elpoh
elpoh
About
- Username
- elpoh
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Comments
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yes, i would love to all them become real
but feeling weird about he don't say anything about the Lightburn mechanic, wich feels very out of place at the actual state of DBD
Remember old beartraps destroyed by saboteur and toolboxes? this feature was deleted because is unfair that an item or perk can cancel the killer power.... same case as lightburn.
ez you can't reappear as Wraith because i have a flashlight and i going to stun you in place for free.
ez being able to disable Hag traps without trigger them.
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being a cowboy.... i guess...
but no, huntress is just better in any way....
HUNTRESS VS DEATHSLINGER
unfair proyectile hitbox & fast camera aiming VS super small proyectile hitbox & slow camera aiming
microscopic movement speed penalty after shots VS extremely long movement speed penalty followed by weapong wipe animation followed by need to recharge with another extremely long movement speed penalty
able to shot 4-7 times before need to recharge VS need to recharge after every single shot
addons to increase the proyectile charge / speed / cooldown VS only recharge
always damage after hitting a survivor VS need to pull them, risk of being bodybocked and impossible to perform in dropped pallets
strong ultrarare addons VS ######### ultrarare with the same problems as the base power (and don't even work with a lunge, you have to be smelling the survivor shampoo to work)
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you could writte it the way it sounds like... so i can choose better..
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weird, every time i press the attack early i just keep charging the tentacle and used it when ready
i hate when that happens as Dinoflower, but ... as said, never happened to me as Nemesis, it worked as i wish Demoflower also does...
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im more concerned about the opening chest sound triggering in chest who was opened years ago... you can't use these sounds to track a survivor anymore :/
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because the shoot hitbox is very small, and the camera moves very slow while aiming, survivors keep faking their movement making you missing a lot of shots...
huntress is much much MUCH easy to use compared to him, bigger hitbox proyectile, and faster camera while aiming
he should be a 115% move speed to compensate how bad is compared to her
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just 99% nea is still lv40 ✔️
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the only unfair he has, is being able to hit multiple survivors with a single chainsaw sweep
the chainsaw attack should instantally finish after hitting a survivor.
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Artist is Freddy but better
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Because Survivors lack from a consistent way to get survival points beside stunning the killer with Perks.
Wich should be getting points every time the killer miss hits, as actually happens with Deathslinger and Blight near misses
But for some reason not applied to every hit in the game...
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chase music (?
hear music while playing a match is the worst idea ever... i need to hear a lot of things during the match:
footsteps
breathing
generator repairs
healing
hatch
doors
vaults
falls
ranged powers
terror ratius
skillchecks
lockers
chests
etc.
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Becase she is...
The best way to play her, is the same as Freddy, but instead of slow survivors speed, you damage them.
Just put a crow in the pallet, another in the window, and chase him full W, if the survivor walk inside the giant crow is the same as being hit by the flyning ones...
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im tired of boons, all my matches my Ruin has been destroyed in less than a minute, but i have to deal with boons every 20 seconds.
i can't apply pressure, survivors keep healing faster than i hit them...
and gens keep regressing much much much slower than they progress...
i keep thiking they should reverse how totems work, and make killers able to destroy totems, and survivors only able to snuff them, so killers really can counter boons, while not really need to keep useless dull totems who survivors are going to abuse.
And the new Hex: Pentimento, should make killers able to re-Hex lossed Hexes, instead of what it actually does....
Survivors are going to just boon them...
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well, for me looks very very strong
you can play her the same way as freddy does with blood pools, but doing damage instead of giving speed penalty
if a survivor walk throw a giant crow suffers the same as being hit by flyning crows, that means, the artist can just put one on each side of the pallet and down you super easy
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Are you sure the challange is Selected?
The screen shows it Unselected
My challanges Unselect itself when i restart the game
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i keep saying that Killers should be the ones Breaking Totems, and Survivors the ones Snuffing them.
Killers have single use Hexes
Survivors have multiple use Boons
Killers can't re-activate their perks, don't need to keep them after being Booned.
Survivors are able to re-boon them, they need to keep them after Un-Hex them.
Just change Inner-Streng/Healing and Counterforce to be Boon perks or something.
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Probably because the Great Skillcheck bug, where the increased progress go back instantally... more noticiable when working in a Generator with a teammate, where you are able to know everytime the other Survivor did a Great Skillcheck and instantally disappeared the extra progression xd
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No, i keeping getting mad at lunges ending prematurely, im losing distance from the survivor, i should be bodyblocking the pallet, but now im still behind the pallet, and im going to get stunned.... help me
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No, it is a survivor sided thing, because with the new "KILLER SWITCH" the other option was disabling Circle Of Healing again.
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i would buff nemesis first
Pyramid can hit survs without need to Torment them first
Pyramid can hit through walls
Pyramid can hit multiple survivors
Pyramid don't need to increase the Tier level to have a decent range
Pyramid has addons to increase the range
Nemesis can't...
Right now i just want Nemesis to have Tier 3 range at all Tiers
Then Tier 3 instead allow him to hit multiple targets, 2 survs, 1 surv&zombie, pallet&surv, breakablewall&surv, etc.
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No, DS was ultra unfair for killers, people farming unhooks in the endgame because everybody has ds....
if you don't want deactive your DS then don't heal yourself
if the killer is far from the hook, let the rescuer heal you, DS only deactivate if you do the action.
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Not the old, but atleast Undying switching itself to Dull Totems until Helping another Hex.
There's a lot of matches where the survivors spot both Hexes at the same time, and theres nothing you can do to save the fking Ruin...
This way atleast increases the chances of saving it... if Undyine is cleansed first.
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I like the current mori animation, atleast is much much much better than Trapper or Wraith ones... xd
But if something, giving it a secondary one, as Pyramid has...
a downed Survivor who is dead on hook and have an active Reverse Trap, allow the pig to sabotage the timer in the ground to insta-killing it.
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The counters are:
Drop the item in a safe place, and go back grab it when need to use it.
Not getting hit.
Telling a teammate via voicechat, where the item fall to stop the charge draining.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2610648#Comment_2610648
i'd be careful what you wish for, you and i both know if they did both it'd become a hex or something
nah... they are more into giving it a 40/60 second cooldown... as they did with Thriling Tremors, Surge, Oppression, Eruption
and still waiting for a day where these cooldowns dissapear.
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Yeah, that's true, right now i ony feel comfortable using it with Billy Blight and Oni...
But Maybe Both things would be even better e_e
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i know, i had matches where the injured survivor dead-harded i should hit the one in front of him, but because my lunge finished sooner i can't.
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the killer should be inmune to the flashlight as long as the animation make them look down.
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yeah... because no one ever said:
nerf noed
nerf ruin
nerf undying
nerf x killer
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For me, the only Wraith need, is become inmune to flashlight lightburn, and don't have an increased pallet stun duration when cloaked.
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Okay, then Hexes aren't OP either.
Make Hexes to don't spawn in random Dull Totems, and allow the Killer to Hex the Dull totem he want to Hex.
Delete the "Cleanse" option from survivors, and give them the Snuff option too.
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we need moreeeeee addons xd
Tentacle able to contaminate downed and hooked survivors.
Tentacle able to damage non-contaminated survivors.
Zombies don't damage survivors but grab them for x seconds.
Tentacle hitting everything inside it's range. (multiple survs, zombie+surv, pallet+surv, etc.)
Being able to grab survivors and throw them into a car instakilling them.
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Killers and Survivors should be able to do the SAME with totems, as the next examples:
If there's an active totem, the player first need to snuff them, and then start the Hex or Boon action.
and both sides being able to apply their perks again and again.
Obviusly nerfing or reworking some of them, for example, Haunted Grounds only active in the survivor who snuff the Hex, and ruin regressing gens inside the totem area, but you guys get the idea.
As Killer
Dull Totem: M1 Break / M2 Hex
Boon Totem: M1 Snuff / M2 Hex
Breaked Totem: M1 Rebuild
As Survivor:
Dull totem: M1 Break / M2 Boon
Hex totem: M1 Snuff / M2 Boon
Breaked Totem: M1 Rebuild
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He don't need a nerf
let him have 1 kill, do gens and leave...
i don't understand the point of tell us he's running insidius, insidius do nothing for him, the camped guy is going to tell their friends via discord where bubba is anyways.
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i like the idea, killers have to face 16 perks.
and is very annoying as killer have to think about the individual build of every survivor.
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i going to fix your thread:
Nemesis was having a bad day, because this game is extremely survivor sided.
we threat him like a clown, taking hits, healing, and taking hits again, making him feel miserable unable to down anyone.
at the end he did his best, and manage to kill us all, sad to say it was only because we played bad, showing again how survivor sided this game is, we could leave and let him have only 1 kill, or even coopearte in order to take hits each other until reach the exit door, but no, we allow him to slug us enough time to use blood warden.
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im more into make Corrupt basekit for 60 seconds.
then the perk will increase it by another 60. (nerf from 120)
Killers who already use Corrupt will not notice any differences, killers who want to try different builds can do it.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2545776#Comment_2545776
Why would you want to go back down to t1 on myers lol
because i like being a ninja without wasting a perk slot for monitor & abuse
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Pig: Iridiscent Blade
Ambush attacks instadown survivors.
No sound warning when using an ambush Attack.
Ambush speed slightly reduced.
Myers: Iridiscent Knife
Doubles the amount of Evil within needed to tier up.
Passes from Tier 1 to Tier 3.
After Tier 3 ends goes back to Tier 1.
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they are, as examples:
The time beetween Pop goes and Decisive nerfs.
The time beetween Moris and Hatch nerfs.
Hexes spawning in random spots and single time use, and Boons being used infinite times in the totem you want and x4.
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let's make him a 4.6 M/S killer then
I'm sure that after a year his leg will have healed, so he can run at full speed now :)
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the only thing related about fast vaults i want is.... while NOT exhausted, rushing any window having Lithe make it a fast vault, as Balancing Landing stun reduction does.
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Clown: Instadown Finger & increased slowdown
Blight: Instapalletbreaker & Instatoken regeneration
Myers: infinite Tier 3 & Tumbstones
Survs: every single item
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THE BOX
YOU OPENED IT
I COME
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sad it's just a bug
pig would be more useful being able to dashing without crounching first, then a power cooldown to evoid spamming it
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Ya hay penalizacion de pepitas al campear ganchos.
El tunneleo ese necesario para ganar de killer cuando los survs son decentes jugando...
Los generadores vuelan, si no se quita algun surv rapido llega al final de la partida con todos vivos.
Yo de killer, si los survs son inutiles, no campeo ni tunneleo, los voi humiyando en persecuciones de 10-20 segundos hasta que mueren.
Pero eso no se puede hacer cuando si saben jugar, donde 1 persecucion es = 2 gens.
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5 years already, i don't expect something else....
at some point all the potatos left will become good players.
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what about a cooldown beetween teleports as her iridiscent addon does? (and deleting that penalty from the addon)
and would be really fun turn the ones with collision into IA's who move and hit xd
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2362805#Comment_2362805
It would make zero sense if virus injured u immediately... Just like plagues puke... After all whole purpose of virus is to infect the survivor not to injure them right away
pague pukes don't give you a speed boost until being damaged
plague can down you with m1 and then infect you in the ground/hook
nemesis apply a speed boost when infecting, and can't infect a downed survivor.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2362805#Comment_2362805
Trickster
Nemesis has to hit 3 times because he has a multifaceted power. He would also be a straight upgrade from Pyramid Head otherwise.
trickster don't give you a speed boost from every knife hit, only when it reduce one health state
the infection whip apply one
also pyramid is still better, can damage multiple survivors with a single power use, and ignore walls