FilthyLegionMain
FilthyLegionMain
About
- Username
- FilthyLegionMain
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Comments
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I legit can't say "Yui" without it tagging up.
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Sega Dreamcast, I think? if not that then an Xbox 360. Loved playing Gears of War 3!
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2409545#Comment_2409545
But then the killer could be chasing you for 5 mins and still get hit with DS after a 5 min chase that's not fair.
What isn't fair is that the killer has a grudge on you for no reason. Just evening it out. It would encourage people to not go for the just unhooked unless they wish to eat the stun. No one can be happy in this game except the high ranks.
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Why not have the ds timer freeze when being chased or slugged? If you wanna hook them then either eat the ds or make sure that bastard bleeds.
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Total silence build for survivor. Iron will, Quick and quiet, Calm spirit and Bite the bullet.
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If I don't feel like I'm having fun when I'm winning and it's supposed to be a close clutch game, that's when I know I should leave.
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@Snowbawlzzz said:
I unironically wish steam was more like PSN so I could have ######### talk fests with salty survivors
It looks so fun
It's why I stuck to passive aggressive stuff when it happened on ps4. they were pussycats when it came down to the wire. Steam is much more of people squaring up.
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2397674#Comment_2397674
Euhm... ever played at red ranks?
In any case not sure why you DC if you were tunneled, as that means you would have died... the more you share... I don't feel any sympathy for those that DC, they are horrible teammates and opponents.
I was already dead on hook when getting picked up and dcing. Didn't wanna watch that. wayy too annoying.
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@Kalinikta said:
The reason is simple, the opportunity was there at 5 gens and eliminating a survivor at that stage is extremely beneficial and nearly creates a guaranteed win condition straight off the bat.
You might be surprised to hear this, but most people try and win when they play games.
I know this. but this game isn't built for tryharding. before you ask, trying not to bait post. just wanted to waste time on a dc penalty.
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This can make my medkit drain challenge easy as pie. Also this is an avengers level threat.
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@Milo said:
When oh when is there going to be some penalty for killers literally standing in front of the hook until you die??They lose gens.
Twins/Executioner//Hag all can't place things/can't be in close proximity to the hook -- so why should a killer be able to?But they can do it close enough that it still "affects" the hook... Technically.
I think he means a penalty that doesn't involve the camped survivor dying and losing out on the game over the killer being petty. the points are precious.
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THIS! This is why I switched to pc. not even god tier wired internet can help console.
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I just wanna be able to add progress to any rift challenge page that I'm on so I could do multiple at the same time.
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That's what i've been hearing.
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@[Deleted User] said:
They say they consider the opportunity when they are making a new killer, or reworking an old killer. I don't think we've been told who they are reworking next, if they are at all
They're reworking legion. I'm excited.
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You must be really new. Teachable perks work as so: They appear in the bloodweb once you level them up enough and unlock the teachable by spending BP on the bloodweb.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2349931#Comment_2349931
It's rare for me too, but the last game I had yesterday that happened. Outside of nightmare everything was ok, but inside, it was like that.
https://us.v-cdn.net/6030815/uploads/7NXQ2E9DABWW/2021-07-09-2810-29.png
I swear I would lose him everytime he walked on top of a patch of grass
Imagine playing pre-rework Freddy and this happens as a feature. Bet it'd be fun.
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Only once yesterday since I just woke up. I was playing claudette against a jumpscare myers. He had noed.
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@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340558#Comment_2340558
Yes, anyone who makes factual statements that you disagree with, is “baiting.”
No worries, you people clearly just want to rant about your outdated systems here, instead of looking for a solution. Enjoy your salt thread. Have a nice day!
Not everyone can have the chance to get a better console. It'd be nice of you to check your privilege.
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That actually made me laugh. You play on ps4? I'm also fine with PC since I'm getting alienware sometime soon.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2332768#Comment_2332768
Same, my friend. Same.
I might be a very old fashioned player, but among every single thing I would like to see in-game again Old Freddy easily takes priority.
Just like you, I miss my main.
https://forum.deadbydaylight.com/en/discussion/comment/2332772#Comment_2332772
In my honest opinion he was easily the most fun killer in DBD's history. Especially his on-release version.
Pre-Rework Freddy was the one killer i was fine with losing with. Legion, same because i just like stabby stabby but my point is that he was fun when i played him on the leaked dev build.
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If one person disconnects in my lobby then i'm following along if the match has barely even begun. but if it's right in the middle or the end then screw them. I WANT MY BP!
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@VladTheLegend14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2333771#Comment_2333771
yes if it works correctly
It's the one thing that surprisingly does.
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Most fun to be against: Legion
Least fun: Clown. Screw those bottles.
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It says that they're already available.
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@Verconissp said:
Nope.
It' should stay imho.
just have to be Effective at gens and get out quickly my guy,
Not every one has that choice, my guy. Why don't you check your privilege?
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2329758#Comment_2329758
Not an issue for me, but why bots in custom? The killer AI seems really basic to me. They don't lunge and they're easily looped by the survivor ai in my experience. Only did one game in tutorial with them but if they looped it seemed like they didn't get caught.
Play the bot mode in custom on mobile. their bots are better. i just wish core dbd could follow along with their example.
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@SweetTerror said:
They just announced today in the developer update that an offline practice mode with bots will be coming in in the mid chapter update.
It's in already. the bare minimum in the tutorial menu. sad.
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Simplicity. Though i do wish their frenzy had a slightly faster speed or the stun of ending frenzy was a little less.
NOT BOTH THOUGH!
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Yeah it may sound good and all but what about the bot matches?
We want bots in custom and they aren't giving a damn about that! Mobile did it very well when they updated it to have custom a week ago. They better follow through.
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My expectations were low and i was still disappointed.
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@Jason_Soreknees said:
Hi all,
So I've recently made a return to DBD after not having played for over 2 years, and there are a couple things I have noticed/am curious about.
Firstly, i don't remember this game being so damn toxic! I play alot of Siege so am used to it but damn could some people do with a chill pill or two.
Next up there is a change to survivors or a new perk maybe that looks interesting. I've played maybe a dozen games as killer (really enjoying nemesis, despite the fact I do better as freddy....who I'm pretty sure used to be ######### when I last played lol, so that's a welcome change), and in a couple of the games I've noticed that at some point a survivor has rescued someone from a hook who is then able to take an extra hit. Is this a new thing to combat tunneling or is it a new perk? If it's the latter who do I need to play as to get it because it looks useful as hell!
As much as I am enjoying the improved visuals, my game keeps having momentary freezes which is very annoying, especially when it causes me to get downed by the killer.
Has invisible killer dude been buffed? I'm only rank 17 with killer and survivor so maybe it's just because I'm low rank and still get reacquainted with the little tricks, but he had actually been giving me some grief whereas I used to find him one of the easier killers to play against.
Lastly, not a big fan of how bright the farm level is now! Not very horror esque at all!
Overall I'm happy to back though and am looking forward to purchasing pyramid head as I'm a huge silent hill fan :)
All I can say about the farm map is that it really gives off Texas Chainsaw Massacre vibes now.
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A minigame killer. Enough said: https://forum.deadbydaylight.com/en/discussion/254285/new-killer-idea-the-dreamcatcher-a-mind-hunting-killer#latest
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70 second cooldown for a perk that has a slower boost than sprint burst? Are you a killer main?
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It always goes for the person with lowest rank in swf. Fret not, friend.
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It's a tactic which keeps the killer from picking them up. It's a pretty good tactic if done right. Forces them to either hit or try a big brain tactic which has little chance of succeeding depending on the distance to the point of no return.
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I think the blast range is a bit... eh.
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@FeminineSlime said:
Yeah, I'm sick of loop-ignoring killers. Looping is the literal only mechanic survivors have, it's the focus of survivor gameplay. If killers are introduced that ignore loops or basically guarantee that you will die if you try to loop, then the game is unfun and survivor is just waiting around to die, hoping that your team is sitting on gens, which is the most boring gameplay possible.
My favorite killer to play is Legion and I think it's because Legion is a perfect example of what I would like more killers to be like. You spread map pressure and add difficulty to the survivors by damaging them all over, but to actually truly down them, you still have to win a chase properly. This means that survivor skill still matters, my skill as killer matters, and so my games feel so much more interactive. Every down I get feels like I did something clever or read someone in a fun way.
So I suppose I'd like more killers like that. They don't all have to have non-lethal powers or super nerfed junk like Legion has (I fully admit to masochism.) but making killers where both sides can properly express their skill is way more healthy for the game. I think more killers should have powers based on map control rather than chase. And if they are going to be chase killers, they should have clear, understandable counterplay. Billy is a good example of this. A good Billy can trash teams but you can still learn to play against him and there are clear weaknesses. He's one of my favorite killers to go against because of this.
Saaaaame! I feel the exact same way when playing as or against legion. All I wish to see is have them implement the deceiving part like Jund made a video on for legion as a rework. It'd be cool for legion to have the fake survivor concept be a secondary ability on top of his frenzy!
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I just like being able to play the trial without being the first to die. Unless it's like a god nurse or something that ends the match in about 3 minutes.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291242#Comment_2291242
Lol, the whole team dying while Yunjin is fixing gens
I'd much rather prefer a team of four pink hair Neas trying to click and teabag while they loop me. Then they have to deal with tombstone myers.
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@Dito175 said:
This would be my dream, and being able to select the killer and the survivors in trial would be awesome for when I'm into roleplaying
I just want to make a survivor stereotypes video. Imagine bots having a setting just for that.
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Boy, I have a discussion perfect for this: https://forum.deadbydaylight.com/en/discussion/258351/nice-bot-foundation-you-have-there-it-can-definitely-be-better-though-heres-how#latest
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I'd like for lithe to just be a no more rushed vault thing. The one perk to remove rushed vaults for that survivor. Obviously there would be something like 10 seconds of exhaustion when you fast vault but you won't get the speed boost of old lithe. I know... it's dumb.
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@ttvbardberd said:
I agree with most of your points, other than where you call players who make 'Juke' compilations crap lmao.
Not all of them are crappy. I'm talking about how even the worst dbd players could make juke compilations with these bots.
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I think it'd just be funny to grab survivors as they jump into hatch like old times while keeping the whole endgame and hatch closing concept a thing. Just imagining the scream from a furious survivor who teabagged at hatch... :0
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I can't tell you. I've been having it download for 5 hours. just an hour and a half left.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2272939#Comment_2272939
Why is it so big on console? isnt it supposed to be the same content? I got a 3 gb download on pc..
Console and Pc are different in many ways.
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A fellow ghostface player. Mind if i get your psn?
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Only way it's unplayable for me is that a 19 gb download on ps4 is 10 hours long.
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/2270312#Comment_2270312
Is that the one that gives a hard skillcheck?
I'm thinking more of a normal skillcheck, but basically.
Not really that difficult if you've been playing 10 hours at least.
