Dennis_van_eijk
Dennis_van_eijk
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2044489#Comment_2044489
I'd rather a Meghead than a self serving Jane
🤣 Please let us switch then, i rather have a Jane over a meg 🤣
I can run killers a long time while injured, the benefits you gain when you have ran a lot of no mither 😬
As for the megs, I'll give a classic example which happened not so long ago.
I was injured and meg decided to heal me at the corner of the killer shack, nothing wrong with that especially as it was against ghostface, so we could see him coming.
And indeed he came for us as he had nurses.
Meg was the first one gone and blocking my only safe way into the killer shack.
Instead of blocking the killer and take a hit for me, she wanted to pallet stun the killer, but as she waited at the pallet I was blocked and went down.
Not shortly after she went down as well.
Another fun example is where me and a meg were the last two left.
She was downed and trapper went for me.
I looped him for a bit till I knew she would have recovered enough to be picked up.
So i run back to her after i pallet stun trapper inside a jungle gym.
She could clearly see me running towards her with trapper behind me and al she did was staying down at a pallet.
If she had moved away from it, I could have stunned trapper with the pallet and pick her up.
But because she didn't move I went down because I couldn't drop the pallet.
Stuff like this always happens whenever I try to help a meg or a meg want to help me.
So yeah i definitely want the Janes you play with over the Megs I play with 😅
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@fr0sty1223 said:
Almost every game there is a face camper or hard tunneling killer and it has completely ruined the game. These strategies are insanely toxic and unfun to play against and if you somehow manage to pull off a miracle and escape you get death threats and a ######### ton of toxicity sent your way by the killer since their toxic strategies didn’t work. I have always tried to see both sides of the arguments between killer and survivor mains when it comes to toxic and unfun strategies but it is at the point now where the killer mains are out of control with their toxicity and game ruining behavior. I haven’t played a normal game of dbd in over a month because killers will always do one of three things: DC, face camp, or hard tunnel. It’s not fun to play in these games and it is especially not fun to get the death threats and toxicity after the game from these people of you managed to escape. Something needs to be done because it’s getting to the point where the game is slowly being ruined.
The death treats I would definitely report as that isn't normal and they need to be punished for that kind of behaviour.
As for toxic gameplay, that's an issue that is on both sides and not just killer.
Survivors are toxic af as well.
Unfortunately some had a toxic gameplay earlier and decide to play toxic in the next match because they had a bad experience in the previous match.
If that stops where people bring the toxicity from a previous match into the next match, than it will get better eventually
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@DecisiveDwight said:
To all Jane mains why do you refuse to heal your teamates every time I am with a Jane they blank my request for healing and run off to find gen or exit gates HEAL YOUR TEAM stop hiding your huge ass behind a tree hoping I can't see you because I can so how about you actually aid your team and get altruism points same with hook saves never have I seen a Jane rescue off hooks they always sit on their gens and try to hide.
It's funny you direct it to 1 single survivor while every survivor character does that.
Or they expect you to run a long time before they will heal you.
Same with unhooking, all survivor characters are doing this, not just Jane's 😉
@[Deleted User] said:
Janes are the worst teammates in my experience, good loopers and all but anti team. Janes are weird we need to get at the bottom of this.
;)
Really?
I never had issues with janes.
On the other hand, Megs are my curse.
Whenever a meg is around me something bad is bound to happen and I'm always the one paying for it.
Same with looping, they are usually the ones that go down really fast.
Whenever there is a meg around me I'm far more aware than usual and by the slightest sign of problems, I'm gone immediately.
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@Pilot said:
/s
https://us.v-cdn.net/6030815/uploads/ZDSUPS4Y6N8V/image.png
Tired of survivors running away and getting distance on you?
Then maybe a small map with 24 pallets on it will help !
If you're tired of survivors running forward, then maybe you'd like survivors running you around loops !
Problem solved.
#########, since when has this become an issue?
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https://youtu.be/oVHgY9zkkvw
https://youtu.be/Dl3TIP0yedEHere I have 2 vids of me against Bubba and another one coming up tonight.
Maybe you can get some ideas out of these
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2022259#Comment_2022259
Yeah that was the one. Its not the only example I’ve seen but it shows how well some people can hide their cheats. I don’t report often but if I see something fishy that doesn’t look right I report just so that it may help the moderation team make a case against a player if it ends up being a trend.
Yeah I thought it was yeah, I just happened to watch that day and had the exact same reaction as tru3 had at that moment.
There seems to be a guy who streams at twitch who is proud to just show his hack/cheats.
Seen somebody share his stream here 2 times to report him trough twitch.
Hope de mods/devs here also watch it and hard ban that person as they ruin the game for others
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@Dizzy1096 said:
What is report abuse exactly?
If you see strange behaviour shouldnt you report it?
I only submit a ticket if I have 100% videoproof of cheating or griefing. If I see something that smells fishy but I have no direct evidence I report just in case. Maybe there’s no video proof because sometimes its hard to get but say I report a player who seems to be running faster than they should, not like 200% speed or anything obvious but more like a little bit faster, and lets say another 10 people that day report the player for looking suspicious then while its not direct proof it shows the report team that there is something fishy with this player. I imagine it helps with video evidence that isnt 100% clear too. If a survivor appears like they’ve gone through a wall but the video doesnt quite catch it but 20 other people have reported this player for teleporting then it paints a picture.
Because I’ve seen some people on streams who go low-key with their cheats so its hard to capture. I remember when tru3 went against a survivor who seemed cocky but mostly normal all game, at the very end they instahealed themself after they went down, it was a “blink and you’ll miss it moment”. If this wasnt a streamer there would have been no video evidence as nobody would have had time to hit record to capture it
That was on hawkings right?
Tru3 even managed to block him in unintentionally at which that guy dc'd
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@Dizzy1096 said:
What is report abuse exactly?
If you see strange behaviour shouldnt you report it?
I only submit a ticket if I have 100% videoproof of cheating or griefing. If I see something that smells fishy but I have no direct evidence I report just in case. Maybe there’s no video proof because sometimes its hard to get but say I report a player who seems to be running faster than they should, not like 200% speed or anything obvious but more like a little bit faster, and lets say another 10 people that day report the player for looking suspicious then while its not direct proof it shows the report team that there is something fishy with this player. I imagine it helps with video evidence that isnt 100% clear too. If a survivor appears like they’ve gone through a wall but the video doesnt quite catch it but 20 other people have reported this player for teleporting then it paints a picture.
Because I’ve seen some people on streams who go low-key with their cheats so its hard to capture. I remember when tru3 went against a survivor who seemed cocky but mostly normal all game, at the very end they instahealed themself after they went down, it was a “blink and you’ll miss it moment”. If this wasnt a streamer there would have been no video evidence as nobody would have had time to hit record to capture it
It was on hawkings right?
Tru3 even managed to block him in unintentionally, at which the hacker eventually dc'd
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@Dizzy1096 said:
What is report abuse exactly?
If you see strange behaviour shouldnt you report it?
I only submit a ticket if I have 100% videoproof of cheating or griefing. If I see something that smells fishy but I have no direct evidence I report just in case. Maybe there’s no video proof because sometimes its hard to get but say I report a player who seems to be running faster than they should, not like 200% speed or anything obvious but more like a little bit faster, and lets say another 10 people that day report the player for looking suspicious then while its not direct proof it shows the report team that there is something fishy with this player. I imagine it helps with video evidence that isnt 100% clear too. If a survivor appears like they’ve gone through a wall but the video doesnt quite catch it but 20 other people have reported this player for teleporting then it paints a picture.
Because I’ve seen some people on streams who go low-key with their cheats so its hard to capture. I remember when tru3 went against a survivor who seemed cocky but mostly normal all game, at the very end they instahealed themself after they went down, it was a “blink and you’ll miss it moment”. If this wasnt a streamer there would have been no video evidence as nobody would have had time to hit record to capture it
If I'm not mistaken it was on hawkings right? Tru3 even managed to block him in unintentionally at which that hacker eventually dc'd
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@spiritsLeftball said:
So in my last match, all the survivors and killer are red ranks.
I went to the basement injured to save a Elodie. She then tries to 4% right in my face and fails.
I proceed to Tbag her and leave her hook and she kills a herself a second later 😂😂😂
If I’m coming to get you at my own risk please don’t try to farm me for points, thank you very much😂
@Tsulan said:
I agree. This is one of the most scummiest things in the game. When i come from the other end of the map to save you, and you 4% right in front of me, then i won´t rescue you. Doesn´t matter if it succeeds or not.
If they do it and fail then I don't mind and just unhook them.
I still get points for a safe unhook then and some healing.
Tho if they do succeed right in my face (4% or Deliverance) I turn around and go back on a gen.
They don't have to expect any heals from me the rest of the match.
I don't mind if they try it when we are the last one's and we are both hooked on our first hook, but during a normal game?
Nah don't expect anything from me if you succeed with jumping off
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If that is correct then I'm happy as I have a day off then 😂😜
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2015246#Comment_2015246
Don't forget plague's legendary Emblem score nonsense making so plague can get a normal 4k and still depip!
Hahaha yup that is what I meant, the idea about the emblem system is good.
However they need to tweak it a little.
Btw don't forget myers with his infinite tombstone.
You spent a lot of time getting to tier 3, if you're lucky the game isn't over yet.
You're slow af, and if you kill all 4 of them you get punished for it 🤷♂️🤣
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@BeardedScrub said:
For this game to be "balanced" most killer mains are asking to be able to kill 4 survivors most matches...
Even if you get 4 kills HALF of your matches and 2 kills your other matches, that averages out to 3 kills per match. That means 3 out of every 4 survivors won't make it!!!
In what world is that "balanced"?
In solo q, I don't know if our squad makes it out alive even 10% of the time. And in a full squad we maybe make it out 20% of the time.
When you get a killer with certain perks and add-ons, like Freddy, Spirit, even the Hag with her traps, these killers can be virtually impossible to beat.
Then we have killer mains on here whining all day because they are getting t-bagged...
If you aren't getting 2 to 4 kills every match (meaning the game is balanced towards killer) then you absolutely suck.
Of course we should nerf DS, and if we keep the game in the state it's in, n I'm okay, but please, if you are going to nerf anything survivor, nerf the traps of the Hag, nerf Freddy or the Spirit.
Yes we have a problem with q times. That's the only reason why they cater so much to killers. They have to or the game won't survive so I'm okay with it. But killers: a successful match isn't 4k or bust, and again, if you aren't getting 2k or more in most matches, you suck, even my friend who's new to the game can play underpowered killers and get 2 kills each match
Survivors don't expect to escape every single match 🤣
It sounds like you barely if not ever play killer by the sound of it.
If you did than you would know that the emblem system is broken for killer and a 4k can mean the difference between a pip or a blackpip.
Hell I've even had a 4 with 32k bp and still blackpipped, tell me how is that balanced? 🤣
Also it is to expected that your friend do very good as a new player on killer.
Barely anybody in those ranks know what they are doing so there the killer is strong.
There is nothing wrong with solo q if you can loop a little bit.
That 10% you say is what I die and the others is what I escape.
Learn to play and once you reach red ranks in a legit way then we'll see what you have to say
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@sluc16 said:
Starting locations in this game are stupid!
How is it possible that the match just started and the killer is already on my ass. Is f...g ridiculous and unfair.
I don't see the problem with this.
1. It's nurse so she can travel quickly.
2. She might know spawn locations.
I know spawn locations too and always check there first.
Besides what's wrong with early chases?
I love getting chased and don't mind if the killer finds me quick.
Sure it might be unfun if you're a stealth player or someone who loves gens.
But other than that, there's is nothing unfair about it imo
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2011595#Comment_2011595
Yeah, I definitely wouldn't say she's OP or low skill either. I do think she should give some more feedback to survivors, though, and I actually don't think she should get corresponding buffs to balance that out. The way I see it, the devs should be working to minimize the gap between the strongest and weakest killers because it makes the game easier to balance overall. The way to do that is by buffing weak killers and nerfing strong ones. Given that she's one of the strongest killers in the game this feels like a perfect chance to make her a bit weaker and shrink the gap between the strongest and weakest killers a bit.
I disagree with the people who just want her nerfed because they want easier matches, but I also don't think they represent the player base at large. I'd expect most people want competitive and balanced games.
I would dispute the claim that the devs are biased in favor of survivor, though. It doesn't make any sense for them to cater to one side over the other when the success of their game depends on the the experience being fun for both sides. It also isn't borne out in the data; kill rates have not dropped over time and are actually quite a bit higher at red rank than they were closer to launch. You'd think kill rates would go down if the devs were just catering to survivors.
Same here, I disagree with those people.
I want a challenging match as it makes it more fun for me.
Unfortunately those people who want easier matches are the ones who cry the hardest over here at the forums.
The things I base it on that the devs are pretty biased are their comments during streams.
Not sure if it was nurse or spirit who got nurfed back then but they held a Q&A shortly after and the said more killers would get changed and saying "now that this killer got changed I started wondering, which killer do I not like to play against?", that became the doctor.
A more recent comment on a question they got asked about pipping for killers the said the find it harder for survivors to pip.
Why I don't know as pipping as survivor is the easiest thing in dbd, even right now where it is still broken.
And then you have that t-bagging state they found so funny to show and wanted to see it increased 🤷♂️
Also the problem with those stats is that they use it for balance while there is a perk in the game that alters the stats not in a good way.
Noed is not a very healthy perk in the game as they contaminated.
A killer can play really terrible and still get a 4k because of noed when they shouldn't have.
And yeah do bones is what should be done against that I agree.
For example yesterday I vs a doc and got chased while 4 gens popped and the only reason he managed to get me was because of noed.
But then again that is my opinion, just as when the devs said survivors with OoO have a low escape rate, which is understandable as most gets tunneled and camped out of the match.
Which doesn't give an accurate record of the annoyances of the perk and how strong it is on swf.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2010178#Comment_2010178
Spirits nerfs have been tiny, though. For example, killing old Prayer Beads, removing collision while phasing, and adding an actual vaulting animation. She's still just about as strong as she always was, just a bit less busted.
Agree she is still strong.
But she's definitely not OP as many say she is.
And the fun part about those conversations is many say she requires no skill, but when you say you actually escape from her without iron will, they say you vs a bad spirit.
Like how can you face a bad OP spirit when she's requires no skill? 🤣🤷♂️
The thing is that many people refuse to thing outside of the box with some killers and just want them nerfed to get easy games.
Unfortunately the devs aren't that great and are pretty survivor biased as the stated many times over, so they will easily change/nerf killers because of that instead of looking other reasons
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@DWolfAlpha said:
Didn't Nurse and Spirit already get nerfed?
Correct, nurse got nerfed allready.
Especially her iri add ons which are now not worth the name ultra rare, as they are more weak than that they are strong.
And yeah i believe spirit got nerfed about 3 times allready.
But hey, some people are never satisfied and won't stop until they those killers are robbed of their powers
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@Sluzzy said:
It doesn't take long to notice the elephant of all perks on either side: BBQ. A pay-to-win perk on a licensed DLC. Used on every killer for the tremendous advantage and value. This perk is literally spammed in every game. It should be a HEX perk or nerfed to lose the aura reading.
BBQ was released when survivors were much stronger along with maps. Maps were also easier to hide. Survivor perks are always nerfed only when considered being used on a good SWF. The same logic and fair balancing should apply to killers. To beat a good killer you must work on gens for every second possible. You cannot spend your entire match looking and hiding in lockers because the killer will have a huge upper hand as this is the only counterplay provided to stop the aura. He most likely has Ruin so the gen is losing progress when you leave it. Too much advantage for a perk.
There is another reason why being a HEX would be an excellent change to BBQ. A killer that camps can still be awarded BBQ stacks if he uses NOED or when saves occur. He is awarded for the thing the perk was originally designed to prevent in the first place! If the perk is a HEX perk the killer will be in a race to hook as many different survivors as possible before the totem is destroyed. This will create pressure on the killer to guard totems, gens, and hook survivors in the process instead of camping and being awarded for it with a perk.
If it is not a HEX perk it needs to lose the aura reading because it gives too much value for one perk alone. This perk has been overpowered and abused by high mobility killers way too long.
I'm down for that.
But only if the killer has the ability to destroy survivor perks, for example ds, ub, sb, dh, etc.
If you really think bbq needs to be a hex perk than you are clearly delusional
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Let's just make it so where survivors can see her while she's phasing but not her seeing the survivors.
Oooh and also remove the scratchmarks so she can't see them.
Ooooh and make it where she can hear the survivors while phasing, no footsteps, no grunts of pain.
Ooooh and also make it where she can't see grass moving while phasing.
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@Baby_Victor said:
Well I loved it, but I was taking the opportunity to play killers I suck with or never use and was expecting and got rank 20-16 rank survivors, which, I got, even as rank 1 killer.
The problem was that if I switched over to my main killers, I still got the same rank. Apparently they didn’t think to let it collect info on our Killer experience prior to release and it thought we were a noob killers who needed to work our way up to red rand with each killer individually lol
Hahaha lucky you.
I barely play nurse on console and decided to try her since the mmr was messed up.
Guess what, I was match against other red ranks who know how to play against her 🤣
I play survivor and got grey and yellow ranks with me as a rank 1 🤣🤷♂️
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@jester20k said:
So supposedly we have server side hit validation right? Meaning if your connection sucks, it's to your detriment. Why is it then that every lagged ass killer I/my swf come across gets complete and utter bs hits? They should be getting misses. My ping is always 57-63. I'm watching a pig that just killed me get bs hit after bs hit right as spectator. Downed a Nancy and her toolbox was 5 feet away from her on the ground due to franklins. ######### is this? Fix your game I'm tired of loser killers, and by that I mean VPN or those with bad connections (whether on lagging purpose or because their internet sucks).
Unfortunately it's not a killer thing, it happens the other way around too.
I play on EU server and whenever I face people from Russia or especially from the Arabics, than that match is a complete nightmare.
Their connection is so terrible that when you play survivor you get hit like when the messed up those hitboxes.
But as killer you can literally hug the survivor and still the hit won't register.
I had a game vs a 4 man swf from the Arabics, the lowest ping was 250 while the highest went over 900 ping.
I can tell you that wasn't a fun match as most hits that should hit were a miss.
Unfortunately the idea form the devs is perfect, unfortunately the results are terrible.
They need to tweak some things in order to get it right.
For example rainbow six siege had the same problem in the first 2 years, they tweaked some things and made it way better.
People who has a terrible ping are in the disadvantage unlike in dbd unfortunately
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@WiiFitTrainer said:
It's a terrible perk. I've never seen someone get any value from it other than the killer.
I suppose it might be ok in a 4 man swf and a HEAVY slugging killer but honestly if I see someone with no mither they are the first to die.
Then we haven't met yet 😅😜
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@noctis129 said:
Can't believe what I'm reading...
No mither can be extremely OP. It is a infinite Unbreakable.
It is useless in solo, but OP if utilized in bully squads.
As the killer, this can be extremely frustrating. I mean pulling ur hair frustrating.
To counter this, u gotta use the new killer, twister? Whatever his name is, his perk to 1 hit down while carrying survivors.
Wait it's useless as a solo?
I beg the difference.
https://youtu.be/eKSTjcQSiIc https://youtu.be/Q6Y1dGd3k7Q -
@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2002524#Comment_2002524
He said with self care you can heal yourself?
What else could he have meant by that
Yeah my bad, I didn't read it properly.
But nah you can't, you start broken and remain broken.
You coick yourself up infinite amount of times as long as the killer don't pick you up.
Your grunts of pain are reduced by 50% (I believe).
And you don't leave blood.
But nah you can't heal yourself by self care or any other healing method.
If that was possible, than I would allready healed myself multiple times when facing oni.
Oni loves no mither players as you're a source of infinite blood orbs 😅
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2002252#Comment_2002252
Wait? You can actually heal yourself out of the injured phase?
Also blood doesn't drop, so it's like off the record aswell.
😂 No he said recover, not heal yourself at any time.
If you are downed you can pick yourself up infinite amount of times when the killer leaves you on the ground.
It's a build in unbreakable
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@RyRapsYT said:
What is the point of the perk No Mither? It is so bad, if anybody has any arguments why it's a good perk please post reasons why.
To add more spice to the match, it's more for challenging yourself.
I even run it sometimes because I love the challenge and some killers even think you're an easy target and forgetting about the rest 😬
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It's still used quite a lot actually.
The only thing is that they didn't kilit, they Balad it so it can't be abused anymore.
Now you don't get infinite stagger free landing, but other than that the perk remains the same.
And it's a good thing they changed it, why benefit from a exhaustion perk when you are exhausted?
You don't get benefit from dh, sb, head on, etc, so why should bl be any different from that?
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@supersonic853 said:
Just played a game as michael myers and a whole 4 man reported me because i "instantly broke a pallet when i was stunned" apparently enduring spirit fury doesnt exist? Lol anyone else?
I've been reported for hacks with wraith by a 4 man swf.
Guess using all seeing - blood - is considered hack 😂
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1996411#Comment_1996411
I disagree. I wouldn't even put it in the top 5 most obnoxious iri addons, especially considering gen grabs are rare now and wraith stomps and snarls like a mini-demo.
Hahaha yeah it's funny they think it's OP.
They only say it because it's an iri, nothing more.
To them they would also say the iri all seeing add on is OP while in fact it's probably one of the worse iri add ons in the game.
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@DrStone said:
https://forum.deadbydaylight.com/en/discussion/comment/1996585#Comment_1996585
People have different tastes. But don't talk like he ruins the whole mood od DbD. He's a killer. He's acting eccentric and psychopatic. In his lore it's said he loves to torture others and record their screams.
Maybe you're not excited about him, but not every killer needs to be grotesque or ugly or disfigured.
And for example, I find the Twins utterly boring. Sure you've got Victor trying to jump on you, but for me their aesthetic isn't the favorite. I still don't say they ruin the whole mood of the game.
Twins is boring as well indeed.
Tbh including trickster the last few killers were like meh.
Sure Blight was fun, for a bit, but not really to interesting.
That's why i said in a earlier comment that I think it's going down hill.
Blight, twins and now trickster as a fan service, it just gives me some bad vibes on what direction they are heading.
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@Ihatelife said:
Since the PTB launch I played a lot of matches against and honestly the trickster is the only killer that...completely doesn't give me any kind of form of pressure to win against him. He completely doesn't fit for me as the killer and it honestly feels like running from the psycho fan or some other ######### like that. His power is also tedious and meaningless. It's basically nerfed hacking huntress and completely doesn't bring any new content to the game.
In short: I don't have any fun playing against him, because he seems off to me as the killer and his power is completely boring and copy pasta. Same with playing with him.
This is honestly be the only killer that I will suicide/try 4% against him.
That is what you get when devs do a fan service.
Most of the time it's just sh1t content, and it usually goes down hill from there on once they gave in to it.
My overal mood in dbd was decreasing already and when is saw this abomination, I just grinch and thought this might be the end of it
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@Ryan489x said:
I really don't know why people were saying wraith needed a buff sure you could see him when he was in the void but he had no terror radius,
also you have an add on that makes his bell silent, another that makes it so it sounds like it's coming form everywhere and and a bunch of speed add ons to make him even faster.
T
Well you just answered your own question.
He is very add on depanding
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@LexTalionis said:
https://forum.deadbydaylight.com/en/discussion/232266/new-killer-no-counterplay-like-old-legion
Spoken like someone who only plays survivor and not both sides, thinks that only the other side is ever favored (as someone who plays both, the bias is actually about 60/40 in favor of survivor). And someone who clearly doesn't understand how to counter ranged killers in this game. It is literally the same strategy as with Huntress and Plague ranged attacks.
Wait, to counter range killers you wait at a pallet and when they are about to throw, you drop the pallet right? 😜😉
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@Iosefka said:
I know this community are biased to killers but i just watched zubat's video and new killer is disgusting as hell. I am sure even Scottjund agree with this
Why saying he's got no counterplay when you haven't even played him or against him.
You only based your assumptions on another person instead of your own experience.
Before making those statements, make sure you have your own experience instead of copying what someone else says
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Do bones, best way to counter noed.
And ds also affect klers who don't tunnel.
You can hook 1 or 2 other survivors before you see the first again and still getting hit by ds.
And yes this is very well possible as I have experienced it on more than one occasions and they were fully healed as well.
So tell me how it is the killer who needs to get punished for survivors who are just playing bad?
And yes noed is not a well designed perk and personally I would rather see it being taken out entirely.
But other than that, it has very easy counters
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@KillerKiryu47 said:
Killers wont stop whining about DS until it literally does nothing. A change that harsh on the perk, and people are still whining that it's too strong. It's your fault for tunneling in the first place. It's understandable to be annoyed when every survivor on the team has the damn perk. But bitching when its used at all is childish. Nobody should be punished because the killer is rage tunneling 1 guy into oblivion and they're forced to loop the entire game or get blasted to hell. Can we suggest some actually balanced changes instead of making survivors more helpless?
Inb4 this gets dismissed as bait by killer mains and they proceed to complain that "new ruin is bad" still.
1. both sides complain about everything.
Hell I even saw survivors cry about bbq 🤷♂️
2. Even if you don't tunnel you can get hit by ds, so your logic to not tunnel isn't valid.
I had games where i hooked 1 or 2 survivors and then found survivor 1 again fully healed, and still getting hit by ds.
Tell me how en when did I then tunnel?
Exactly it isn't, but why does the killer needs to get punished for survivors playing bad?
If it was really a anti tunnel perk than that would never happen, unfortunately it stops the momentum the killer has which can actually determine the end result of the match
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@Okaythenn said:
Honestly the amount of times waiting in lobby for over 5 mins because killers spawn in and think a group of solo survs are a SWF.
I just don't get it. fine you don't want to play a group of SWF but you don't know if it is before you play, sick of waiting to get into a lobby and then having to wait a extra 5/10 mins because killers keep leaving because they think it could be a SWF. its stupid the game has them but dodging one you think could be might put you in another where it actually is a SWF💆♀️
I just find it pointless
I don't skip lobbies if I suspect they are swf.
I skip lobbies when I see they are from Russia or especially from the Arabics, because their connection is freaking terrible and not worth my time
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@WestManTooth210 said:
Had no other internet interruptions on my internet network. In other words, modem or connection wasn't a issue.
I have 1400+ hrs in this game. I know how to avoid long DC penalties. The point of this thread is to recognize an issue that happens in a variety of ways. Analyzing that in certain times these bans can get out of hand due to outside interferences that a player has no control of. (i.e power outages, neighborhood internet outage)
And to say just don't manually DC in the first place, is not addressing the core issue.
(Im seeking better solutions.)
Players manually DCing should be penalized. At the same time, as you understand already, there instances that cause undeserved penalties. There needs to be better incentives to keep players from DCing. Examples, match ending immediately if a DC occurs. Also, not punishing by de-pipping survivors for being tunneled, camped and slugged would also incentivize players not to DC.
If you haven't manually dc'd than you have to check your Internet settings from your modem or router.
Cause getting a 5hr ban means you got disconnected a hell of a lot times.
I get that you want people who dc on purpose want to get punished and those who have some power outage or something to not getting punished.
In a perfect world that would be possible, but then again, in a perfect world no one has to dc or have power outage.
But the reality is that there is now a to check whether or not someone dc'd manually or he had a power outage of some sort.
So in other words since they can't check they need to penalise everyone who dc, whether it is deu to a power outage or manually dc.
If they didn't then people would abuse it.
Do you have a lot of internet/power outages in your country/neighbourhood?
Then how bad or mean it my sound, until you are in a place with stable Internet, online gaming isn't something for you.
And if you get penalised for connecting loss, then it would be wise to avoid it for the mean time
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1980959#Comment_1980959
Only if you also remove NoEd and EGC.
Hatch is necessary in the game.
All though I agree that noed isn't one of the best perks out there, if you get hit by it than that is on you and your team.
There are 4 survivors and 5 totems, so not that hard to cleanse them.
It's not that they are incredibly hard to find too, especially if you play the game a while you know about most of the places of the totems.
Personally I don't think the hatch is necessary in this game tbh.
I always play solo and personally I don't care about escaping, if I had some nice chases and I pip or at least black pip then I am happy.
I saw someone in a discord community say something interesting about the hatch.
Make it where the hatch only opens (or only spawns) if you at least black pipped.
Otherwise 1 survivor can just wait till the rest of the team is gone and barely did anything in the match and still escape undeserved.
The idea of Tulsan is also not bad.
1 survivor left, triggers egc.
An idea is to maybe shorten the time to open the gates when there is 1 survivor left.
Not much but just a little bit, especially since most of the time the gates spawn close to each other
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Appearantly it does then yeah.
I didn't pay any attention to it till I suddenly saw I lost a pip while I should have blackpipped.
So no idea how long this has been going on allready but I presume since the last patch.
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@The_Dong said:
As ninja said - use slowdown perks. Other way is to use stronger killer/simply become better at the game but it takes time.
The problem with increased gen time is fact that even if you do not use those gen slowdown perks, others will and for example pop could make gens impossible to be done with longer repair time (especially taking into consideration the fact that pallets will go throughout the match and the chases will become shorter and shorter..).
You don't need to increase the gen time tbh.
I've made a tread about this as a Q&A question.
Make it so that it stays 80s for 1 survivor but make it for example 10s shorter for every extra survivor on it.
Or 80s for 1 survivor, 60s with 2 survivors, 45s with 3 survivors and 40 with 4 survivors.
Makes games more fun for both sides imo
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@offwhiteknight said:
So a couple of times now, I've run across a broken hook where someone was sacrificed and you can still hear them moaning and whimpering as if injured. Honestly.... creepy as hell. I know this is a sound bug, but would love to see this implemented as in the game. Anything to make the game scarier and creepier is a plus in my book.
I always have to laugh about it when I hear that.
And just yell shut up "whoever it was", you're dead now. Be gone. 😂
Especially funny when it is a Meg
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1973946#Comment_1973946
Should've clarified it's for twins only.
Healing against twins disables her slugging for you at least and also lets you hold victor on your back.
Ah yeah that makes more sense yes 😅
What I do if Victor managed to get me, is I just keep him on my back and make sure I don't run towards other survivors on gens.
And a good counter against Victor (if you haven't said it yet) are pallets.
Dropping a pallet and sliding over makes it a lot harder for him to get you.
Till now I've only been downed once because he managed to jump over.
Other times he jumps against the pallet and i slide over and kick him
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1973804#Comment_1973804
Oh, well I missed the part where he said "against'
Anyways, you can still learn from what i said.
Don't let twins get a 3 gen, get inside lockers if you are about to get slugged, don't always kick a random victor, and hold onto victor for the 30 seconds and there's not much else i can think of really.
Always heal when you can is not always a good thing.
VS legion if he's using his powers often, then healing is pointless.
By the time you are healed, he hits you with frenzy and you basically have to go through 2 states.
Unless you want to spend a entire match mostly healing, i would recommend staying injured.
If he barely uses his powers than healing is the best you can do.
VS plague going for cleansing is also not a smart thing as it gives her the corrupt purge and make her a whole lot stronger.
Only cleanse if another survivor does it or if she's using blood echo (where all injured survivor get exhausted), if you're running exhaustion perks.
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@Bulbasaur2008 said:
I destroy a pallet – bloodlust ends;
survivor disappear behind a wall for 2s – bloodlust ends;
I get blinded or stunned – bloodlust ends.
On top of that perk Beast of Prey is as useless as was never before.
In the current (very weird) running meta, where survivor after being hit can run through the whole map before I get to lunge distance with 4,6 m/s killer is outrageous. If they have Lithe or Sprint Burst (I'm not mentioning dead hard since almost everyone is running this) killer gameplay changes into a walking simulator.
I can't support the game that is getting worse(or subjectively speaking less fun) gameplay with each year.
Multi-tasking is what's needed as killer.
Be aware where survivors are or could be, sounds, movements, lightning from gens.
If you hit someone and you know someone is close, chase them.
Is the person outpositioned than continue the chase, or when that person is the weakest link.
I know and agree, it is hard sometimes to put in enough pressure, but it ain't over until the gates are opened.
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@Anniehere said:
For two days now i have been facing different Bubba players who camping around mid / end game and sometimes at the start of the match.
Whoever is just trying to rescue, his chainsaw takes them down immediately and there is no way to do anything to prevent him from standing or moving from the hook.
Even though i know the implications of my choice to rescue, i did it anyway. sometimes it helped others escape and sometimes it just killed us all. not a smart move indeed.
I'm in a situation where I'm tired of dealing with them.
With all due respect to their play style, it's not fun and not fair to us at all.
In the last game when i saw that we have no chance of saving from the hook, i escaped and left them behind.
It's frustrating and feels awful.
The question is whether players can understand and move on or it's unforgivable and that puts me on the list of selfish people?
Also, what would you do?
For me it depends on how he camps.
Is he just standing still while camping?
In that case I just leave as you can't do anything.
Does he look around then I might try it.
Just like in this game
https://youtu.be/Dl3TIP0yedE -
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1969589#Comment_1969589
What are you talking about Ruin was imo broken as hell.
I can Show you a pic of my perks and Rank then you will see how good I am.
Broken as hell 🤣🤣🤣
They only needed to change 1 thing and that is that you couldn't use pop on it that's it, other than that it was fine as it was.
It made it a bit of a challenge to see how many hex skill checks I could do in a row, little secret, I barely missed 1.
I never went looking for it either because it was no treat to me.
But yeah people whined about it being "OP" and since the devs are pretty biased and aren't that good at the game, gameplay wise as well as knowledge, they just listened to these crying people.
Btw pictures means nothing, for all I know you farmed 90% of your games who knows 🤷♂️
Gameplay tells more then a picture
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1969439#Comment_1969439
Even If I'm Low Rank, it would make no differenz. And wow you hade ONE game which you lose with survivor who had (I'm sure they diden't used it) unbreakabill.
Sorry to burst your bubble mate, but it definitely makes all the deference whether you're playing at low ranks or high ranks.
And yes they all got use out of it, if you have a little knowledge of the game then you know what these people had in mind.
But that is what I mean the difference between low ranks and high ranks.
Just because you don't see these perk combo's at your ranks doesn't mean they aren't there in the high ranks.
That's also the reason with gen defence perks.
At your rank you struggle with them because you either refuse to adapt or simply have to learn a lot about it.
As I showed you earlier, in high ranks gens pop all over the place even with gen defence perks.
Except the devs are ignorant and don't balance it more at the purple and red ranks unfortunately.
They nerf for example ruin for people like you because it was "to difficult"
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1969051#Comment_1969051
Deliverance is not a secound chance, because you shouldn't die on First Hook anyway. Nobody use unbreakable tbh.
🤣🤣
Nobody use unbreakable?
You clearly play at a low rank appearantly.
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After the 4.5.2 update it is still present.

