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DwightsLifeMatters

DwightsLifeMatters

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DwightsLifeMatters
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  • Seriously, you already want to know when the next chapter drops? We just got one, we ll get a new survivor soon and we tons of issues to fix. Some people got weird priorities, not gonna a lie

  • Same here lol, 40+ iri heads and 20+ white wards. I'm going to be hated this week lol

    More information here btw https://forum.deadbydaylight.com/en/discussion/55245/rework-of-iridescent-head-hatches-huntress-ultra-rare#latest

  • @Bongbingbing said:

    They upped the minimum amount of pallets per map, Maybe that's why? I know double pallets are back which should be a huge red flag.

    I've also been seeing a lot more safe loops generating next to each other lately, but that could just be entirely coincidence due to RNG.

    Not only that, you know that new jungle gym structure? They added it nearly everywhere. So not only they added more pallets, they added more pallets combined with strong structures to run you for you long. And imo he new jungle gyms are much stronger than the standard jungle gyms cuz there I no room for mindgames at all, it's always save.

  • @OrionsFury4789 said:

    https://forum.deadbydaylight.com/en/discussion/comment/398315#Comment_398315

    Really? So survivors deserve to depip because some cry baby got up in their feelings and DC? Absolutely not this is something the devs need to look into it's obviously a bug because before the patch it would show you lost a pip but you gained it back when you loaded back to the main screen also they need to look at people losing their items after a killer DC .

    You act as pipping has any meanings lol. Once you hit rank 1 for the achievements there is 0 reasons to pip. Therefore depipping is meaningless aswell.

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/398396#Comment_398396

    @DwightsLifeMatters Good heavens no! I'm just trying to raise awareness that when the devs add new maps in the future we should be mindful of whether they are in old realms or not. I find the number of safe pallets appalling but I put the blame with the pallet distribution system that likely intentionally makes double pallets through its "maximize the distance between pallets method" combined with a min number of pallets.

    Alright nvm then, I just misunderstood you :)

  • @Peasant said:

    @DwightsLifeMatters You failed to grasp the significance of the Plague's map being added to the Red's Forest realm. Since the new map is in Red's Forest the devs can take any of the new tiles, lets take the locker cluster for example, and put it on the old Mother's Dwelling. I know this because I have stumbled across the locker cluster on Mother's Dwelling repeatedly.

    Uhm, whats the point you are trying to make? Are you seriously trying to justify such an unbalance because it's a realm?

  • @Master said:

    Noone cares about pips, just fyi

    Yeah this. + depipping allows to verse potatoe killers for more bully potantional .

  • @PiiFree said:

    Yes, punishing DCs with bans IS a solution, in my opinion it's THE solution.

    I don't want to EVER play with DCs again so to keep me, a fair player, away from DCs, they can simply ban them or create a low priority queue where only people thelike play.

    Let the DCs play amongst each other while fair players play amongst each other. EZ fix.

    Have you even read my points? My points are going hand in hand, with my idea the DCs would be reduced to an absolute minimum in ranked mode and in casual mode you wouldn't care about DCs due to new joining system

  • @switch said:

    Amazing idea, is not like this game lost 6k avg players within 2 months with a decent dlc release. Spliting the community even more is the dumbest thing they can do, and has been suggested a few hundreds of times before.

    if they want to fix dcing add a timer on every dc, THIS IS THE ONLY WAY.

    People will stop playing then of they are forced to play unfun matches. You could say "yeah F them, they can leave" but aren't you splitting the community with this mentality aswell? My solution is the best if you want to make DbD healthy for multiple years and not just for a short time.

  • @se05239 said:

    It sickens me how many supporters he got in the video leaving positive "we forgive you <3" comments and likes..

    Well, everyone does mistakes in his life, or is your shirt completely white? U can forgive someone once. If he tricked you, shame on him. If he tricked you twice, shame on you.

    But whatever, bhvr won't forgive him anyway and his ban is permanent, no worries about that.

  • @ReikoMori said:

    People are going to justify a dc for any reason. Also the amount of dcing is insane. You expect at least 1-2 a game if you're a killer main and if you're a suvivor main it is just about the same rate of teammate dcs plus a killer dc every few games. There are a lot of things that could change to promote people just sticking out the game. Yet, first thing that should happen is look at all the players who have dc rates in the 25% or higher range of their gameplay and simply hardware and ip ban them. If they can't be bothered to play the game properly then it is time for them to move on.

    When people start saying, "get rid of unfun elements", I get spooked a bit. There has to be a quantifiable way to show what is 'unfun' and since 'unfun' is extremely subjective from player to player and from killers to survivors I don't feel that is the language we should be using. People find tunneling and camping unfun, but others also find them fun and both are strategies with legitimate uses. Killers find gen rush unfun, but their are plenty of survivors who just enjoy being efficient gen jockeys and don't like being chased. Some survivors find other survivors being stealthy unfun. Etc etc.

    Even if you split the game into casual and ranked if the overall gameplay is the same people are dcing. If the same players who use disconnects as their "justice" aren't weeded out it won't matter what incentives are put in place. Other games that are competitive in nature make it vary clear that heavy disconnect rates are getting met with player segregation or outright soft and hard bans. Other competitive games also take stronger stances against toxic behavior both in game and out of game when it comes to stream related issues such as witch hunting or sniping. Start bringing the hammer down purge style and you get the playerbase's attention. Players can shape up or they can get punished.

    As for drop in backfill matchmaking. This sort of game doesn't really need that especially if the person coming in is going to just take on everything that has happened to an entirely different player. You'd just have players who backfilled leave the game. More over you'd have to devise a way of making that happen when someone coming in has different perks and addons than the previous survivor. Not to mention killers get a bp bonus for people who quit, which honest should be higher, but a backfill could easily mess that up. Honestly, if matchmaking ever gets to the point where it is quick and consistent at all ranks then I'd like to work done to prevent 3 mans. One way to stop DC's is to just remove the damn leave match button.

    Your solution is not only a lazy band-aid fix but also could be death sentence for DbD. If you remove all ways for players to have fun, then they will either just eat the ban or completely stop playing. Both will decrease the player base, something DbD can't take. We already have one of the lowest peaks during a DLC drop.

    I already watched how a community died, it was one of my most favorite games called dark souls 1 pvp and I don't want to happen it again.

  • @altruistic said:

    If they created a casual mode, I would never play ranked again.

    And that's fine. Ranked will provide rewards and as more appealing the rewards are as more people will play ranked

  • @ColgateAdvancedWhite said:

    Get rid of the unfun elements that cause people to dc. Changing the name without addressing the things driving people away will not solve the problem .

    Check the link in my 3rd point lad

  • @Tzeentchling9 said:

    So NOW he's sorry since he can't evade the bans anymore?

    But he still evading it atm or not? He just blurred out the names.

    @KillermainBTWm8 said:

    I usually believe in 2nd chances but the chance of him being serious about his apology is 99% not likely...

    Did he apologise previously aswell and lied? I'm not following that guy so idk much about his content. But if he never apologised and lied previously idk why he doesn't deserve a 2nd chance.

    Not defending him tho, but DbD is already that toxic that even ochido can't make it worse... Or can he? Lol

  • @Delfador said:

    @Jigmac He said that

    Somebody asked what chili addons do and he answered and said that his addons were gonna get changed. After that, I asked if there is any plan to buff, tweak or change his base power.

    He said that he want leatherface's chainsaw to work in a similar way to billy's (in terms of charging, no speed boost etc). He also said that there was no reason for him to get that much slow down while revving his chainsaw.

    I don't know when these changes will be implemented but Mclean is one of the devs that are involved in killers' power etc.

    Oh man McLean is actually one of the devs who wants some good changes. Honestly, I think his Boss is holding him so much back. They should give McLean more freedom and more responsibility to make decision, we would be in a much better spot.

  • No disrespect towards those content t creators, I watch one of them quite often cuz I like how they discuss topics.

    However, both are quite... bad if we talk about skill and high tier gameplay, so for me it's not interesting to watch that.

    I would like to see some very skilled known killer mains versing known skilled (swf) survivor mains.

  • Why are you suprised? Lol

  • Just play Billy and Nurse all time, more fun as a killer than relying on an Endgame. Never saw noed appealing to use. Yes, strong. But not fun for me.

  • @DemonDaddy said:

    I think its fine, just treat it like every other power and do your best to avoid it. If your caught without cover that's just poor positioning and it only feels op when you give them an easy shot. If they hit me at my best they earned it, nowhere does it say I always get 2hits before going down.

    You act as if I'm a survivor main who just want it nerfed. I play both sides pretty equally (currently more killer) and I want to REWORK her addon to create more fun for both sides, but at the same time keep it very strong while requiring more skill.

    What wrong about reworks to benefit everyone?

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/397755#Comment_397755

    lol. So the ULTIMATE add on would be. Well now you need to land a hit with a hatchet which is harder than landing a hit as Legion in frenzy....to achieve the same affect? So effectively turning arguably the best Ultimate in the game into the most pointless. Now go find someone else while they hold down mend...lmfao using an ultimate to get to use another killers power in a far lesser state....LOOLLL

    I see why survivors would like that though. All these DS rework topics I see are basically "how to make DS a free get away again" rework. Doesn't surprise me they want this Ultimate gone. Almost all of the ultimate add ons are overbalanced nonsense with HUUGE drawbacks to make them not even "ultimate".

    Why you attacking/quoting me? This wasn't my idea and I don't like that idea either.

  • Strider: broken perk can make it difficult to locate a survivor at tiles cuz the sound is non progressive

    Whispers: just shows me you have no clue, whispers is mainly used to know where survivors are NOT. Using whispers to find a survivor is only useful if it's the last survivor and an immersive baby.

  • @Hailoh said:

    https://forum.deadbydaylight.com/en/discussion/comment/397762#Comment_397762

    Editing .ini files is bannable, no (Or at least UAYOR)?

    Where you got these information?

    EAC doesn't check. ini files at all (could change tho, but since release they haven't)

  • This is NEVER going to happen, swf is the primary source of money for the devs.

    I always said it and I will say it again. Close the gap between solos and swf, start buffing killer by adding a second objective for survivors and you wouldn't care if it's swf or solos cuz the game will be balanced and fun for every side.

  • @Warlock_2020 said:

    Zero stress on either side. Its a game. I am not stressing over it.

    Then you never played to win a match as hard as possible (or you never versed strong opponents challenging you).

  • https://youtu.be/aTFym-Iqrss

    Follow this video guide, u can also watch his other videos for some more tweaks.

    If you still need more fps, you can change how big the window of DbD is (windowed mode, and as obvious it is: as smaller it is, as high the fps) and the next step would be to do tweaks in engine.ini

  • Don't worry, not everyone can be funny. The losers are the ones who make the winners look good, everyone has his job.

    As you can see, I'm not funny either

  • Damn 2 insta heals, these baby survivors weren't happy about something lol

  • @Anti051 said:

    https://forum.deadbydaylight.com/en/discussion/comment/397649#Comment_397649

    I heard Umbra pitch this idea and it sounds like it fits better than any of the other nonsense I've heard, tbh.

    What would be the benefit of that for the killer besides creating a Legion 2.0 with cheese chase mechanic?

  • @NoxiousOnnyyxx said:

    I mean they made this game didn't they?

    What game are you talking about? You talking about dead by daylight? They got a game in a bug, yeah. What's your point?

  • You know what's stressful? Trying to kill everyone before 2 gens pops cuz you hate the hatch mechanic so much that you want to avoid it fully, especially while playing Nurse/Billy/spirit

  • @Delfador said:

    I was on the Mclean's stream the other day and I believe it is getting reworked. He said that he wouldn't invest in iri heads.

    The nurse addons are getting reworked too but I am pretty sure many people already know that at this point.

    I am also pretty sure they are getting rid of billy's insta chainsaw, he said that he was using his charge addons while he 'could'

    There is a legion rework

    Leatherface's chainsaw is getting changed etc etc.

    When did he said it? I have 40+ iri heads and 50+ inf belts and 20+ white wards offerings. I think I should use them up now cuz the chances that bhvr will make it completely useless is hight than they will make it good. Thanks for the information tho, sucks to be a survivor in my next 60+ matches lol

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/397540#Comment_397540

    It's an ultra rare, it should be strong. That's also not half their games.

    That's not necessary, ultra rare could also just change the playstyle. Yes, it should make a killer stronger. But not overally strong or even op by simply making the numbers higher (multiple blinks, insta downs etc)

    For me iri heads addon is a lazy designed addon and I thought my idea would create a new and interesting mechanic + make it more fun + more skill required to pull of + more fair for survivors to verse + still very strong.

  • I don't like the fact that hitting the obsession consumes 2 stacks. I only see the boost useful with 8 stacks, but by the time I have them I have to basically down 4 survivors at least (and the obsession players are usually those with big balls so you see them first, so most if the time it takes much longer).

    For me it just get outclassed by other perks. Enduring saves much more time, together with spirit fury it's so beautiful. Bamboozle outclasses it aswell imo, faster Vaults + blocked loop. Or that new perk of Plague to see who is around the downed survivor (forgot the name in English) to apply some good slugging pressure.

    Back then I loved that cuz it was really strong.. But now.. Idk, I see it as useful as brutal strength. Nice to have, but not good enough to replace it with for other perks

  • I personally had the best success combining it with prayer beats as a gen grabber build (surveillance, discordance, monitor)

  • They would announce that the infinite loading screen got fixed, 3v1 matches won't exist anymore and MoM won't get released. Oh wait...

  • @Hoodied said:

    @DwightsLifeMatters Patching bugs is not easy, reworking a killer is not easy, changing the meta is not easy

    I think it's easier to fix infinite loading screens during a time span of 6-ish months than creating a whole new killer, with a whole new ability, new map, new survivors and 6 new perks. That's just my opinion. Feel free to support with your money, I don't want anymore till I see major issues fixed.

  • The issue is already that certain killers have a counter and others not. Have fun playing wraith against this non skill bullshit perk lol

  • No, I stop supporting the devs with money till they fix some major issues.

  • @ABannedCat said:

    Play Nurse.

    This here. If you really want to compete against the best swf teams your only chance is to play nurse.

  • Just make her as she was in the PTB

  • @PiiFree said:

    I think that players who struggle against a Billy generally need to get better at the game. Lack of skill is not really a reason to nerf something. Billy is good at punishing Survivors with no map awareness but can get looped very easily.

    If that team you faced was actually good, they would've 2-3x escaped. If you get a bad map, might even end up with 0-1k. I'm Billy main and I 3-4k like 90% of my matches in high rank but I still get completly roflstomped when I face 4 actually good players, they put me back to reality and demonstrate what good players are capable of. And how powerless you can feel even as Billy.

    This here. I play Billy a lot and dominate most of the time. I know a lot of techs, map awareness etc if I can say that by myself.

    Whenever I get the feeling "hey, actually DbD seems to be quite balanced.." I get that special swat team finishing gens in under 4 minutes and stomping me back to reality. And I wasn't even doing mistakes. It's just that survivors playing optimal is to strong compared to killer playing optimal, I feel helpless.

    I shadow record all my matches and sometimes I try really hard to analyse why I lost but I can't see mistakes of me.

  • @MegsAreEvil said:

    Same as every killer main thread. No one will accept that mobility Killers are op, and on surviver side its only swf squads. Must be sad to be so narrow minded.

    Same could be said to you.

  • @MegsAreEvil said:

    Mobility Killers need to be nerfed, theyre far to powerful and its totally unfun to play every third game against a Billy, another third against nurse and rest as people like. That would be a first step to netter gameplay.

    So you play every 3rd game against Billy or nurse but still couldn't adapt?

    Billy is the most balanced killer in the game. Fair for both sides and still plays DbD (he can get easily loopable like every other M1 killer, unlike Legion for example).

    Nurse is the only killer who stands a chance against the most optimal sweaty and organised swf swat teams and it's not like that a newbie with 100 hrs can pull out big plays with her against tryhard survivors. You need to be an experienced, sweaty and tryhard nurse aswell. You still need to put a lot of hours into her and overall into killer gameplay to have game knowledge for correct decisions. Maybe omegablink and 3+ blinks are ridiculous, with second objective it can definitely be removed/reworked.

    Soooo, I see no reason why those mobility killers should get nerfed.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/396096#Comment_396096

    No killer needs nerfs all killers need massive buffs the killers are highly undervalued. Whereas survivors are too powerful at the minute

    Alright calm down lad. I'm absolutely on the side of killers about them beeing to weak.

    But nurse, Billy, spirit doesn't need "massive buffs" at all. It's the low tier killers who needs a buff. And the best buff you can give them is a second objective for survivors. And the best way to make solo experience still enjoyable is by closing the gab between solo and swf (I'm talking about buffs specific for solos).

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/396203#Comment_396203

    Well, what about getting Trapper, Wraith or Hillbilly dailies? Not only I dont play those Killers (because I dislike them), but they also have lower earnings than others. Your problem is with daily rituals, not with refunding/unlocking characters.

    If you cant or dont want to complete them, just discard them or leave them for the following day. Most are so easy to complete I really doubt it will take you 4 whole days to do it.

    Just dismissing a 60k BP daily just to get a 20k wraith daily? Eh, both sucks for me.

    But ofc I would like to get my shards back. I dont play Hag at all, unfun killer for me.

  • @Jimsalabim said:

    https://forum.deadbydaylight.com/en/discussion/comment/396194#Comment_396194

    the intonation is clearly indicating he means he wants the perk out of the game

    I'm not an expert in English language (third language I learned) but for me it's seems like he was talking with his chat like

    "guys, my noed will get destroyed. But we don't need it anyway right now"

  • @PigNRun said:

    But what if you unlock a certain character, get their teachables, unlock them on other characters and attempt a refund?

    There is also the fact that, why would you do that? I would maybe understand in the situation of trying out a Killer and not feeling it with their power. But Survivors, all the information you need is right in front of you. Check them out from the store and you will see their model as well as all cosmetics they have available.

    Would be a better solution than the current shrine. One reason more to do it lol, the shrine is more useless than #########.

    I bought Hag cuz I wanted her perks. But I disliked her playstyle, it don't fit to me and it's unfun for me. But I keep getting dailies for Hag. Today I got the ultra rare "by your hands" daily with 60k BP for Hag and I was like "oh ffs.."

    I wish I could just delete Hag from my list.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/396163#Comment_396163

    Sorry to break it for you, but Spirit is the second best killer in the game.

    Depends, sometimes Billy is outclasses spirit and sometime spirit is outclasses billys. It depends on map and certain addon/perk loadout

  • @Jimsalabim said:

    he said we don't need NOED anymore. so another perk removed/adjusted?

    I thought he said it specific to his match tho

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