Dino7281
Dino7281
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Comments
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2289643#Comment_2289643
I'd say trapper is weaker
Problem is that trapper can be saved by addons. You can't really say that about Legion...
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He can level up from infected player, because players got infected from zombies on porpose and he wasn't really able to get even tier 2...
Whatever he gets his power fast. Tier 3 is useless. +1 meter oh so broken....
He can hit you over pallet oh no, so broken. Looks at Nurse, Huntress, Plague, Trickster, Pyramid head... So broken, right?
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I farm quite often when I need to finish daily, challenge or see multiple Bloody Party Streamers and I have met only two survivors that were complaining and wanted to report me for it. Survivors are usually really happy about it. They could just chill and earn free BP...
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2150184#Comment_2150184
Tunnelling and especially camping are not okay and should be punished more heavily.
Camping is the easier one to fix, as the suggested idea is a good one: just slow hook progression if the killer refuses to leave. Yes, you can keep repeating that survivors should just 'do gens', but the time it takes to scout out a camper can already cost the party a second kill, and it's not like hookstates actually last long enough to go through more than one gen. This actually makes camping a more effective strat than it has any right to be, and above all, it carries the problem that it is just not fun for anyone involved.
Viability is one thing, but games are supposed to be fun.
"it's not like hookstates actually last long enough to go through more than one gen."
One stage takes 60 sec. One Gen takes 80 sec alone, without any perk or toolbox. You can easily finish 3-4 gens during camping.
Camping is valid strategy, some killers are very good at it (Cannibal, Trickster, Twins), so nerfs would hurt them more then others. Survivors have ways to defend against it (BT, DS, Adrenalin).
Just face camp is not good strategy, but when I have 3 gen, totem nearby and hooked survivor, then I am going to stay there, because it is correct play.
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@Firellius said:
A simple rework (I don't want to call it a nerf because it shouldn't have been that powerful to begin with) is so that Borrowed Time does NOT activate for "Protection Hits", so that they can no longer bodyblock and that it becomes the perk that it was originally created to be, a solely anti-tunneling perk. It would be most appreciated if people left their own feedback and replies to this idea. Thank you for coming for my Monke Talk.
Really hard NO, because that means the perk is completely deactivated if there is an injured survivor nearby. If you hit the unhooker, and then they unhook, the perk is completely gone. This wouldn't be a rework or even a nerf, this would just be outright deleting it.
All BT needs is to have its endurance effect remove killer collision so they can't bodyblock with it.
Yeah, I don't think that is good idea. What if you actually want to hit him? for STBFL stacks for example, not just tunneling...
That survivor could run inside you, like they can do to Myers while stalking. It would be really annoying. I will rather let them bodyblock...
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2106765#Comment_2106765
Betting she will probably get gutted if she makes it to the top 3 killers used in red ranks or blight
There is just no reason for that. She is top 3 killer already imo.
We need more good killers, so competitive dbd gets interesting. Currently we have only Spirit and Nurse good enough overall. Hag is played only on some maps in tournaments.
You can see sometimes Blight, Twins or Pyramid head in tournaments, but they are not that good.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/2106765#Comment_2106765
Hag simply is simply very easy,my main Tryhard killer is Hag & on average i get 3ks with her because a survivors cant do alot
Survivors can do a lot, but avarage survivor just doesn't know what to do. I have played against survivors that refused to let me make my web. Triggered my traps from max distance or triggered my traps during my animations and it is really hard to play against that.
3k avarage doesn't mean strong killer. I have 3k avarage with Myers, but it doesn't mean he needs nerf. "I can do 3k avarage" is not valid argument for any nerf.
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This is just nerf. I mean why? Hag is one of the best killers, but has counter play...
Current Hag is really fun to play and if I would want your rework I can just play Trapper.
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I have been playing Trickster from release till now in red ranks and I just gave up. He is fun with ricotchet, but without that it is just pain to play against good survivors. I still can 4k almost everygame, but I have to tryhard a lot and can't really relax, when I know how much I handicap myself with him. I will just keep playing Deathslinger till he gets some love.
What I would like to see him to get:
- Base Movement Speed to 115%
- Knife Holding Speed to 100%
- Final Knife Throwing Speed to 80%
- Main Event can be stored and activated later.
- Ricotchet as base kit
- fix knives for chaser emblem
I don't mind Laceration Decay that much anymore, I just got used to play around it and I wouldn't reduce recoil, so there is actual skill needed to play him. It is supposed to be trade, if you want to be accurate then shoot one by one, or just hold it if you are good enough to hit them.
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@nemadrasteia said:
https://forum.deadbydaylight.com/en/discussion/comment/2084072#Comment_2084072
yes I can heal by another survivor but the thing is if that survivor also unhooked and have ds when he healing he also lose his ds basically no one wants to heal someone after unhook so it causes problems also it should definetly not finish while you are healing yourself. Also I am not crying for buff pallet bugs are not related to ds I NEVER SAID THAT. Read it again if you can't understand it bruh
if that survivor also unhooked you then he doesn't have DS, so he can freely heal you.
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- Base Movement Speed to 115%
- Knife Holding Speed to 100%
- Final Knife Throwing Speed to 80%
- Main Event can be stored and activated later.
- Laceration does not automatically decay while in chase
- fix knives for chaser emblem
Do this and I am happy trickster main.
Locker swapping would be so much fun to play with, but there is almost no chance that will happen.
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I am rank 1 and I am going to expect 4k even with worse killers, just because I know I can usually do it. I also know that really good SWF will probably get away with 2-3 escapes unless I am lucky enough to play strong killer against them, so I am not gonna get mad about it.
It is good to expect 4k, if you want to get better as a killer, but not get down when it doesn't happen.