elpoh
elpoh
About
- Username
- elpoh
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Comments
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Myers need be able to use it's power infinites times, easy as reset the individual evil within from all survivors every time the Tier 3 ends.
Pig need be able to interrupt survivors while crounched, and maybe a ultrarare addon who apply instadown in her ambush.
Ghostface need be able to hit survivors without reseting the stalk metter.
Plague/Legion need not losing their powers when stunned.
Nemesis need have Tier 3 range as base, then at Tier 3 be able to hit multiple targets.
Trapper need start with two bear traps, and the random ones already opened.
Wraith need be inmune to flashlight burns, as trapper is not longer affected by sabboteur.
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im not fan of corrupt, if the survivors want, they can just hide these two minutes, and then do the gens they want.
i prefer ruin instead.
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survivors tryes to ban killers for ANYTHING
i discuss with my own premades because they reported killers for the most stupidiest things
accusing from teleports when im seeing the killer walking normally in my screen
accusing from explots when a killer bodyblock a pallet/window before the survivor can use it
accusing from speedhack when a killer refuses to use it's power to get bloodlust
accusing from wallhack when the killer found them with any sound clue (crowns, blood, grass, grunts, lockers, steps, chest)
or simply making a false hack report because they are mad
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No one should be able to change anything after find a lobby, just 30 seconds to press ready/leave.
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me, 60 seconds basekit.
then nerf the perk duration by 60 seconds.
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Para denunciar a alguien, necesitas mandar por correo electronico un video demostrando que dicho jugador a echo algo reportable.
Aquí:
https://support.deadbydaylight.com/hc/en-us/requests/new
Ejemplos:
Farmear Puntos de sangre con los supervivientes.
Supervivientes y Asesino colaborando para matar a otro Superviviente.
Uso de programas externos. (Hacks).
Abusar the Glitches para acceder a zonas innaccesibles, y quedarte en ellas siendo inmortal.
Campear/Facecampear/Tunnelear/Sluggear/Loopear/Dejarte morir desangrado no lo son.
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@katoptris said:
If legion can get two crown so can the twin. He also need a birthday hat in celebration of the anniversary.
i only get frank crown this year... (i even tryed to play with Julie default skin... and still not get her crown)
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i want use it, but i keep being matched with killers where SHIFT+W is better than drop the pallet.
Bubba / Demogorgon / Nemesis They spam the power 1 metter away tryning having a free break.
Huntress, if i drop the pallet i get hit, and i don't want to use it until she gets out of hatchets. and usually means she stop chasing.
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If you are the ONLY one being slugged, the counters are:
Having good teammates where one heal you, while the other one take a hit.
Use Unbreakable next to a pallet.
Use Unbreakable+Soul Guard.
If the killer manage to slug everybody, you guys are TERRIBLE at the game, how is possible no one is able to loop him until someone else heal the last downed survivor?
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i would love having all the runners as survivor legendary skins.
and some hunters as killer legendary skins.
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Survivors, stop running items.
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i don't get why there are Clocks and at the same time manual Wake Ups and at the same time Missing Skillchecks
is like being able to heal a fully infected survivor (vomit/broken status)
or remove a reverse bear trap from another survivor (pig)
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i still think the better solution is not making the hatch able to spawn while there are multiple survivors alive with unfinished generators.
Multiple Survivors Alive: All generators should be finished.
1 Survivor Alive: No more generators need to be finished.
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wait, that is illegal... i going to call the Rank Police.
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i am
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@Dino7281 said:
That is survivor sided so much..
Kindred for everyone. Yeah, that's hard no. That would be even stronger than DS. Trap and stealth killers would get nerfed by this so much. It would be so broken with Open-handed.
DS for everyone is not good idea. You will just promote massive slugging festival, because when you know about it, noone will ever pick that survivor.
Short BT wouldn't be that bad. STBFL approves.
Corrupt Intervention, so survivors would get 3 perks for game against one perk that is valid only in competitive dbd, gets disabled and sometimes doesn't even work, because survivors just spawn next to open gen... If you want gen slow down, Pop is way better for it. It would also guided killers to go away from hook and protect gens, so less camping.
Overcharge? You really couldn't find more useless perk, could you? Yes, you could, but Overcharge is still really bad perk. If you would want another free perk that would work for all killers, then maybe nerfed version of Bitter Murmur or Whispers.
Anyway, only perks that are worth to consider are nerfed BT for survivors and nerfed Pop for killers. Any more would become more problem that help.
as i said, from kindred, i just want the survivors auras as basekit, the perk would only show the killer aura instead. so.. stealth killer will be fine.
i want DS for everybody because, for example with the RE release, every killer tunnels Jill & Leon guessing they still don't unlock it, not feels fair.
overcharge is not good enought for a perk, but if atleast, survivor not was able to do the skillcheck while running and instead make the gen explode instantally, would make kick gens at 90% with swarming survivors SOMETHING, you could kick the gen, make them unable to do the skillcheck, and then the gen explode, regressing a bit more.
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Myers max. individual stalking should reset everytime Tier 3 ends.
Also an option to go back to tier 1 by pressing Ctrl.
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they could add in the menu an option to activate the mobile hearts...
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Corrupt intervention basekit would be very nice
example:
Basekit duration being 60 seconds.
Perk duration at tier 3 reduced by 60 seconds. 40/50/60 (?
Just as old Brutal Strenght, people who uses it, no notice difference.
people who don't use it will be happy.
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It should be a reverse Leader, no gen speed increasing:
For each Survivor within 8 metres of you, Increase your Action speed for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 4/6/8 %.
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well.... they could reduce every maps size and then nerf high mobility killers:
Nurse 1 blink only
Hag to can't teleport outside the TR
Freddy can't teleport to gens
Demogorgon portals reduced to 2 and breaks after use
Spirit phase walk speed reduced to 115%
Wraith invisible speed reduced to 130%
Blight lethal rush speed reduced to 150%
Oni demon dash speed reduced to 150%
Hillbilly chainsaw sprint speed reduced to 150%
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Also not allow them to use Items/Addons/Offerings
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@AetherBytes said:
Check said bug report relating to this thread, I explained how it works there.
i read it, but i want to express how dissapointing i am with the perk in general.... xd
the only killer allow to use it gets screwed
i want use histeria to down survivors who are injured from the first frenesy attack, using a second one to know where they are.
so... useless.
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@AetherBytes said:
If they cant hear your terror radius they become immune to the legions killer instinct.
ohhhhhhhhhhhhhhhhhhhhhh
that's sounds stupid, sry for the word.
why then exist addons who increase Killer Instict detection range? They don't increase Terror Ratius....
i was running Histeria, but they should be detected for being inside the Terror Ratius even if they can't hear it.
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well, the actual stun duration is enough to reach a loop and loop the killer another extra generator.
The only buff it maybe deserves is count missing the skillcheck as not doing it, so you can try again the next time you be unhooked.
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Keys allow multiple survivors to rush into the Hatch without finish the remain Generators.
Keys ignore madness Tier 3.
Keys ignore Franklins.
Multiple Keys can be used to open the hatch in the same match.
The closing hatch animation, put you out the hatch, so the second dude can instantally opens it again.
Closing the hatch after someone uses a Key starts the EGC even if there are multiple survivors still alive, #########, why if i want to stop a second dude to instantally jump, i allow a third to open the exit door?!
KILLING the Key user, only makes the Hatch to spawn faster, and other guy will grab the key again......
I don't think is that hard make the Hatch to ONLY spawn when the doors are powered. so the survivors had to finish the generators even if someone died.
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it should be nerfed xd
deleting the aura reading.
enough with SmallGame & DetectiveHunch.....
WhErE iS UnDyInG BuFf????
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This map should be deleted.
The only interesting thing is the middle tree... (wich i think should have a entrance hole with a pallet inside)
Because the Tree is the only interesting thing of it, they can just randomise other MacMillan maps to either spawn the Tree or Water Tower.
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Techeables are not related with your current perk tier, you can find the tier 3 after buy the techeable version.
also, Techables always appear at lvs 30 - 35 - 40
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that don't should to be that way
the entity should ignore perk nodes, and taking one of them every time you buy one
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Jill and Leon not should have a head "skin" in first place, just like the michael myers skin from the store, who was just body/weapon without head.
but ofc, adding a head increase the price....
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Nah, im okay with the new ones.
But i want the horizontal HUD back, with the new features.
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Well... Undetectable status should work for ANY detection perk, not only aura reading ones.
Premonition & SpineChill included.
That's all.
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pa nunca
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Sabes la habilidad de totem, no?
Maleficio: Ruina
Maleficio: Devorador de Esperanza
Maleficio: Nadie Escapa De La Muerte
etc.
en ingles son:
Hex: Ruin
Hex: Devour Hope
Hex: No One Escape Death
etc.
Y es meme en la comunidad ponerse nombres de habilidades inventadas.
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instead i think there should be more ways to kick gens....
examples:
can damage gens with hits, regular regression.
damage gens with kicks, applies perks & regression speed doubled.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571
That weak argument doesnt make sense. There are alot of maps where it takes way too much time to do them, also at solo que you dont have simply enough feedback to do all 5 with your team. Even with a comp team it takes a while to do them, and doing all that for a potentiel 30% noed is not worth it. Yes noed doesnt happen that often but if that happens its just annoying.
Also many ppl like to say "UHH YOU ARE JUST A SURVIVOR MAIN" once someone says noed sucks.
Well, then use the new Jill perk, and break them all by yourself.
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Spirit don't should be able to hear survivors without an addon
Just as the blood one who delete the scratchmarks
There should be an addon who delete the scratchmarks but allow to hear them.
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While 4 injured survivors can genrush me until Adrenaline pops, i don't think NOED deserves any nerf.
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Zombie & Zombie
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Would be nice if at every tier add an extra tentacle to increase the hitbox
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The worst part is the grabing animation playing in the survivor POV and still not happening.
as survivor i keep seeing killers failing grabs from survivors unhooking in their faces, and survivors finishing gens.
i laught when it happens playing as survivor, but i don't feel it fair.
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Nemesis sucks, most maps have tall pallet loops where nemesis can't even use his power.
Nemesis need to hit survivors 3 times in order to be able of use his power, giving them extra time to do gens.
Survivors can heal infection, making nemesis had to hit them 3 times again.
what you expect?
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Since with these buff, Nemesis can hit uncontaminated survivors, making syringes useless....
Can we add that survivors can use syringes to kill zombies?
Example:
Making a Zombie miss a hit, the Zombie Lights Red as Victor does, and you can inject the Syringe to it.
Killing a Zombie with a Syringe increase his respawn time.
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Every character should be forced to play with his 3 teacheables and 1 additional perk.
That would change the matches a lot.
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Rancor:
it should be a token increasing perk, so the Obsession can choose between risk build it or no.
example, every time the Obsession stuns/blind the killer, the killer win a token.
- token, the obsession gets an audio notification.
- tokens, the obsession can't be changed by perks until the first one is dead.
- tokens, while chasing the obsession vault/pallet/wall breaking speed is increased by 10%.
- tokens, while chasing the obsession bloodlust stays after breaking pallets.
- tokens, the obsession can be moried.
Adrenaline:
Should heal only survivors downed/hooked.
Survivors working on a gen don't deserve a free heal, just the speed boost to reach the door faster.
Survivor in chase wins enought distance from the killer with the speed boost, need hit him twice is an abuse, then peple cry about noed wich i don't like to use.
Prove thyself:
Should affect the user only.
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Being a RE fanboy
Daily Ritual
And that's everything i can think.
I Also think Nemesis is a weaker Pyramid
Pyramid don't need LoS to use the power
Nemesis can't even hit above cars and high boxes
Pyramid can hit multiple targets
Nemesis can't and sometimes getting screwed by his own zombies
Pyramid Torment is very Hard to cure.
Nemesis Infection is Super Easy to cure.
Pyramid always have a extremely long range and nice hitbox
Nemesis need level up the tentacle, and the hitbox is smaller than Deathslinger shots.
Imagine if Pyramid first hit just add Torment...
That is what Nemesis does.
Nemesis should be able to hit multiple targets.
Nemesis should be able to do 180º affecting everything inside.
Nemsis don't should give speed boost on infecting hits.
And then, Nemesis will be fixed.
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27 - Don't Work for me xd
Every time i manage to use a Tentacle Hit while being stunned by a pallet, the survivor was immune to it, no damage/Infection, nothing.
Others Bugs from PC:
As Nemesis, Syringe chest plays the opening animation when you enter inside the audible ratius even when them was opened years ago.
As Nemesis, Can't hit survivors with your tentacle above Rancid Abattoir fences around the generator.
As Plague, Survivors hitted by small amounts of vomit, shacke their hands but not get infection.
As Doctor, Survivors suffering Madness Tier 3, can open the Hatch with a key even when supposedly Tier 3 makes survivors unable to use items.
As Killer, try to grab a downing survivor entering inside the Hatch, makes the killer play the grabing animation but nothing happens until the survivors escapes.
As pyramid, if the survivor suffers Torment, you can mori them without any problem.
As Victor, every collision who makes Blight slide while rushing, makes Victor bounce back.
As Survivor, being hitted while vaulting the window next to the stairs in Ormond Resort, makes the survivor fall on top of a table, making the killer losing a lot of time to grab him.
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my coment has ben triplied, so... im going to edit these two because i can't delete them... (Counts as Forum bugs? XD)
