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FireHazard

FireHazard

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FireHazard
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  • @dlee9391 said:

    Sorry, i tried to post it once but it said i had to wait.

    Ah that makes sense, I thought you were doing the uh... opposite.

    Never mind, if you haven't read the answers people gave you on your original post than you should take a look if you're still seeking an answer.

    Good luck!

  • This is called snowballing, if the Killer is lucky they'll line up down after down after down to effectively destroy an entire time and even stop generator progress by simply just hooking someone than downing and hooking another right after...

    It keeps people off generators and forces them to go and save them, slugging is kind of similar in that regard, you slug the Survivor to keep them off generators while you can focus on other Survivors.

    Your goal as the Killer is to down and hook Survivors... So if you have the opportunity to down every Survivor than why wouldn't you do it?

  • @dlee9391

    edit

    Never mind it was just an accidental 2nd post, i'll still leave the @'s below if you both want to close this one because it's a clone.

    @Peanits @MandyTalk

  • @Freudentrauma said:

    https://forum.deadbydaylight.com/en/discussion/comment/785911#Comment_785911

    I have to disagree with Nurse not beeing fun to face. The reasn why Spirit isn't fun is the lack of feedback about anything she is doing. Nurse is quite the opposite of that. You can see and hear how long she charges her blink, where she stand is looking at, You can guess even during her blink, where she will stand in the end etc. She gives you a lot feedback, that allow you to play a little mindgame of prediction/positioning against her. The only problem were certain AddOns which messed with the consistency of it. But that will be fixed with the AddOn-rework.

    https://forum.deadbydaylight.com/en/discussion/comment/785917#Comment_785917

    Spirit was buffed after release. She used to have a way too long cooldown and Prayer Beads only reduced her phasing sound e.g. The only "nerfs" I can remember where audio issues caused through several patches.

    Allow me to repeat, its fun to face Nurse if she isn't a pro... a decent Nurse is fun to face because they make mistakes.

    Facing a pro nurse is almost a death sentence... because she'll know all the mind-games and tricks Survivors will do against her, and as such she'll also know to how far to blink and how long she needs to charge said blink...

    Like I also said, some people like the challenge, others don't like facing OP Killers, some just want to face regular Killers that don't ignore the games mechanics, that's just how it is...

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/785927#Comment_785927

    Of course it's up to them. I think you're focusing too hard on my analogy - we're actually in agreement here. The point I have been making from the start is that they are under no obligation to give the players anything. They don't owe anyone anything, it wasn't their fault, etcetera. But at the same time, it would be in their best interests to provide some sort of compensation regardless, simply from the perspective of good public relations.

    I'll put it another way: it is in BHVR's best interests, the same way it is in UberEats' best interests, to keep their customers happy. Compensation for the fact that they were forced to delay the event is something that, as you say, is nice, but unnecessary. But doing things that are nice but unnecessary is exactly how you keep customers happy.

    No one is going to quit the game or do anything drastically damaging if they don't provide any kind of compensation. But a lot of people will be happier, more satisfied, and more likely to be patient and understanding next time something like this happens if they do.

    Well yes, of course I agree with that.

    In the end though, we have no idea what they'll decide on that topic until the event is released. Maybe we will get something, maybe we won't.

    Who knows.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/785911#Comment_785911

    @FireHazard Lol I wasn’t talking about survivors playing against her.

    I was talking about how she is very easy to use when all you need is good ears.

    You can hear a wounded survivor so much that you don’t need to see them visually to track them. This killer is already good without Add ons like Prayer Beads.

    Oh, well in that case it's the same with Nurse. Out the door she can be OP in the right hands, it just depends who's playing them that is...

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/785894#Comment_785894

    I think they are too, for the most part. I never said it was the same thing, but the analogy illustrated the point I meant to - that, while they are under no obligation to do so, it's simply good PR to provide some sort of compensation for a delay or inconvenience, regardless of whether the company was actually at fault for said delay. And regardless of what kind of company it is. If you provide a product or service and you want people to keep engaging with that product or service, it's in your best interests as a business to keep your existing customers happy. That's what community managers exist for, after all.

    There's a difference between entitlement and pointing out that something would just generally be a good idea from a customer relations standpoint. And I would say the exact same thing even if I personally didn't stand to gain anything from it.

    It's ultimately up to BHVR if they want to do something like that though, it would be nice if they extended the event because of the delay, or give a x2, or something.

    BUT

    They really don't have to do that at all. Especially since it was a unforeseen game breaking bug... to me they did the right thing. I just don't think they really should do anything I suggested above because it was out of their hands when this happened...

    Of course it would be very nice of them to do it and would satisfy some peoples anger... but they really don't have to do it at all.

    In the case of cold food, the driver could've been lagging behind, there could of been traffic and they were late, whatever... It's kind of different if the mistake could've easily been corrected, but it could of also been something that they couldn't really change or fix like traffic or something. Same with an event for a game being delivered on time, if it was something that could've literally destroyed the game than of course they're gonna set the release back... (If it was, idk how bad it was but it was bad enough to delay a entire patch and event)

    That's why I feel they don't owe anyone anything personally, since this just was indeed... a unforeseen set of circumstances. I think the apology is enough personally for something they couldn't really control.

  • That's not going to really fix anything if you can hear her or not.

    You need to know how to abuse her lack of sight during phasing and other such things when facing her.

    But this isn't a guide to fight against her, this is just me pointing out how facing both those Killers is... not really fun? It depends on who you're, if you play casually or not, or if you main Survivor.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/785891#Comment_785891

    I have fun versing Nurse as long as she doesn't use omegablink or multiple blinks addons.

    Most don't, they just run with no offering or add-on because it's pretty easy to down an entire team with literally just base-kit a lone... That's kind of another reason why they're nerfing base-kit but that's a different discussion.

    The point is, depending on if they're the apex Nurse or Spirit main will definitely impact how you enjoy the game. A lot of Nurse's or Spirits are kind of acting toxic as of late for some reason, not all of them of course but a fair bit of them are...

    Probably because Nurse is soon going to not be considered a "crutch" to Survivors facing those Nurse mains, and Killers that don't want to associate with that Killer.

  • @Fibijean said:

    The other day, I ordered McDonalds through UberEats. There was a significant delay, and the food was cold by the time I got it. I talked to UberEats and explained the situation, and within a few hours they had given me a full refund. I wasn't expecting a refund and I certainly don't believe I was entitled to one, but it did make me feel a lot better about my cold chips, and a lot more confident ordering food the next time.

    Should BHVR give us anything? Depends how you define "should". They certainly are under no obligation to do so, and we shouldn't expect anything. Would I, in their place? Yes. It would help to ease some of the disappointment and inconvenience caused, and encourage people to be more forgiving next time. Whether or not the delay was their fault is irrelevant - compensation for inconvenience or dissatisfaction caused is just good PR.

    I think a company that's dabbling in delivering food as a side option and a game company that works on their flag ship game isn't really the same thing?

    Like I get the comparison, but it's not exactly the same thing... I don't want to say people are acting entitled about getting something for the delay, but I do think people are overreacting about it a bit too much...

  • I mean, facing a Spirit is about almost as unfun as facing Pre-Nerf Nurse.

    If both are pro's at their main, they'll just destroy the entire team... Trust me, I've faced some pros tonight, and some bad Spirits, but the point is the Killer is just one of the meta Killers now, so of course people will see her more often. And like Nurse, they'll get tired of facing Pro-Spirits with no room for error.

    And that of course, will spark more conversations for a nerf. I don't really think she needs a nerf tbh, but her add-ons like Prayer Beads need to be changed for sure.

    But like I said, both are pretty boring to face (Nurse and Spirit) depending on if they destroy your team without a shadow of a doubt or not. Facing a decent Spirit is actually fun, same with Nurse. Since they don't just end the chase in under a minute...

    [Please read before writing a response to this]

    This was written when I was half dead from no sleep, so i'll add this bit here below so people stop mentioning me back here to make the same points...

    Yes, facing a pro Survivor team for a decent or average Killer can also be considered boring. It was hypocritical of me to assume that only facing 2 out of the 17 Killers on the roster made the game automatically boring, while the other 15 suffer heavily from a very well coordinated team.

    Even a pro coordinated team can beat a Pro-Nurse or Pro-Spirit also, I failed to mention that in the previous post above.

    My overall point above was probably focusing on why it's not fun to play against Spirit or Nurse for me personally, but I neglected to mention that others may not feel the same way of course... Some other Players might like the challenge, for me personally and some others do not... Probably because I don't main Survivor... so i'm not a god with them in the first place.

    I main Killer, but play Survivor on and off whenever Killer gets bored. Perhaps this was reflecting on new experiences from facing it on the other side MORE often than I did before. It's not like I was alienated from how powerful these Killers are, I just didn't face them AS much as I did tonight because of my achievement hunting for the last achievement I need.

    I can respect that some people like the challenge of facing a Pro-Spirit or Pro-Nurse... because that's the equivalent to how I feel against facing a Pro-Survivor team or a good SWFs... I like the challenge when facing them with a lower tiered Killer, it's quite fun for me.

    For others of course, it isn't at all... so I should've reflected on that point a bit more before actually making this post.

  • @LegionGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/785532#Comment_785532

    it's automatically a form of deceptive advertising. it does matter to many people and it's illegal in many places

    I think i'm done talking about this since 10% off (That's like 100 Auric Cells) being false or accidentally not added seems to really... mean a lot I guess?

    Again, nobody knows if it was intentional or not btw.

  • @dlee9391

    What @Fibijean said.

    I was lucky enough to unlock it somehow, but the achievement seems to only want to unlock and not unlock for certain players for some reason... I think it has something to do with most of the achievements being bugged anyways.

    Maybe @MandyTalk or @Peanits can shed some more light on this issue but otherwise, idk what else to tell you.

  • @PolarBear said:

    The man has his priorities :D @FireHazard

    The same question has crossed my mind before as well but never bothered to check it.

    Well, there is thine answer! Despite working like an instant flashlight, it doesn't actually break any of Hags traps.

    I suppose that's interesting since it's supposed to be the equivalent to a flashlight but one time use and instant... But I guess it doesn't really work like a flashlight in other aspects.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/785450#Comment_785450

    The Canadian Code of Advertising Standards .... Look it up. A sale that isn't actually a sale is against the law. Period. If it's always 10% off, that is not a sale price.

    So what are you expecting to become of this cause... I don't see anything happening with that unless you seriously want to take action against it...

    I'm not being rude, i'm being realistic like does it really matter?

  • @ocafghanistan

    You ask the oddest questions my dude...

    Short answer, no.

    Just tested that in KYFs just for you, it doesn't break the trap at all... I don't see why you'd waste a one time use party starter to break one hag trap but I did it just for you...

  • How lol, you're not making this easy to have a conversation.

    It's by default 1080 Auric Cells and it's always on a 10% sale, you literally lost 100 auric cells because the sale was wrong, you have no idea if that was even intentional or not.

    And again, you didn't explain what character you're referring to.

  • @Vexauh

    It doesn't really matter if you scream or not considering the Killer isn't really going to know who unhooked that Survivor in the first place unless she's Nurse, Spirit, or Billy who can easily get back there and instantly know by judging who's injured and who isn't...

    Calm Spirit should work against MYC but I guess it doesn't because of the reason I said above. It's not like Doctors shock therapy, Iron Maiden, or Clowns Toxins which they kind of rely on to tell if you actually were hit by any of those things...

    With MYC, you'll still see the unhook notification and audio cue... so screaming during that or not doesn't really matter.

  • @BasementBubba

    The last time I did this was almost a year ago, but the build goes something like this. You need Play With Your Food for the speed increase on the obsession, than you use NOED for another speed increase in-case all generators are done, you use Ruin to slow the game down so people don't just gen rush you off the bat, and you can either use Whispers to better track people, Corrupt Intervention to huddle Survivors in a specific area.

    If you want, you can ditch Corrupt and Whispers and use something like GhostFaces "I'm all Ears" to see the Survivors auras when they vault windows away from you or vault pallets that're dropped...

    Don't use Monitor & Abuse, your Terror Radius is 6 which isn't that big to begin with... so it doesn't really matter in the long run... If you do decide using M&A, use it as the last perk.

    And the add-ons are the tombstone and the fragrant tuft of hair of course.

  • I don't own it sadly... I started to play on October 1st so I began playing right AFTER they stopped doing event exclusive skins

    *Cries in no exclusives on my account*

  • @Mister_xD said:

    will anyone play it?

    Probably to see how it is, but to play it over the PC or console addition? No...

  • @Supernaut

    Short answer, yes. You get one daily each day so since you'll be gone for more than 3 days you'll get 3 dailies upon returning.

    And no, I'm pretty sure we'll still have dailies when The Archives are released, if not... it doesnt really matter given the amount of challenges that make up for it in spades.

  • He seems fine to me, yes I have had that thing were you get knocked out of Tier lll into Tier ll and back into Tier lll.

    But that was during the first test, and it hasn't really happened to me since... Of course to others it does often or sometimes, but since the first test I haven't seen it.

    I didn't play myers every time after that happened, but I did play him 3 or 4 more times during the 2nd test (Aka where we are now) and he's been doing ok in terms of the delays or roll backs happening...

  • @Mochan said:

    Average survivor game will get around 12k BP. A bad game will have less than 10k. A good game with an escape will be 18k to around 24k or so.

    With WGLF survivor will usually get 2-3 stacks in a regular game. Getting 4 stacks is very rare and difficult unless you are forcing it and not playing optimally (and basically screwing your team to lose), so on an average game you'll get around 18k with WGLF.

    Killers will easily make 18k without an offering. They only usually do less than 18k if they got stomped, which is not that common. Killers will still usually manage a kill or two even if they are kind of losing.

    Maybe in the future they'll increase the BP gain for Survivors a little but I doubt that.

  • @Aven_Fallen said:

    This is happening for a time now.

    Those are people who actually crashed during Loading Screen, but the game seems not to realize that right away.

    @lynelmane This.

    This has been happening for awhile now, it's nothing new... I think it has something to do with the new system not registering the DC right away...

  • With WGLF they get about as much as a Killer does with a regular ardent offering...

    I think?

  • @Cetren said:

    To be honest, it's just one of those ones you just unlock with play time. The requirements on several achievements are ridiculously high, trust me. I know. I recently unlocked every single one of them. Taking one for the team just happens to be one like deep cleansing. Don't worry about racking up the points and it'll eventually happen naturally. But yes you'll have to play a bit of survivor to get it. My advice is to roll with a SWF team. You can play super unsafe and take hits while laughing your butts off as you die.

    The thing is if you don't have a SWF team which most people don't... than you gotta rely on solo Survivors and pray they don't think you're farming them and they don't DC or suicide on hook.

    Yes, I'm aware of how hard a lot of the achievements requirements are and some of them are bugged so it takes longer... but this specific achievement relies on some of the worst aspects to the game that a lot of people hate and constantly talk about...

    A lot of Survivors hate getting tunneled off the hook, a lot of Survivors hate being farmed, and while the achievement doesn't encourage either to get the job done... it kind of thrives on it.

    That's what makes it stick out more than all the other achievements, with how unorthodox and baffling the achievements requirements are...

  • @Mochan said:

    Well the good thing is you can now use Borrowed Time unlimited times to save people this way so you don't have to feel bad about farming them.

    I was a newb at this time and didn't really use Borrowed Time and I was definitely going for risky saves back then.

    That at least is true, so it helps with the achievement a bit.

    It's just kind of bad to have to rely on it and a method that a lot of people despise... That and hoping a tunneling Killer is in your match to even get points towards it idk.

    it's just a weird requirement for such a niche achievement... that's why it takes so long.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/781084#Comment_781084

    There were problems, but last year's event was much better then the basic and boring "do special gens, use special hook" motto like every other event, because this simply will make people just gen rush even worse and make playing killer a nightmare. A better solution would be keep the event how it is, and ban people who constantly kill themselves on hook after their vial is filled, I'm sure there is an easy way too track the vials and who's dying when, so simply punish those who are ruining the game for everyone else and keep the Old Event. The event really shouldn't of been downgraded, but instead ironed out from the mistakes last year too make it better.

    And having it tied too the Battle Pass is an issue because now both the battle pass and event are now delayed, instead of just the battle pass. The Halloween event won't even happen in October now. If it was kept separate it would at least keep everyone happy until the battle pass comes out. There really is no reason too have them connected other then too force people too be invested in using the Archives.

    Yes, the special gen and hook thing is boring... but the way the game works is why it's the best method to use for events. Adding a second objective that does nothing for the main objective just makes the game slower... and overall even more boring since nobody is doing anything except sucking pustula plants for vials of nectar...

    Even if you know where the plants are, you gotta protect them and the gens and most Survivors are running stealth builds to get all the nectar they can.

    Also, idk anyone who likes last years halloween event because of the constant suicides that happened... Even at Red Ranks people were only interested in the plants and moving on to get more vials.

    The Killer side for vials are horrid... that's kind of why they merged the two half way through the event, since most people were on Killer, and Survivors just died when they got their plants so you might not have even finished a vial before everyone died.

    Also, if there was a system to track suicides on hooks or a better DC system than they would've done it already... That's kinda why Dedicated Servers are being refined, they'll implement a better system to prevent this from happening more often.

    (The suicide by hook part is kind of unpreventable honestly unless they start punishing for that which they probably won't? idk.)

  • @humanbeing1704 said:

    I find it easier then killer adepts haha

    To each their own, you need to go through hoops for it all the same though.

    At least with Adept its straight forward and you just need to play 100% efficiently with 3 perks. With this it's scenario based...

  • @Usui said:

    Had this done years ago. The main issue with it besides what you stated is how buggy the 'protection' hits are acquired. They are pretty inconsistent which also is the reason MoM is 100% useless and unreliable in its current state.

    Basically, I also heard it needs to be around the hook or it doesn't count but that's unknown to be true.

    If that is true than that's even WORSE lol...

  • @Mochan said:

    Haha yes! I only got it obviously because I'm a survivor main. And this was also the time when I was always running WGLF for bloodpoints, because you know that's the only way Survivors can earn decent BP. So I was unhooking people as David over and over, probably got tons of protection hits that way.

    Yeah, sadly I don't really wanna farm people for the points so I'll have to like... Just unhook someone and hope the "recently unhooked" means it lasts for a lot longer than "recently" or something.

    Even then it's hard to get hit right behind a Survivor without accidentally sandbagging them.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/783131#Comment_783131

    LOL that was a thing? Hilarious.

    BTW I just checked my achievements. I got Taking One for the Team a long time ago... apparently 6 months after I started playing. I guess that shows that I'm a Survivor Main through and through and I really do take one for the team.

    I got it without even knowing about it lol.

    https://us.v-cdn.net/6030815/uploads/125/8GDJRNZ4YJNM.png

    I mean, the difference is that for me it's been a year and it's still not done, you 6 months, you're a Survivor main and i'm not, etc, etc.

    The fact it took 6 months though is still an issue lol...

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/783153#Comment_783153

    Yep, I’ve probably earned it five times by now lol

    Yeah basically...

    The achievements act weird towards a lot of things, Wounded Healer (The achievement I got last night) took a bit of time to get also because it was bugging out and didn't count progress towards my heals...

    So basically i'd play matches with No Mither risking getting one shot for nothing sometimes :)...

  • @anarchy753 said:

    This achievement was hands down the worst to get.

    In order to get it I ran Borrowed Time for MONTHS, and because killers still love to tunnel I found the only semi-consistent way to get hit was to be completely suicidal.

    Run up as the killer is hooking the survivor, take a hit as soon as they're done and unhook in the blade-wipe animation.

    It was legitimately the only way I found that consistently counted for the achievement and also motivated killers to hit me more than the unhooked person. It meant I was throwing hook stages incredibly fast, and I still had to feel like a massive dick when they didn't go for me.

    I really wish they'd change it because I hate that there's such a MASSIVE achievement that encourages playing in a way that's detrimental to your own team.

    I forgot about that, it also thrives when you farm other Survivors... That's another issue yeah...

    Tbh it should just be changed to what I said, that being taking protection hits on any Survivor not just taking hits on a """"recently unhooked"""" Survivor. At least if they did this than Mettle of Man would be used for something again...

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/783131#Comment_783131

    You actually got it when every survivor jumped in, that is how I got it.

    I don't remember exactly how it happened, I remember someone escaped through hatch not the whole team doing it.

    It was broken that's all I know. Now it's not, you need to actually escape with all Survivors going through the hatch... rather than before you just played a match as Killer and randomly got it.

  • Clearly they took inspiration from when Freddy stretched his arms in one of his movies...

    DUH! 🙄

  • @Mochan said:

    That does sound problematic! Thanks for the cliffnotes version.

    There's only one achievement I really tried to do. The "Where did they go?" achievement, and let me tell you, it was hell trying to get that one because I don't SWF.

    I got that one when it was bugged, If memory serves you'd get the achievement either when you 4k a team, or you get it when only 1 escapes through the hatch. I don't know why it was like that for awhile, I just got it randomly by playing a regular match so it was weird.

    This was changed for the current build of the game, but back than the Killer would get the achievement when that achievement is entirely for Survivors lol...

  • @Elk said:

    I personally don't go for achievements because if i try, i go crazy trying to do them. It happens when it happens, to me. I do see how hard it is and how others say how hard it it to get. There needs to be something done about it, but like you said it is kind of a non priority because of tge other things that are happening.

    Just something to keep in mind of course, it's not like... the omega priority issue of DBDs history ha ha.

    It's just something I find odd if you actively seek to finish all achievements to 100% like I do... That's why i'm still at 99%, because of this achievement which takes insanely long.

  • @Mochan said:

    Holy crap I came in here looking to see how to get the achievement (I'm clueless about achievements) and got smack on the face with a boatload of TLDR.

    I am sorry for cluttering up your well-though post with a nonsense post but I just had to react.

    I'm famous for writing mock ups of essays on literally the smallest issues lmao...

    Anyways, if you want to know how to complete the achievement you need to follow these really scenario based requirements that're almost impossible to get points towards in some cases...

    You need to unhook a Survivor, that Survivor needs to be chased again by a tunneling Killer, you have an unknown amount of time to take a hit for that Survivor... it doesn't exactly say how long you have. it could be a minute, 30 seconds, 2 minutes, 15 seconds? Who knows...

    Anyways, than you need to take a protection hit for that Injured Survivor... It needs to be a protection hit, not a regular hit, not a distraction hit, you need to take a protection hit...

    Than you MIGHT get a point towards the achievement because the achievements sometimes bug out and don't count progress... Than boom! Do that 249 more times and you're done 🙂...

    You see the issue here lmao?

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/782941#Comment_782941

    What about the people who have access to the app? It is my understanding that people in certain countries are able to play it right now.

    I doubt they'd give you an answer at this very moment. Judging from common sense, i'd imagine they'd have a KYF option since you're already able to connect with people to play matches...

    So why wouldn't you be able to have a KYF match to test things out?

    edit

    I also wasn't aware that it was already out for others in different countries... because that's kind of odd.

  • @Yung_Slug

    Nobody here can really answer this question except a dev or some of the mods like @Peanits @MandyTalk @Rizzo90 etc.

    If they're available they can shine some info on that if they're able to or not... otherwise there's no way to know this by just asking regular members.

  • @Walkingcarpet00

    It's not because of the game or anything, its just because of the players attitudes towards situations they deem... "unfair" or "distasteful" to them. For example, some players will DC from the game because they got found first, got downed first, got hooked first, facing a Killer they don't like, their team isn't play the way they "want them to", etc.

    It's mostly due to the fact that some of them abuse the current DC system by DCing when they feel like it, but they do it in "moderation" or something. But since Dedicated Servers are out, a new system will be placed soon (or it already has been) which will punish these offenders that do this almost daily or daily.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/780109#Comment_780109

    Freddy also has an addon to reduce slowdown for more points, and nurse is getting two addons to increase BP gain.

    Yeah, but the point is most of those add-ons are TERRI-

    Are unique and only good if you don't need add-ons that much... Which Freddy doesn't really... Post-Nerf Nurse kinda will... Billy doesn't, LeatherFace does, Hag does, Myers doesn't but those add-ons cripple his speed greatly so unless its Lerys than no, and Trapper doesn't really need add-ons, but like most M1 Killers... buffing your M2 power that is already minor greatly helps.

    So those are the Killers that do, and don't really need add-ons... But it depends on how you play those Killers, your skill with them and Killer as a whole, etc.

  • So this "issue" happened tonight actually

    I got reported (At least I think I did) because I was being a "selfish Claudette" and I was "playing like an immersed Survivor" it's another story, but in the end the Nea (Of course it's a Nea...) stayed at the gate to "wait for me" when the whole team knew she was just trolling so i'd die at the end when I was at the hatch...

    Apparently while helping others, it's selfish to want the hatch when the entire team escaped already...

    Meanwhile I was working towards the Wounded Healer achievement (Which I got tonight...) and in that achievement I actively need to go heal others and rescue them while i'm injured with NO MITHER!!!

    repeat, I heal others while using no mither... "selfish"

    Anyways, I don't see why I'd get reported for being seflish, when i'm using the most selfless build you could think of while risking getting one hit lmao... All while doing generators to help my fellow Survivors and even looping the Killer for a fair bit...

    btw

    I edited what she was saying because what she was ACTUALLY saying was a lot more insulting, as well as other things... that're distasteful and in-general isn't allowed to be re-said on the forums :)

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/781134#Comment_781134

    Yeah I believe PS4 seems to have the lion's share of trophy issues for some reason. It doesn't help that PS4 doesn't have a trophy tracking system.

    Dunno, to me they're all pretty buggy... I think it has something to do with how they track the things you're doing in-game but they can't accurately do it for some reason idk.

    Weird system for achievements tbh.

    this is getting off-topic though

    Lets just end the conversation here, this is for answering his question... we're not in General Discussions. You have a nice day now ;) And I do hope my answer helps @Floydfan47

  • @fluffymareep said:

    https://forum.deadbydaylight.com/en/discussion/comment/781071#Comment_781071

    I mostly mean like jump scares. xD Not like you look deeply into the survivors eyes and realize they're dead inside and that scares you a little bit. I've ran into a survivor and hit them 'cause they surprised me before. They like came out of no where.

    Oh, than as for jumpscares no, not personally lmao.

  • @Monlyth said:

    https://forum.deadbydaylight.com/en/discussion/comment/781113#Comment_781113

    You'd think the Entity would have already taken over the world by now. Gamers alone would surely give it enough misery and anger to devour half the solar system.

    More like the whole Multi-Verse tbh.

    But besides that, its just poetic irony that some players are toxic, which causes more toxicity... and its all just a nice little show for The Entity... That's probably why it keeps getting more people... its oh so fun to watch!

  • I still don't understand if this is supposed to be obvious, literally like PS4, XBOX, and PC have the same issues with achievements because of how bugged some of them are...

    Idk about Switch, that platforms new so who knows.

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