Killer perk to break unused pallets please

Hear me out, it would have to be in a pretty significant cool down maybe 2 minutes?

Mind of the reverse of “by any means,” a killer could get rid of maybe 2 really good pallets early enough to matter

Comments

  • Faster to just eat the pallet, or if you play a trapper style killer trap it off and funnel the survivor into it.

    you also have spirit fury.

  • I wouldn’t be supervised if it came because Behaviour seems to like doing the opposite type of perk on the opposite character type

  • @johnmwarner said:

    Hear me out, it would have to be in a pretty significant cool down maybe 2 minutes?

    Mind of the reverse of “by any means,” a killer could get rid of maybe 2 really good pallets early enough to matter

    Eh. No thanks. All a killer would have to do is break the safe pallets and leave all the ######### ones behind, cucking survivors.

  • That wouldnt be the opposite, cause killers would just use the Safe pallets and break them. That would mean survivors should get a perk to repair pallets and Set them back to unused.

  • @PacifiedByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1037048#Comment_1037048

    Unholy Trade

    Your deal with the Entity allows you to possess the abilities, unreachable for others...at a great cost.

    The amount of pallets in the trial is increased by 8/6/4

    You gain the ability to destroy 2 unused pallets at your choice.

    What about this? You can trade 2 pallets of your choice, but there are 4 more created. You also waste some time seeking for god pallets or just break the first ones you see, creating possible pallet-free space for you to attack survivors there.

    That perk seems a bit difficult to implement into the game.

  • The devs would never allow such a perk.

  • Keen sense

    The knowledge of your past let’s you make better decisions

    You may destroy 2 pallets during the duration of the trial, two extra pallets will spawn when using this perk. After you destroy a pallet you receive a movement speed fatigue of 10/7.5/5% for 20/15/10 seconds.

    Perk deactivates after 2 pallets are broken

  • Basically the killer version of Any Means Necessary. Put it on a 2min cooldown with a bit of a cast time.

  • Yeah that works aswell but I think a cap of 3 pallets would need to be instated

  • or permanently block windows one by one..

    1486712499_yeah boi.jpg