DocFabron
DocFabron
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- DocFabron
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1011400#Comment_1011400
https://forum.deadbydaylight.com/en/discussion/comment/1011407#Comment_1011407
Then how about my add-on? I believe it's pretty fair :3
The add-on i most certainly can get behind!
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He doesn't need a cooldown in my opinion.
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It's not a bug, your killer just became a pacifist.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1006725#Comment_1006725
Ugh, ok ? But what I said is still true.
Ok, I guess you dont understand what a joke is. Oh well 🤷
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1006471#Comment_1006471
Ghost Face has a 30 seconds cooldown on a very buggy power. Being a M1 killer for such long time makes you very vulnerable to gens speed.
I perform great as Ghostie, I love him! Leave him alone or I will curse you with 1,000 Insidiousface games!
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1006384#Comment_1006384
Which ones do you mean exactly?
3 actually. Killer shack, boiler room, and the basement house.
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I don't think Ghostie Boi is add-on reliant. Fight me 👊.
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Billy, Oni, Piggywiggy, Ghostface, Spireh, Doc, and Demo are my FAVORITES to face.
I don't much care for Plague and Legion because they run the exact same forever build every time.
And i ######### HATE Trapper.
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There's already plenty of counters to BBQ. (Many others have stated the counters so I'm not going to repeat them!). Plus why would you want to hard nerf an anti-camp incentive perk?
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I'd be game for this actually.
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My favorite is a custom one I made up just now.
-boop the snoot 5 times in a single trial.
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A friend and I went to the killer and started "worshipping" him (just crouch nodding at him) and he started swinging at the sky😂.
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You can't really punish people for this. New players would get in trouble 24/7.
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Still S.T.A.R.S...
######### wrong game AGAIN.
I mostly hate Blendettes and David's. Blendettes because they're toxic, and David's usually DC 😂.
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@Nhekii said:
https://forum.deadbydaylight.com/en/discussion/comment/1001670#Comment_1001670
If you don't want to defend generators, that's your problem. The balance of the game won't be shifted because you suck balls at the game.
I say this as someone who plays 50/50. My SWF squad curb stomps most killers because they don't have enough time to hook one of us.
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The penalty is genrush.
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I see alot of Steve's and Nancy's. As for Demo, maybe 1 in 20 games I see it.
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@Synfralidro said:
https://forum.deadbydaylight.com/en/discussion/comment/1001718#Comment_1001718
I think the Lightbringer needs some work. Make survivors feel like they don't need to gen jockey to get gold or iri in that category.
And yeah Killer expectations keep getting more and more ridiculous. I've said for years that moving away from BP system was a bad idea. Telling Killers you have to play a cookie cutter way to progress was pretty lame.
It really seems like when you play Killer, you're playing a linear-based game with one set path to win, whereas Survivor is playing the next big Rockstar game.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1001708#Comment_1001708
"We are not. We have mentioned multiple times that if something needs to change about gen times, we're happy to take a look into it. Unfortunately we cannot do that when 80% of red ranked killers are using a perk that covers it up- it makes it impossible to tell what actually needs to be done. We'll keep an eye on it."
"Keeping an eye on it" is not the same thing as "Looking into fixing gen times"
We're facing several months if not years of unbearably fast gen times. I'm basing this off of how long it took them to fix the hatch standoff.
Idk. I'm taking Peanits at his word. It's the closest thing we have to a confirmation.
I think they may need a month or two to sort things out and make an announcement. I'm trying to remain as optimistic as I can because I love this game passionately. I love playing both sides equally, and I would hate to have to drop playing most killers (like Ghostface, Trapper, Hag, Pig, etc.) because gens go too fast.
BHVR has had some misjudgments (1.9.2, Freddy nerf after release, etc.) But they've also done some great things here (reworking Freddy and his map, Doctor rework, Instaheal changes, etc.).
I hope they come to their senses and fix these damn gen times.... I don't wanna lose this game for good because no-one wants to play anymore.
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@Synfralidro said:
https://forum.deadbydaylight.com/en/discussion/comment/1001684#Comment_1001684
I think the better approach would be to ease up on the Emblem System for both sides. Take some stress off the players in general.
I actually don't think the Emblem system is too bad (well for Survivor it isn't).
For killer, the fact you can black/depip after 4king and keeping pressure is a little bit ridiculous.
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It'd be nice to receive some kind of reward for REMAINING rank 1 until the reset.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1001674#Comment_1001674
I think we'd all appreciate a link to the quote.
@Peanits said it on Jan 14.
https://forum.deadbydaylight.com/en/discussion/120471/why-do-the-devs-keep-dodging-gentimes#latest
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1001674#Comment_1001674
I think we'd all appreciate a link to the quote.
I gotta find it again. It was either Almo or Peanits who said it. I've got my digging equipment out though! 🖱
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@Synfralidro said:
https://forum.deadbydaylight.com/en/discussion/comment/1001066#Comment_1001066
With how many tools they have to monitor the game, I find it really hard to believe they don't have the data to show the average game time when ruin isn't in the match.
I mean, when current Ruin is in 80/100 matches, I understand why the devs had a harder time balancing gen times. Now that it won't be an issue, they can begin working on a solution (after a little bit of time gathering data)
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1001066#Comment_1001066
Where did you hear this?
One of the devs said it here on the forums.
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@Nhekii said:
https://forum.deadbydaylight.com/en/discussion/comment/1001051#Comment_1001051
gen speeds are fine though?
Nope. Games that end in 3 minutes are not fine.
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Good luck, brother/sister! Won't be too long until you can play again 😊.
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Not in a long time, I think.
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@Bigbootiejudy666 said:
I, Big Bootie Judy, Have declared a rule book for survivors. Survivors must follow these rules or they will be fed to Hag and Demogorgon.
Rule 1.
The survivors can not use DS, Borrowed Time,Adrenaline,Dead Hard, Balanced Landing, Lithe, Sprint Burst,Spine Chill or Head On. If these perks are used, The oni will demon dash inside the offending survivor.
Rule 2.
The survivors can only do gens when the killer tells them to.
Rule 3.
Items usage is strictly prohibited
Rule 4.
Survivors can only escape if the Killer lets them
Rule 5.
The survivors MUST always die to Hag and Plague
Rule 6.
If the survivors try to loop the killer, They will be automatically ban.
Rule 7.
Survivors cannot interact with each other
Rule 8.
The survivors must rub the aching muscles of Oni,Trapper,Doctor and Myers. If the survivors do not consent to this, The survivors will have to watch 2 girls 1 cup for 72 hours straight.
Feckin hell, I'd rather let the killers hang me from my ding dong than be subjected to rule #8 😳.
Just tell me where to rub!
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I wouldn't tunnel/camp you for being a Dwelf. I'd probably rather meme with you. Join PS4 lol.
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S.T.A.R.S.... Wait wrong game.
For me, ######### Trapper is my worst nightmare.
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The silver lining in Ruin's nerf is that gen speeds will finally be looked at, now that it will be more consistent.
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@Tipper117 said:
Anyone know a good streamer out there that plays a good demogorgon? I can't find much for guides and as I climb back to higher ranks, I find myself struggling work demogorgon.
Monto and TrU3ta1ent play Demo from time to time.
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@a_good_player said:
Otzdarva is the only good player out of those named before. Pain reliever is just not good, and true blames everything on the game
Tru3 doesnt blame everything on the game. Most of the time he blames himself or gives due credit to the survivor if he gets outplayed. The only two things he blames the game on are gen speeds and unmindgameable loops, which I also agree can be very broken.
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They're looking in to fixing the gen times now that Ruin is getting nerfed. I wasn't quite on board until I heard this. Now I think the game can move forward in a healthier direction.
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1001051#Comment_1001051
Well I could move the time up to 2-2.5 seconds
2 would be better. I (and most other players) hate not being able to control my character's movement for any longer than that.
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I don't think its a good idea to remove control from the players for 3.5 seconds. If anything, 1-1.5 seconds would be enough.
On another note, if gen speeds get fixed, Clown won't need changed. It would certainly move Clown up a couple of tiers.
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Um... No.
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Never slug. Killer OP. Only baby killers slug.
/s
Slug whenever you want. Who cares what a survivor thinks?
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How do you guys decide which killer (including their add-ons and perks) is up next for rework? Do you guys base it on community requests/feedback, do you base it on your own opinions about a specific killer, or a mix of both?
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Run No-Blink Nurse... Or Burger King Myers. Only GOOD killers run those builds. Anything else and the game is just carrying you to victory.
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I wouldn't care about Ruun getting nerfed if the gen speeds weren't as imbalanced as they are.
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The best way to utilize its Shred is to bait it. Kinda sucks. :/
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Dead Harding INTO the pallet as opposed to beside the pallet, giving the killer the hit :(.
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Sometimes.
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@epyon said:
https://forum.deadbydaylight.com/en/discussion/comment/987119#Comment_987119
Lol so you're saying the good old "GiT gUt". I guess 80% of red rank killers are just horrible and you are a dbd god.
M1 all game = pro survivor. Didn't you know?
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If I see 2 toolboxes, or a key, then I flex like a true Chad on them by stealing their items.
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Detective's Hunch, Dead Hard, Prove Thyself, and Stake Out/Fixated.
Oh how I love this build!!
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@Majora said:
https://forum.deadbydaylight.com/en/discussion/comment/985311#Comment_985311
doc buffs have more nerfs than buffs atm
They're reducing the 3 second cooldown on Shock Therapy. Otherwise I'd be inclined to agree.
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No...
Why the bait thread?