said:

    @CyanideCandy said:

    @FireHazard said:
    For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.

    Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.

    Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.

    Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.

    This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.

    [TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.

    [EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.

    I'll be honest, after reading the post I don't see the point in having made it. You list the pros and cons and even say killers have every right to use it while you say it makes you garbage and that you should be treated as such. I might be new to the forums, but I'm not new to the toxicity in this community. Maybe we should STOP treating eachother like garbage? I may be wrong here, I'm tired, but it seems your post exists only to take a crap on people who use a perk you don't like. If noed seems a crutch to you, maybe you shouldn't rely on getting hit twice to get things done. When I play survivor I generally you know... try not to get hit at all. If all the gens get done in less time than it takes to knock everyone down twice and noed pops and gets the killer some kills, you should have been A, more stealthy, or B, thought ahead before you did whatever got you knocked down. With the current balance, survivors dictate the pace of the match, using something that gives the killer a second chance after the generators get smashed to hell in three minutes doesn't make them garbage, it's just using the tools they have just like using urban evasion, self care, deadhard and D strike is for survivors. It may help the inexperienced climb a little higher in the ranks, but against genuinely skilled high ranking survivors, noed is a joke. Complaining about a perk you can disable during the match before it even activates and saying we should treat people like garbage for using it just makes you look like a douche.

    Perhaps I worded this incorrectly, what I mean is that you have full right to use whatever tools you're given to get a edge in a match but that doesn't mean said tools like NOED make you good.

    This thread wasn't a jab about my inability to counter the perk because its obvious how to do that already, it was more of a issue with brain dead teams going in to suicide from it, and die because of it. Then most of the team will go and get them regardless of the thought that they will also get one shot and hooked as well.

    if you're a genuine noob and use this perk then it would make sense that you have it equipped. If you're in like say rank 6 or 1 and still use it and assume you're good because you got two kills despite being trashed the entire game before hand IS a issue to me.

    But do keep in mind, there are also killers that are complete garbage and benefit from the perk and have a excuse for using it. To me that's 100% fine, but what i'm talking about are players that use killers that have zero reason for needing it and with said killers can barely hook 3 people until the end when it activates. Like for example, do you really think a killer like Hill Billy or Leatherface need NOED? Two killers that have specials based around insta-downing survivors...

    U know it doesn’t matter what they run.
    As a wraith main\leatherface, I can say I don’t ever run noed. Cause I don’t let people get 5 gens.(sometimes it can’t be avoided I guess). That said let them use it. it’s only a issue cause people are lazy and stupid and can’t be bothered to go into kyf and see what every perk does and put 2 and 2 together and say hey that’s a good perk. I might want to keep that out of the match.
    Idk about all of u. but on day 1. I looked at all the perks to get a idea of what I was up against. So if u got burned by Noed no one to blame but yourself. I do all 5 if my teammates(use that term loosely) can’t be bothered.

    I'll be updating the main post to clarify some things, it should be updated as this comment is being edited also.

  • @Tucking_Friggered said:

    @FireHazard said:

    We all can't be a god like yourself M'lord. I'll be sure to train harder to live up to your standards.

    You don't have to be. I don't look down on you for being bad or up to you for being good. The issue is when you suggest changing solid perks because you haven't learned how to deal with them, aren't skilled enough to deal with them, or too lazy to do so. It's nothing personal.

    Maybe you can read the rest of my comments in this thread before coming to that assumption. Of course I think ahead to deal with it, but if your solo and the teams brain dead why bother?

  • @Tucking_Friggered said:

    @FireHazard said:

    @Tucking_Friggered said:

    @Yamaoka said:
    Tucking_Friggered said:

    Poor baby. You didn't break the dull totems, rushed the gens, and got owned at the end. It'll be okay.

    Pro tip: If the gens seem to be going way too fast and the killer isn't defending them they are very likely waiting on NOED. So that means you hop off gens and go cleanse those totems. Additionally, stop deluding yourself that you have the god jukes, because you don't, and just leave the game. =)

    You act like everyone played in a SWF team with voice communication. If you play solo you literally have 0% chance of knowing if someone else has cleansed a totem and if you check the whole map for minutes just to end up finding the remains of a cleansed totem you're going to lose because of the minutes you wasted. So basically NOED users say: "Survivors don't have a right to win. They can either die because they spent minutes looking for totems while I facecamped the first survivor while my ruin was still up @ 5 gens OR they can die because of 1 perk slot that gets me an easy 4k". I'm starting to think that killer mains are more salty and toxic than survivors.

    Then go check. It almost sounds as if you feel entitled to a danger forecast. The killer gives up a perk slot all game for end game strength. Git gud.

    You're sounding like an elitist every passing comment.

    And your OP sounds like the meanderings of a bad survivor still going through the learning phase.

    We all can't be a god like yourself M'lord. I'll be sure to train harder to live up to your standards.

  • @Tucking_Friggered said:

    @Yamaoka said:
    Tucking_Friggered said:

    Poor baby. You didn't break the dull totems, rushed the gens, and got owned at the end. It'll be okay.

    Pro tip: If the gens seem to be going way too fast and the killer isn't defending them they are very likely waiting on NOED. So that means you hop off gens and go cleanse those totems. Additionally, stop deluding yourself that you have the god jukes, because you don't, and just leave the game. =)

    You act like everyone played in a SWF team with voice communication. If you play solo you literally have 0% chance of knowing if someone else has cleansed a totem and if you check the whole map for minutes just to end up finding the remains of a cleansed totem you're going to lose because of the minutes you wasted. So basically NOED users say: "Survivors don't have a right to win. They can either die because they spent minutes looking for totems while I facecamped the first survivor while my ruin was still up @ 5 gens OR they can die because of 1 perk slot that gets me an easy 4k". I'm starting to think that killer mains are more salty and toxic than survivors.

    Then go check. It almost sounds as if you feel entitled to a danger forecast. The killer gives up a perk slot all game for end game strength. Git gud.

    You're sounding like an elitist every passing comment.

  • @michaelmyers87 said:
    If you’ve never been rank one killer. Stop talking. 

    I've been rank one killer and survivor multiple times, I didn't buy this game yesterday...

  • @Crythor said:
    Since 2.5 i get render issues in DbD meaning some objects stay black untill you come closer and if go further away again they turn black again like on the following screenshoots:

    This is pretty annyoing and happns on all maps. Never had this before 2.5 same goes for all of my friends who play dbd.

    An update to your issue, I had a match with this exact same problem except it wasn't as bad. It seems with 2.5 brought this small bug to haddonfield. (That and the amazing audio ear #########) so this sheds some light on your issue as I seem to have developed this issue now myself.

    Perhaps it periodically happens, but regardless this seems to just be a small bug that will probably get fixed with haddonfields audio.

  • @Crythor said:

    @FireHazard said:

    @Crythor said:

    @FireHazard said:

    @Crythor said:

    @FireHazard said:
    The real issue here is that you have NOED on Nurse.

    Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?

    It seems to be happening more on low settings (Which i currently use) but not exclusively.

    My hardware is not the problem i got a i5 4690k and gtx 980 ti and 16gb of ram.

    Have you tried playing on anything but low, or does it yield the same results?

    It happens on Ultra too BUT you have to be way further away from the object then on low. Which is why on Ultra you dont notice it often. Here i have a screenshoot on of it on ultra if you go any closer its no longer black (talking about the house)

    And this is how close you can be on low (1 step closer and its no longer black):

    So its a generell problem but much more noticable on low then on any of the higher settings. However BEFORE patch 2.5 this never happened on any setting be it low or ultra. The reason why i currently play on low is not my pc but that since the lighting update all but low seems way too dark on my monitor and low for some reason is way brighter.

    This needs fixing anyway though its a render bug introduced with 2.5 (never had it before or in any other game)

    I see what you mean, since 2.5 a lot of things were messed up, (Especially haddonfields intro music Rip ears) so this doesn't surprise me that another issue like this has come up. What confuses me is that I don't get this issue, so it has to do with something in your PC itself.

    Perhaps you can try running the game on High for now while also tinkering with some of the settings and check your PC as well. That's really the best advice I can give until another patch comes out fixing some more of the issues that 2.5 brought to the table.

    I know other people who have this issue too though. So its not specifically my PC. They just dont post on the forum.

    Strange, perhaps it effects some players. Specifically why is unknown as of now.

  • This is a gray area when it comes to the DCing problem. Some times mid-loading screen the game takes awhile to load because someone crashed. And this can happen to the killer as well, which leaves them in confusion until they realize that they were the ones that DC'ed in the first place.

    Nothing can really be done about this sadly, if they did address this a lot of people would be falsely banned because their game didn't load.

  • As stated above, the 30th of this month.

  • @RoKrueger said:
    It seems that survivor got downed with NOED so many times that he beggan to expel salt all over  :)

    You need to suffer NOED some more  :p

    Regardless if its on purpose or not i'll eventually come across it again lmao.

  • @TheBean said:
    Idk... People can play with whatever perks they want. It is easy to criticize people for the stuff they do in this game. However, you pay your bucks for the game, as long as you play within the Dev's rules.

    Who cares?

    Easy to say...Don't use DS... Don't use Self-care.. Don't use NOED.. I play this way.. I play that way...

    Who cares?

    Just pick the perks you want.. The killer or survivor you want and have some fun.

    Have your opinion... But it is just that.

    Players don't need to measure themselves against you or your opinion, in order to play the game and have fun.

    If I feel like taking out M1 Billy with NOED cause I find it funny... Well... I'm gonna do it and I don't care if little survivors have anything negative to say about it at the end... Cause I'm just gonna laugh.

    And that's why this rant really just boils down to my opinion over (Insert other player) opinion. People can play how they like, but other players will always point it out as a cheap and or nooby play style.

  • @Crythor said:

    @FireHazard said:

    @Crythor said:

    @FireHazard said:
    The real issue here is that you have NOED on Nurse.

    Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?

    It seems to be happening more on low settings (Which i currently use) but not exclusively.

    My hardware is not the problem i got a i5 4690k and gtx 980 ti and 16gb of ram.

    Have you tried playing on anything but low, or does it yield the same results?

    It happens on Ultra too BUT you have to be way further away from the object then on low. Which is why on Ultra you dont notice it often. Here i have a screenshoot on of it on ultra if you go any closer its no longer black (talking about the house)

    And this is how close you can be on low (1 step closer and its no longer black):

    So its a generell problem but much more noticable on low then on any of the higher settings. However BEFORE patch 2.5 this never happened on any setting be it low or ultra. The reason why i currently play on low is not my pc but that since the lighting update all but low seems way too dark on my monitor and low for some reason is way brighter.

    This needs fixing anyway though its a render bug introduced with 2.5 (never had it before or in any other game)

    I see what you mean, since 2.5 a lot of things were messed up, (Especially haddonfields intro music Rip ears) so this doesn't surprise me that another issue like this has come up. What confuses me is that I don't get this issue, so it has to do with something in your PC itself.

    Perhaps you can try running the game on High for now while also tinkering with some of the settings and check your PC as well. That's really the best advice I can give until another patch comes out fixing some more of the issues that 2.5 brought to the table.

  • @ReikoMori said:
    Instaheals, Distortion, Dead Hard, DS, Urban Evasion, Adrenaline, Sprint Burst, Pallets, and every event firework at your disposal and you still have the nerve to call out NOED? That is sad. You have such a high chance of escape that it is mind boggling. Even at red ranks you can watch people spend a ton of time just being nearly invisible due to proper stealth tactics and fly through gens. When a survivor does make a misplay they have far more time and chances to recover from them. NOED honestly isn't even that good when it isn't the perk getting you killed. It is survivors getting greedy for points or choosing to BM when they could have easily escaped in most cases. It used to be that solution for dealing a lot of stuff was to slug the crap outta survivors. Now you have perks to recover to full multiple times so slugging took hit. That crippled early and mid game. Ruin is still crap due to totems still being crap on top of buffs to survivors through Prove Thyself. That means killers don't really get a late game so now you build for the end game especially at lower ranks cause that is the best way to force downs.
    If you getting worked over by NOED then ask yourself, "What am I doing wrong?". It's not as if NOED gives away your location it just makes you easier to down. Not even kill, just down.

    If I had to call out everything else you listed this entire thread would be a mile long page. We can all agree that balance in this game is just a meme now a days. Which is also sad really...

  • @se05239 said:

    @FireHazard said:
    To get any character to P3 level 50, it takes about 3mil-3.5mil blood points give or take.

    Back in 2016 if you've ever seen the older blood webs that was probably doubled the amount it is now. The system has come a long way in my opinion. A grind is a grind after all, it gives you something to work towards rather than be handed it.

    I needed 120k bloodpoints for a single level on my 50+ Dwight, back in the day.

    I've seen the old blood webs and let me tell you, that doesn't sound far from the truth lmao.

  • @Crythor said:

    @FireHazard said:
    The real issue here is that you have NOED on Nurse.

    Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?

    It seems to be happening more on low settings (Which i currently use) but not exclusively.

    My hardware is not the problem i got a i5 4690k and gtx 980 ti and 16gb of ram.

    Have you tried playing on anything but low, or does it yield the same results?

  • The real issue here is that you have NOED on Nurse.

    Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?

  • MakeFreddyGreatAgain

  • To get any character to P3 level 50, it takes about 3mil-3.5mil blood points give or take.

    Back in 2016 if you've ever seen the older blood webs that was probably doubled the amount it is now. The system has come a long way in my opinion. A grind is a grind after all, it gives you something to work towards rather than be handed it.

  • @Attackfrog said:
    It's a bit of a paradox:

    If NOED activates, and there are more than two survivors left, I have not been playing well.

    If I get more than one hook after NOED activates, the survivors are not playing very well.

    An age old question with a unsure answer.