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Dino7281

Dino7281

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Dino7281
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  • @BenihimeWrath said:

    I mostly just take this as the hint to 3 gen that side of the map where the good hooks are.

    But honestly it would be nice if we got 5-6 scourge hooks instead or more hooks per scourge hook perk.

    I would make it based on number of hooks total.

    Problem is that you can have 6 hooks on whole map and you can also have 13 hooks on whole map.

    Maybe make it 50% of spawned hooks instead?

  • @MikaelaWantsYourBoon said:

    We have so much anti-loop killers, so usually you will face with them. You can not do anything about this.

    Trapper - Weakest anti-loop killer. Not even threat. Easy match usually.

    Nurse - Boring and annoying. It does not matter baby Nurse or god Nurse, booooooring!

    Hag - I hate Hag, i am glad she is not popular.

    Huntress - My fav anti-loop (range) killer. I love to play against her. But they should fix her hitboxes.

    Freddy - Weak anti-loop but okey i guess. But kinda weak, is not he?

    Clown - Underrated killer. He has good anti-loop, i love to play against him.

    Plague - When she has power, she is anti-loop killer. But you can ignore if you don't cleanse.

    Demo - Solid map mobility and solid anti-loop. Not weak, not op and not boring. I love Demo boi.

    Deathslinger - After nerf, he is still solid. I am facing with so much good Slinger players. I am not enjoying against him but he is okey.

    Pyramid Head - I love this killer so much. He is fun to play against.

    Twins - Boring to play as or against. I don't like their design.

    Trickster - Please remove from game. We don't wanna him. Send him to hell.

    Nemesis - One of the my mains. I love to play against this big boi. He is fun for me.

    Pinhead - He has worst anti-loop power probably. But him passive is makes him solid. But anti-loop? He has hard and weak power.

    Artist - Last killer. She has great anti-loop and solid map pressure. My new main. I love to play against her but she is not popular too. I don't know why no one playing her. Sad face :(

    Someone has never played Deathslinger... ^^

    And I doubt you have seen any of them since first week after his execution. Maybe someone was doing challenge with removed killer. He is not worst killer in dbd, but he is not fun to play. He is clumsy, less unique, less fun, worse, extra limited Huntress.

  • For some reason I don't feel bad for you at all.

    It's good that you DC that often, at least noone has to play with you... There is enough survivors, so I see 0 loss here.

  • He is fine and quite good, there is only few things I would change:

    -Fix Zombie AI, so they don't get stuck everywhere.

    -Make infection to interrupt survivor's action (cleansing totem, unhooking etc.)

    -make it so tentacle can hit crouching survivors through a window

  • Hmm, I really like most of your changes, I would do some changes tho. Let's just say that if I didn't mention a killer, I agree with that change...

    So...

    Wraith: This would be kinda fun, but it's just 100% meme, you should never get it, because you are quite loud, he was in good spot with longer lunge, so he was able to use his power even in chase, that nerf wasn't needed imo. His hit&run tactic got nerfed a lot by CoH, so I would rather give him buff, so he can use his power better in chase, so maybe faster uncloaking?

    Pig: I wouldn't actually change her traps in anyway, it's decent slow-down. Problem is her crouch is just super weak. I would just focus 100% on her crouch. Just make her move faster and probably let her charge it faster, then she will be fine imo.

    Ghostface: He needs a lot of addon changes and fix his reveal mechanic. The fact that stretch-res can reveal you over wall is stupid.

    Deathslinger: He is just #########. Problem is that they need to make him unique again. He is just nothing now. He had two things going for him and they removed both. He is clumsy, worse, less unique, less fun. They need to increase sensitivity and FOV for his ADS mechanic and probably create some secondary power.

    I have seen some idea about "bounty" system, where you would get rewarded for hooking specific survivor. Bounty would change to survivor who is unhooking. I am not sure what I would use as "rewards" for hooking bounty target. If you would just boost his power that is kinda Nemesis copy-paste...

    Pyramid: Add-on pass needed.

    Twins: So first, let you swap to Charlotte even during fatigue. I am fine that survivors have more time to kick you after you down someone, but that you have to wait is really annoying. I would also let Victor snuff boons. She is countered by boons a lot and this would help.

    Nemesis: Also fix that tentacle can't hit you through window when you crouch. I can live that it can't hit over loops, but window is weird. And fix zombie AI, they get stuck all the time.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707629#Comment_2707629

    There are a plenty of situations in which the final survivor is not escaping out the exit gate if the hatch is closed. Sometimes doors spawn on the same wall. Sometimes the killer can watch both doors because there's no LoS blockers on either door.

    There's no reason to balance for the last survivor and exit gate situation, because that's inherently killer sided and there's not a problem with that because the killer has already won the game.

    Yeah, I mean it's nice that you have a chance to escape even when you lost a hatch search, but it really shouldn't be a guaranteed thing.

  • @Crowman said:

    There really isn't anything survivors aren't going to complain about.

    A perk that rewards the killer for spreading hooks around the match by giving them more time to finish the job when the gens are finished is not overpowered nor does it need a change. The only situation in which the perk can seem oppressive is when there's only 1 survivor remaining and that's a situation that already favored the killer.

    Also you complain about camping and tunneling and then want to nerf a perk that rewards a killer not doing that.

    Yeah, but as I said, if that last survivor situation is his issue, then Whispers is broken too, I guess?

    You are just not going to leave against Whispers as last survivor unless you get lucky with hatch...

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707598#Comment_2707598

    Nope. The perk is overpowered. I don't care if it makes killers hook different survivors. That doesn't make the perk fair. If we literally cannot interact with the lever with this perk active then the timer should be extended for the amount of time it makes the levers blocked. If the killer finds the hatch the last survivor is pretty much dead. It needs to be changed.

    So your issue is that this perks help you kill last survivor, if killer finds hatch?

    It's kinda funny for a killer, when you see survivor waiting till last moment just to die to end-game timer...

    but I wouldn't really care, if they make it work only when all gens are finished. I don't think it is needed tho.

    If this is your issue, do you think Whispers is broken too? Because you are never going to leave as last survivor against Whispers...

  • @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707584#Comment_2707584

    They mean that survivors dont need that much base information. Which is strange if you consider discord swf exists.

    Yea ping wheel with some basic info would be nice

    Yeah, I think there need to be some type of communication, so soloQ is not painful.

    I really don't wanna voice, or even normal chat. Survivors would waste so much time writing #########...

    Just chat wheel with basic actions you can do would be enough imo.

  • Spawns, lot of weak killers, tons of weak perks, CoH, map sizes, soloQ vs SWF

  • Meh...

    Like what will it do? It will get you extra kill. Oh, so broken. It's basically NOED effect. You play whole game with 3 perks and it will give you a chance in end-game. How is that OP?

    If you don't screw it, you will escape anyway.

    And it's weird to look at it as "punishes survivors for being hooked during the match". It's better to look at it as "rewards killers for hooking different survivors". This perk is actually worse if you are camping / tunneling, because you are not going to get full duration...

    That perk design is actually really healthy and we need more perks with same system. Hey, we got that, but Grim Embrace sucks...

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707124#Comment_2707124

    If they escape, they escape. You can always just grab the unhooker.

    Oh right, because grabs work so well... It's not like they can just spam it and server will force you to m1 as soon your grab gets denied.

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707185#Comment_2707185

    Just make it so that as long as survivors have BT they cannot body block.

    Alternatively, you could play more Myers or Ghostface that lose collision while stalking.

    I have better fix, if they try to bodyblocking even tho I am trying to chase other survivor, then I will wait 12 seconds...

  • @ShinobuSK said:

    Basekit this, basekit that.

    Devs dont want to make kindred surv auras basekit because it would be too much but yes, by all means keep dreaming of meta perks being basekits

    Basekit everything!

    I actually don't get what they mean by "too much" for surv aura kindred. It's already a thing when you are the one on hook, so that is not changed much... It would actually just change from "Whenever you are on hook" to "Whenever a survivor is on hook". Not really something completely new and it would help a lot.

    At least give me ######### chat wheel...

  • @Leonardo1ita said:

    For real, can anyone think a scenario where the killer doesn't get 2 kills ALWAYS in this scenario with Deadlock, Corrupt and Noed (+Bamboozle)? The only thing I can think is having the first chase last as long as possible, but that's not something guaranteed, some maps have very spread out pallets like mother's Dwelling so you will go down after a fixed amount of time, and chases usually don't last more than 60 seconds if the killer plays correctly.

    The only exception is if you're on The Game and drop every pallet immediately, that might be the only way XD

    Yeah, when you are trying to be nice and get hooks on everyone. Then you have one long chase and lose the game.

    Funny is, that based on BHVR logic. Camp first, down second with noed and camp him for 2k is balanced game...

  • @WeirdlyBearded said:

    https://forum.deadbydaylight.com/en/discussion/301022/have-they-nerfed-circle-of-healing-yet

    Strong yes, game breaking no. I can still get 4ks with boons out...

    Soooooo...

    I could escape against Undying. I could escape against Freddy, I could escape against Deathslinger, I could escape against Wraith etc.

    Soooooooo....

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706023#Comment_2706023

    .....I'm sorry?

    How is Plague bad but Deathslinger and Ghostface good?

    It's just amazing what you can find here, isn't it?

    I was 99% sure he is kidding...

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706513#Comment_2706513

    Yeah... from my experience, Enduring isn't actually that good of a perk for Leigon. Really the sort of chase perks you want on Legion are ones that can give you hits in situations where you had no business getting them. Enduring isn't that. In rare cases Brutal can be that, but you need to be good at shepherding your Survivors. The perks you're after are things like Spirit Fury, like Coup, like I'm All Ears, like Agitation, like Trail of Torment, or Play With Your Food.

    Edit: either that or you need to go just... all in on Legion's death by 1000 paper cuts strength.

    I enjoy using Enduring + Spirit fury. That helps you get downs a lot.

    Also Enduring helps with Legion Tech, because you can do it in time even when survivors want to blind you right after stun. Not much, but fun thing to do.

  • @DeliciousFood said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706023#Comment_2706023

    You must be baiting, nobody actually thinks Plague is anywhere near bad. You CAN make a case for average, but most would disagree.

    My theory is either you've never played Plague or are like all the people that are saying Artist sucks right now: You're very bad with her.

    You may also be ignorant of her qualities. I'll name some:

    -You start with one pool of red puke by default, which means whether they cleanse or not you have the potential to sweep if they're all sick in one wave.

    -Addons allow you to have 3 red pukes by default.

    -Have a free NOED on everyone which means unless they cleanse they can't safely unhook and can be easily intercepted for a swift snowball. Legion cannot do this as they can just heal and go save without consequence.

    -As mentioned by someone else, No stun, no crappy cooldown, far superior tracking, downing power with insta-down in the open and red puke anywhere else, nullifies a wide range of perks and items.

    In what possible universe is Plague worse than Legion? Plague is better than probably 3/4 of the roster right now. I personally think you're baiting but I'm sure some naive people will believe it, so my time probably isn't entirely wasted.

    You also can puke on objects, so free detection at start of the game.

    You can basically injure survivors across the map. Not many killers can do that...

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706061#Comment_2706061

    So, one thing I do want to mention...

    Overall Plague is stronger than Legion, but Legion's M1 game is actually stronger than Plague's. They're shorter, quieter, inflict deep wound which darkens the Survivor's screens, and don't leave a trail of incense smoke behind them at all times. That makes pulling off M1 mind games as them quite a bit easier than doing similar mind games on Plague.

    Yeah, she is super tall vommy mommy.

    Thing is, Legion is just M1 killer against injured survivors, nothing more to it. That is when survivors don't heal, if they heal, then he will just use his power again to gain little bit of time, that's it.

    Plague always have a chance for Corrupt Purge and that is just really good. You have decent range, you can down even healthy survivors really fast, you can down multiple of them, just huge snowball potencial.

    Also she starts with 1 pool + addons, so she just always have chance to use it, every game.

  • @tesla said:

    Shorten the fatigue. Increase power duration. Remove the power gauge reduction on normal hits. Then maybe he will get close to C tier.

    Also make scratch marks visible again just to give him some QoL.

    ######### duration, I want speed! I wanna be Legion the Hedgehog.

    but otherwise yes.

  • @tesla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706045#Comment_2706045

    I agree in part. Buffing the unused stuff is good. But I will still defend the cap speed, for I think the gen speed should be a more homogeneous thing, not so variable from match to match. Stacking PT, resilience, toolbox should not be a thing, and in SWF it's even more broken. Caping speed will also make it more simple, so devs don't need to actually go for nerfing perks.

    I mean, I wouldn't really be against cap for both gen speed and healing speed, not really that it would affect normal games.

    I think maximum gen speed should be 4x survivors + provethyself. You will be able to match it with less survivors and toolboxes, but it won't get super fast, where killer can't even get there when game starts.

    I would get healing speed cap to 8 seconds. and nerf the ######### out of CoH.

  • @chimera3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706029#Comment_2706029

    What? Are you trolling? Plague is one of the worst killers in the game. If you don’t cleanse, she’s an M1 killer. If you do cleanse and the team has an IQ higher than 30 it’s after most if not all gens are done away from gens/exit gates making her helpless. I’m sure your trolling so I’m just gonna resume what I was doing.

    lol... you really are serious, funny.

    So if you don't cleanse, she is m1 killer. Hmm, no stun anywhere, 0 time wasted, iron will doesn't work.

    Seems like already better version of Legion. If survivors don't heal he is m1 killer too, but he gets stunned for it and they get speed boost.

    Plague is basically better version, if she finds survivor in open = dead, survivors don't get any speed boost, so she is basically exposed killer at that point.

    Survivors can't work together on gens, can't unhook if they are healthy and want to stay that way and she starts with 1 fountain + addons, where if she gets bloody puke, it's really good. Also CoH and medkits are useless.

    No matter how I look at it, she is just way better Legion.

    Btw good luck trying to convince soloQ to not cleanse...

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2705987#Comment_2705987

    Think about it this way.

    Which of the following sounds better for the Killer?

    1. Someone spending 12 seconds to mend then they just hop on gens again while injured.
    2. Someone spending 28 seconds to fully heal before getting on generators, but you can just injure them again in about 5 seconds flat regardless of where you find them again.

    It's #2. #2 is better for the killer. #2 gives the killer more time to put some other survivor in the dirt and on a hook. Sure, a theoretical #3 where someone spends 44 seconds to fully recover is even better but that just didn't happen most of the time. On the other hand, that 16 second heal from CoH looks good enough to do it against Legion even though it isn't. Hell, a lot of people on here have claimed that holding a 3 gen against Survivors armed with CoH is impossible... but the thing is, I've done it as Legion. How? Simply because they actually can injure fast enough to make CoH's ridiculous healing efficiency not matter.

    Which of the following sounds better for the Killer?

    1. Someone spending 28 (12+16) seconds to fully heal before getting on generators.
    2. Someone spending 40 (8+16+16) seconds to fully heal before getting on generators.


    I am not saying CoH is super bad for Legion compare to Hag, or Wraith. But most survivors just can't play whole game injured and have to heal at some point, where it's just better for you if they heal with someone else than self-heal.

    Also if you find them healing together, easy chain hits, but that is not going to happen when everyone can self-heal.


    and if those survivors split, you are going to waste more than 5 seconds on that. You don't really gain that much time, if you never get chain hits.

  • @tesla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706019#Comment_2706019

    Well, many people are not fine with that. I guess when you think about one problem you can say "oh, just do this to counter it" and to other "oh just do that", but the sum of all together is just impossible to deal with. You have to deal with the gen rush thing, then you have to deal with second chance and exhaustion perks, if they're down in a pallet, you have to worry, if they have flashlights, you have to worry (all of this taking your time and in the meantime they're doing gens) and for the last survivor, race for hatch, then race for gates (sometime ago, you had to deal with keys letting everyone scape). It's like the game wants the survivors to live lol.

    But the lobby thing, yes, it's ridiculous, you shouldn't be able to change your loadout or character if it's less than 20 seconds for the start of the match.

    Yeah, but my argument is that you have killers that are able to deal with it.

    Those things are not really an issue for like top 5-10 killers. So I would rather fix only super broken stuff like spawns, CoH, some maps and then just buff weak killers and perks for both sides so everyone can have fun...

    If we exclude most broken things, then main issue is lack of variety, which can be fixed with buffs, which is way better than fix it with nerfs imo...

    but then you see things like billy, wraith, deathslinger, freddy nerfs and you lost your hope...

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706024#Comment_2706024

    So you mean how survivors are supposed to play? Or are they supposed to just sit there and give free hits?

    Looping isn't an issue, unless it's in a map with too many pallets like The Game.

    Don't take me wrong, I am not saying they are not supposed to do it. I do it, because it's best way to win your games imo.

    I just disagreed with you that holding W means easy down.

    Thing is that it might be an "easy" down, but it's going to waste time more than wrong looping. You can ######### up looping, you can't really ######### up hold W...

    and if you combine hold W and good looping, most killers are just screwed...

  • @chimera3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706009#Comment_2706009

    I said Plague is worse than Legion and that Ghost face and death slinger are better than Legion. Re-read. But anyways Plague is a bad killer yes, and Death slinger and Ghost face while also not the best are good.

    I kinda expected you are kidding...

    Plague is way better than any killer you listed. Plague is better than most killers in dbd since CoH and her buffs.

    Deathslinger got way worse since nerfs.

    Except plague, all killers you listed are just bad and probably only clown is worse than Legion.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706001#Comment_2706001

    If survivors only hold W, they're easy to down. You should be worried about the ones who can actually loop around tiles.

    Yes, "genrush" is very boring, but actual "genrush" is rarer than you might think. Genrush is not survivors doing gens, actual genrush is like OP said, people who bring 4 toolboxes with BNP, prove thyself, resilience and other gen focused perks.

    What if I told you, you can hold W as long you can, then also loop when killer gets close enough? So you waste as much time as you can...

  • @tesla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706004#Comment_2706004

    Yes, I agree with all. I just think a team shouldn't be able to stack items, addons and perks to reach a ridiculous speed.

    I am kinda fine with that. I have problem with CoH + medkit tho, but that is just another problem with CoH.

    What I have issue with is last second changes in lobby.

    Hey, lobby looking good let's play friendly, then last second swap for 4x toolbox / medkit. yay

  • @RainehDaze said:

    I believe this is why people have suggested a true, non-optional, non-beneficial secondary objective be added. Something that isn't just holding M1 for longer, but still makes the repair process take longer.

    Funny is that they created boons for this...

  • @chimera3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2705696#Comment_2705696

    If that’s Scott Jund, I’m Queen Elizabeth. Even if the real Scott posted it probably be pretty something stupid still.

    Also regarding the OPs statement, I actually agree that they aren’t the WORST and I would put them above Clown, Trickster, and even Plague. But ofc I wouldn’t say they’re stronger than Blight, Ghost face, or maybe even Death Slinger.

    Did you just try to tell Plague is a bad killer?

    And Ghostface, Deathslinger are supposed to be good?

  • Spawns are an issue, CoH is an issue and some maps are an issue.

    I wouldn't slow gen speed, that is lazy and boring thing to do.

  • There is several builds like that for SWF:

    Head-on builds, Sabo builds, Slug + flashlights builds, boon builds with indoor map offering and probably some else I forgot.

    Problem is that they are not good builds to win, killer will kill everyone sooner or later. Well, or DC...

    Head-on builds got buffed lately and per one game you get easily get even 30 stuns, you are going to die for it, but I am not sure killer feels like it was a win tho...

    It's something that is super fun as a survivor, but you really don't want to see it as a killer.


    It might be different for KYF tho, where you hear feedback, you take turns etc. but against randoms? ######### that.

  • Problem is that Legion is noob stomp killer in my eyes.

    New players are going to have problems with him, because they can't split well, they are not used to stay injured, waste pallets while healthy etc.

    but that just doesn't work against decent players.

    I had games where I just never got any chain hit with Frenzy and his power is just bad 1v1, yeah you have free first hit, but then you are m1 killer without a power after 4 seconds stun.

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2705667#Comment_2705667

    Circle of Healing actually doesn't hurt Legion near as bad as anyone thinks it does.

    Think about it. Legion can take Survivors from Healthy to Injured in 5 seconds pretty consistently. They also inflict Deep Wound. So you leave them be after that, they go recover at CoH. Not including travel time, they've still spent 28s recovering from something that took you 5ish seconds. You're still massively coming out ahead there. In fact, CoH can actually help you as Legion because it encourages the Survivors to waste those 16s healing up when you barely care if they do instead of staying injured, slamming gens, and playing super cautiously.

    Now if you said Wraith was getting wrecked by Circle of Healing then yes. 100% agree with you.

    It still does hurt him tho. It's still better for him than survivors who just never heal and do gens, but it is way worse than if they would heal normally (no self-healing).

    If they use CoH, it's 16 seconds of 1 survivor instead of 2.

  • I kinda enjoy Surge, Pain Resonance, Ruin with Legion + BBQ for BP. Really good slow down, where I can just play and ignore gen kicking.

    Gotta Slow 'Em All!

  • @ShinobuSK said:

    Agreed, I sometimes dream of nerfing BBQ so I wont be forced to use it on every single build on every single killer I play.

    But they never make BP gain basekit so its better to just play with 3 perks on most killers.

    Or just play those killers who benefit from aura reading as well

    Thing is: you don't really want to nerf BBQ.

    It's actually weaker version of other info perks for most killers and everyone is playing it for BP. There is only few killers where BBQ is actually good perk that would be used even without BP.

  • @Thrax said:

    Make it start at the beginning of the game so they have something to do besides gens right off the bat.

    Oh, those speed runs would be so fun...

    Noed, Lethal Pursuer, Infectious Fright, Hex: Undying

    Yeah, nope for this. It would be super broken.

  • @LoneSlinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/2701854#Comment_2701854

    Oh I promise you, you will see atleast one slinger related thread every few weeks from because I'm still upset how they gutted my boy and I refuse to believe he will remain in the gutter for years like Billy and Freddy

    Yeah, he used to be my main, so I am not happy about it at all..

  • Deathslinger.... I wonder why

  • @GoodBoyKaru said:

    That image has just given me flashbacks to the painful memory of them using a Midwich offering, me using a Sacrificial Ward, only to then get Midwich by random chance.

    Yeah, it happened to me few times with Haddonfield. It was always so sad moment..


  • @AnneBonny said:

    i think lightburn on spirit and wraith is completely unnecessary but burning a nurse is extremely difficult and other flashlight power interactions really aren't much of an issue imo. hag is already a very strong killer and i think having counterplay to traps is a good thing, legion can actually use frenzy blinds to their advantage since you can basic attack right out of frenzy and myers/ghostface can just like, look down. same with legion actually. zombies are kinda useless so i wouldn't mind having the ability to blind them removed though.

    Hag got way weaker since CoH. She just can't do anything about it and it is huge counter against her playstyle.

    I am fine with flashlight against her, I use frenklyn's on her against it, but I wouldn't say she is very strong killer anymore.

  • @Stryker said:

    https://forum.deadbydaylight.com/en/discussion/comment/2701840#Comment_2701840

    Explain slightly nerfed, because slingher got destroyed, pinhead was already average and got nerfed, wraith after few little buffs was better then got nerfed and back to average, twins.....nerfs an bugs, trickster had to receive tons of buffs and after 3/4 months of it's release, it was considerable "playable", Billy? Destroyed, but hey, look how BH cares of killers because it made the trapper not miserable and plague good!

    Killer roster is already small( blight/nurse/pkague) even the slightest nerf on a killer has a huge impact on killers.

    For actually good killers I would say: Nurse, Huntress, Spirit, Plague, Oni, Pyramid Head, Blight

    Then you have killers that used to be good: Twins and Hag

    Twins got nerfed for some reason and also they are really bad against CoH. Hag is just really bad against CoH and there is nothing she can do about it...

    I don't think Wraith needed that lunge nerf, he was actually fun to play with it and he is just average again, it's not like he was ever strong, he has easy counter-play.

    Twins are just completely #########, which I think is sad. I really liked Twins...

    and who the ######### did Deathslinger changes...


    I think Victor should be able to snuff boons, that would help.

  • @CashelP14 said:

    I disagree with the statement the devs are survivor sided. All I notice is when killer is buffed, you'll get a few thank you threads, then nothing else. Whereas as soon as a killer is slightly nerfed, everyone goes mad for months.

    I remember when the hatch and keys were nerfed, the thing every killer complained about, there was hardly any word about it. All people wanted to talk about was how the killed Deathslinger and Spirit.

    Do I agree with all their changes? No. The newer maps have all been stupidly big and survivor sided. CoH needs a nerf also. I also don't understand why they nerfed Wraith either. However I feel like people complain too much about killers/add-ons that they rarely used before their nerf.

    I have seen some people make "appreciate" posts, but it's not something you would spam about on forum...

    With every patch you have overall review where they say what is good and what is bad.

    You are going to see a lot of Deathslinger posts, because well, those changes were bad, it's that simple. Of course people will talk about things that they want to change more.

    I don't think they are survivor sided, they are just bad at balancing...

  • Losing game, because I got validated multiple times.

  • @IsMmrReal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2701455#Comment_2701455

    Agreed. The good part about that though is you as killer can walk around and farm points while they sit there like an idiot.

    You would be suprised how many players will just leave when you get close.

    I am fine with those who want to farm extra points, but some are just toxic shits.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2701820#Comment_2701820

    Doctor, too, I've heard is an issue. They should absolutely be addressed ASAP, it's why they took out mori spamming after all, and honestly I don't know why they haven't been.

    Yeah, I can see why Doc could be an issue.

    It's not that annoying for me, because it has long intervals, you can't do it fast, but some are more sensitive than me to it and just from dark to bright light without proper transition can be an issue for them when repeated, so it can be.

    I don't get grand mal seizure (big one) from it luckily, but I can get smaller ones when it is over longer duration and it is just really annoying for me overall.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2701815#Comment_2701815

    Plague has short range, she doesn't puke across the map. She's as much of a short ranged killer as nemesis and pyramid head.

    Spirit and Hag are 110%... but aren't ranged killers. So yeah, they don't really have a set rule for what should be a 115 or 110%.

    I think we could do without 110% to be honest.

    Spirit, Nurse and Hag should be with lower movement speed for sure... Huntress probably too. All of them are already strong killers, not really need for a buff.

    Deathslinger shouldn't be 110% and Trickster can be argued about...

    I mean Plague's range is +/- same as Deathslinger and you can actually get hits over walls and pallets.

  • @Weasdat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2701796#Comment_2701796

    If seeing a player's ping is helpful to decide whether or not I want to play a match or how to play a match shouldn't we be able to see who's in a swf with who?

    I mean, it's usually enough that you can see your ping. But yeah, if I would see a survivor with 300ms ping, I am out of there for sure.

    I am not sure it would be good thing to see SWF in lobby, it would be interesting to see it in end-game. If you would see it in lobby, you would often get tunneled for being SWF and that's not really good...

  • @GoodBoyKaru said:

    That's the thing, you're new to the game, and the new player experience is dogshit because nobody explains anything to you. Flashlights, something you despise vehemontly, are actually some of the weakest items in the game (but they're the most fun to a lot of people, so that's why they're common) and can be countered with relative ease (unless you have photosensitive epilepsy in which case, I absolutely cannot blame you for being so frustrated at them). After breaking a pallet, look down and track with ears, and after a while survivor pathing will become second nature and you'll be able to follow after them quite well just by watching them play for a few seconds.

    Also, no amount of perks will ever cover for a lack of experience. Even the most boring, switch your brain off build on both sides (survivor and killer) needs some form of skill and experience to be strong, because without any of it then you'll just be wandering aimlessly and failing in chases.

    I'd watch some videos on generic tile looping- I know there's this really good one by Scott Jund somewhere- and find some other DBD content creator(s) you click with. You learn a surprisingly high amount in this game by just watching and observing.

    Asides from that, uh, this game is meant to be frustrating and it's meant to be annoying. If you have serious anger issues then definitely look into things you can be doing mid-match, or maybe you'll have to accept the game isn't for you, which is fine! Not every game is perfect for everyone.

    Except no, Circle of Healing is bullshit OP, I completely agree with you there. That perk needs several tactical nukes.

    I have epilepsy and just normal flashlight users are not an issue, but flashlight macros are major issue.

    But survivors are not really better for me, at least some maps. Haddonfield is annoying, because you have lot of houses with Flickering lights and it is just annoying for me, I usually have to turn camera in some angle where it is least visible. I wish they would add some setting to turn that off.

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