Your New Killer Ideas

If you had the ability to add in one completely original killer design, what would it be? Feel free to include as little or as much information about the killer as you want.

Comments

  • I Just want a werewolf killer.

  • Shapeshifter Killer


    When killer player choice this killer, in trial everyone will have same skin. All survivors and killer will play with same skin in match, choosing different survivors will not change anything: Everyone will have same skin + same voice. That will be killer's stealth power.

    He/She will have 8m TR. And before he/she came 8m to near you, you can not see red light or any TR. 115% movement speed.

    He/she can enter lockers and attack survivors with surprise attacks (Like Head On). Also lockers will use for teleport. But teleport will have 30 seconds cooldown.

  • I wrote a chapter concept here a few months ago and my idea is basically Siamese twins sisters that were separated, and one is the killer and other is a survivor. i wanted her to be a stalker killer with a surprise attack.

    You can take a look if you are curious =)

    @Anniehere said:

    Whispering Mirrors

    __________________________

    Killer Lore:

    Shiroi Nagano was born in Japan and grow up in the small mountain town known as Nikko.

    Her birth was the second complicated birth her mother, Maho went through.

    After the birth of dead Siamese twins, Maho successfully gave birth to Shiroi while holding her with her twin sister. They were the second Siamese twins who luckily survived.

    Shiroi grew up with her twin sister in one body and suffered from bullying, frightened children crying from seeing her as a monster creature. she blamed her mother and sister for suffering inside her body. she believed that God had planned the suffering and hatred that was within her soul. Shiroi kept suffocating, scratching and cutting her sister when she is screaming and crying and mumbling that she has a demon inside her.

    The twin Ayana was in danger of death and between the parents it was decided that surgery was the only solution.

    Their abdomen was opened and the two were separated. this time in a different body as far as possible from each other.

    Shiroi felt ugly due to the protruding bones in her chest and wide scar on her tummy.

    As the years went by and the twins graduated, Shiroi was writhing in fear and hallucinations. She would cry in front of the mirror and hears that her sister is actually a dead human being and the second part of her soul, a soul that actually a "demon".

    She diagnosed with mental illnesses such as Spectrophobia, Capgras Delusion and schizophrenia.

    Shiroi was obsessed with people who resembled her sister and her sister in particular.

    Watching people through their window, thinking and fantasizing about suffocation. at night she would walk barefoot on the roads a few feet from her house.

    One night Ayana awoke to her sister's cries. She aggressively opened the door and found Shiroi crying on the floor.

    Pictures of strangers and herself scattered around on the floor, they were cut and completely wrinkled. Shiroi seem to be skinny, paler and warm tears flowed on her cheeks.

    Ayana picked her up from the floor and shook her with fear while calling their mom for help.

    Shiroi raised her hands and wrapped them around Ayana's throat.

    Downstairs the parents heard Ayana's voice screaming for help, and Shiroi's "demonic" voice attacking.

    As they struggled over each other, black mist began to spread from the open window to the cold floor, covering their bodies.

    Shiroi's hands became weak, she had difficulty breathing properly.

    The black fog covered the whole spectacle and even before she saw complete darkness, she saw her sister closing her eyes and falls to the floor. There was complete silence in the room and the sisters were nowhere to be seen.

    __________________________________________________________________________________________

    Survivor Lore:

    Ayana Nagano is Shiroi's siamese twin. growing up in the small mountain town caused her and her family grief and shame.

    She suffered verbal and physical violence from her twin sister and was always wearing long dresses and tights, because of bruises and cuts.

    Only at the age of 10 the surgery to separation the twins was performed. her skin healed from the wounds of the years. except for her psyche. she suffered from paranoia and only her large scar on her abdomen and waist reminded her that she is free from her ill sister.

    The parents have always kept her away from her sister but she always felt that someone is looking at her.

    On that fateful night when she was attacked by Shiroi, Ayana struggled and tried to save herself from suffocation.

    The heavy fog covered her eyes and caused her to lose her breath quickly. She lost consciousness and woke up to whispers and different dark place. Not in her sister's room, somewhere else, far away.

    __________________________________________________________________________________________

    Killer

    The Crying Girl

    Name: Shiroi Nagano

    Gender: Female

    Nationality: Japanese

    Power: Quiet obsession

    Weapon: Hand (Pointy and bloody nails)

    Movement speed: 115 % | 4.6 m/s

    Terror Radius: 32 metres

    Height: Average

    -

    Power Quiet obsession:

    Press and hold the Power button to stalk all visible survivors and Grants the Undetectable Status Effect. once the power is full Movement speed is slightly increased.

    (Her sound of crying is heard whenever she attack and grants the Undetectable Status Effect.)

    Perks:

    Sweat Hands: 

    Any Generator within a range of 20/24/28 metres of your location that is being repaired will slow down speed to a maximum of 16/18/20 %.

    Looking For You:

    Unlocks potential in one's Aura-reading ability.

    The Auras of survivors who exit lockers are revealed to you.

    Grudge:

    After hooking a survivor they will be affected by the Broken Status Effect after unhooking for 40/50/60 seconds.

    ___________________________________________________________________________________________

    Survivor

    Ayana Nagano

    Gender: Female

    Role: Lost Foreign

    Nationality: Japanese

    Perks:

    Sense:

    Even though you can't see, you feel.

    When you affected by the Oblivious Status Effect, you get a notification inside the Terror Radius.

    It has a cooldown of 60/50/40 seconds.

    Latent:

    You are not too reckless but calculated.

    You are able to hide your scratch marks for 3/4/5 seconds after healing yourself or other survivors.

    It has a cool down of 100/80/60 seconds.

    Go home:

    You use everything to escape.

    The Aura of items on the floor are revealed to you within a range of 24/28/32 metres.

    ________________________________________________________________________________________

    Killer design

    Her body structure is slim. Her ribs, patella and fingers are noticeable.

    She has a scar on her stomach.

    Black hair and eyes, pale skin tone. her cheeks are wet with tears and only her lips are left with a color of life. reddish lips.

    Her hair is long and thin, messy on her forehead, cheek and shoulders.

    Weapon: Her fingers are long with long pointed nails, dirty from blood.

    Clothes:

    She is wearing a robe that resembles a kimono. the texture is dirty white and torn at the edges. Her right sleeve is folded up and long bandage is wrapped around her elbow and arm. dirty in blood. the bandage is open and can be seen moving from side to side.

    Her footwear is Jikatabi. a shoe that looks like a sock.

    (She may have lost her Geta shoes when she disappeared into the fog. or chose to walk around without them due to the times she walked barefoot on the roads.)

    -

    Survivor design:

    Her body structure is thin. height 155cm and 43kg.

    She has a scar on her stomach and left waist.

    Black hair and brown eyes. warm skin tone.

    Her hair is wavy with wavy bangs. the length of the hair is up to the shoulders.

    Clothes:

    She is wearing a thin white dress with pieces of lace.

    Knee socks. her left leg sock is soaked in blood because of bleeding knee.

    Her shoes are black sandals. looks like school sandals.

    ___________________________________________________________________________________

    Everything in my story, perks and idea of design can be changed or adjust.


  • New killer Idea, Rework all the killers, especially Nemesis.

  • This is my concept for a banshee killer

    Power


    Basic stats

    Move speed:4.6 Ms(115%)

    Terror radius:24M

    Height: Tall


    A mourning spirit. The banshee can charge her power”Celtic fury” by placing runes. When activated ”Celtic fury” will cause the banshee to become undetectable and increase her mobility. These runes are also a great source of information 


    The banshee starts the trial with 5 runes. She can place these runes any interactable object such as generators, totems or windows when within 32M and having line of sight on the object. If the rune is placed on an object a survivor who begins to use it will scream and reveal their location. Runes take 2 seconds to place and reduce the banshee’s movement speed to 105% when setting them down. These  will charge up the banshee’s main power “Celtic fury”


    The banshee’s power has a cooldown of 180 seconds which begins as the trial starts. This cool downs goes down by 30 seconds every time a survivor interacts with an object cursed by a rune. When activated she will scream. This causes all survivors to scream out revealing their location. This also empowers the banshee.  During this time the banshee moves 30% faster outside of chase, gets an action speed increase of 25%(vaulting, breaking pallets, picking up survivors) and becomes undetectable. In addition the banshee can also teleport to any runes she has placed. This takes 2 seconds to activate and will take her 5 seconds to be able to teleport again. Celtic fury last for 45 seconds


    Add ons

    Common

    Blighted potato :slightly increases duration of Celtic fury


    Barley:slightly increased action speed bonus while empowered(4%)


    Potato Bag: Gain access to 1 extra rune


    Rusty spade: moderately increases passive power recovery


    Uncommon

    Rusty hoe Head:survivors hit during the empowered duration gain the haemorrhage status effect until healed


    Muddy dress: Increases the distance at which runes can be placed


    Celtic knot:moderately increases the bonus power gained from runes


    Fresh potato :slightly increases movement speed while empowered(5%)


    Soldier’s badge: Increased rune setting speed


    Rare

    Bloody hammer:moderately increases action speed boost while empowered(8%)


    Potato sack:Gain access to 2 extra runes


    Cheap whiskey:moderately increases duration of Celtic fury


    Smoking Pipe:moderately increases passive power recovery 


    Raw salmon:moderately increases movement speed while empowered and out of chase


    Very rare


    Bloody British helmet:survivors suffer from the mangled status effect for the duration of her power


    Job Poster:all skill checks become harder when the banshee is empowered( think unnerving presence size)


    Ball and chain:the banshee regresses gens at 200% speed while empowered 


    British rations: Considerably increases the duration of Celtic fury


    Ultra rare

    Pustula potato : You no longer gain undetectable while in Celtic fury. Instead your terror radius is map wide


    Iridescent Knot: Any survivor who vaults a cursed window will cause it to be blocked for the next 15 seconds.


    Teachable Perks

    Hex afterlife:While your body crumbles your soul lives on. Gain a token up to 4 for every time you get pallet stunned or blinded. Each token grants a 10% increased lunge range and 5% pallet stun time reduction. 



    Hex decay: While this Hex totem is active all survivors will be permanently inflicted with exhaustion. Once the totem is broken the effect lingers for 40 seconds




    Imprisonment: Kicking a generator will cause that generator to be blocked for the next 20/30/40 seconds. The generator does not regress during this time


    Once activated this effect will go on cooldown for 80 seconds


    “Make them suffer”

  • I have thought up two ideas of killer powers that I think is interesting.

    The Beast (werewolf)

    Movement Speed: 115% 4.6m/s

    Terror Radius: 32 meters.

    Height: Tall

    Killer Power: Animal Instinct

    As a werewolf you gain extremely unnatural and animal like abilities to hunt survivors as pray.

    Sprint:

    Press the active ability button for a few seconds to get on all fours and brake into an animal sprint for a max of 10 seconds. You move slightly slower for 3 seconds after coming out of sprint. You cannot attack while in sprint mode.

    Beast Mode:

    After 45 seconds a secondary power called Beast Mode will be activated. Press the active ability button to enter Beast Mode for 45 seconds. Survivors will be notified your in Beast Mode by a loud howl.

    While in Beast Mode, Scatch marks and Blood trails becomes more viable.

    When near an elevated surface, like a wall or obstacles, stand by it and press the activate ability button to climb on top and perch over it. While perched on top of it for 2 seconds you can pounce on nearby survivors. Survivors will lose a health state when you successfully pounce on them. Missing a pounce will stun you for and decrease the time of Beast Mode for 4 seconds.

    When below an elevated surface with an opening press the activate ability button to jump up to area.

    The Fate.

    Movement Speed: 115% 4.6 m/s

    Terror Radius: 32 Meters

    Height: Average

    Killer Power: link

    The Fate has the ability to weave people and objects destiny together and manipulate it to their will.

    After 15 seconds you can activate Link.

    When looking at a generator press and hold the activate ability for 3 seconds to start a link. You can link said generator to a max of 2 other generators. You can see if the generators are linked by a red thread connecting them.

    Any generator state effect on one of the linked generators will apply the same effect to the others. The generators link is cut when it's fully repaired.

    Press the activate ability button when looking at a survivor for a full 6 seconds to establish a link on them. While linking survivors you move slower. Survivors will be notified of being linked by a noise notifications.

    When you successfully link a max of 2 survivors together they will see each others aura. If one of the linked survivors loses a heath state the second linked survivors will suffer from a deep wound. The link is cut when you injure the survivors.

    When a generator or survivor link is cut you cannot link for 10 seconds.

    How are these killer ideas. I don't have addon ideas.

  • A Killer with vegetal power

  • Alright well heres mine I guess

    Killer,

    Mr bubbles

    Title: The Big Daddy

    Weapon Drill

    Movement Speed 115% speed

    Power, Adam due to your genetic modifications you have an array of plasmids at your disposal

    Special Ability Power Swap, Hold the ability button to switch your plasmid set from combat mode to trap mode or vice versa (takes 2 seconds but movement speed is decreased), powers in the inactive mode cooldown at half speed (from 30 seconds to 60 second cooldowns but they are cumulative cooldowns)

    Combat mode plasmids: Using a combat mode plasmid incurs a 30 second cooldown on both combat mode plasmids

    Charge, charge for 2 seconds (at 90% speed) before rushing forward for 4 seconds at 150% speed (full range of motion), hitting a survivor ends the attack and puts them into the dying state, if you break a pallet you go through it but your attack no longer puts survivors into the dying state but deep wounds them instead, when this attack ends you have a 3 second unmoving cooldown

    Winters Blast, charge for 2 seconds before releasing a 3 second long cone of frost with 8 meters of range, hitting a survivor for 0-1 second slows them 5%, 1-2.5 seconds slows them by 15%, and above 2.5 seconds freezes them in place, all effects last 4 seconds after you were last affected by winters blast

    Trap mode plasmids: Using a combat mode plasmid incurs a 30 second cooldown on both trap mode plasmids

    Possession, charge for 2 seconds and throw a trap that takes 3 seconds to arm, If a survivor enters within 3 meters of this trap they will be forced to walk directly at you for 10 seconds (at 2.0m/s speed)(uses zombie pathing) or until they are damaged or another survivor is nearby to make them out of it (only activates on a running or walking survivor) (can be disarmed with a flashlight) (traps cannot be placed within 8 meters of hook or in basement)

    Murder of crows, charge for 2 seconds and throw a trap that takes 3 seconds to arm, If a survivor runs or walks into a 3 meter range of this trap they will be injured and attacked by crows becoming incapacitated until they shoo the crows away 8 second interaction (standing still but cumulative), if they run within 8 meters of another survivor while being attacked by crows the other survivor becomes affected with the deep wound status effect, can be disarmed by crouching up to it and stepping on the nest, (traps cannot be placed within 8 meters of hook or in basement)


    Addons

    Brown: Empty EVE Hypo - Increases cooldown of inactive plasmids by 20% (so up to 60% cooldown rate from 50%) stacks

    Brown: Little sister drawing - Slightly lowers all active plasmid cooldowns (2 seconds)

    Brown: Broken Crows egg - Slightly increases range of crows affecting teammates +4 meters

    Brown: Downed Vigor - Slightly increases range of possession trap +2 meters

    Yellow: EVE Hypo - Increases cooldown of inactive plasmids by 30% (so up to 65% cooldown rate from 50%) stacks

    Yellow: Ice cube - Winters Blast duration increases by 0.2 seconds

    Yellow: Bird Seed - Increases murder of crows trap range by +2 meters

    Yellow: Murder of crows vigor upgrade - Murder of crows no longer deals damage but instead you can drop on top of a survivor affected by murder of crows (teleport to them from anywhere in only 2 seconds)

    Yellow: Possession vigor upgrade - Possessed survivors now move faster increases the movement speed of possessed survivors by 50% (or up to 3.0m/s

    Green: Block of ice - Winters Blast duration increases by 0.3 seconds

    Green: Little sister picture - Moderately lowers all active plasmid cooldowns (3 seconds)

    Green: Genetic drifting upgrade - Tremendously lowers all plasmid cooldowns (10 seconds does not stack with other active cooldowns) whenever you use a plasmid switch between modes, you are unable to switch between modes manually

    Green: Variety Upgrade, Slightly lowers all plasmid cooldowns by 2 seconds for each time you use all plasmids at least once in any order, up to 6 seconds

    Green: Drill polish - Increases charge movement speed by 20% (additive) but increases charge time by 0.5 seconds

    Purple: Gene Bank - using the same plasmid lowers its cooldown by 2 seconds each use (up to 8 seconds) only tracks 1 plasmid from 1 side, resets upon using a different plasmid

    Purple: Possession latent upgrade - survivors affected by possession no longer instantly feel its affects instead the effects remain dormant until they work on a gen, begin opening a chest, or start cleansing a totem

    Purple: Drill Fuel - Increases Charge movement speed by 30% (additive) but increases charge time by 0.5 seconds

    Purple: Foghorn - Using Charge now deafens all survivors for 12 seconds after the effect ends

    Red: Permafrost - Survivors frozen by winters blast stay frozen for 20 seconds or until freed by a teammate or are attacked, if a survivor stays frozen the whole duration they take damage when they are released can put a survivor in the dying state

    Red: Crows Egg - Survivors who trigger the murder of crows trap are not indicated they triggered the trap or are affected by it until they enter within the range of another survivor (8 meters or 12 meters with addons) in which case the trap becomes active and applies effects accordingly


    Perks: 

    Heavy Pressure, you are no longer stunned by pallets but instead stun lowers your movement speed to 40/45/50% for the stuns duration

    Feat of strength, you can break pallets with a basic attack, doing so puts you into a 3 second long attack cooldown (cannot be decreased with perks but you still move while cooling down) this effect can only happen once every 30/25/20 seconds

    Waterlogged, When you kick a generator that generator keeps regressing for 20 seconds even while being worked on, Waterlogged has a 100/90/80 second cooldown

  • Chapter: Corruption of the Hopeful

    The Abomination

    100% Movement Speed

    Tall Figure

    16 Meter Terror Radius, No Lullaby.

    Lore: "A previous Survivor molded into a beast by The Entity, the emotions it creates as it kills for salvation far exceeds the emotion its repugnant form induces in its targets. It unwillingly serves The Entity in the vain hope that it'll be freed from its wretched mass and return to normalcy, a feeling which The Entity exploits for its own benefit."


    Appearance: A human coated in pulsating blisters and pustules, it moves by hobbling on one of its legs, as the other is too swollen to maneuver correctly. Its face is human, and completely unaltered, but constantly expressing sorrow or pain (Spirit-style facial rig). Its breathing is shallow, and when it interacts with survivors it apologizes (Mori, Hitting, Hooking) and when it loses a survivor it gets angry and yells "No" or "Dammit" or whatever. (Missing an attack, losing a survivor during a chase, watching someone escape)


    Power: Vile Mutations

    The Abomination's form slowly alters as the trial continues, fueled further by the fear its alien nature causes. (For Gameplay purposes each Mutation has a graphical change, keep it Cronenberg)

    Every time the Abominations hits a survivor, it gains a token. At 0-2 Tokens The Abomination has Devour Hope Built in, At one token it can down survivors in one hit and at three tokens it can kill survivors. This is to prevent the game being held hostage due to lockers.

    At Zero Tokens: The Abomination has a passive 20% increase to wiggle time, and a 20% faster window vault. The Abomination resembles a normal survivor, this is changed to reflect whatever cosmetics they're wearing. (If cosmetics are Black Hair, Male with White Shirt and Brown Pants, then survivor resembles that, they use their fist as a weapon.)

    1 Token: Gain 8 Meters to your Terror Radius, gain 10% Haste status effect. At One Token The Abomination morphs into a massive body horror behemoth, screaming in pain, which is a global sound.

    3-4 Tokens: Gain 8 Meters to your Terror Radius, gain 10% additional Haste, your aura can not be seen by Survivors, you gain a 25% speed bonus to the break action and a 50% passive recovery from being stunned. At 3-4 Tokens, The Abomination mutates further, growing bigger and having their weaponized arm grow mouths that gnaw and bite at nothing.

    6-8 Tokens, It gains a 5% Haste bonus and 16 meters to its terror radius, hitting a survivor from healthy to injured causes the deep wound status effect. At 6-8 Tokens The Abomination's stomach opens up into a giant teeth filled mouth, this replaces its arm weapon.

    At 12 Tokens you can kill survivors as if you had a Mori, including the prerequisite of having them be on the last hook state. This counts as a sacrifice for gameplay purposes.


    Secondary Power: Terror

    Survivors are used to something familiar, The Abomination's appearance removes that relief in familiarity and causes panic with its presence

    When Survivors make mistakes or are attacked by The Abomination, they are inflicted with tiers of Terror.

    Tier 1: Survivors have a 33% chance that a skill check will be replaced with an incredibly hard skill charge (overcharge style), missing the skill check causes no progress loss but pauses the progress bar as if it was. Failing does not cause an explosion or loud noise notification. Succeeding counts as a normal skill check.

    Tier 2: Survivors hear a passive auditory terror radius regardless of if they are in terror radius range.

    Tier 3: Survivor's animation are replaced with the madness animation, the chance for the skill check is increased to 50%, failing the skill check now reduces progress but does not cause an explosion.

    Tier 4: Survivors suffer from fake hexes and status effects, the icons will appear but they have no gameplay purposes and no effect on survivors. Failing a skill check results in a 10% progression loss.

    Tier 5: Survivors hear chase music at all times, this has no accompanying visual.

    Survivors lose Terror Tiers by succeeding great skill checks, healing teammates, and losing the killer in chases.

    Survivors gain terror by failing skill checks, or by being hit by basic attacks.


    Moris:

    At Zero tokens, The Abomination hops on top of the survivor and beats them to death.

    At 1-2 Tokens, The Abomination stomps the survivor's face into the ground

    At 3-5 Tokens, The Abomination grabs the survivor by the back of the head and smashes it repeatedly into the ground, before lifting it up to examine it. It then smashes it again and gets up.

    At 6+ Tokens, The Mouth opens up, tears the survivor's legs off, and as they crawl away, it tears of their head.


    Perks:

    The Worms

    The Entity has imbedded itself into you, every failure induces pain.

    You gain bloodlust 50/75/100% faster during a chase, your lunge distance is increased by 15/20/25% when you gain bloodlust.

    "As it carries you to the hook, you will feel the squirming"


    Hex: Head on a Swivel.

    A Hex rooting in the power of perception, stealing the abilities of survivors like a parasite.

    For as long as this Hex is up, Survivors cannot see auras, and scratch marks are more clustered and stay for 3 seconds longer.

    When this Hex is destroyed, the Hex icon does not disappear, but does not have an associated effect. This does not disappear even after all totems have been destroyed.


    Hex: Eyes on You

    Paranoia spreads like flies as second senses backfire.

    You start the trial with one obsession, when your terror radius is heard by the obsession, every other survivor hears the terror radius.

    When you hook a survivor, the obsession changes to the survivor you hooked. This terror radius acts as a killer's terror radius for gameplay purposes, and affects Perks, but not Killer Power.

  • Although I don't know what killer I want this to be Implemented in, it would be cool if we got a killer that moves faster when not being looked at.

  • @DBDude said:

    Although I don't know what killer I want this to be Implemented in, it would be cool if we got a killer that moves faster when not being looked at.

    Or how about a killer that moves faster when being looked at.. Slenderman!

  • @Karao_Ke You know what, that could actually work.

    So who exactly owns the rights to Slenderman though is my question?

  • Would like to see something like a grim reaper.

    Death penalty - Failing skill check allows killer to teleport to that location

    Death hold - When 1 gen is left to complete, the entity blocks 1 of the 3 gens at random for X amount of seconds

    Hex: Death bound - Obsession gains a 3% bonus to repair/heal speeds, all other survivors lose 3% repair/heal speed


    Something like that lol

  • @DBDude said:

    @Karao_Ke You know what, that could actually work.

    So who exactly owns the rights to Slenderman though is my question?

    Honestly? I have no clue. This question has been asked on the forums before but nothing was really made out of it.

    Either way, I think it's an amazing idea since survivors are constantly looking behind them during chase.

  • @DBDude said:

    @Karao_Ke You know what, that could actually work.

    So who exactly owns the rights to Slenderman though is my question?

    Looking it up, apparently he's copyrighted by Mythology Entertainment. So there's that.

  • @Karao_Ke Ya and the great thing is is that in my opinion, the perfect killer power has to be:

    Original, which it is.

    Unique, which it also is.

    And finally having to tie into the character's lore, which this does as well.

    I think that Slender Man would fit all of these Bill's, if done right of course.

  • @DBDude said:

    @Karao_Ke Ya and the great thing is is that in my opinion, the perfect killer power has to be:

    Original, which it is.

    Unique, which it also is.

    And finally having to tie into the character's lore, which this does as well.

    I think that Slender Man would fit all of these Bill's, if done right of course.

    Yeah.. with BHVR's history.. they'd either slaughter him or make him amazing. No in-between.

    With that being said, I wonder what his soundtrack would be..

  • @Karao_Ke Ya with DBD's licenses nowadays it's honestly guaranteed to be good.

    As for soundtrack though, There is this guy on you tube called firstancounterassult who did a good job with making a fan made Slender Man lobby and Chase theme.

  • @DBDude said:

    @Karao_Ke Ya with DBD's licenses nowadays it's honestly guaranteed to be good.

    As for soundtrack though, There is this guy on you tube called firstancounterassult who did a good job with making a fan made Slender Man lobby and Chase theme.

    Holy sh*t that sounds amazing. Ugh, now I'm all excited for nothing lol

    Maybe one day he'll arrive to the Entity's Realm, because until then all we can do is dream.

  • @Karao_Ke Ya I'll be waiting for him and the Popcorn that's been in my microwave.

  • The Groundskeeper / The Caretaker



    Myles a proud 57 year old man and a retired trained Falconer, regularly visited his late wife's grave weekly, often bringing flowers and keeping the gravestone neat and dirt free. Having being recently diagnosed with incurable cancer and living on borrowed time, he longed to be with his wife again, in fact he embraced the thought of it. One day upon returning from a long session spent at the local hospital from discussing 'Potential options' to trial against his cancer with doctor's, he decided to visit his wife again, flowers in hand. Everything seemed as it normally was on his normal route to take to his wife's grave, several minutes in and he closes in on the direction of his wife's grave, Myles notices several disturbed flowerbeds and fresh muddy footprints several yards leading away from the graves in proximity, Myles breaks into a fast paced brisk movement, seconds later, he drops the bouquet of flowers and falls to his knees, crushing the bouquet under his weight. The grave had hastily been dug up, forced open by tools and ransacked by hand. Myles' wife jewelry had been taken, not just any jewelry, it was the ring's and necklace that once belonged to their 17 year old child who had tragically died while on a school skiing trip, Helen, Myles wife, Was a renowned fashion designer,having many of her creations being worn by popular celebrities at events. Helen, often seen wearing her daughter's jewelry on TV while alive, (which had been reforged with diamonds placed in). Myles Infuriated and fighting back tears, vowed to hunt down those responsible by any means necessary, he had nothing to lose now and would willingly bear any consequence, He grasped the nearby propped up shovel leaning on a nearby gravestone and gripped it tightly. Said one last goodbye to his deceased wife and turned away into the darkness that was the entity.


    Ability

    - Falconer's Will.


    Myles, having worked and trained with most forms of birds of prey, instructs a Raven to rend the target's flesh, injuring them and applying mangled. 12m range, AOE targeted line similar to Pyramid head's ranged attack width. 12 second cooldown.


    Bird's eye view

    Toggle to gain a bird's eye view of the map (Think Senu in assassin creed), similar to doctor's static blast radius. Any survivor near a crow will be highlighted by an aura, Press the active ability and this crow will hover around that survivor's head for 7 seconds. Immediately exit bird's eye view and gain increased movement speed for 10/15 seconds.


    Grave Error

    Scattered around the map are 4 gravestones, all connected via tunnel system, The groundskeeper can interact with these gravestones while in proximity to begin travelling to another gravestone further away. Survivor's can destroy a gravestone with a toolbox, one purple quality or multiple lesser quality toolboxes to completely destroy it. These gravestones are highlighted yellow for the killer.


    Perks:

    Murder of Crows - Disturbing a crow with any rushed movement places exposed on the target for 20-30 seconds.

    Planned Funeral - Obsession perk, While your obsession is hooked, all survivor's are incapacitated for up to 10 seconds, gain undetectable for 60 seconds.

    Avian Guardian - When you kick a generator, instantly regress it by 8%, places a crow in the vicinity. If a survivor interacts with the kicked gen, the crow will squawk, startling the survivor, causing a gen explosion , resulting in an extra 10% instant regression. 35 second cooldown.


    Gwent_cardart_neutral_caretaker.jpg


    Was thinking something along the lines of this, design wise (Concept art from the Witcher 3 game i believe) but with a sharpened shovel instead, and a Raven/Crow on the shoulder, for an indicator of when he has his ability for the survivor.

  • @kodiaky said:

    I Just want a werewolf killer.

    Please no....


    I have a friend who... let's just say enjoy werewolves...


    I'll never hear the end of it

  • New killer

    Character: The Scarecrow


    Height: 1'80 m


    Speed: 4.5 m / s


    It was a normal day in the Buster house, until one night they began to hear strange things coming from the garden, when the scarecrow appeared, and neither were the crows, because they were always the same, the Scarecrow came to life and entered the house, one by one the 3 members of the family fell, their eyes were caught eaten by the flock, but a girl managed to escape, the entity gave the Scarecrow an opportunity to take revenge on the girl and on humanity, motivated by anger and hunger the scarecrow went into the fog

                        

    His abilities: Herd, Animal Instinct and Mother Earth allow him to locate survivors very easily.


    Skill: Ravens

    Launch a flock of crows in a straight line hitting any survivor that reaches, if it collides with an obstacle the birds will dissipate, if not they will return to you, this ability can be used as long as you like until the load is empty, in that in case the birds dissipate


    Skill: Collective Mind

    Being one of the flock, the crows allow you to use their eyes, use this ability to call a crow that will be your eyes in the sky at a circular distance of 50 m for 5 seconds, marking the survivors at 20 m, during this time The Scarecrow will remain immobile and undetectable, this ability can only be charged using Ravens or Herd


    Passive: Herd

    Being the alpha bird, you surround yourself with crows hitting any survivor who is 0.5 m from you, this ability is deactivated when using Collective Mind


    For each high noise or hit that the flock makes will dissipate, press the ability to call them again


    Perks:


    Herd: The connection of the birds helps you, prevents the birds from making noise when you see you and will point you in the direction of a survivor


    Animal Instinct: When a crow sees a survivor it will scream warning the killer, it can only be activated every 30 seconds


    Mother Earth: By spending your life living in an orchard, you have had a lot of time to see and learn, the traces and marks of blood are 5% more visible


    Objects:

    Resistance: Increases the resistance and courage of the birds preventing them from dissipating so easily

    Black Wings: Using the Collective Mind ability allows the raven to see marks and traces of blood but increases the difficulty of charging


    Memento mori:

    Push the survivor to the ground, call a bird to get into the survivor's mouth and out of the stomach, then the flock will devour the survivor


    Map: The Orchard (an orchard with a barn and a cabin and lots of scarecrows hooked on the ground just like the killer)


    Name: Lynn Buster

    After having lived a nightmare in her house, Lynn promised that no one else would be a victim of her Scarecrow, always ready to help, this young woman is not afraid of anything


    Her Cold Blood, Sightless, and Dash abilities allow her to be undetectable and run faster.


    Perks:

    Jacket: you have been living surrounded by land, it allows you to throw a stone at the killer, if you get it right, it's stunned, this ability is only recharged by releasing and stunning the killer with paddles


    Without sight: In order to hide from the monster you had to learn to hide with the naked eye, considerably reduce your presence when you are crouching but you make noise when you get into the lockers even if you do not run


    Race: You had to run a lot to escape the crows, increase your speed by 5% when you are running but your marks are seen 5% longer

  • There was an error rendering this rich post.

  • @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Often locked in the cellar for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making, and while a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught.

    After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as her doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother, Lucy spoke to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave with her to rot. Agnes felt her blood run cold as the epiphany occurred to her as she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s effort. All the blood made her slippery and hard to hold down, but after enough bleeding and eventual slip into shock, her stepmother stopped moving, and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, polished and lacquered them to a pristine shine, and with that Lucy finally had the eyes she always wanted.

    As Agnes grew better at doll making and more astute with the finer details, the Doll Shop became much more successful, as everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but in her mind, none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard to convert the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening she could spare at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes initially resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes dodged it, but her mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for murdering Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend Clay the eyes he always wanted. Agnes held a memorial for Lucy, burying her remains in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and by Clays persuasion, from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding their bodies in the woods. However, after a week long storm had caused mudslides, a few of her victims bodies were discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered.

    Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the desiccated bodies in her cellar and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes drew her shears and attacked the constable, taking a shot in the lower abdomen from his revolver, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, she could hear all of her friends cry out begging to go with her, but she could only pack up a few with promises to return for the rest later.

    Tears freely running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hour. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek: Innate Control over your terrifying presence conceals your whereabouts from survivors. When within 8/16/24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds, dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Dying, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical devices outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 15% reduced progress speed, increased odds of triggering skill checks, and reduced skill check success zones.

    Hide n’ Seek – At Max, When within 24 meters of a survivor, the Terror Radius’s heartbeat sound no longer increases its Rate the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.

    This killer. I came up with the concept back in 2019.

  • What legion should have been. A killer that can disguise as one of the survivors to sneak up and attack survivors.

  • A chapter for The Thing the first shapeshifter killer

  • CARRIE. We need more female killers. She'd have burning abilities and telepathic attacks on survivors. Thoughts?