ElleGreen
ElleGreen
About
- Username
- ElleGreen
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Comments
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We just need the OG license with these two
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@Gary_Coleman said:
Yes to Hellraiser. Female Cenobite would be awesome. Or Angelique from Hellraiser Bloodline.
They should re license it with Clive so we get more stuff they did him dirty with all the nft stuff
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I just wish it would actually work so I could see if it’s fun to use or not it’s been bugged since the ptb
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Butterball would be so fun
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3165080#Comment_3165080
The motivation is that if you don't stop camping, you're gonna lose gens. Where it is triggered from doesn't change that a whole lot.
Exactly and using it below or above a face camper is safer like I’m not gonna run up 6 meters near a bubba and go down just to use it this dude is a tru3 type of guy :0
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3165056#Comment_3165056
If people really did feel like the perk was "super weak", then they wouldn't care if the unintended part of the perk got fixed.
It’s a super altruistic perk the whole point of it is to stop someone from dying certain maps require you to use it below or above like RPD it’s hard to get to other survivors on a lot of these maps why you whining about reassurance when hyper focus exists lol
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Love them
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all these people making fun of you lol it’s already super weak how hard you camping my guy
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Everything is bugged apparently
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What’s the point in the ptb if they just straight up don’t fix the bugs we find reactive healing was bugged in the ptb and it’s still bugged and that’s just one example lol
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@HunterTheAgud said:
For me it only works sometimes, it seems to be a bug, which should be reported.
it was bugged on the ptb too
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@ASurvkillivorer said:
Works for me on Xbox One
But both times I was actively healing when it happened. I hope you dont NEED to be healing for it to work right? Thatd be kinda lame.
I wish a dev would respond to this I couldn’t get it to work on the ptb either
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@Aurelle said:
I would love more cosmetics for Chris and Claire. Legendary characters should be treated like normal characters and have at least some lore. No perks is fine though, because coming up with and balancing perks for legendary skins is pretty difficult and wouldn't be fair because they'd basically be PTW.
I just pretend hope and lightweight are Claire’s perks anyway they fit her aesthetic
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I like these buffs It’s such a situational perk though
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I didn’t read his lore but why does he look like that like did he experiment on himself or something
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@Rizzo said:
It depends how complex the bugs are to fix, but usually there are bugfix patches the couple of weeks right after release.
Thank you I haven’t encountered any game breaking ones just minor visual ones
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I didn’t even realize it got buffed is it fun to use?
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It should take as long as wiretap IMO
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Laurie Strode deserves all the meta perks but I’d just be happy with the 5 seconds back lol
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Wesker the voice lines are fun in chase adds something new to the game and his power is fun
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3163403#Comment_3163403
They arent going to because they have to give feng ming more skins
She looks so goofy in Jill’s outfit dbd is so tacky sometimes
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After all this trauma they better give her another cosmetic as compensation they’ve had a year to fix it and a second chapter
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@Dito175 said:
I wish they got rid of their legendaries and turned then into full survivors.
She’d be In every lobby ❤️🔥
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Love Sheva would love more skins for her but I’m so mad we didn’t get more Claire content she’s got so many perfect cosmetics ❤️🔥
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@Spykitty358 said:
https://forum.deadbydaylight.com/en/discussion/comment/3163227#Comment_3163227
Yes that would be amazing as well, probably gonna make a post in a bit for people to throw down suggestions for Claire skins or something. Because i realized if we're to have RE5 Chris we should have another Claire skin because i think having 2 Legendary skins of the same character would be interesting. But i have to give credit to ElleGreen for giving me the idea on how to add to the marketing.
They are two of the most popular RE characters it’s wild we didn’t get more content for them :(
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Manifesting a Stranger Things pt 2
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These would be sick legendaries too can’t believe they completely Ignored the Redfields with this chapter
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Out of all the RE characters she’s got the best outfits I’d buy all these at the legendary cost it’s wild they didn’t give her another one
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Here’s an example of what their sweaters could maybe look like done by Mlgmi316 on Twitter ❤️🔥
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It didn’t work on the ptb either I’m not even sure what it does lol
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It’s one of the best chapters they’ve ever released IMO up there with Halloween and Stranger Things I wish they would have introduced a change for legendary skins though so Claire and the others would get more cosmetics :)
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I would buy these In a heartbeat ❤️🔥
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It’s just one of those super situational perks that even when active still isn’t super effective
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Kinship is better but Reassurance is fun to use so why not both
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All of Jeff’s perks are useful and Legions are pretty strong now so definitely
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Definitely not it was a good perk to let your team locate you and the blinding effect is fun I don’t know why they’d nerf it very odd choices come from these devs lol
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I love this <3
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@jayoshi said:
https://forum.deadbydaylight.com/en/discussion/comment/3148382#Comment_3148382
Yeah their spaghetti code will forever bind them to simple interactions.
They should do better they’ve had half a decade to fix that
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@Nicholas said:
@ElleGreen suggested I post this, and so here goes.
The devs have recently identified that they are concerned with abuse potential concerning keeping a Survivor on the hook in perpetuity against their will. I'm not convinced this was the primary motivator for the nerf. So I propose a solution that addresses this scenario.
Add a Skill Check for each Reassurance applied; you can miss it, and it will resume the typical hook sequence. Another approach is to add the Active Ability (X on PSN) for a Survivor to decline Reassurance and continue the hook sequence. This provides a way for a selfish Survivor that wants to suicide with an easy opt-out.
This would be so much healthier for the game <3 One of the devs on Twitter said doing this would be to complicated and that’s why they didn’t do it. I hope they reconsider and put alittle more effort into it before it comes out 🤞🏽
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@AVoiceOfReason said:
Killer mains cried and won. I use to play both but not any more. I had one last hope for survivor. Been sick to my stomach playing survivor for the past couple of months and started to play killer only just about. Now I'm sticking with Killer except for Rift challenges. When a Bubba is face camping, just realize this. They will NEVER DO ANYTHING TO STOP IT SO ENJOY THE INTERACTIVE AND FUN GAMEPLAY OF HOOK SIMULATOR.
They always do :(
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@Nicholas said:
Devs are terrified of engaging with camping in a meaningful way. It's the bread and butter play for some or most players. The 30s are a joke, and the nerf was more about appeasing killers than being worried about "abuse." If a killer is camping me and someone has Reassurance, I'll be delighted to stay on the hook for 30 minutes if it means everyone else escapes. There are other approaches to avoid the abuse they claim to be worried about. Add a Skill Check for each Reassurance applied; you can miss it, and it will resume the typical hook sequence. You could also add the Active Ability for a Survivor to decline Reassurance.
This was well said you should make a discussion about it and put it in ptb feedback <3
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@Iron_Cutlass said:
While it doesnt seem insanely good, I can imagine being able to do some dumb stuff with a 4 man SWF, Circle of Healing, and stacking healing perks.
I just don’t see it being fun even In swf but who knows
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@sizzlingmario4 said:
It would be 20 seconds now with the BT perk. 10 seconds base and the perk adds 10.
That’s wild does the haste double too?
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@BrokenSouI said:
You still are playing the game. Being on the hook is part of the game. What you don't seem to realize is hooks are meant to be pressure. You need to have the timer progress at some point. It's still doing what you want it to do. Cost the killer the game by camping. It just can't be abused.
True I just don’t get camping during the start it’s so unfun chases are the best part of dbd
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@OrangeBear said:
Yep. Hopefully it's something they will revisit in the future, along with Resurgence and Solidarity.
At least Low Profile went from being on of the worst perks in the game to a pretty decent one.
Reactive Healing is probably the only perk in this DLC that i think is pointless, every other perk there is a reason to run them and there is synergy to be had. So 8/9 is very very good by DBD standards.
True we got 2 very good perks on the survivor side which is rare I’m excited for them to release
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@Zexbunny said:
They should have buffed it to fifty percent tbh. It's of remaining progression, so it wouldn't even be that good even with the buff.
It’s such a bad perk it’s just taking up space
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Max and Robin for sure
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Yoichi's parents
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@dugman said:
- Supernatural with the Winchesters as the survivors, Bunker as the Map and a Demon that can briefly possess survivors and travel as black smoke as the killer
- The hotel and topiary maze from The Shining
- The ship from Event Horizon
- Phantasm with The Tall Man as the killer and his mortuary as the map
- The Thing with The Thing as the killer (duh!), McReady as the survivor and the arctic base as the map
- Carrie with Carrie as the killer and the school with the gym set up for the dance as the map
- It with Pennywise as the killer and either the sewers or the streets of Derry as the map
- But seriously, if they ever did that joke Jaws concept that someone made I would buy it instantly! 😄
- Alien with the Nostromo as the map and Ripley as the survivor
- Scarecrow from Batman as a killer with Arkham Asylum as the map.
Supernatural would fit perfectly In DBD
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@YOURFRIEND said:
Splinter chapter. Less humanoid killers, more weird stuff.
Agreed Dredge Is the coolest killer In game
















