Dino7281
Dino7281
About
- Username
- Dino7281
- Joined
- Visits
- 0
- Last Active
- —
Discussions
-
They don't want to give me Boop the snoot, that's just unaccaptable. Someone should teach them how to play, they don't know basics at all... Look at how sad she is now: I got only one Boop today, weird time I guess. I always try to explain what I wanted from them tho and what would happen if they did it.7 comments 171 views last activity
-
How would you feel about removing I-frames, but make it possible to use healthy too? So it's 100% for distance and kinda on same level as other exhaustion perks. Edit: another interesting idea is to just replace I-frames with endurance stastus effect. So you would still be immortal, but killer would get at least something from hitting you.72 comments 721 views last activity
-
I have few simple rules and one of them is: If you made me laugh, you will escape. So most popular are probably: -Boop The Snoot -Item donate (you are so dead if you try to pick it up) I personally like snitches in end-game. Definelty better than when everyone goes hide for 20 minutes. Snitches get hatches. Roleplayers are sometimes amazing too. I have seen: -vendors on Gas20 comments 171 views last activity
-
1 extra token buff is going to save this? Really? Just give it a way of restoring tokens instead. I think 1 token for save unhooking would be great and it would fit Jeff's theme.30 comments 671 views last activity
-
Hi, so I like tournaments and I like data. I hope noone has done this before, but I didn't find it at least, so I watched tournament that was hosted by OhTofu and tried to get some data from it. Sorry, if I made a mistake somewhere. So general rules: https://docs.google.com/document/d/1_vqE5Dyy9qB9PLq1HX5jYARBGoo_A8AFNUiWdArr4ns/edit -Perks can be used only once, e3 comments 2,121 views last activity
-
https://www.youtube.com/watch?v=i_7B1y9--ik But validation is against lagging killers, right? Validation is probably bigger issue for me than CoH. I have under 30 ms ping, so I don't really feel like any validation is deserved. I have lost a lot of games, because I got validated multiple times and that just sucks. Nothing can make me stop playing more than that.40 comments 562 views last activity
-
https://youtu.be/6Q6Aq_xsOYc Yeah, as Twins didn't have it hard enough... I just wanted to test how it works and Victor is just useless when survivors hide inside snowman.55 comments 1,261 views last activity
-
I don't speak about actually exhausted on ground, just that notification that you used it, but you got downed anyway. Thing is, it should be still possible and get validated this way. I have been using DH for some time and even tried it with friends and we just didn't manage to get that. But it should be possible, if it works how they showed. Server compares timing and if you were slower, you8 comments 171 views last activity
-
I would really want to see hook rates instead, I think that is way better representation about killer strength. Let's be honest, 2k just doesn't mean anything. You can get 2k from 2 hooks and 10 hooks. That difference is huge. Also it would be nice to show pick rates again, which they didn't last time. I think it's because there are killers with super low pick rate and that just doesn't look4 comments 111 views last activity
-
• PC • You can bodyblock hooked survivor as a killer that survivors are unable to unhook https://www.youtube.com/watch?v=zS_JNxkRqto0 comments 61 views last activity
-
I didn't see that coming... I am really happy that they make it work is it should from start. Gen slow is first, Healing second. It might be decent perk now, I am looking forward trying it.15 comments 101 views last activity
-
I mean, when I see RPD offering, I just want to know that I am camping correct survivor. I can tell when all survivors use offering, but when some are missing it's hard to guess...14 comments 321 views last activity
-
So idea is: Ruin -> force survivors to care about totems Plaything -> create more hexes Petimento -> more slow Thrill of the Hunt -> make boons less issue for you this could slow game quite a lot, unless you play against survivors that just don't care and can win even with ruin active... and when you combine it with base Pig's slow-down? That might be really fun to use, for4 comments 111 views last activity
-
Yeah, it's from 7.0.0 patch with some changes. I think concede option would be really good with correct requirements. Each survivor has to accept it. For survivors: -Survivor DC in first 2 minutes. -Noone is hooked and no gens are finished during 5 minute period. -each remaining survivor is in dying state for at least 30 seconds. For killers: -less than 3 hooks after 5 minutes.0 comments 11 views last activity
-
So I know that I am not only one that just had to take a break from DBD. Well, Killer main obviously... As with every game, when you don't play for a long time -> you get worse. With old system, you got some resets so you started against weaker players again, so it wasn't really an issue. I am pretty confident I used to be high MMR with multiple of my killers (mainly Nemesis, Oni and Bli0 comments 21 views last activity
-
https://youtu.be/t6lKumcLCBg Sure, she had almost 100 ms, I had under 30 ms, but I get punished for it, that's fine. But what about using possible alternative instead automatic miss animation? Yeah, it's nice we don't get punished more with hit animation, but this sucks too.0 comments 31 views last activity
-
So I have played several games with and against CoH and it's just broken imo. It gives free self-care + we'll make it to every other survivors. You have 23 perks total, whenever boon totem is active and killer just can't get rid of it. Range is double on multi-layer maps and there is still lot of spawns, that killer just can't get rid off, even if he wants to for some reason. If you wanna know22 comments 501 views last activity
-
Hey, I don't care about pallet, or DH validation. It works more often sure. But fix that wrong feedback, that is what is annoying me most. Also fix canceled grabs10 comments 81 views last activity
-
Post before: https://forum.deadbydaylight.com/en/discussion/284919/can-we-make-failed-grab-fix-as-guaranteed-hit New clip: https://youtu.be/qjYTqTMOyXg Sooo, can we make it guaranteed hit? Or disable it on injured survivors, because there is not really point there. It's actually better for survivors, because they can bait DS, it doesn't give0 comments 31 views last activity
-
5.3.1 | Bugfix Patch Perk - Dead Hard: Added hit validation So, I am still downloading new patch. Have anyone already got hit sound effect, but survivor just didn't care as with pallets? If you they did it same way as with pallets, I am gonna rage so much... Yay, let's buff Dead Hard.0 comments 31 views last activity
-
Clairvoyance reveals the Exit Gate, Generator, Hooks, Chests, and the Hatch within 64 metres for 10 per each totem you find, so there is requirment to use it and you can't use item. Detective's hunch reveals Generators, Chests and totems within 64 metres for 10 seconds, where you don't have to be the one finishing gen, so requirment is way easier imo. Map reveals the Exit Gate, Generator, Hatc1 comments 71 views last activity
-
PC Med-kits are not able to completely heal for second time even while using add-on to get 32 charges. I have been using First Aid Kit + Self Adherent Wrap and failed to heal for second time several times. So far, everytime I managed to use all charges it wasn't enough for second heal. I wasn't using Built to Last, but I was using it before this happened, so it might be connected.0 comments 21 views last activity
-
How would you like some sort of calendar with rewards in form of BP / charms / shards? Maybe something good on last day. So if you miss a day, you will lose best reward. Not sure if just starting DBD would be enough, or make you play at least 1 game as either survivor, or killer. You can say it's kinda like daily challenges tho, but you can stack those and don't really care, if you miss somet5 comments 41 views last activity
-
I hope it's not against some rules to talk about streamer's videos, but I would really wanna talk about Otz's new video, because he got some really interesting points. Basically he played 50 games with survivors using items, 50 games without items and 50 games as a killer without perks. Win rate and escapes with items: 84% and 3,04 escapes Win rate and escapes without items: 56% and 2,56 esc48 comments 502 views last activity
-
Didn't they mean 2 seconds? 0,2 seconds is 0,025 meter lost for survivor and that works only after being contaminated, it's not even for all m2 attacks. Isn't that really useless add-on?7 comments 231 views last activity
-
If survivor drops item, then he is impostor. Just follow him and he will show you boon totems and cleanse them for you. When DBD is not going to fix them, I will. I hope I will find at least one killer that will get it and let me do it :D7 comments 61 views last activity
-
I have played 5 games and I can safely say that only reason why I will ever touch him again is some challenge, or daily. He feels worse to play than Huntress and he is worse as a killer than Huntress. I don't care about how good he is, change his TR, nerf fake ADS, nerf addons, I couldn't care less, but they had to nerf quick-scope. Only thing he was better compare to other ranges killers and7 comments 101 views last activity
-
So I would like to see this for both perks and cosmetics. I have lot of cosmetics on Jeff and just change them how I feel about it and I think it would be nice to create custom outfits, so I can switch by one button, but this one is not that important to me. What I would want way more is perk loadouts. I don't have issue with this as survivor, because I don't have any feedback in lobby that w0 comments 1 views last activity
-
It was said that Legion should be next for changes, so let's start spamming. I would like his 1v1 stay as weakness, but make his power more reliable and just better to use overall. QoL changes: The Legion may see the blood pools of injured Survivors during Feral Frenzy. Feral Frenzy begins to replenish at the start of the fatigue state. The depletion of Feral Frenzy pauses while p5 comments 101 views last activity
-
So first of all, both have issues. SBMM promotes selfish plays and Rank system forced babysitting. In SBMM you can do 4 gens, loop killer of 5 minutes and then die saving friend, so you lose MMR, that sucks, but it's not that big deal for me. Rank system, if you were against way worse killer / survivors, if you just stomp them, then you lost rank for it, so you are forced to babysitting and2 comments 21 views last activity
-
I used to be over 90% killer main, but lately I just see myself playing survivors more and more. Grades really disappointed me to be honest and it's just really easy to get there, I got to max grade in 4 days as a killer. Survivors took me longer, but I shouldn't even get there, because I just didn't care about it and tried to enjoy the game. I wish they would make it harder with better rewards21 comments 191 views last activity
-
So it actually works just based on kill / escape. If survivor escape = +MMR if survivor dies = -MMR Hatch = 0 change to MMR I would be actually fine with it, if survivors were treated as a team. When 3 survivors escape, even that 1 dead will get it as a win, but this is really bad system for individual MMR. It is just stupid to punish survivors that go on suicide mission to save teammat0 comments 11 views last activity
-
So I love changes they are doing in new patch, which tells me they are able to do some good changes. I didn't bother doing it even tho I like to do theory crafting a lot, because I didn't have any hope it would be used. I still don't have much, but at least a little chance is there now... So first perks that I consider good enough: Not all of them are really meta, but there are killers0 comments 191 views last activity
-
So good SWF can be issue. Problem is that we also have to care about soloQ and we also have just bad SWF, who plays for fun. You can't really nerf all survivors now, because soloQ would be even worse experience than it already is. You don't really want to nerf just SWF with nerfs that work based on how many survivors you have in group, because again, not all SWF are dead squads and you don't w0 comments 21 views last activity
-
When you fail grab on survivor, you will get auto-attack. Problem is that it is not guaranteed hit and you can miss that. It happened to me several times already. https://www.youtube.com/watch?v=ilDmTmw_viI My newest fail resulted in getting normal hit instead of insta-down with Oni. Also really nice. https://www.youtube.com/watch?v=083Wa4oEs5c15 comments 121 views last activity
-
SBMM doesn't help, but I don't see difference that big compare to playing in red ranks with old system. I just meet dead squads more often. It used to be like 1 in 10 games and now I would say like 1 in 4. Problem is that everyone is trying to reach Iridescent I Grade asap and for that everyone use strongest perks, offerings, addons, items and playstyle. Killers give less free escapes, becaus0 comments 11 views last activity
-
https://www.youtube.com/watch?v=ilDmTmw_viI Their "fix" for failed grabs often just whiff. So it only wastes my time instead actually helping. Can't we just disable grab on injured survivors? It is pointless there anyway.5 comments 81 views last activity
-
I am not sure, if it counts as a bug, but it seems that new mask (Atlas Flint Mask) is not working properly combined with body (Defiant Streetwear Hoodie). Legion's lip is kinda sticking out of that mask and it looks weird, which is sad, because that mask is really cool otherwise. EDIT: It is same for other Joey's body cosmetics.0 comments 131 views last activity
-
Do you prefer current system (new contect + side balance changes), or would you want few patches just full of perk changes / balance / new mechanics? I would prefer one, or two updates mainly focused on perks so it shakes with stagnant meta. Based on results I have seen from Dota, where they do massive changes each year (sometimes more), it would bring back way more players than any killer they1 comments 11 views last activity
-
Do you prefer updates to be new content with side changes to current game, or would you like to have 1 big update instead of new killer / survivor? I would love to see 1 big update, where they would focus mainly on off meta perks to shake with meta, maybe some new core mechanics and changes to help soloQ survivors. They could create some new legendary skins along with it for money. I play Do2 comments 61 views last activity
-
Why is there limit for each category? Would it that big issue to remove it and keep only overall 32k limit? It is not that big issue for killer, but it is really annoying for survivors, because they can't play how they want, or how is optimal in their current situation. I can deal with bad emblem system, but they shouldn't be punished also with less BP, when killer is bad and don't get many0 comments 11 views last activity
-
So it is not mine idea, but I haven't seen post about it on this forum and I want to spread it more. This idea is from r/deadbydaylight, so some of you might have seen it already from u/idkdudejustkillme. https://www.reddit.com/r/deadbydaylight/comments/p5qiih/an_idea_i_had_that_would_allow_new_players_after/ I am not sure how hard it would be to im8 comments 81 views last activity
-
Ranks were replaced on PTB. We can see gold, silver and bronze so far. There is probably chance for higher than gold. Players with same rank live, can have different rank type on PTB, so there is chance it is based on SBMM, which I would really want to be. But it is weird there is only one visible for killer too. Would you like to see what are your ratings?0 comments 1 views last activity
-
I have seen several posts on Feedback about wanting SBMM back, so I wonder how many players would actually like this current version we have seen.12 comments 61 views last activity
-
My experience with SBMM is positive so far. Games as survivors are challenging, which is what I want, but that is because I play only SWF, I don't know how bad is soloQ. Games as killer with mains are hard and with my worse killers easier, so when I have to do daily or challenge on them it is not that hard to do. I think differences between killers are too big. Even when you don't know that k0 comments 11 views last activity
-
I am killer main and some people actually managed to change my mind and give this a chance, but there is still something I don't like about it. I would want have option to see my SBMM ratings, so I can compare my killers or compare with other players. I think SBMM could help with balancing problems with killers, because you will just face worse survivors when you play worse killers. Problem i0 comments 11 views last activity
-
Why are pips not based on BP gained instead of emblem system? Emblem system is just bad. You actually have to babysit other side to get 2 pips. In red ranks as survivor, when killer is bad and manage to hook like 1-2 survivors, then you will lose pip no matter what. When you are chased by killer all the game, then you are screwed too, because you didn't do gens, or saved anyone. While fac0 comments 1 views last activity
-
I have been wondering. Why killers don't have any active perks? E is not used for anything as playing killer. There is so many things you could have. For example: Conceal Press the Active Ability button: you are granted the Undetectable Status Effect for the next 10 seconds. Conceal has a cool-down of 50/40/30 seconds . Do you think this should be a thing and any other ideas f0 comments 11 views last activity
-
I think this game should get some changes to be more noob friendly. I am not gonna talk about insane grind. Few days ago I have been asked to create build for new player, who wants to play killers and I have found that is not easy from free perks. It is not that big of deal for survivors, because they have more good perks for all and they can chose whatever survivor they want, but killers have it0 comments 11 views last activity
-
I think we can all agree that soloQ in dbd is just terrible. It is only place, where I would agree that Killer is stronger than survivors. Mostly because killer doesn't rely on anyone else being good at this game. I think there are changes, which would not be that hard to implement and would help a lot. If soloQ is buffed and gap between soloQ and SWF is smaller, then it would be easier to bala0 comments 1 views last activity