LeatherFeather
LeatherFeather
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2024628#Comment_2024628
SO what? If you are not DCing often its 5 min! If you are DCing often because of your internet connection then get a better one, because you are ruining constantly games for other people and yourself! And if we had no DC penalty people would DC as often as back in the dark ages of DBD. SO I am happy to get a timeout for an error once in a while to that profesional DCer will get their 24h timeouts for being cowards.
People gave up on hooks anyway so no Im not fine for getting to wait few minutes and losing rank not for not my own mistake or my own connection which is great.
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@Pirate said:
Enjoy your timeout then! There is no DC without penalty and no reason for DC. You could just alt+tab out and watch a 4min clip or do some situps. Being butthurt does nothing, you just gave the killer DC bonus and punished yourself, #bigbrainmove
Yea in this game you can get a penalty for steam server crash or just dbd error so yea
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2015270#Comment_2015270
Tournament squads prove that this game is survivor sided. I want to see an average 2K/2E every game at my MMR, but it doesn't happen.
The problem is that on tournaments you have squad of 4 people that know what you are doing. On daily basis, you have survivors that gave up on the first hook xD
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2015544#Comment_2015544
Reduced distance for killer to cover only increases the safe zones the survivor gets to run to for healing or taking the killer with them. Killer put their experience and skill to get a survivor out of the game while applying pressure at the same time. Where's the skill the survivor put to finish the early gens? More often than not it depends on luck and where the survivor spawns. Survivor might spawn in front of a hex or maybe they spawn at a dead area where they have to move a bit to find a gen. Luck based. You are also forgetting that there are 4 survivors and the killer can only chase one. Yeah, he can push multiple but cannot commit to them and pushing is never sufficient enough.
You are also forgetting, that many killers have the ability and possibility to one shot the survivor, hexes can spawn also in killers favor, and if you are blindly chasing the survivor its only your fault for doing so. You can stop the chase whenever you want and go back to the generator.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2015346#Comment_2015346
I don't know where you get this idea of killers having a easier late game. It depends on how well you have performed in both early and middle game that decides how difficult your late game will be. Early game is completely dependant on where the survivor spawns and their mistakes. Killer can 'guess' where they might be but it isnt confirmed. Besides getting into chase quickly doesn't automatically make it easier for killer. It only makes it mandatory for more survivors to loop well and waste time.
Oh please, in the majority of the cases late game with 1-2 generators is played at least without one survivor if you played like a mediocre killer, that's automatically a much easier situation to be in, additionally, if the generators are with a convenient location for you, then survivors have a brought time to finish the last gens. You can even counter early game by picking dysonans. Everything goes down who made more mistakes but if we take median then the late game is the hardest time to finish generators for survivors while the possible locations are reduced as well as the number of a team.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2015270#Comment_2015270
When I said spirit's stand still mindgame needs to go, a few called me survivor biased. If you can bring in an counter argument, then we can have a healthy discussion. Your post adds nothing productive.
At some point in life, you are starting to be exhausted by bringing arguments that are ignored by the other side. The most logical thing I can tell you is, of course, killers need to have a harder early game since they have much easier late game. If you want to be in a favored situation through the entire match then you don't expect fair play at all.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2014543#Comment_2014543
Because the early game is when the killer is weakest. It is extremely common at high ranks to lose 3 gens during the first chase.
@Zeus said:
To be honest, this is how every game should be in the first place.
Ah, the killers are biased as always. The majority of this whole forum is killers patting themselves at the back.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/233303/bbq-should-be-a-hex-perk-or-nerfed
BBQ is mediocre at best. Everyone runs it for the extra bloodpoints. Thrilling is better than bbq on almost every way.
Yea location reveal is nothing xD I love how for killers all their perks are mediocre, what do you even consider good? I wonder If bbq additional blood points would be added instead to some weak perk, spoiler alert, it wouldn't be played
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@yogi42 said:
its ds
man im so sick of that perk i understand its needed for tunneling but when the suv has done a gen or even been fully healed it should go deactivate
DS was nerfed many times, and still require many conditions to be fulfilled, At the point, they just can add infinity number of requirements it wont make a diffrence
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@Retromind said:
Easily countered by being near the killer or hiding in the locker. Killers use this perk for the bonus BPs most of the time than anything else. NEXT.
Yea just for the bonus bp xD I you are serious then you are in serious state of delusions
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Unfortunately, both sides lose a lot because of leavers. At that time it is better to make a truce with other survivors and farm with them. But yea this system is pretty much badly made since it punishing you for that.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1986389#Comment_1986389
Guess you won't learn my boy... Guess ya won't learn. gl with whatever Entitlement you have there,
Instead of expecting improvement from others, first, improve yourself, and that's what I wish for you mate.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1985400#Comment_1985400
Remove Bbq? I can track w/o bbq with actual game knowledge my guy, You can watch me on my stream and you can see me actually track w/o any tracking perks my guy, i will show you Strengths and Weaknesses of Every single killer and survivor mistakes 100% off the bat, You just need to get more skill as survivor before you can comment bout Noed my guy
I'm sorry but I see this now every time you post xD
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I wont response anymore because it looks like I have to repeat myself over and over again so yea, thanks you all for participating in this conversation
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Everybody talking about bones like politicians talk about increasing living standard xD just change job, take credit
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Im surprising how many people think I want the noed nerfed. No I dont, as well as I don't want ds to be nerfed. But if we want to eliminate one frustrating thing why wont do it for the both sides. There is a lot of complaints about both perks so it would benefit overall gameplay if done so. But if we are doing only for the one of them. Well, that's going on favor for other side.
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@Todessense said:
https://forum.deadbydaylight.com/en/discussion/comment/1984749#Comment_1984749
And thats good. Why should you get a minute where you can do whatever you want ?
But yea, keep complaining about NOED.
You people don't read previous posts don't you?
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You people don't read previous posts don't you?
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@Emikol said:
As I say in most Noed posts, you're either unlucky or making up how often you see it. I'm always in red ranks and I next to never see noed in play. Maybe once out of every 60+ games. I'm going to guess you died to it once or twice in low ranks and come here to scream about it.
A brave but wrong guess. You see we have clearly different experiences. I wont deny that you rarery see killer with noed but I also don't making this up as you suggested.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1984755#Comment_1984755
Not everyone knows that, i've informed multiple people of that statement.
Not saying you should be happy or not, but your post isn't really about anything other than: "DS, but not NOED?"
So it made sense for me to say that, in case you were also one who was uninformed.
Yea you are right, I admit I haven't been clear on that one.
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That much everybody knows, however it doesn't mean I have to be happy about every announcement
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@Todessense said:
https://forum.deadbydaylight.com/en/discussion/comment/1984104#Comment_1984104
The new DS works the same as before against tunnelers. If you get on a gen you dont get tunneled.
well you cant do anything at all xD
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@EvanSnowWolf said:
I can count on one hand the number of times I died to NOED.
And there are people who can count on some hand the number of times they got ds xD what what does it tell
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@Shroompy said:
Theres a difference between NoED and DS, a big difference
NoED used in low level can be quite strong as some survivors like to throw themselves at the killer even when they know theyre VERY vulnerable
NoED used at a high skill level is practically useless since they're only gonna get 1 down 99% of the time, since the other survivors are most likely just gonna leave as soon as they realize NoED is in play
Decisive on the other hand is a different story, bad killers will get punished by the perk correctly since if they get hit by it, they will most likely tunneled and bad survivors are likely to go down faster. When it comes to lower level gameplay the killer has the upperhand
High level play, Survivors abuse the hell out of DS because they know they can get away with it. Especially paired with Unbreakable it can be very devastating. Instead of being an anti tunnel perk it turns into a "I am invincible for a whole minute" perk. And it has the possibility of being used 4 times. Survivors will force DS upon the killer and stay in their face.
You can't compare these 2 perks, you just can't
Of course its hard to compare perks from other sides if we talk about strength, however we can compare it in irritability.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1984594#Comment_1984594
Iron Maiden is bad.
It isn't bad, it can be good in certain combinations. All depend on synergy.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1984569#Comment_1984569
'Cuse you? I'm a Comp killer, this game is 100% Survivor sided and it shows. Equip ds on ONE survivor and you try to tunnel a good surv off hook, get ds'd and run to a safe pallet loop, Costing you a whole game, i stream this game JUST bout Everyday with 5k+ hours to my name. i don't wanna hear that My guy.
The fact that your number of hours in-game is high doesn't change the fact that you can still not be good enough in certain cases. However for sure you know a lot, but you forget one thing. In survivor game in all comes to cooperation and if you play solo well this cooperation tend to be... how to put it gently, full of flaws.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1984514#Comment_1984514
I've said Spirit and Freddy need nerfs and changes. And face camping is lame. Sorry survivor main.
1. BBQ and Chili has four counters
Go in a locker, Hide behind a generator, be within 40 meters, walk one way then a different direction. It's bad if you can't do one of those.
2. Corrupt Intervention
Play stealthy simple
3. PGTW has 45 seconds can't be used twice in a short amount of time. And don't tap a gen simple.
4. A Nurse's Calling minus a few maps you'll see the killer coming. No worries
And there are counters to the counters you suggested, for example if you hide in a locker, then killer can bring Iron Maiden. I enjoy paying both sides, I wouldn't really change any killer perk either. But the time will show after that nerf how useful ds will be, and you will see for yourself how often it will be played.
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@Zaytex said:
If you think NOED is on the same power level as DS, then I don't know what to tell you.
If you dont know what to tell me then why you even start typing? xD Both things are irritating, try to dismiss that
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@Verconissp said:
Guessin' in a Friendly remark. you never versed a good 4 man team or even 4 solos with ds / Ub combo wombo along with other meta perks, Ds is in a good need to change whereas Noed is in a good state. You can COUNTER it before endgame, Arguments about Noed are 100% Invalled,
What i'm saying is: Git Gud,
Well if you point out flawed arguments why you bring some of them yourself. About good premade team in high range ds in only one of many things that frustrate killer. So in your opinion because minority plays that way so everybody have to suffer because of it. Maybe you r not good enough killer to counter that, maybe you should git gud, have you ever considered it? :D
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@e_j2007 said:
my god if i see one more survivor complaining about NOED im gonna lose it. just cleanse the damn totems
xD Well i dont complain about noed but ds nerf, but it seems killers cried more since ds was nerfed xD
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@LeatherFeather said:
https://forum.deadbydaylight.com/en/discussion/comment/1984497#Comment_1984497
Dont worry I dont take you serioulsy from the begging :D and you call good perks overpowered so I gave you a good comparison, however, you are too rooted in you killer beliefs, but well that's just from my point of view
And you still acting like only killers perks have counter, while ignoring ds counters. Looking at the other killer perks these ones are indeed overpowered among them and that should be keep that way. Thats why there are commonly picked. But I guess you couldn't assume that this time xD
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1984480#Comment_1984480
BBQ and Chili is OP? A perk with four counters. Corrupt Intervention depends on the killer's spawn and you can just wait it out. A Nurse's Calling only really good on stealth killers and those with a small terror radius. PGTW already got nerfed. What a joke. I'm sorry can't take you seriously after what you said.
Dont worry I dont take you serioulsy from the begging :D and you call good perks overpowered so I gave you a good comparison, however, you are too rooted in you killer beliefs, but well that's just from my point of view
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/1984104#Comment_1984104
You don't have to be tunneling to get hit with ds
It was sarcasm to their response, saying just don't tunnel or just cleanse the totems is the same simplification
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1984317#Comment_1984317
You want to use it aggresively where you can sit on a gen and not fear the killer which is abuse of the perk as you addmited. And the devs nerfed Undying and are now going to nerf DS which can be just as infuriating. Undying got nerfed good killer perk and DS is getting nerfed good survivor perk. The devs are making the right call to nerf DS.
Well as well as Barbecue & Chilli is op, and the same goes with Corrupt Intervention, Hex: Ruin, A Nurse's Calling,Pop Goes The Weasel but I wouldn't change them either.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/1984297#Comment_1984297
You are still completly ignoring the undying nerf even if i conceeded what you just said about keys.
Also I admit that undying could be stronger than it is at the actual state, I couldn't speak about it previously since I had to check this perk before the nerf.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1984104#Comment_1984104
Precisely. It is rare for me to get hit by DS. It should be rare for you to get hit by NOED.
I don't offend you sir but the post that you just typed, and that post is just a stupid statement that compares two different things that working in a different way.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1984267#Comment_1984267
Based on your 12 posts it was safe to assume. And please respond to the other stuff I said about how DS is a guaranteed perk in your control unlike Noed.
Well the problem is I cant really respond to your defense of ds nerf. In my previous post I mentioned that both sides have something frustrating or irritating to play against, but nerfing a one of a few really good survivors perks because its just...good its ridiculous. In certain conditions, it may seems unfair, for example in the end game, but in the most cases it prevent you from early game elimination. And if that can be canceled by simple touching the gen or doing anything at all then the value of that perk would be insignificant.
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@vacaman said:
Undying and moris were nerfed while keys and ds was untouched, stop with false equivalencies.
It doesnt matter what side im on, I rarely saw keys, However, old moris were frequent and were at the same time basically guaranteed win. But it would be nice if opening the hatched using the key would have some cooldown at least.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1984104#Comment_1984104
What If the killer run into the same unhooked due to chasing another survivor? Should the killer say,oh I'm sorry you still have a couple of min before I can hooked you again? The perk was designed as an anti tunnel perk but yet people are using it as an aggressive to force a stunned/immunity against the killer.
Survivors sometimes cant counter certain things, if you dodge hilly chainsaw thanks to locker you can be exposed by the specific perk by doing so. Of course both sides has their struggles. But the Idea of this nerf is ridiculous, of course, ds irritated me when I play as killer, but if we start to eliminate all the things that irritate us then maybe we should remove all the perks then at least this subjects would be settled.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1984185#Comment_1984185
Missing a skill check falls to the skill of the player it's not hard to hit it after a few games. And 60 seconds means you know how long you'll have it and choose to use it defensive and aggressive so you're guaranteed Decisive since you'll know when it goes off. And it's more in your control. The suggestion it's hard to hit the DS skill check gives me the idea you're new to the game where Noed is common in low ranks. When you're in higher ranks you'll see it less in exchange for stronger killers
Im amazed how you so-called experts assuming my rang, tell me would rang 1 satisfy you since I'm currently in the second rang. So only 1 rang is considered a high right?
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@bingbongboi90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1984113#Comment_1984113
Ds+UB cant be countered.
No ignoring a survivor is not counterplay.
Counter for Noed is totems you lazy boi.
Do totems you lazy boi, leave one that u couldn't find and die because of it xD
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@WishIcouldmain said:
Noed is inconsistent it needs a change because of Solo Q potatoes. DS is guaranteed to be there so it should be changed first.
It's not guaranteed after a 60 s, and sometimes u can even miss skill check so there are possibilities
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1984115#Comment_1984115
Rank up, bud. You’ll see it less and less.
U mean there is something after red rang?
Im currently 2 rang and Im playing versus red rangs killers with noed xD as I said at least half of them have it
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@lagosta said:
Stop the cycle of hatred :P
Its not hate, rather all I can do is laugh about this ridiculous nerf
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@FFirebrandd said:
Have you ever tried using NOED? It is a good perk, but it is ridiculously inconsistent with its results. Never getting to endgame, Survivors cleansing all totems, and Survivors insta cleansing NOED has all happened to me back when I ran it because I had nothing better. There's a reason why NOED is almost never used outside of Killers who are new or going all in on an end game build (which most don't). It's good, but its not that good.
Besides, DS is getting changed to prevent Survivors weaponizing an anti tunnel perk. As the killer, I shouldn't get punished by you or your survivor buddy getting unhooked and instantly going back on a generator wtihout leaving to recover or literally anything else. If you've been on a Generator, you shouldn't have the option to stab me with an anti tunnel perk. If you were on a generator, you obviously weren't getting tunneled.
Yes I used noed many times, I never was disappointed once in result
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@Steel_Eyed said:
NOED isn’t even a good perk
Yea thats why at least half of the killers take it xD
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Both things are fine with me, however upcoming nerf is not, and ds can be also countered so xD
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@DetailedDetriment said:
Grievous Mistake would need a hefty cooldown since Spirit Fury does the same thing but requires you to charge it.
The hefty cooldown is definitely needed.
