FilthyLegionMain
FilthyLegionMain
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- FilthyLegionMain
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@20_Henry said:
Really curious, if you know from experience let me know please!
So you know the lullaby Freddy has? Basically the same. You hear the humming but there's no heartbeat.
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YES
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@CluelessWanderer said:
lol- humour me;
So SBMM was enabled. Apparently, I'm supposed to be matched with people of my skill level. Awesome. Well not really- everyone seems to be re-painted red ranks (now called Iridescent), and for some reason, the level of bad manners from both Killers and Survivors I've experienced has gone through the roof.
Muh Story:
After multiple matches of camping, tunneling, and 'team mates' working with the Killer, I'm already jaded and bitter. Load into a match against Pig. Bless her, this Killer is the first one playing normally and not tunneling like an arse.
BUT-
the moment the match started, I notice the Steve (it's ALWAYS a Steve), who thinks he is the hottest, the most amazing bloody survivor who has ever slammed a pallet. I HATE people like this. You can see them dancing around- taking unnecessary risks, running AFTER the Killer, trying to embody f*ckin jazz-hands to show that Killer and everyone else how adept, how unstoppable, how ELITE he is as he unhooks a poor Feng in the Pig's face without Borrowed Time (she got downed and hooked again).
oh, his side kick was a Cheryl. Also VERY ah-mazing in her own head just FYI.
We're down to 2 gens . I have the second last at about 90%. I see the Steve running towards me with Pig in tow. I surmise he wants to loop her around the shack ( I am working on the gen IN the shack). So I slip into a locker. I think that I'll wait until the coast is clear, and 5 seconds the gen will be done.
So what does Steve do? He runs into the shack, OPENS the locker I'm in, shows the Pig I'm in there, and teabags.
Now INB4: I have done gens/ saves in this match. I even unhooked STEVE. I am that team mate Bill who hates leaving anyone behind. I'm always conscious of grabbing people off the hook before struggle- making sure they're healed. Doing the grunt work the flashy Steve's of DBD are too good for. So don't think I'm a crouching, hiding coward.
No, Steve in this case was being a D-bag. For no reason.
Alas, I immediately jump out of the locker and start running. The Pig switches target to me, and eventually downs me. The Cheryl saves me, only to get hooked fairly quickly afterwards and promptly kills herself (the poor Feng was long gone).
And here is the crux of my story.
After Cheryl gets sacrificed, Steve gets hooked.
I am so pissed off at this point. Sir Hotshot threw the entire match for what? Because he couldnt stand that I jumped in a locker? He's struggling, and God help me, I walk over-, RBT on my head (inactive mind you) just me and him left.. and I STARE at that jerk, and I did not unhook him. Oh no.
I walked away.
I didn't even know where the hatch was. I just knew the entire match was blown and that sometimes, some of these jerks need to learn a lesson; if you treat your team mates like crap, don't expect them to be there for you.
I heard the sound of Steve's death, and suddenly, the sweet hum of a hatch. Just steps from me. I had no idea it was even there. And yes, I got it. I got the hatch.
This game is turning me into a monster.
That gives me an idea. Do you play on steam? Because I'd love to do a duo save swf type of thing!
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It should hinder the progress a bit per chain but it shouldn't stop you.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2484425#Comment_2484425
Whaaaaatt? This never happens. Don'tbe silly *Eyes the patch notes where it says Freddy can be stunned by dream pallets*
I played him just for that. It makes the chases more intense for me.
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@SabunoHakia said:
All I want is you to look at the add-ons and fix them, as well as the speed of which you crouch as many others can walk and move faster and her crouching speed is slower than her crouching movement speed, lastly INSTANT ACTIVATION TRAPS FOR THE LOVE OF GOD. Please and thank you. :]
Perhaps the instant trap activation could be an add-on. Mainly because that would be a little much as basekit. Reduce the amount of traps to 2. Save them for endgame collapse near the end, boom. Profit.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2471962#Comment_2471962
But I'll only go against the same 3 or 4 killers with the same perks every match and no variety whatsoever.
Much like as killer I'll deal with map offerings, keys and the same builds
Too bad. That's humanity for you.
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But you'll have competent teammates in solo at least when sbmm releases. Dunno about killer since I'm good here.
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Around 1.3k on ps4, 255 on steam so far.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2469758#Comment_2469758
It only takes a long time if you accompany it with Tombstone. Otherwise it's a walk in the park and sounds more of like a skill issue if you can't get it activated quickly unless you just got a bad map for it (like what I stated before).
What about the fragrant tuft add on which is the infinite tier III? I'm assuming he's talking about that which takes a bit.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2471711#Comment_2471711
If you make the timer so short then it wouldn't matter anyways so the buff would be completely pointless and if you make it long enough to matter then it becomes oppressive so again id say its perfect the way it is currently.
It'll be oppressive no matter what, what if the second ds only activated if there were only 1 gen or less completed?
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@gilgamer said:
Its fine the way it is. Its not too strong and not too weak. It protects against legit tunneling in the same way it used too, however it doesn't protect you against getting found twice after trying to continue the game forward. Its finally doing its job of being an anti tunnel perk without being oppressive to go against.
Why not have the second timer be 20 seconds if it was used once and the killer still wants your bum?
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@Lochnload_exe said:
Oh yeah its my fault I have played this game and supported it for 4 years and now because of my time in it, my matches will be extremely unfun because of this game's lack of balance. Not every game should be extremely sweaty. I know people that aren't hardcore killer players that complained. This is an asymmetrical game that is already unbalanced at the highest level, thank god they are forcing people into that highest level I guess
They'll be "extremely unfun" temporarily! Look at the big picture. If your mmr rating will go down after dealing with sweats after sweats, You'll eventually be put at a casual level. Patience.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2470052#Comment_2470052
Never allow the players to see their own SBMM, it will just bring toxicity.
The only thing the playerbase has to know is :
- the game has a working matchmaking
- you will play with and against players of your skill level
That's all they need to know and then enjoy balanced trials. Who cares to know if they are at the top or at the bottom of the system if the trials they get are fun and fair ?
Toxicity will be here regardless if the rating can be seen or not. Besides, every competitive game like Dota, Overwatch and so on let you see your rating. Why should dbd be different when they're implementing sbmm?
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@MigrantTheGreat said:
Reason why I don't want SBMM:
As a bias killer main: In tired of sweating and having to deal with and running the same perks over and over again. I want to have fun and not be stressed out and run different builds instead of the meta.
As a solo survivor, I wanna try and use use different perks instead of being glued to a gen.
Overall
The game is too unbalanced for SBMM
Have you just... tried not giving a #########?
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2469700#Comment_2469700
People really overestimate the amount of time it takes to give him stalk to infinite tier three. It really isn't that long
Please stop acting like survivors need to be out of LOS permanently against Myers when that's unrealistic. They're going to be seen and it's dramatic to pretend that it takes ages to get infinite tier three when it doesn't. Especially putting on slowdowns as Myers makes infinite tier 3 a walk in the park unless it's a map like The Game or Léry's
Huh. Then why does it take so long until last gen then usually, hm?
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2469700#Comment_2469700
Not if you run the J Myers memorial with the tuft of hair. You can get it reasonably quick then.
Okay. You confused me because that increases the amount needed to reach tier III. Not the rate lmao.
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@arkchild3 said:
He’s op as it is no need to have a unlimited tier it makes it unfair to survivor just make it add that increases the chances of tier 3 from less stalking
Have you played Myers before? It takes a while for it to be infinite. You or your teammates fed him stalk.
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@darkmind1111 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468757#Comment_2468757
I'm trying my best with the free version of Grammarly
Then grammarly better step up their game. Nothing against you it's just trying to read that is hurting my head.
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I'll read it once the errors in your spelling, grammar and punctuation have been corrected.
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I... huh.
-gives thumbs up-
You do that, I guess. I'm just gonna leave you with this wisdom: one can run a meta build and still be nice.
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They'll count. Don't worry. They've talked about this in a forum post.
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@Sluzzy said:
This is a general discussion about how these perks are too strong.
The killer meta is overpowered and is a substitute for skill.
Can't stop the gens? Use Ruin.
Prevent the objective? Use POP.
Need more help stopping gens? Use Undying.
Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.
Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.
NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.
Meanwhile, the killer objective cannot be changed or delayed.
Way too strong and is very unfair. These need to be nerfed.
It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.
Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.
While it's nice to see our favorite troll back, please go touch some grass.
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@Awkward_Fiend said:
https://forum.deadbydaylight.com/en/discussion/comment/2462572#Comment_2462572
That would break Dead Dawg open entirely, and will make Badham layouts more survivor favored and might crack Meat plant open too.
What if... It took twice as long for survivors to dismantle them?
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Ah yes, a mix of nemesis and twins. I can get behind that.
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Make a custom variant of the bot mode which can be used offline. Also everyone can be used even if you haven't purchased them since it'll be only you playing and no one else offline.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2465364#Comment_2465364
why even have it run out..it takes so long to even get it lol
Well the devs wish for it to be the spur of the moment type of special ult. At least they can meet in the middle with having the drain pause while carrying and picking up a survivor.
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Big brain idea: Have the main event pause while carrying a survivor.
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It'll make it easy to report hackers.
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Give survivors the ability to break them.
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@ArchAbhor said:
I was just made aware of this and in my opinion it is completely inexcusable and kind of supports the nasty people who ruin this game for others. I myself have ran into this hacker. The community needs to be made aware of this behavior and the user was banned for naming the hacker. That's why I'm not naming names. Once enough people are made aware or the mods address it we can talk about said people.
For the mods, what is the thought process behind this? Are you trying to glorify hackers ruining the game for others? Then you ban people for trying to stand up against them and making the community aware of it. Real bad look right now. I enjoy my time interacting with this community but this is pretty trashy.
Did you know the mods don't like talk about banned people?
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@IlliterateGenocide said:
yeah no im like 99.9% sure it was the mask that changed the voice
It changes to the voice in the torso when I toggled it in the store when I bought the torso cosmetic. I think it's just really bugged.
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They remove modding but the hackers are still here.
JUST WHAT DID THAT ACCOMPLISH!?
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@UnluckyDucky said:
https://forum.deadbydaylight.com/en/discussion/comment/2460627#Comment_2460627
And the part where they feel the need to repeating beat us while we're on hook?
I 'm sorry but I'm like not clicking in my head where literally NO ONE sees an issue with this? I already said in my first post, I KNOW, just ABANDON the survivor--but again, that's hardly a strategy and its completely unfair for that 1 player knowing there's NOTHIGN that can be done to save them, and the entire time they are on hook a Bubba is just beating them with a hammer or wahcking them with a chainsaw. Its 100% unsportsmanlike and toxic as heck and I dont get how EVERYONE is missing that part of my post
And it's unfair how quick the gens fly which isn't in your control. Your point being?
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If I know gens are gonna fly. I'm clinging to that hook like it's my child.
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@FengisKawaii said:
It´s gonna be miserable. Blight, Blight, Blight, Nurse, Blight, Nurse, Blight, Blight, Nurse, Nurse will be an average evening because they will propably take their time with fixing spirit.
Aaaaaand the once in a blue moon rank 1 demo which'll not have to sweat. Idk why but I'm a god with demo at rank 1.
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You didn't really go into detail on the differences between the items being legendary or not.
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@D34D_B34TB0X said:
https://forum.deadbydaylight.com/en/discussion/comment/2443032#Comment_2443032
I didn't think to include Spirit because of the brain fog. I was trying to come up with different killers would be a pain if doubled. Thanks for reminding me, though.
"Two Spirits (Twice the Mind Games...)"
Don't forget the quotes for "Mindgames".
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Sad there's nothing about spirit. That would be soul crushing.
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2423039#Comment_2423039
See after I saw the trailer for legion I was hoping legion would have some type of blending in ability where legion looks and moves like a survivor on the map. All of a sudden Dwight is repairing a generator with you and than he is stabbing you.
That would be nice as well.
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This is why I main legion. Easy injure but you must work for your kill.
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@KamalaGekido said:
I have had nothing but games full of survivors with Prove thyself, Deadhard, and toolboxes, flashlights, and Keys. I dodge lobby's for hours to find something without any of the above, and no it's always Prove thyself gen rush, tbag at exit. I run any form of perk to stop gen rush? Corrupt intervention, they hide or just rush a gen while I chase one guy, even if it's not for long. Hex ruin breaks at the start of the game. I cant hook anyone to use pop cause by the time I do 3 gens are done. Thanat is a joke. Dying light is a bigger joke. I genuinely have had to simply camp to get anything done the past couple games. I hate SBMM with a passion.
Only advice I can give is keep in mind that you're so good that you are pitted with them. Hopefully the knowledge that you're a good killer can lessen the pain.
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Why not have it so the time of the gens is equivalent to the map size? Put maps in different groups like small, medium and large.
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Just behind the first part of the legion cosmetic in premium.
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And they take down the fun modding community instead. That ain't right.
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As long as we can see our mmr status.
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@chargernick85 said:
I usually only have one perk for most of the game. I been using Lethal so that's gone in 9 seconds, My 2 hexes are gone in first minute, leaving me with the 1 perk I through in there (Surge, pop, etc). Have had the worst maps for hexes the last 2 days....I am a bit frustrated with hexes/maps right now. On top of that the survivors keep running RPD every time I use Blight, Oni, or Billy my luck sucks.
Funny enough, I cleansed noed before the killler got much value on it in rpd. in 10 seconds I found it at the main hall gate.
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I'm just gonna leave evidence of something that happened to me. Dude had no reason to go off like that.
Warning, contains the R word.
Also my internet has gotten crappy and out of my control because apartments SUCK.
You've Been warned...
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I have birbs. :D
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You'll know it's me who added you if you see FilthyLegionMain on steam. I have a lot of hours (ON PS4) and I can probably help.
