Dino7281
Dino7281
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@whereismykebab said:
https://forum.deadbydaylight.com/en/discussion/comment/2334932#Comment_2334932
Yeah, I know, but if three survivors switch items last second/to same character+cosmetic, they know exactly what they're doing and it would be only fair to get them nursed. Or at least to switch to your comfort killer. Also they're likely on coms, which means the MMR should be way higher anyways as they "gain" several additional perks
Well, even if you couldn't switch killer, you could at least bring stronger perks/addons/mori
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Donate item to get hatch.
Click flashlight to get tunneled.
Use key to get tunneled.
Teabag to get tunneled.
You can hold Trapper's trap so others can walk on it.
Cleansing against Plague is not good idea.
Being greedy on pallets against Oni is bad idea.
Running loops tight against Pyramid head is bad idea.
Running together (2 survivors) against twins is good idea.
You can hide in locker when you are far enough against Twins.
When you crouch Nemesis can't hit you over loops.
When you are near dull totem, you can see if killer is using Undying.
You can flashburn Wraith and Nurse with flashbang.
When wraith is cloaked near pallet, just spam vaulting so he can't break it. (I have seen this Oracle vs True Talent and it is so good)
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@whereismykebab said:
Yeah, that's true, it also happens that three would last second switch to three falshlights.
The killer might not always get the 10 seconds, but if a survivor changes their character/item in the last 10 seconds, the killer would get 15 additional seconds to unready/change loadout, or if several survivors change last second, I wouldn't mind if the killer would be allowed to switch the killer or default to a nurse slug build
They can't allow killers to switch, because of MMR.
But I think items and survivors should be locked in looby already, so killer can prepare for it. Flashlights/keys/cosmetics/maps. I mean, when I see map, I definetly don't want to use hexes.
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@BigKuhfahl said:
https://forum.deadbydaylight.com/en/discussion/comment/2330885#Comment_2330885
Yes, there are some players again 10% which is rare when coming across a Deathslinger player since again 90% of them just M1 or they put you in a mending state just to stay on you to down you never going out of the way to find anyone else so yes in those types of matches mending is useless.
"I don't want to burst your bubble, but most players are bad at this game and this game should not be balanced about them."
You say most you might as well say 75% of the player base is bad and that's just me being generous and yes I do believe the game should be more balanced towards them especially since they released Cross-Play which is a mix feeling since you can have a good killer or a garbage one same goes for survivors.
"Most of Deathslingers don't use mending, that doesn't mean it is worthless"
That does mean it is worthless because Survivors themselves never get the chance to mend which also means that the person playing Deathslinger isn't wracking up the points for putting people in Deep Wound status if these players keep playing the way they are which means not getting enough points to pip up if they just make the game short by not slowing the game down by forcing survivors to mend.
"When you wanna rate something you want to rate it based on people who know how to use it"
Also, I rate something by Science and Numbers which gives me a percentage I analyze the games I've played in as well as Streamers I watch as well my friends who share screen their games to me. I don't just all willy nilly toss numbers and percentages out of my ass just cause. I do the research. Something like this isn't hard and anyone can do this something I assume you do not and that's ok you just play the game and don't think about any of this like I do or other people that I know who do this kind of thing with Video Games. With your opinion, you don't see anything with Deathslinger but since I made this Discussion the people who have commented say the something as I do Deep Wound Effect is worthless and shouldn't be in the game for Deathslinger because 90% of players who play him don't play him as he was intended to be played as because they just want to end the game as soon as it starts which in my personal opinion is a stupid way to play the game.
I know that the only reason why you are so massively defending Deathslinger and his Deep Wound status effect is that you play him as your main killer and what you're failing to realize that BeHavior gives no ######### about this Discussion not as they will ever read this and be like Hmmm.... this player has a good point maybe we should remove it so they will just do what they want to do adding more licensed and original killers with a map and move on never really fixing any of the bugs and issues in the game so just take all this as "My Own Opinion" and stop being so soft defending a character in a game
I understand why I denfend it, but I really don't understand why do you cry about it and want to remove it, when it is as you think "worthless".
There is so many mechanics bad players don't use and that is definetly not reason to remove them. You say you want to balance around bad players sure. How is your suggestion balancing? His mending is not overpowered, so there is no reason to nerf it, or remove it. Bad players just don't know how to use it, how is that reason to remove it for balance? What does it change? It will just make already avarage killer even worse.
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@AbsolutGrndZer0 said:
So finish gens and leave like you do. i mean if people are having fun together on occasion, those matches are rare.
What, now should a player that "gives a gift" to the killer or "Boop the snoot" of a Pig to to be left alone be banned for working with the killer? Do games always have to be toxic kill everyone ASAP or gen rush ASAP?
I let survivors farm all the time. I enjoy that. If my farming for donate items or boop the snoot would be bannable, then this game would be even more toxic.
Be happy there are friendly killers for #########'s sake.
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It is not limited by corners. You just have to stay really close escape and entity will block killer when he wants to hit you, because for some reason it has hitbox.
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@Bran said:
i've used ricochet, didn't like it, just felt wrong. decided to give it another try, felt the same. i definitely don't want it base kit.
Interesting, for me it was kinda main thing to play him.
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@Zeus said:
I don't think there is any such thing as a successful attack cooldown for his tentacles. It's just one cooldown for both missed and successful attacks and I assume it's difficult to code different animations for ranged attacks like this.
Not getting a sprint burst for contamination might make going for vaccines pointless. Not entirely but makes them less appealing and I feel like they are in a good place right now. But the sprint burst speed should be slower than normal hits. The hindered effect should last longer than 0.25s to feel any significant difference.
My idea was to have tier 3 nemesis be able to hit survivor and break pallets at the same time while making sure the survivor doesn't lose sprint burst distance stuck in a sliding/pulling down pallet animation. It saves loads of time for nemesis especially at god pallets, and it wouldn't be oppressive because it's pretty much the same thing as hitting someone with a tentacle in the open.
And then fix the zombie AI. For some reason I work on a gen they come towards me and halfway through they move away for no reason.
I agree with you. Speed boost kinda needs to stay, if you want survivors to use vaccines, because when they use vaccine, you get your power faster.
Main issue is tier 3 being kinda useless and zombies get stuck somewhere all the time.
I wouldn't mind that extra range removed (maybe give it as base, that would be nice) so you don¨t need to learn to max distances where to hit survivors.
Tier 3 should either grant ability to hit multiple objects, or reduce recovery, so your snowball is better.
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Franklins is better against med-kits and flashlights now, but useless against keys.
Keys should have some animation at least, so survivors can't just jump there while being chased.
And if you would need charges would help a lot. Both with franklins and also op key addons.
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Everyone was saying to give him ricochet base kit since PTB. For a while it looked like they listen, because they changed that addon to ricochet twice, so that looked like one ricochet base kit. Well, we were wrong about that...
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Right now, it seems that issue is not just gen speed, but more like spawns. That was found out thanks to Lethal Pursuer. Sometimes survivors are spawned together, which is how I think it should be always, but sometimes game will spread survivors around map from start, which is each killer nightmare.
SWF are issue, because game is not balanced around that. I think it would be best to first buff soloq. That would be quite easy just by giving other survivors info. After it when gap between soloQ and SWF is not that big, it is easier to balance game around it.
Maybe survivors could see eachother when someone is on hook. Maybe HUD change, where you can see icon what each other survivor is doing, etc.
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@BigKuhfahl said:
https://forum.deadbydaylight.com/en/discussion/comment/2327947#Comment_2327947
IDK why you posted the same thing twice but yea maybe for you playing as a Deathsligher as your Main Killer that is something you do where you put Survivors in a mending state and leave them so what you're saying is your the other 10% of people that actually play Deathslinger the way he is meant to pressuring Survivors to mend not every Deathslinger Killer plays like that all the ones I've seen since his release Shot put you in a mend state and then chase you to down you end of story these people don't play as you do sorry to burst your bubble back to reality where not every player plays the same so again I and it seems that other people that have messaged in the discussion agree that him putting you in a mending state is worthless you're the 1% who feels different about Deathslingers mending aspect of the game that is solely your decision
IDK why is it there twice too to be honest...
"10% of people that actually play Deathslinger the way he is meant to pressuring Survivors to mend"
So there are players who know how to play Deathslinger.
"all the ones I've seen since his release Shot put you in a mend state and then chase you to down you end of story these people don't play as you do sorry to burst your bubble back to reality where not every player plays the same so again "
I don't want to burst your bubble, but most players are bad at this game and this game should not be balanced about them.
Most of Deathslingers don't use mending, that doesn't mean it is worthless. What the hell is that logic. When you wanna rate something you want to rate it based on people who know how to use it.
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@Ephafy said:
So I've been playing killer for a month now trying to main it but starting to realize how many loops are in a map and how some of them are so close to each other that by the time they throw the pallet down and stun me they already at the next loop and when you finally manage to hook a survivor that's 2 generators gone depending on how fast the team is. This takes the fun out of playing killer as it's mostly running around loops endlessly and having to deal with the generators at the same time (which can be stressful due to the fact everything you do adds on time for them to do a generator). There's no way to Punish someone that loops around constantly as there's endless Stamina and while yeah the killer is a bit faster it can still be quite hard to even catch up as the vaulting animation quite fast or the fact the pallets are so close to each other.
Heres my suggestions
- Increase the time for players to activate a generator (this would be a massive help for killers as doing generators with 3 people doesn't take that long to do at all and especially when they have that one player that abusers the loops and when you finally hooked them already 2-3 generators are done)
- (This suggestion probably bad) Remove some of the pallets or spread them out more as they are so close to each other that it really doesn't take long to find another one in the amount of time you stun the killer.
- Noticed how some maps are either survivor sided or killer sided I don't really believe it should be that way (in my opinion) this is because it takes the fun from each side depending on the map chosen Example is when it comes to survivor sided there are so many pallets and windows so close together or when it comes to killer sided the map is mostly small and the generators are so close together.
Anyways that's my suggestion, of course, this is my opinion so please don't do murdering me over it
I agree with you, that this game in not balanced at all, but making gens last longer is not healthy for game. It is just not fun.
and yes, in perfect world maps should be balanced for both, but that is really really hard to do. Best they can do is make it enjoyable for both parties. Which is not true for few maps anyway and should be fixed.
ignore that first guy :)
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@madeR said:
Players always crying about balance and never, NEVER thinking : "maybe i'm a terrible killer and it's not unbalance, it's just me that is bad".
Reading your post, it's clear that you are totally unexperienced. Every loops are breakable in less than 15/20 seconds but hey there is a way to loop to break them as a killer ;).
So now think again about it =).
If you want to include comp play, or even just 1% top, then it is clear that this game is unbalanced.
Maybe it is good idea to start think too before you criticize someone, because it is clear you don't know much neither.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2327935#Comment_2327935
If you’re consistently dodging his harpoon it’s not you being good it’s the slinger being bad. Any shot outside of 15m is unreactable and this has been tested.
Good slingers will just ads wait for you to dodge and then shoot. If you don’t dodge they just shoot anyway
It is reactable at least with Dead Hard and it is definetly predictable. I am Deathslinger main, so I just side-step when I would shoot at me and it works quite often. You can learn patern, some waits while ads, some try to always shoot asap.
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@HybridLPangel26 said:
Im still new in killer mode it is stressful and frustrating to have them start to run and i cant catch them theyre too fast and lost all the time. Also im not liking the random maps as some is very hard
I would suggest you to try Wraith, he is using hit and run tactic, but you can still learn how to run tiles with him and he is decent after recent buffs. Otherwise just try to look at some killer guides.
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@BigKuhfahl said:
https://forum.deadbydaylight.com/en/discussion/comment/2327707#Comment_2327707
Then you need to tell that to my last Deathslinger because he sure for ######### pressuring the hell out of the map I was on so to say that he has very weak map pressure isn't even valid since I've seen it done many times. Also to answer have I played him, yes to be honest I'm not the greatest with him but even knowing my own limitations against any killer I go against I can tell you that if the killer seems to have a hard time pressuring the players in the game that's because of the player playing the killer it all matters what perks you have on and the fact will it help you or not same with addons so him having the ability to shoot you with his gun and put you in a mending state is worthless for him as a killer and you as a survivor since you never get the chance to mend anyway since he will gun you down 90% of the time
His mending is not worthless, if you know how to use it. There are two situations, where it is good:
-you hit survivor over pallet or window from huge distance. Then it is good idea to leave him, because he was far away from start and speed boost didn't help it. It changes, if he is in dead zone.
-you hit someone and there is another survivor close. Then it is better to switch target and force him mend. This was you pressure two survivors instead of one.
Argument "I have done, so that's how it works" is really bad one. You think mending is worthless, so that means your map pressure is even worse than usual. Everyone can get good map pressure against bad survivors, even burger king Myers, but that doesn't mean that killer has good map pressure potencial by default.
He is slow killer with limited range. He has one of the best 1v1 tho, but it is still not that easy against good survivors, there are things to slow you down. Break line of sight, hold W, pre-drop pallets and learn when to side-step. It is possible to have long chase even against Deathslinger.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2327704#Comment_2327704
Difference is even a god huntress has some counter play in a chase. A god slinger is just hoping that he misses
That's not true. Just break line of sight while holding W, learn when to dodge (usually around corners) and predrop pallets, because he can't hit you over them unless they are really unsafe. His projectile is really small, it is not hard to sidestep it.
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@BigKuhfahl said:
https://forum.deadbydaylight.com/en/discussion/comment/2327707#Comment_2327707
Then you need to tell that to my last Deathslinger because he sure for ######### pressuring the hell out of the map I was on so to say that he has very weak map pressure isn't even valid since I've seen it done many times. Also to answer have I played him, yes to be honest I'm not the greatest with him but even knowing my own limitations against any killer I go against I can tell you that if the killer seems to have a hard time pressuring the players in the game that's because of the player playing the killer it all matters what perks you have on and the fact will it help you or not same with addons so him having the ability to shoot you with his gun and put you in a mending state is worthless for him as a killer and you as a survivor since you never get the chance to mend anyway since he will gun you down 90% of the time
If it is worthless, then there is not reason to remove it.
I main Deathslinger and it is definetly not worthless. There are two main situations where it is good:
-you hit someone over pallet of window out of reach, you just let him break it and let him go. He was far from you already and speed boost didn't help it at all, so unless he is in dead zone, it is waste of time to commit on that.
-you hit someone and see another survivor close to you. It is way better to switch target and force mend. Now you pressure two survivors at once.
It is not valid, because you have done it many times? I just love that argument. Yeah, you can have map pressure against bad survivors, but you can have that with burger myers too. So yeah, if there is something what isn't valid, then it is argument- "I have done it, so it is how it works for eveyrone".
He is slow killer, with limited range. He is definetly one of the best at 1v1, but good survivors will dodge at correct times and predrop pallets, so you can't just shoot them over it and just waste a lot of time. Holding W while breaking line of sight is also very good against him. Even if you hit every shot, decent team can gen rush you. Against good survivors you best chance is to hold 3-gen, which is viable with STBFL and Pop.
If you don't use mending effect, then your map pressure is even worse than it is already.
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Yeah, I agree it is annoying when you have lot of perks. I had to use 5 million on Nemesis, but if anything like that would be implemented, it should depend on number of perks you have rather than fixed rumber, so players with less perks can't just choose what they will get next.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2327630#Comment_2327630
I guess they wanted to give him some form or Reward if he manages to hit someone but is unable to reel them in. However, I can probably count on one hand how often I actually broke free from the Chain when playing against Deathslinger (except for those occasions where they want me to break free because I am the Obsession and they are running STBFL).
So the Deep Wound is kinda pointless since he does not really need it, most of the time it is either a Hit or a Down, breaking free is really happening on rare occasions.
Have you ever played Deathslinger?
If you can count it on one hand, then you just don't know how to play against him. He can't hit you over pallet (unless it is super unsafe), so this way he gets at least something from it.
It is not good idea to remove slow-down from killer with already very weak map pressure.
Deathslinger doesn't often leave players to mend like Legion, but it is often correct play, when you know that you can't down them fast enough. This way he get at least some pressure from it.
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So you don't actually need to do anything and your team will get stacks for you?
I feel like, it should be dependent on what YOU do...
I think it should be for saves, or picking up survivor from ground (which would make sense, because of that bonus for it) and it would be way easier than just saves.
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Hmm, any idea for his power?
I mean just look is kinda avarage killer. You could just use Jeepers Creepers, which has better background suited for dbd.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323150#Comment_2323150
I couldn't agree with you more. I used to play DBD a lot in solo que, and then really look forward to swf days. Now I have nearly completely stopped solo que and my swf days don't happen that much. People are just really leaning away from this game because of the constant unfun experiences. The game needs another mode. The objective can be completely different than ranked to make it unique and keep incentive for players to play the ranked mode still. Something more needs to be added to this game so people can have more fun without the frustration and stress that ranked mode does.
Rather than alternative modes, which may be even worse than main game, I would prefer effort towards making soloQ better experience.
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@JawsIsTheNextKiller said:
I've been getting hit with a fair few tentacle strikes. Thanks for the tip!
Well, when more people will start doing it, then maybe it will highlight the issue and will get fixed. So abuse it as much as possible!
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@Kalmorph said:
I don't quite see an issue here, or rather, if there's a problem for both sides, isn't it balanced then?
Balanced maybe, but when map is hated by both sides, then it is probably worse than one sided maps.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2327435#Comment_2327435
Sorry, its still not fair. Assuming every, most or even some survivors would do this does not justify having to make us escape the trial to get it. This is just giving toxic killers more reasons to be even more toxic towards us. Finding a crown the past several matches for me has done nothing but put a target on my head for the killers.
Oh and don't even get me started about "survivors ruining games." Killers already do a fine job in doing that. I can't tell you how many 4k 4-5 gen games I have had.
"I can't tell you how many 4k 4-5 gen games I have had."
Well, then you played really bad. It is not killer's fault.
I can understand your struggle, if you play only soloQ, but it is not big deal, if you play with friends.
I don't understand where people find all those "toxic" killers. I think it is just POV and you don't understand killers, or you are toxic and that annoy killers, so they kill you.
Just play nice and try to donate item, if you want hatch.
As killer I usually let people with crown leave, even multiple survivors per game and I can tell same when I play survivors.
Just don't be toxic and neither will killers be.
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@Rizzo said:
When you encounter a hacker or if you think someone is hacking, record your match, report in game and open a ticket on the Support website (https://support.deadbydaylight.com/hc/en-us/requests/new) giving all the required information.
If you are not sure how to record your match, this thread may be useful:
https://forum.deadbydaylight.com/en/discussion/66835/recording-evidence-for-your-player-report
And please keep the discussion civil, no need to attack one another.
It's also important to say, that you need to copy steam player ID of that cheater and include that in your report.
I didn't know about it and had only record, which is kinda useless, when it can't be connected with any player for 100% (same names, change name).
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@maaadinsomniac said:
https://forum.deadbydaylight.com/en/discussion/comment/2324954#Comment_2324954
I will try Pig and Clown, sadly the other ones I've done in 2017-2019, only my Oni was unlocked 2020/2021 but it was not that hard I still remember that sweaty game on Autohaven but still not hard at all. It depends only on you, how good you play and how much luck you have atm. But when you want Crown on Survivor now it depends on your team, not only at you, you alone can't do nothing and most games I'm sadly paired with others which can't do #########. But you're right, Survivor adepts are joke, maybe Laurie was hard for me in 2016/2017.
https://forum.deadbydaylight.com/en/discussion/comment/2324962#Comment_2324962
Right, I see your point. They'll be greedy and just suicide on first hook and 4k for Killers is really too much, but maybe entity displeased, no crown, I don't want to make it harder for Killers, I just want it to be easier for Survivors, but now I see it's impossible.
Actually these events, challenges etc. are not much healthy for this game, everytime when new challenges comes out or event like this this game change alot.
https://forum.deadbydaylight.com/en/discussion/comment/2324973#Comment_2324973
"Survivors had nice things until survivors abused the nice things and now they don't have nice things."
I like that.
I usually had problem with exposed killers, because chaser was quite hard to get sometimes and if you went for m1 only, then gatekeeper was hard to get.
Yeah, I get that it has to be hard get it soloQ, but it is easy with SWF. You can always play nice, maybe donate item and killer will most likely give you hatch. That's how I got most of my survivor adepts :D
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I wonder how many survivors you thought cheat, but they were just better than you...
btw it works both ways, if my different experience doesn't invalidate your point, then just because you think you encounter lot of cheaters, it doesn't validate your point, because it doesn't reflect any actual numbers.
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@Purgatorian said:
It's fairly easy to avoid as it is, don't nerf him, he has enough problems. The tentacles hitbox is so thin it needs to be widened, even if it is a tier 3 thing, however take the strafe ability out since this is what catches most survivors out with the strike.
He wants to buff him. The point is that tentacles can be dodged already by just moving from side to side. It is really bad, when you need to just crouch, which is possible on reaction becouse of that wind up and it negates any ranged potencial over loops.
It is terrible mainly on Haddonfield, when you can't hit over any fence.
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It's used to happen even before. Thing is that lot of killers are trying new perk Lethal Pursuer, so they actually find those next to them. It wasn't that common before, because killers didn't expect it to happen and usually found those survivors by pure luck.
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I have over 1k hours and I have met 2 cheaters. If you want to see serious cheater problem, then play Warzone.
If you see cheater, you can just leave. At least now, when there is no DC penalty.
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Well, there need to be requirement for it, otherwise survivors would just kill themself as soon they find crown.
Let's say you want it fair and force killers to get 4k for it. Yeah, I wouldn't recommend it. That would just make it harder for both parties. I usually let survivors leave now, if they have it...
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@maaadinsomniac said:
https://forum.deadbydaylight.com/en/discussion/comment/2323944#Comment_2323944
I know what killer adepts are, I just unlocked Nurse, Huntress, Demogorgon, Deathslinger, Nemesis and almost Plague on Rank 1 since 23rd to 24th June, in 2 days and today I achieved my adept Twins.
Try Pig, Clown, Billy, Cannibal, Oni, Hag, Trapper...
Noone is saying it can't be done. I have done all killer adepts in red ranks, what we say is that survivor adepts are joke compare to killer, at least in red rank.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2318506#Comment_2318506
If survivors got their 3-gen and gave the killer such an advantage, then the killer should be able to capitalise on that mistake and secure another hook at the very least.
If they can't, then it's a stalemate, and one side could likely end up holding the other hostage for minutes at a time. The hatch spawning under those conditions offers another out. Plus the generous timer (4 or 6 minutes) gives the killer plenty of warning that [gens haven't been repaired yet] and can then decide to venture away from the obviously secure 3-gen to scout for the hatch.
3-gen can be defeated, if you play it well as long you have at least 3 survivors. Survivors have to try it to work, thing is if they know there will be escape in next 4/6 minutes, is there point to try it and not just go hide on other side of the map?
If killer goes after them to dead zone, then they go finish gen and easy win, if he doesn't and defend 3-gen then they are going to get hatch and easy win.
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@Seraphor said:
While that would be a solution for Hatch standoffs and mid-chase escapes, it wouldn't do anything to counter the frustration of patrolling the final 1-2 gens, finding no survivors at any of them, and suddenly the game just ends... because they all found the hatch and opened it with a key.
You shouldn't be able to bypass entire objectives like that, gens still need to be done.
This basically:
https://forum.deadbydaylight.com/en/discussion/comment/2318239#Comment_2318239
One concession I would make however, is if the game has been at 1 gen for long enough (maybe scaling with the number of remaining survivors, then maybe it could spawn.
So once the 4th gen is repaired the timer starts, and lets say after 360s/240s (3/2 survivors remaining) if the last gen still hasn't been repaired then the hatch will spawn.
I really don't like that timer, if survivors got 3-gen it's their problem and killer's time to play. This would promote gen rush any gens possible and then just hide and wait for watch, while killer is running around his 3-gen. Survivors should be forced to think about what gens they are working on.
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Yeah, just no...
Gen speed is not issue, this would make games terrible. 60 sec totem cleanse, yeah hell no.
Healing: sure, it is not going to happen often anyway.
Hatch: no, end game would be nightmare. Just gates are sometimes impossible to watch. Right now, I don't mind playing over hatch with last survivor, but with this I am gonna slug like crazy.
Keys don't need to be removed, just remove them from chest and give them animation (10 sec , can't be 99%).
Planks / Pipes seems super broken and there is no reason to have BS like that in game.
Dodge roll: so just Dead hard for everyone? No. Op and there wouldn't be any reason to run other exhaustion perks, maybe balance landing and head on for fun.
Some perk changes seem good, some awfull, but I am too lazy to deal with that.
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@elpoh said:
https://forum.deadbydaylight.com/en/discussion/comment/2318123#Comment_2318123
as i said, from kindred, i just want the survivors auras as basekit, the perk would only show the killer aura instead. so.. stealth killer will be fine.
i want DS for everybody because, for example with the RE release, every killer tunnels Jill & Leon guessing they still don't unlock it, not feels fair.
overcharge is not good enought for a perk, but if atleast, survivor not was able to do the skillcheck while running and instead make the gen explode instantally, would make kick gens at 90% with swarming survivors SOMETHING, you could kick the gen, make them unable to do the skillcheck, and then the gen explode, regressing a bit more.
Oh, ok. If you just see other survivors that would help soloQ a lot. So I wouldn't really mind that.
Short DS wouldn't stop it, if I want to kill someone he will die (I don't do that). I would just use that 20 sec to hunt survivors nearby, kick gens or stuff like that. DS like that would be never used against good killer.
I am not saying overcharge would be completely useless, but it would make gameplay for beginners way less enjoyable, because noone likes to blow gen and it takes time to learn to hit those. Also it is kinda useless with Ruin / Surge.
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Well, stealth killers need to be stealthy and when all survivors know where you are heading is kinda hard. If you play Hag or Trapper you need to keep your traps hidden, this would make any traps near hook useless. I have been using Kindred with Open-handed and it is super broken against Trapper or Hag. Even with SWF, when someone tells you location isn't same as when you see exactly where it is.
I don't like Corrupt Intervention in normal games, because it is not nearly as valuable when games take over 10 minutes. It is really good when game takes 5 minutes. Also it doesn't benefit all killer same. I really don't want that on Hag, I want to take my time and set up web. I do use it on some killers, but it is really rare.
Pop is same for everyone except PH, but even he hooks survivors too. Works all game and would make killers camp less, so survivors are happy too. Just make it 10% and Pop will make it +15%.
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I really like Nemesis how he is now, but that crouching is really annoying and I am not sure it is intended. The fact that you can't hit over fence with tentacle on Haddonfield, when survivors just crouch is so bad.
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That is survivor sided so much..
Kindred for everyone. Yeah, that's hard no. That would be even stronger than DS. Trap and stealth killers would get nerfed by this so much. It would be so broken with Open-handed.
DS for everyone is not good idea. You will just promote massive slugging festival, because when you know about it, noone will ever pick that survivor.
Short BT wouldn't be that bad. STBFL approves.
Corrupt Intervention, so survivors would get 3 perks for game against one perk that is valid only in competitive dbd, gets disabled and sometimes doesn't even work, because survivors just spawn next to open gen... If you want gen slow down, Pop is way better for it. It would also guided killers to go away from hook and protect gens, so less camping.
Overcharge? You really couldn't find more useless perk, could you? Yes, you could, but Overcharge is still really bad perk. If you would want another free perk that would work for all killers, then maybe nerfed version of Bitter Murmur or Whispers.
Anyway, only perks that are worth to consider are nerfed BT for survivors and nerfed Pop for killers. Any more would become more problem that help.
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I wouldn't use both, either more BP per game, or remove tiers.
They will not increase BP limit, because they don't want everyone unlock new content first day, so we play more. It makes sense.
You solution for BP is quite drastic, we would get a lot of BP... You have to keep it real.
Everyone would like removing tiers from perks, but again probably not gonna happen.
I don't mind long term grind, it makes me want to play more, but there needs to be change so new players can play.
I like suggestions from Space Coconut, where Tier 1 would be unlocked always as long you have that teachable and you would get tier by either using that perk or spending BP on it (probably a lot). and Blood web would be universal for killers and for survivors, it would give you tokens which you would spend on whatever items or addons you want.
If all tier 1 would be unlocked, Devs would get better data on perks usage too.
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@landromat said:
Sure. But Vaccines should be removed then
Yeah and also reason to infect in first place...
That range is not good, it is impossible to hit vaults from side (unlike PH), hit box is super small and you can't hit over most loops.
I think he is pretty balanced atm, I would make zombie AI better (so they don't get stuck all the time) and fix vertical play.
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I mean, if perks, items, addons, offerings, cosmetics would be locked for survivors when they start to search for lobby I wouldn't mind showing them a killer, so they can prepare what to do in game. But I don't think there is reason for just a name.
How will you know he is really toxic? Most of them have private profile, or turn off comments. I am killer main and can safely say that a lot of survivors have no idea what tunneling or camping mean.
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@STARS_truck said:
The easiest solution is to make Borrowed Time basekit for all survivors.
I am sure you would not mind, if killers got Pop as basekit, so they are more motivated to go away from hook.
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@Ravakahr said:
??
He doesn't want to play female characters, but he wants to be stealthy.
Just use Ace...
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Yeah. You should play him, if you want to rate him as killer...
He is worse demo / pyramid head.
He needs 3 hits, because even infection give sprint burts, which I would keep so vaccines are valid thing to use.
Tier 3 is joke.
Zombies often do nothing.
Whip has 0 vertical play. If survivor is under you, you miss. If whip goes over something high (car) you miss.
Whip hit box is super tiny, which I don't mind.
He is really slow with tentacle out.
I would fix AI, buff tier 3 and fix whip vertical.
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There is no reason why it shouldn't activate borrowed time. Everyother special attack works like that and there is reason for it.
Fix AI, yes. Buff Tier 3, yes.
I would also like it to work vertical at least a little. It is sometimes impossible to hit over cars and some other structures.