DocFabron
DocFabron
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@TheLegendDyl4n1 said:
THIS IS THE 5TH GAME IN A ROW WHERE I AM A RANK 6-7 SURVIVOR AND I HAVE GOTTEN A RANK 1-3 KILLER, WITH AT LEAST ONE OTHER SURVIVOR BEING RANK 14-16, AND ONE RED RANK SURVIVOR, I AM A SOLO SURVIVOR AND ITS IMPOSSIBLE TO RANK UP WITH THIS BSSSSSSSS!!!!!!!!
Calm down, dude.
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@CosmicParagon said:
I played a match as Demogorgon on Coldwind, and there was a Dwight who did nothing but teabag at every vault. "No big deal" I thought, as he was laughably bad at looping and was the second one to die. After I killed the last two survivors, I learned that I had faced a full squad of Rank 4 Survivors as a Rank 10 Demogorgon. I gave a quick jab at the Dwight about teabagging and dying fast, when the other survivor (named Doc = DC ofc) claimed that I was "#########" for being green rank AFTER DYING TO ME. The mental gymnastics they go through to make themselves seem superior is insane.
Ignore them. You beat them, you got the last laugh in the end.
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@Jay1987 said:
Why not take the ranks away no matter if it true that their internet connection or if they quit the game on purpose?
They lose their ranks. People DC to make the other side depip or fail their challenge.
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@johnmwarner said:
Hear me out, it would have to be in a pretty significant cool down maybe 2 minutes?
Mind of the reverse of “by any means,” a killer could get rid of maybe 2 really good pallets early enough to matter
Eh. No thanks. All a killer would have to do is break the safe pallets and leave all the ######### ones behind, cucking survivors.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1037014#Comment_1037014
How would you alleviate their set up time?
If Demo started off with one portal on the other side of the map, across from it, that would help. That way he doesn't have to run all around the map to set up where he wants to go, and also can potentially set up an ambush as survivors won't know where that first portal is.
Hag might be ok if she moved at 115% until she lays down 3 or more traps.
Legion's screwed unless they they a rework.
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It needs reverted. I don't want potato and blind players in my rank 1 games.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1036979#Comment_1036979
Demo and hag are pretty much fine. Legion is a pipping machine.
Demo and Hag take too long to set up imo. And Legion can't get kills without tunnelling.
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@hex_genrush said:
its really sad because I really like trapper but 2-3 gens go when I set my traps and they all disarm them anyway
Freddy, Ghostface, Doctor, Spirit, Nurse, Piggywiggy, Freddy Oni, Plague (if used correctly) and Billy are absolutely R1 viable. So 4% is definitely off.
However, Trapper, Hag, Legion, Leatherface, and Demogorgon need buffs.
Idk where I stand on Huntress and Wraith.
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@ppo8820 said:
I wonder if he is still over performing after they tweaked him a bit ago? I know people on here are saying to nerf him, but I’d rather they rework hillbilly first. What do you think?
Also, is ghost face in a good spot? He seems a bit strong.
None of the killers you mentioned need reworked or nerfed. They're in a good spot.
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@hex_genrush said:
How ? Tbh most of the survivor nerfs involve perks and the most notable are vacuum pallet and exhaustion which were extremely over powered, but you can’t directly nerf a survivors ability to loop , mind game , 360 , and any other thing that a GOOD survivor can do without relying on perks I play this game 50-50 when I play survivor I feel very powerful hence the reason why I don’t think they need anymore buffs , The difference between a good looper and a bad looper is extreme you have survivors that will drop god pallet when they enter shack when the killer is 20 meters away , then you have survivors that will entity block a jungle gym before using the pallet , conclusión is survivors can never be truly nerfed
Reducing the number of safe loops snd making more pallets mindgameable would be a good first step.
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@BaldursGate2 said:
I am red rank 3, there are much more SWF teams now and it's often pretty a gamble, if i do a 4k or only get 1 or 2.
At the moment i play with bbq / pop / surveillance and discordance.
Pop ist just too good, because ruin is garbage now and bbq for bloodpoints. Surveillance is pretty good as well with freddy, because you know on which gen they are and you can just fake teleport to get them off if you chase someone.
Any main here, that has a different build which would be better?
BBQ, Pop, Sloppy, Thana should get you some good results!
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@ClickyClicky said:
God killer mains are the whiniest and most entitled players of all.
I’ve been playing solo a lot recently and you lose game after game after hame after game after game. I have to put in so much effort, come top of the scoreboard everytime but can not carry my team of numpties to victory.
Do you see me complaining? Or asking for buff after buff? Or nerf after nerf after nerf?
No I suck it up and deal with it.
Killers are fine right now. I play solo and the chance of escaping is about 10%. I play killer against red ranks and I can still do ok. Win most games and normally guaranteed 2k minimum.
Sure 4 people all on comms can be annoying on some maps but by and large most survivors groups are fine.
Its not just killers dude. It goes both ways.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1036723#Comment_1036723
I know that I probably should. I put it about 300 hours for the last Rift.
Oh #########. I thought I was getting frustated doing last Rift's challenges.
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@Pulsar said:
Just got out of a game with Legion, feeling a bit frustrated, so I apologize if this seems biased, it probably is.
I'm just not sure what I am supposed to do at this point. The Survivors sent me to a Coldwind map, I thought, "well, alright, we'll see what I can do." I got Rotten Fields, fun times. Corrupt helped a little, the Survivors mostly hid, I finally found someone and hit them with FF. Found two other Survivors, CI ran out.
2.5-3 minutes later, 3 gens have popped. I've down the first person. I think, alright, no biggie, I just gotta get a sweet 3-gen going. 3 seconds after I leave the hook, the guy gets saved. I go back, hit him, he has BT. I go after the unhooker. It's a fairly short chase, he messes up Dead Hard. Hook him and think wow, its turning around. Another gen pops. Two people injured, one on hook, the other healthy. I think its going my way.
Someone slow vaults a window next to the hooked guy, I grab him, get hit by DS, he unhooks the other guy who bodyblocks me from hitting his friend, the last gen pops, they all get Adrenaline and escape.
I'm just not sure what I was supposed to do. Logistically, gens go too fast for me to be able to hook everyone.
I also got called a "trash baby Killer" and got spammed with trashcan emoji's after the match. Was fun coming from a team using Commodious (no add-ons) and they all had Prove Thyself.
Rant Over.
I don't mean this sarcastically, but maybe take a small break. Don't get yourself to the point where you want to delete the game.
I agree though. Gen speeds are way too damn fast. I was playing with a friend of mine earlier and we were constantly knocking gens out of the ball park.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1032925#Comment_1032925
Afraid that's not accurate for everyone. I play Doc on lerys with no issues, and I'm on PS4 pro, as well. Worst I've had was some minor rubber banding on a survivor and a minor FR decrease now and again. Still, the map isn't the best. Tooany vault's with no ways around and long straight-aways with pallets every 10 feet. It's not terribly friendly to killers, new ones especially due to endless loops and the broken matchmaking which is mixing high and low ranks indiscriminately. That it's showing up so frequently, even without items is worrisome.
Last night I was able to play on Gideons without any frame drops. However I killed them all in like 4 minutes so the game didnt have time to drag out. Try running Pop Goes the Weasel on Doc as well. I wonder if thats what caused it for me.
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@ppo8820 said:
I was chatting with my friends and one mentioned they feel Freddy needs a nerf. I stated I thought billy and Freddy both, and possibly doctor now too. Who do you think needs to be nerfed a bit in the near future? Let’s make our voices heard so the nerfs will be more likely to happen.
None?
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@RuinNerfCamper said:
Yes, I'm protesting the ruin change.
Yes, I'm going to facecamp you.
But no, it's not holding the game hostage and no I'm not going to get banned.
Do gens and get out. Stop feeding me kills LOL.
Nice flex.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1036184#Comment_1036184
Oh could care less honestly. Watching Sports is extremely boring. I would rather play them.
Thanks for telling me though much appreciated guess a lot of people will be spamming in the end game chat "why you no respect the Kobe?"
I don't watch sports either. Never got the big hype behind it. But nonetheless its bad news to hear.
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@Liruliniel said:
I'm lost?
Kobe Bryant, the basketball player passed away today.
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@TragicSolitude said:
It's an exhaustion perk, they can only use it once per chase. Try to remember to bait it out. If you get right up on the survivor's ass, give it a few seconds before you swing; most survivors will use their Dead Hard once your red stain is on their back, so if you don't swing at them, they waste it. They also like to run straight at the killer and Dead Hard through them, so don't automatically swing if a survivor runs at you unless you've already seen them use a different exhaustion perk.
https://forum.deadbydaylight.com/en/discussion/comment/1034607#Comment_1034607
1 and 3 are masterpieces. 2 is meh. I don't know what you're talking about with "only the last 2"; there's nothing after Die Hard With a Vengeance. Hear me? NOTHING.
You're right, who am I kidding? 😂
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@toxicghostface69 said:
I understand die hard is a situational perk that activates when the survivor is injured, but having it activate every time the survivor is injured is very unfair, especially when multiple survivors run it. It should be like DS where you can only use it once. So many survivors have escaped thanks to using die hard multiple times in the game.
Only the last 2 movies need nerfs. 1-3 were pretty good imo.
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Nah. Just looped her without getting hit by a hatchet once.
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"ITs nOt SWF" cause they don't select "Survive With Friends" anymore. Duh!
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Cause you don't let survivors win. Toxic killer main, you!
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Best - Nea, Ash, Oni, and Doctor
Worst - Legion and Adam
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@supersonic853 said:
Now that ruins been gimped people are just running ivories and tunneling and moriing the first survivor so if im unlucky i get like a 2 minute long depip game after waiting about like 15 minutes for a que... Such fun gameplay... Even though i didn't ask for the ruin nerfs.
Genrush. Works for me, even against Ebony mories.
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Insidiousface while guarding my grown-up time toys in the sex dungeon.
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@hex_genrush said:
Stop doing this or I’m just going to lobby dodge ,dc, or play scummy , people think killers liked running ruin , I didn’t. I did because I had to , I don’t like running it being forced to play with 3 perks
You're not the boss of anyone. Everyone, survivor and killer alike, can bring whatever they want. If you feel like dodging, do it.
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Fixated. I was like "tf do I need to track my scratchmarks for, I'm a veteran"
Little did I know its perfect for mindgame, and on TOP of thag its a better stealth perk than Urban Immersion.
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@Gaiatrix said:
Change it so keys only open hatch after it's been slammed shut and after all gens are completed, so sooner. They should also make it so it takes a set amount of time to open the same as the gates do. For balance at the same time change green and ebony mori so they only kill survivors if they've previously entered struggle state...thoughts?
Keys should have a charging interaction and should give the killer a loud noise indicator.
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@LoverOfDemogorgon said:
Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.
My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.
Hopefully they dont nerf them anytime soon.
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Yes, and I have and everyone I've recommended it to loves it too.
However, game still needs fixes and balance adjustments for sure.
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@Almo said:
I like Feng's VO. But for raw bloodcurdling screams, I'm gonna go with Claudette. :)
Do you main both of them?
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1032957#Comment_1032957
Everyone does, I'm not denying that.
Just that the other survivor voices do a better job than her
I'll fight you, you goblin avatar using baffoon! No-one outdoes my baby Nea!
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@PNgamer said:
Hello,
I don´t want to talk with any mod or any dev because im to mad about them....
You are a Killermain and you feel like genrushed on red rank game? What you can do as Killer ?
Step 1 let them rush. Step 2 open the exit gate and go away. Step 3 don´t give them a single hit or a single hook. They can´t heal and they can´t rescue. That´s what i did. The result? No pip for you and black pip or no pip for them. Deal with it !
It´s unbelievable but people paying money to enjoy 5 minute games. Im so fkn tired of it....the Devs force us to play with some specialperks to slow down the game a little bit....what a sad story. They do all stuff for new players. But what´s with the experience one´s like us ?
after 3 years and supporting this game with money and 4k hours dbd it´s time to go and playing other games, because i don´t want to support a game with theese changes ( you destroyed Ruin ) not anymore
Sry for my bad english grammatic and have a good time
a frustrated Killermain
Sayonara, mate.
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@PapiQuentin_ said:
Just my opinion. Don't get triggered over my own, personal opinion.
How is Nea bad? When she gets hit, it really sounds like she got ######### up.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1032925#Comment_1032925
I've played on that map with Doctor on regular Xbox and never had severe FPS drops. It's stuttered a little here and there, but never to the extent you guys are having.
You're lucky then. I thought for sure it would be a common console problem.
I hope we get a hotfix soon, I love Doc even more now than I used to.
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Do whatcha want, man. You paid for the game, same as the rest of us.
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It's meh.
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Its not the map, ita playing as Doc. I can only Static Blast and Pop a few gens before my framerate is destroyed. And this is on PS4 Pro.
Best advice I can give is to not play Doc until they fix it, sadly.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1032878#Comment_1032878
New ruin wins you the game...ever tried it on doc or legion?
Not necessarily. I've genrushed plenty of Docs last night.
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@thehotdogman93 said:
https://forum.deadbydaylight.com/en/discussion/comment/1031088#Comment_1031088
Would you mind it if was included in the game as a perk? What if it included a range so you had to be within a certain distance to see the hatch?
What I'm really asking is if what if the killer had access to a carbon copy of Bill's "Left Behind" perk. If you think that's still unfair for a sole survivor who got stuck with potato players, would it be better if it was a hex perk?
I think the killer needs a way to counter hatch camping. As a matter of fact, I remember someone complaining that a match was going on for too long after I had a perfect 3 gen setup and their teammates were being useless by camping hatch.
As a perk it'd be acceptable. I don't think making it a hex is necessary since hexes hardly last throughout a match, and the perk would be too situational to warrant a hex status.
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@thatcarbonfox said:
I will not stop reporting this because its toxic and ruins the game, its NOT a strategy, nor is it fun to play against, I'll will not stop posting about this issue until it is resolved, if I get banned I'll make a new forum account, if I get vac banned I'll get a vpn, I'm not letting these toxic players go unnoticed by you devs just because you're to lazy to fix it
Camping and tunnelling aren't reportable. You're wasting yours and the devs' time doing so. Either take a break or play killer instead, man.
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@Onyx_Blue said:
As a lot of us know, when it comes to perk balancing, the entire cast of killers need to be considered. You can't give I'm All Ears a cooldown buff because then killers like Nurse, Huntress etc will completely demolish with it every game it's used. Example to hand, that leads me to the reason of my thread:
Infectious Fright as it stands has zero cooldown and can be spammed with every form of attack. This can lead to games lasting as short as 1 minute. Now, when it comes to this form of strength, personally I feel like it shouldn't exist. Especially since the current spawns of survivors clump them together. Plus, perks and certain killer add-ons can combo with it to make avoiding the terror radius near impossible if you want to get gens done. The point of this thread is to ask the devs to look into Infectious Fright's application in the game and if applying a cooldown timer to it would be beneficial to the health of the perk or not. Thanks for reading, have a good day/night :)
I appreciate you being very positive and polite in your thread! Its a nice change as opposed to "NERF THIS, STOOPID DEVS"
As for the topic at hand, Infectious Fright honestly is ok as it is. Its best not stay cluttered together or else you give the killer information. If it were AURA based, a cooldown would be necessary, but seeing as its simply "scream and reveal location" it's alright. In fact, Calm Spirit hard counters this!
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@JCDK said:
People are gaining way to much rank by simply picking Doc and knowing they can tunnel players over and over, since DS is completely bugged against him. People keep saying it's only during madness 3, but I experience it at ALL madness levels. Last 5 games have all been Doc Killer and I haven't been able to DS him yet, no matter my madness level. People are starting to abuse it, especially after you made it even more public information with the dev stream.
No thanks. I like playing as Doc whenever he isn't abusing my framerate.
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Unpopular opinion: I think Plague is just fine as is. However I'm biased cause I'd marry her 😂.
But for real, perhaps adding Iridescent Seal as basekit (minus the debuff) would be ok, and would punish survivors for popping generators in your face.
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I personally find it to be ok. But I won't argue with it being a lil bigger.
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@Maxomega said:
I honestly think the Deep Wound state is such a bad mechanic. In every form, it's been some mix of boring or frustrating. I honestly think that if the Legion would just apply the Broken effect for a duration after hit instead, it'd be way better for everyone involved.
As the killer, you feel like chain stabs are actually worth going for, since your damage won't be healed off as soon as you leave for another survivor.
As the survivor, you don't have stand still and hold M1 20 times throughout the match. It actually means something to get hit, as you don't know if the killer is gonna pursue you again before the broken status wears off.
If you wanted to get crazy, you could even put the Broken effect over a survivor icon that the Legion could see, like how Ghostface's exposure works. It'd be kind of fitting because currently Plague is the only killer that has the Broken effect as part of her base kit, meaning Legion could be the alternative; like how GF was to Myers.
What would happen if Legion hit the survivor again whilst in Feral Frenzy? Would it extend the timer? If so, this perhaps would be a nice addition and gives you a choice of whether to look for others or pursue your target.
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Eh, idk. I like having the choice to stealth. Perhaps 30 seconds would be more acceptable? 😊