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Dennis_van_eijk

Dennis_van_eijk

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Dennis_van_eijk
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  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/227993/bhvr-made-a-bad-move

    Oh but the breaking of linked cosmetics was on the top of their list but hit boxes and everything else wasn't. Glad to see the priorities of the devs

    🤣🤣🤣🤣

    The devs having priorities?

    Should be clear they just do whatever they like, they don't think or listen.

    They do like the joker from batman said "I just do things. I'm like a dog chasing a car, I would know what to do if I got one"

    They just think oh that looks like a good idea, let do that and push it out without testing it properly.

    Oh wait, the update is broken? We heard you loud and clear guys, we just take our sweet time and we'll see when we fix the problems.

    But when we do fix it, we make sure we fix the misc first before the game breaking once.

    Sorry to say but bhvr as a company are a laughing stock between game developers when it comes to fixing problems

  • @Mandy said:

    We have no plans to revert the changes, the vital system processes that have been changed will help us to build a better game in the future, the new updates has also had a positive effect on the performance of the game on all platforms.

    We'd much rather improve the features upon Community feedback rather than just revert as this would remove lots of important fixes that we need to continue improving the game.

    Why not roll out the patch before the mid chapter?

    This way everyone can rank up as they should and no one gets any of these bogus hits.

    They allready know what it's causing it if i read it correctly, so if they roll out the previous update they can work on the issue instead of trying to rush it.

    And the entire community knows what happens when bhvr rush things 😉

  • @jerry46360 said:

    There is a fix supposed to come out in patch 4.5.2. No clue when its coming out they hagent said yet. They released 4.5.1 already just have to wait some more.

    Well because it is bhvr, I expect a patch not earlier than somewhere next week.

    My feelings tell me 2 weeks at least tbh

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947726#Comment_1947726

    Although some people do want her nerfed into the ground, that's not what anyone who either isn't biased or has enough game knowledge would say. I just want proper counterplay atleast if they're using Stridor. If she couldn't hear during phase for example, I'd be completely fine with her.

    I've played survivor alot today due to the shorter queues being constant rather than only being mid day, and I'd say she's the third most faced killer for me at the moment, behind Nurse and Freddy. Maybe fourth as there has been alot of Bubbas today for me.

    That's possible, I play on ps4/5 and barely see her.

    But when i do face her I barely die and escape most of the time, and that is without iron will.

    Never ran that perk unless it would be a rift challenge.

    I personally don't see the problem with her as it is just mixing up your playstyle and thinking outside of the box.

    Remember when she phased and don't fall for it if she immediately start standing still.

    Tbh I totally enjoyed playing against her

  • @Mandy said:

    https://us.v-cdn.net/6030815/uploads/985AXDZ4E4UA/crctk9y-5b1-5d.png

    As shown in the recent Q&A stream, we have a proposed rework for Object of Obsession and we really want to hear the Community's Feedback on this.

    Please comment your thoughts, ideas etc onto this thread for us to gain as much information as we can with regard to the above proposal.

    Keep it civil please and be as constructive as possible, otherwise your comments will be removed and your feedback then not heard!

    {disclaimer - remember this is just a proposal for a change, not a guarantee that it will change or will take this form}

    My personal proposal is to turn it back to the old version of the perk.

    Where both killer and survivor had to look into each others direction to get their aura revealed.

    As soon as 1 looks away the link is broken and the aura's are hidden again.

  • @NerfBoilOver said:

    Feels like forever ago, anyone have any date predictions of the teasers and ptb?

    I don't care at this point about a new killer and survivor.

    Right now i wish they start to dedicate a chapter to QOL.

    They've said they could handle both at the same time but they clearly showed us multiple times (especially the last few chapters and updates) that they can't handle this much at the same time.

    It is time for them to face the truth and realise it is to much for them and make a QOL chapter and get the game back on track again

  • @Mineguy said:

    Played a match and after the round was over with all 4 death the killer wrote "Get good"...as a spirit...with stridor...with the two best addons...

    When I'm not wrong spirit is not a hard killer to learn right?

    And no, it was not a swf or meta perks. I'm rank 15

    Well if you want to know if she's not hard to learn, why not try her yourself?

    This way you can make a real argument instead of just saying something.

    Imo if you start saying this and this killer is easy to learn without even trying it yourself, than you are no better that that person who said "get good"

    And at least try her in the highest rank possible to get a good understanding of her 😉

    In lower ranks, yes she can demolish survivors.

    Get in the high ranks and it will get significantly harder.

  • @Starr43 said:

    Okay so this isn’t an angry rant or anything since I’m fully aware that some players love to run it any day of the week since it can absolutely benefit them but holy crap I swear I’ve never had so many Franklin’s games in such a short span of time. Event items are already so hard to come by in the web so on the off chance I get one out of a chest it really feels like a screw you... if a random decides to bring an event item then I 100% leave even my basic brown medkit or yellow flashlight back at the campfire because sure enough the killer happens to have slapped on Franklin’s for a big old F you for that one survivor and their fancy toolbox lol. A lot of gens seem to be popping particularly fast because of the invitations but damn I would love to see if there is an increase/correlation statistically with Franklin’s being used during events.

    Depands what everyone is bringing.

    Do I see 4 toolboxes, regular or event boxes alike, I will bring franklins.

    Especially because they usually have only 1 thing in mind

  • @BahHumPUG said:

    Honestly, I don't get it. The new patch (4.5) comes out, and the only thing anyones concerned about is the UI and the hitboxes.

    Why does no one give a damn about the pipping system? In all seriousness, why does everyone only focus on something cosmetic and not the element of the game preventing people from earning not only bloodpoints but rank as well???

    Get your priorities straight, y'all.

    Personally I prefer them to fix the hit boxes first.

    I can keep around red ranks but it is difficult when the hotboxes are a complete mess.

    Imo prioritise hotboxes and then the emblem system.

    I find I way less fun when I'm very sure I'm safe and still get hit from miles away.

    But a better solution is to revert back to the previous patch so it is playable again.

    That way they can easier find the problem causing it

  • @Mistikus said:

    they are just to full of themselfs to admit to mistake, they didnt say ish after what one of the devs said about colorblind mode

    Yeah I know that.

    They showed it when they said they're a big enough team to push out new chapters and do QOL at the same time.

    Then you have ubisoft (I said this a lot I know) with rainbow six siege, there was a time it was in a bad state with lots of bugs and glitches, etc.

    They admitted that they had a problem and decided to just do a season for QOL and making sure most of the issues were out of the game, that season there was no new map and no new operators.

    No one complained about it because they showed interest in the community.

    They listened for real instead of the "we heard you loud and clear (but we do our own things)" and made the game good and great again.

    My point is bhvr is a small team compared to ubisoft and think they can pull off were ubisoft needed a season dedicated to it to do that.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947692#Comment_1947692

    Just because something has been nerfed doesn't mean it can't be nerfed, or even reworked, again.

    I'm not saying it is not possible, just saying that most of the complaints people post here to nerf killers is most of the time to nerf them into the ground and make them useless so they have a easy game.

    They barely even try and complain about a killer being OP.

    Be honest, how many spirits do you face these days?

    Barely any, if I face a spirit maybe 2 or 3 times in a week, than that's a lot

  • @RaginRendon said:

    I’m always so tempted to leave the game when I find out that I’m facing a spirit. I try everything in the book, but there’s almost no counter play to this killer.

    She's been nerfed 3 times already if I'm not mistaken.

    What you are asking is make her completely useless

  • @WishIcouldmain said:

    Any dates?

    Hahaha try in a few weeks 😂

    The best thing they could or could have done was saying, ok guy we're sorry we F-ed up big time, we're rolling out the patch before the mid chapter.

    That would solve a lot of problems right now.

    Sure it's annoying for them of the "hard" work they put into it, but it is way better than the direction they choose right now

  • @Ryan489x said:

    I strongly doubt it's just because of a problem that people playing Oni are having

    🤣🤣🤣

    Was it ever really on then?

    As far as my experience go with the hit validation on, the person with the worst connection had the biggest advantage.

    So if you ask me it wasn't ever really on.

    I know it was on but they made it just terrible as a lot of other things as usual 😂

  • Personally I would love to see this one as killer.

    Ok fair enough, it's not from Stephen King, but man this movie was awesome and his way of talking 🤘

    3c402de7f17c64192544038d38def07b.jpg


  • @Dragonshensi said:

    I know everyone says he’s the weakest killer but he is legitimately one of the killers I always lose against. I’ve heard of the strategies of hug the walls and corners, windows,trees, etc when he revs up his chainsaw but it seems like most leatherfaces don’t have an issue with that anymore. I tried that multiple times and I’m still always downed by his chainsaw. I never seem to get away from him and it’s getting to the point where if I see a Leatherface on the field I just want to give up and DC. I’m a purple rank and I would say I’m at least ok player but anytime he’s on the field not only do I get wrecked but all of my team as well. How do we counter him? Any tips?

    Here is a match from me vs bubba, not the best play from me but here you can see some of things that works.

    Aslo try not to get out in the open.


    https://youtu.be/oVHgY9zkkvw


  • @Killbutton said:

    I mean, other posts have covered all the bs going on, but...but why? How? How did all this crap pass playtesting? I've had killers hit me while looking away from me, hit me from yards away, the works! And you're telling me, NONE of this showed up in playtest? I find that highly unlikely.

    Are you surprised that sh1t like this happend?

    It is bhvr they always F up with every new chapter/patch.

    Every new cha/update new bugs get into the game as well as old bugs returning.

    That is why keep saying they should dedicate a chapter to the QOL to get their sh1t together and fixed most if not all the issues the game has.

    I for one don't mind not getting a new killer and survivor with a chapter, as long as they fix most of the issues.

    They say their team is big enough to do both at the same time, yet ubisoft Montreal had to dedicate a season to fix rainbow six siege.

    Here's bhvr thinking they are better and don't need a chapter for it 🤦‍♂️

  • @Mooks said:

    Probably should go here:

    https://forum.deadbydaylight.com/en/categories/bugs

    i have seen many mentions of pips bugging out.. don’t know if it’s always only visual though..

    No it isn't visual at all there is always 1 pip taken away.

    So a black pip is -1, 1 pip is 0 and 2 pip is 1.

    Every single game I played it was always shown like this and I actually depipped or black pipped when it showed 1 of the options I mentioned.

  • @sakha said:

    Bad UI? Bad animation?

    Even bodyblock RIP!

    https://youtu.be/qcujijIWiRI

    That was always there to prevent bodyblocking.

    If you get hit by the killer you can run straight through him and visa versa.

    If that didn't happen and you were in a corner, he could block you and down you without getting a chance to get away after the first hit

  • @Karao_Ke said:

    I wouldn't say it's the worst killer I've met, but I had a Ghostface chase me around on Coldwind for 4 gens straight. About 2 of those gens was spent looping around the cow loop & that was when he downed me. Even though I never once tbagged nor BM'd him in any way, he stands over me & tbags over and over for like 2 minutes straight. I could tell he was definitely tilted & felt a need to relieve that by mocking me.

    Needless to say, I die one-hooked because he facecamps me. All of my teammates get out & I end up getting a message from him on PSN after the game. He said something along the lines of "Haha revenge, that's what you get" to which I reply "For playing the game?". He never replied.

    Like dude, it isn't my fault you threw the game because of one chase. Why do you have to punish me for it?

    Yeah there are those people who can't handle a defeat.

    I've been tunnel and camped only because I had beaten that guy when I was the killer.

    For some reason he couldn't handle it even though I don't tunnel and camp, so no idea why they're salty of

  • @IWasLeft2Die said:

    Played a game as doctor and couldn't even touch survivors because as soon as id get close to survivors they would throw a pallet on me. I love the look of the map but the pallets make it basically impossible to chase survivors

    That is something I noticed too yesterday.

    The worst part is that most of them are really safe.

    If it goes down you need to break them cause you won't get them.

    Not even talking about the increased god pallets.

  • That would be a definitely no on my part.

    It's not hard to find totems so I see no reason for a totem counter.

    I play solo and really rarely get hit by noed, and if there is noed than that totem is gone in no time.

    If he gets 2 downs by noed than that is a lot as it is usually gone as soon as it pops up

  • I would say Wraith.

    He's very underrated but loads of fun when you get the hang of him.

    When play right he can still win from 4 swf or give those "deathsquads" a hard time.

    Especially with certain add on combinations he gets really different, which is just fun.

    https://youtu.be/9mWD_VpYDfU


  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1925319#Comment_1925319

    No it's a problem for the game health. If you can't see it then you should Play survivor, just a littel bit.

    You're blinded by your own ignorance dude.

    I play both sides and I don't even use ds.

    I still have loads of fun as survivor even if I get tunneled.

    I have no problem looping the killer for a while, either he gets me eventually (at which point he lost the game) or he gets annoyed not getting me and leaves me alone.

    I think you rely to heavily on 1 perk so I suggest if it bothers you so much, you change a little bit of your playstyle.

    Ds isn't a necessity for survivors to have fun, i can tell you that much.

    Even played no mither without ds and escaped.

    So is the nerf killing this game?

    Not even close.

    Is the nerf a problem for the game health?

    Nope also not even close, it's actually a good chance for the game health.

    It's just time to wake up and open your eyes and see that it was a necessary change to the perks.

  • @boostedsurvivormain said:

    I went against a Freddy with Corrupt, Ruin, Undying, and Surveillance. A teammate insta dc'd when they saw it was a Freddy. That Freddy lost the 3v1 lmfao.

    Freddy OP, please nerf this killer that requires no skill 😂😂

    It becomes so stupid these days,, I've seen people dc against all type of killers.

    When i asked why it is always the same answer "I don't like playing against said killer" 🤷‍♂️

  • @CajunStirfry said:

    Leather face should not be able to chainsaw through multiple people at a time. He also shouldn’t be able to use that ability for so long. Hillbilly has a fixed amount of time that is far more reasonable. Thoughts?

    It's a YOU issue.

    He's far from OP just play smarter

    https://youtu.be/oVHgY9zkkvw


  • @golubushka08 said:

    At least don't nerf the DS. It's an ocasional perk, it's not used always. And I don't want to lose 1 minute doing nothing just because I used this perk to save me from tunelers and campers. This perk is for those killers who don't know how to play this game and only tunnel someone. If a killer doesn't tunnel this perk don't activate. It's not my fault that the killer plays toxic. I'm not supposed to lose 1 minute for their toxic play.

    Goodbye and good night 👋👋👋

    Now I can play more survivor games if more of you do this 😂

  • @Arikarimo said:

    Hey devs don't u see u went too far with leatherface here ? U guyz buffed him WAY too much! BT is useless , he can use his chainsaw for long time destroy pallets and that kind of stuff , knocking all survivor down at once it's so damn op , buff bt and haven't u seen that alot of players in discussions have been complaining ?

    What's the matter, can't safely hook bomb anymore?

    Don't unhook in bubba's face and bt works fine.

    I suggest you look more at your own gameplay when versing him and play him in the high ranks yourself and then judge

    https://youtu.be/Dl3TIP0yedE


  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922726#Comment_1922726

    Your gonna hate the new one then haha.

    I know,i've already seen some footage of it.Guess i'm just gonna AFK if i get this map.

    Watching paint dry would definetely be more engaging than playing on that design failure of a map 😧

    You could also bake a cake and watching how it rises in the oven 😂

    You got plenty of time for that as most will just take your sweet time for chase points and t-bagging.

    So it's a good time to bake a cake 😜😂

  • @Sasha233 said:

    I main survivor and have ~1k hrs in and have always been in red rank. However my killer sucks absolute ass and especially when I play a weaker killer for daily or achievements, I sometimes get demolished by a team average rank 10.

    It takes me extremely long to mentally prepare myself to queue for a killer match, and when I do get destroyed, I won't want to play in at least a few days. I feel utterly defeated when the survivors tbag me at the exit and type ez in the post game chat. I don't want to disable the chat tho- I love having interactions with other players.

    I sometimes go afk and let myself derank for a bit to finally get myself together to play again, but as I inevitebly rank up, I run into very good (and toxic) players again that would humiliate me and make me question my existence.

    So question for killer mains, how did you grow thicker skin and managed to stop caring about the match outcomes?

    Do what you can but don't give up.

    I might not be a killer main but play both sides around the same amount.

    Sometimes I get destroyed too but I don't give up and I continue to play killer.

    Why?

    If i stopped every time after a defeat I wouldn't learn anything, I'd go into same miste over and over again.

    Try different set of perks or add ons, learn what works and what not.

    If they get the gates open and all survivors are there than just don't go there

  • @FlameGNG said:

    well hear me out... Leatherface is one of the weakest killers in the game without doubt but i just find it so hard to play against him... Im currently running ironwill, sprintburst, DS and borrowed time. My only problem with him is that if he chainsaws after me and i 360 juke him like i can do on most leatherfaces but in the mid charge of his chainsaw he can just do a 180 and insta down me. + he has the ability to outrun a sprintburst with his charge i think the should make his turning maybe a little slower and maybe slow him down while charging the chainsaw so the M1 leatherfaces can shine

    Any tips while playing against him? since most loops arent safe (because once again he suffers almost no cooldown from braking a pallet with his chainsaw) it doesnt really mater if i pallet stun them they still chase me down anyways and looping him without some filler pallets or jungel gyms is EXTREMELY HARD!!!!!!!!

    Trying to 360 a bubba using his chainsaw is a death wish.

    If you manage to pull is of that you got a really good guardian angel on your shoulder 😂

    Best way is to use trees or other obstacles to your advantage.

    Hug them and run around them if they don't hit the tree the first time around, than suddenly change direction to a different tree.

    These sudden change in direction usually throw them of and making them hit things.

    Or use sharp turns while hugging a wall.

    If possible use windows or pallets, don't be scared when you're at a pallet and they rev to make you throw the pallet.

    Just continue running around as he loses distance because of revving.

    If there is a locker close and nothing else than use that.

    You would have gone down anyway so best to waist some time on him.

    And if you're lucky you can even get out unharmed, you only need to time it just right especially if he hits the locker with his chainsaw.

    Depanding on his add ons it could be a shirt or long tantrum.

    https://youtu.be/Dl3TIP0yedE https://youtu.be/oVHgY9zkkvw

    Some of my matches vs a bubba, maybe not the best matches but it should give you a idea

  • Good for you 👍

  • @ILoveDemo said:

    Seriously what is going on right now, does anybody know what the reason for the heavy Ds and OoO Nerfs (Not "Change") are?

    And no a "Killer don't like it" dosen't count. If there is not only ONE good reason for that, then they should go back right now.

    I hope they know that the majority of players against the Ds change. Do anyone know what the Devs said about that (the reasons)

    @Sluzzy should we leave the game?

    If it is correct what you say and the majority is against the change than that might be correct because the majority only plays survivor.

    Whether or not you like it, it was a very necessary change.

    Ds was actually being abused and now it is actually a anti tunnel perk.

    Beside, you can still abuse the lockers with ds 😂


    OoO is only a suggestion and it's not set in stone, it was made to discuss ideas.

    And my idea is to revert OoO back to the old day where both killer and the survivor had to look into each others direction to make it work, as soon as 1 looked away than the link would be broken.

    The suggested one is practically the exact same as it is now beside from your aura being revealed every 30s.

    As soon as someone uses ds or that healing perk where you become the obsession, you have it back the way it is now.

    No more aura reveal from you and you can decide when the killer will see you and when not.

    So yeah still a dumb perk if the make it as the suggested one

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1917090#Comment_1917090

    So... couple things.

    Firstly, you need to reread the suggestion. If the person with new Object of Obsession is not the obsession, they don't get the 3 second mutual reveal every 30 seconds.

    Secondly, with current OoO looking away as the Killer doesn't counter anything. The Survivor looking away turns it off but not vice versa. The only way to counter current OoO is to have the user in your TR or be Undetectable.

    Thirdly, Shack is not nearly as safe as you seem to be implying. Its a good tile, don't get me wrong. But it isn't invincible.

    I think you're reading my comment the wrong way.

    1. I know if the person with the suggested OoO isn't the obsession their aura won't be revealed every 30s.

    That's exactly what I'm on about,cause that change the perk as it is right now.

    Person running OoO is the obsession?

    Another survivor forces the obsession on him so the person with OoO won't be revealed until they look at the killer.

    2. I was referring to the d OoO, that's why i said "reverting it back to the old ways".

    Back then before they changed it into what it is right now, bot the killer and the survivor had to look into each others direction to get their aura revealed to each other.

    So if the killer looked away, the link was broken and both the killer and the survivor didn't see each others aura.


    3. The shack against freddy with current OoO while asleep is way stronger than while awake.

    You can literally stand next to freddy on the opposite side of the wall and see him.

    Freddy can't mindgame anything an has literally brute force his way through it.

    Even with bamboozle it takes him way longer than usual to get that person.

    The object can see exactly every move freddy makes and thus easily anticipate every move.

    Most shacks have a jungle gym or a TL in very close proximity, so a easy get away if you make a mistake.

    Put the current OoO on a good survivor against freddy and he can loop you for a eternity.

    I've kept several freddy's busy for 2 or 3 gens without OoO as solo, can you imagine how it would go with OoO?

    By the time he would got me down, the game would be already be over.

  • @Crowman said:

    @Dennis_van_eijk

    Imo, just revert it back to the old ways where it actually had a counter by looking away as killer.

    The killer has no control over current OoO. Your aura will be revealed regardless if you are looking at the OoO survivor or not.

    The change to OoO is making it have more of a risk for the survivors as they can no longer control when their aura is being revealed.

    I know how the current one works believe me.

    I've went against 4 of them as freddy 😅

    Fun match I can tell you that.

    But yeah there is a risk with the suggestion but I still think it won't really work tho.

    Sure when a solo uses it, but in a 2 man swf or more they'll just pull the trick i mentioned earlier where they just force the object on someone else and OoO is back as it is now

  • @Pig_Is_Pog said:

    Okay so hear me out, 99% of the time the only way the killer sees your aura is with bbq.

    Im confused on what the point of object would actually be, if the killer hooks someone and sees you with bbq that means you already know where they are anyway, there obviously gonna be at the hook so it kinda just seems like a bootleg version of kindred.

    The killer only sees your aura for what 3 or 4 sec?

    Plus bbq has counterplay to it to hide your aura,go in a locker or hide behind a gen in a direct line with the killer.

    Now what counter does OoO have?

    0

    0 counterplay whatsoever.

    Even with the suggested rework (if you can call it that) it has 0 counter.

    You aying with a friend?

    He just takes a perk with him where he can change into the object, ds or that perk where you heal another for 1 health state (sorry forgot the name) and the OoO person has now again everything that the perk does now but without the aura reveal time on it.


    Imo, just revert it back to the old ways where it actually had a counter by looking away as killer.

    Way better than it is right now and way better than what the devs suggested.

    And personally I would change it for against freddy too, because now it is really unlimited info when you're asleep.

    All you have to do is run to the shack and there is very little chance of him getting you there

    But that is my suggestion

  • @bepis said:

    Not sure how to explain this but since this is a game where you don't exactly win or lose, I'll write what i consider a win when playing both sides. Tell me if you agree or not.

    When playing Killer:

    • 4k is obviously 100% victory
    • 3 kills and 1 hatch escape is a win
    • 2 kills and 2 escapes is more of a grey area. If it was a strong team and we all played well, I consider it a good game, but not exactly a win.

    When playing Survivor:

    • All 4 escaping through gates is 100% victory
    • If i get killed but my efforts let the other 3 escape, it's a win
    • Same as above, 2 killed and 2 escapes doesn't feel like a win to me
    • Escaping through hatch is technically a win but doesn't feel like one for some reason

    What I count as a win as survivor is when I have had a good fun chase and pipped.

    I don't play to escape, I play for chases.

    If all gens are done I will try and get everyone out, even if I have to sacrifice myself for them.

    As killer I play also for pip and having a fun match.

    Sure it is try hard at times but if I get a 3k it is a win as I don't slug for the 4k.

  • @albarty123 said:

    Honestly, it was a good idea to nerf nurse and her addons, but she is still extremely powerful.

    1.If you check tournaments Nurse is able to kill a 4 swf squad (each survivors 2k hours+) using voice connection

    2.An extremely experienced Nurse is really such a toxic thing to experience, not only she completely controls the whole map because of her insane mobility, same insane mobility allows her to catch survivors quickly because guess what, she has no counterplay, she ignores pallets, windows, anything that survivors were initially given to run and escape from killers

    3.When i solo q on red ranks nurse is almost an impossible killer to escape from. Those tiny mistakes that can be forgiven if you are playing vs killer with low mobility become disasterous when you are playing against her. And if you get feeding randoms, or ruining survivors then its good game

    4.Here is one thing that makes Nurse extremely strong. For example, if spirit uses her ability to go to the other side of the map, it is set on a cooldown allowing survivors to live for a while. But the nurse does not have this drawback.She can consequently use her power to cross large distances and then immediately keep on chasing

    I would recommend changing her power so that survivors will have some kind of counterplay

    P.S. I would really appreciate people who dont play survivors on purple/red ranks to not comment on this post as i was told Nurse is really not popular in lower ranks

    🤣🤣🤣

    Come on, just be unpredictable in your movements.

    She takes a lot of practice to get actually pretty decent with her.

    And she does have a cooldown after blinks which needs recharge that is slightly faster that spirits recharge.

    And that is a good thing as she is slower than survivors at base speed while spirit at base is 110%

    I suggest you try nurse for yourself for a month or so and see what she's all about and how people counter her instead of whining about a killer being OP.

    And every person who is good with a killer and actually spent some time and practice with that killer is really strong with them.

  • It is what it is mate, just don't let it get to you.

    Next match might be better.

    I've had matches as rank 1 where I got a 4k 32.000 points and just black pipped.

    I can only laugh about it as it is hilarious stupid.

  • @gendoss said:

    https://us.v-cdn.net/6030815/uploads/LP64MT7JC23Y/capture-png.png

    This was played at 8:00 PM PST and I was not in a SWF...

    I've had really similar matches but like why would it think this was a good match? There are definitely enough players right now to not have this happen lol

    My guess is that they are testing the new mmr system.

    It's been like this for a few weeks now, so that's my best bet

  • @Iosefka said:

    Anyone can play spirit and 4K easily. She can know exactly where you are at all times if you are injured and there is no counterplay for survivors.

    Iron will doesn't counter spirit. Scottjund proved this.

    Spirit is nurse with training wheels

    https://youtu.be/wie_0oZc7G0

    You sure about this mate?

    Where is the easy 4k in this match then?

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/222960/last-second-key-switch

    Pips don't mean anything for killers. You don't even want to be in red ranks, only as survivor you want that, less potatoes. So just run in a corner, face to the corner so they can't trigger chasing points and wait the game out. They will best black pip but most likely depip.

    Well tbh I am in red ranks on both sides and I rather be there than lower purple and lower most games are pretty easy and I like a challenge.

    I will, no matter what, try everything to win the match and never quit or give up.


    @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/222960/last-second-key-switch

    Dosnt have to do anything about being unsecure about my skills, it has to do with the fact that i play solo 100% of the time and that means every 3 games there is a first-hook-suicide or a dc. But i already know that, and a key help me to get out anyway.

    Also, killers tunnel and camp anyway if they want to, no reason needed. But if you do it to me because i bring a key, at least someone else will take it up and get out.

    you can tunnel all you want, but that is a reallity of the game anyway. so this "thread" is kind of empty.

    Although i equip the key at the beginning and not last second, but even if it were a difference to you, to a lot of killers it is not.

    Who said I had problems with it?

    I just wonder why people do that as I see it happen whether I play killer or survivor.

    As survivor I also play solo only but the only item I sometimes use is a medkit unless a rift challenge requires a specific item.

    A key I don't use cause I find that to easy and I don't want a coward way out.

    That is how I see the key/hatch.

    Sure if I'm the last remaining survivor I will take the hatch if I find it, if not then I try the gates or just go into a chase.

    I don't care if I escape or not, all I play for is good chases as survivor.

    That is the only fun part than sitting at a gen pressing a button now and then.

    Never have I said I tunnel or camp when I see keys.

    Hell if you want a key just bring it, I don't care I play the match anyway.

    Like I said in a different comment, whenever I see the key person and someone else is alive I slug the key person and give the hatch to the other person anyway.

  • I haven't read it fully tho.

    But i play solo and I have hell of fun doing so.

    But yeah it does happen where they just hook trade, run the killer at the hook with another survivor on it.

    But i also had games where i was put with a 3 man swf and they literally did the exact same thing.

    Kept running around the hooks, around the killer, rescue without healing.

    And the fun part at the end is that they didn't blame the killer but me for not doing anything for the team.

    Did 3 saves, couple of heals and 3 gens but hey it was all the solo's faults in the end 😂

  • @Hex_Salt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1905621#Comment_1905621

    Agree, problem is the side effect - do this to me and your a tunnel magnet.

    If they switch last second in my game, I make sure that the person with the key does not get the hatch.

    I will even slugg that person if there are 2 left then down the other one, hook the pers with the key and give the last one the hatch.

    And the hatemail will flood my inbox from the key person 😂

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/222960/last-second-key-switch

    Mori isn't the only problem in this game.

    In 100% of games where I bring in a key killer will switch to Freddy, Nurse, Spirit or Huntress and bring most broken loadout possible and play 100% super sweaty slugging and going for the throat.

    Bringing a key in = hard mode. This is a fact.

    Switching the key in at least makes it so it's not hard mode, but instead tunnel face camp mode. Which is preferable by far. And if you drop the key off somewhere sometimes the killer takes it easy.

    What you say is not possible.

    The killer is unable to switch from 1 killer to another when searching for a lobby and while in a lobby.

    If he decide to switch he needs to back out of the lobby, change killer and then search again.

    Killers are locked to the current killer as soon as they search for a lobby, survivors aren't 😉

    What I noticed most of the time is that when a survivor switch last second to a key, they are the ones activate hard mode.

    The usual have a build to do the gens in the least amount of time, unfortunately the killer has to adapt to that kinda gameplay and go try hard most of the time.

  • @Gay Myers (Luzi) did I say something wrong here that you edited my post?

    Can recall what the full comment was, but if it was something that shouldn't be there than I'd like to know that for the future.

    That way I can keep it in mind.

    @Dennis_van_eijk said:

    But that devs are survivor biased and not really good at it, is something they already said and showed

    I'm talking about this post btw 👍

  • @Marigoria said:

    Ok, but what if I'm the one on the hook? "Just struggle", yea, but I will still depip and only get very few bloodpoints. So how is that a strategy for me whatsoever? I feel like people who give that kind of advice aren't the ones sitting on the hook with a killer looking at them. It's easy to say "just do gens" or "waste the killers time" when you can actually play the game.

    I shouldn't depip because I killer decided to stare at me on the hook and make me die on my first. The killer is still getting more BP for facecamping than I am for hanging on there for whatever how long.

    If i get facecamped on my 1st or 2nd I will keep struggling.

    I will depip anyway whether I let go or hang on.

    Do I love getting facecamped?

    Nope not 1 bit, but i see it as a team game and I will do whatever I can to get my team out, even if I'm the one not escaping and the rest is.

    The way I see it is that for the killer it is harder to pip than survivor, I'll pip in the next match but he probably won't with that playstyle.

    So if I'm on the hook and getting facecamped than I expect the rest to just do the gens asap.

    Did they do the gens and I'm still on the hook than sure, I don't mind if they try but most likely they run noed anyway so if they escape I'm fine with that.

  • But that devs are survivor biased and not really good at it, is something they already said and showed

  • @xEcoLog1cDuk3Xx said:

    It's a classic. They removed the ability for Killers to change characters when searching for a game and waiting in a lobby. However, Survivors are still able to do so.

    Exactly what I don't get?

    I said it from the start when they first announced that, that they also should disable character select for survivors when searching a lobby, or at least while in a lobby.

    Yes I can understand that they do a mmr for different killers.

    They don't to do it for different survivors too, but at least just lock the selection like with killers.

    Than you get less like this bs imo

  • @Mikeasaurus said:

    Because most killers will just up and dodge when they see a survivor holding a key and if they don't dodge, then they can bring Franklins. Doing a switch at the last second stops the killer having enough time to equip Franklins to defend against it, and it's pretty much going into the loading screen at that point.

    Than still I don't get it.

    If the killer would dodge the lobby and you equipped it last second, he most likely will dc during loading screen as I've seen happen many times.

    And as for franklins there is a counter to it by just putting your key somewhere safe on the map.

    It won't get smacked out of your hands and it won't disappear.

    So i still don't see why it is still a thing

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