DelsKibara
DelsKibara
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- Username
- DelsKibara
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I'll miss it a lot.
Hawkins is one of my favourite maps as both sides.
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@chargernick85 said:
Play crazy fun builds or switch roles. I recently played a ToT, Bop, Dark devotion, tinkerer nemesis with the add on where he gets undetectable when killing a zombie. Was undetectable most if match was very fun.
Issue with that is I need to grind to get those perks, and I don't have fun right now. :(
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@Myla said:
Play a different game. I quit the game and came back whenever I have a fresh mind and want to try out new stuff. A lot of people seem to think quitting the game means you retire permanently as if that's a badge of honor lol. You can come back anytime.
I did quit the game for over a year before.
Maybe I should do that again or only play with my girlfriend.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2544293#Comment_2544293
And without SBMM the game is terrible for players who are bad but keep getting matches against really good ones.
I am going to claim now that i am a pretty good player and i dont have any problems playing against good players, i dont want to stomp noobs.
All this only counts IF SBMM works of course.
If it works its great and important.
There is nothing wrong with playing against someone who is on the same skill level as you.
You shouldnt be matched against players you either stomp or completly loose because they are too good.
Been wondering where you've been Ruma.
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Alright, let me run down my killers in rotation:
Wraith
Ultra Rare ~ "Blink" - Spirit
Completely removes the Wraith's shimmer.
Your footsteps now create a trail of smoke.
Part of the reason why I want this is because I am purely a sucker for jumpscaring survivors. It's why I love Jumpscare Myers so much. So Wraith having an Ultra Rare that just removes the shimmer effect but also gives him the same trail of smoke they're planning to give Spirit sounds pretty fun honestly.
Huntress
Ultra Rare ~ Iridescent Handle
Successful hits will grant you 1 hatchet.
Part of what makes Huntress really good is her range. So why not give her an add-on where, if she is good enough, she never has to have any downtime at all? Imagine not being able to feel safe around her because you know if she hits you, that hatchet is coming back right into her pocket. That sounds absolutely lovely.
Doctor
Ultra Rare ~ "Control" - Carter's Notes
Survivors inflicted with the Madness 3 Status Effect has their controls reversed.
I want this purely so Madness 3 is just absolutely a pain to go up against. Imagine a scenario where someone is one shock away from Madness 3 and before they could vault a window, they run backwards into the Doctor's arms. That just sounds so cool and I wish they add add-ons that mess with your controls in the future.
Cannibal
Very Rare ~ Meat Hook
Increase movement speed when carrying a survivor by 20%.
Bubba and Texas Chainsaw Massacre practically gave DBD the idea of hooking survivors. Why isn't there more references to his meat hooks? Also, would make Bubba more viable with Starstruck builds.
Nightmare
Ultra Rare ~ The Original Claws
Reverts Freddy to Old Freddy
I want this purely so I can play him again. I miss Old Freddy.
Pig
Ultra Rare ~ Hoffman's Reverse Bear Trap
One Survivor starts with a bear trap that cannot be taken off.
Bear Trap timer increased to 9 minutes.
This is purely to reference the final Reverse Bear Trap scene. Hoffman liked unfair games, and so does Amanda. So having an add-on where one survivor is GUARANTEED to die in 9 minutes if all gens are not done at that point feels appropriate. And gens flies anyways, it's up to the Pig to drag the game for as long as 9 minutes for the Survivor's head to pop.
Clown
Rare ~ Finger Keychain
Gain a speed boost of 3% for 5 seconds for everytime a bottle directly hits a survivor.
I want this purely to reward skillful Clown hits. Getting bottle hits directly is rough as Clown, so having a little reward for it in the form of an add-on feels fair to me.
Legion
Ultra Rare ~ Iridescent Blade
Survivors who have been hit once by Feral Frenzy can be hit once more to apply Deep Wound Damage.
I mainly want this to have a bit of Old Legion back. Not to make him incredibly overpowered, no. But so it can feel like I am giving several stab wounds consecutively to Survivors. That is what attracted me to Old Legion and I want a bit of it back. Plus, it'd make Deep Wound Study a bit more viable and his power could realistically DOWN someone. Maybe.
Oni
Very Rare ~ Bloodied Kanobo
Survivors who are injured and hit during a Demon Strike are hindred for 90 seconds.
I want getting hit with Oni's Kanobo to be a bit more punishing than just getting downed. I want it to feel like the survivors are seriously injured, even if they are supposedly "healed up" if they get slugged. This gives Oni a chance to catch them again if they plan on slugging.
Deathslinger
Ultra Rare ~ Iridescent Bullet
The Redeemer has two shots before it can reload.
One of THE BIGGEST timesinks of playing Deathslinger is reloading. So having an Ultra Rare that allows you to potentially down a survivor before reloading is a lot better than anything he has right now.
Trickster
Very Rare ~ Stage Shoes
Gain a speed boost of 1% for every knife you land on a survivor, lasts for 5 seconds.
One of the things that keeps Trickster from becoming consistent is his movement speed. He needs to have constant line of sight of his target so he can whack knives into him. So why not give him that speed in exchange for hitting his shots?
Nemesis
Ultra Rare ~ Rocket Launcher
Gain a Rocket Launcher.
Why? Why not?
Pinhead
Ultra Rare ~ Iridescent Chains
Cause chained survivors to double the time it needs to break a single chain.
You can still break chains with environments, it's just that if Pinhead catches you out in the open (which is pretty hard considering how fast his chains move), he'll most definitely down you.
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There's a reason why a lot of the add-ons I want are Ultra Rare. I want Ultra Rares to actually impact heavily how the game is played. I want it to change how a Killer is played, how effective certain strategies are. It's why I'm disappointed in ######### like the Iridescent Umbrella Badge. It's not worth the ######### Ultra Rare.
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Oh boy, here. I have a couple of things to get off my chest:
- MMR is fine. The only reason you would complain about it is if you're in the higher end of MMR, where the game's balance scales are absurdly tipped on either side often and you face some of the worst cheaters in the game. With that said...
- BHVR has done absolutely nothing to cheaters in this game and it's starting to show how little they care about it. EAC is one of the, if not, the WORST anti cheat software in the market right now. The very fact it's own by Epic Games and is completely money oriented (they won't work on it unless they keep getting paid) shows that this situation isn't going to get any better.
- Killer balance is in a sorry state. While it's important to make sure that Killers are balanced and fair to play against. It should not be at the expense of the Killer player who is playing the game. It should feel fluid and fun to play these killers even if they are relatively low tier. Not clunky and horrible. One of the reasons I stopped playing Twins is the 5 seconds cooldown on any pounce, even successful ones. You feel PUNISHED for using your power.
- Not even MMR can help solve the biggest issue with DBD Balance. Solo Queue NEEDS some level of information that isn't tied to perks. It's completely unreasonable to ask survivors to run Kindred or Small Game for ######### that is free for SWFs to have. Give Solo Queue survivors or survivors as a whole ways to identify ######### like this.
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I stopped relying on it ages ago.
I've always used Kindred if I have no other better perk to use on a Survivor though, but in general, it's not worth keeping it over the build I would want to run.
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@Altarf said:
He is boring. Not particularly strong, not particularly weak. No real areas where he stands out. Average at most things. Easy to play, basically nothing to learn in order to properly play as or against him.
It's a sorry state, really. It's probably never going to happen because of the ever-important statistics, but I hope one day they revisit Freddy's power one more time to try to make him more like his original version. Current Freddy is just an underwhelming, boring Clown with a teleport, a worse chase power and pseudo-stealth, all of which rely on survivors not waking up.
I want old Freddy back
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These types of polls will always be a 50/50.
I personally say no because with MMR I at least have been playing games with killers and survivors I am supposed to be facing. I also don't play this game for a job like some people do, I play casually so ######### like facing the same SWF over and over don't bother me.
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I used to play super competitively back in 2018-2019. But after taking an almost year long break from the game, I mellowed out a lot on it and I just don't care about what happens anymore. I just wanna have fun.
I don't care if I don't get kills as Killer or if I get killed as Survivor. As long as I don't feel sandbagged or played with toxic players, It's all good.
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I pronounce it both interchangibly
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I most likely will. Which sucks because he is one of my main killers in rotation. Guess I just gotta replace him with Nemesis.
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When I am the first in chase and this is what I hear after a short while:
DING DING DING
3 gens popping in the distance while in chase is so satisfying. It's better than hearing bear traps snap as Trapper, it's better than hitting long shots as Huntress.
Because just seeing that number go down rapidly and I haven't feels so good.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2543631#Comment_2543631
Perhaps. All I know is from my experience in other pvp games, developers do not want stacks to throw a hissy fit once they realize their opponents are higher mmr to compensate for the fact that they are grouped. A lot of people perceive it as a "punishment" for playing with friends. Albeit, the practice is very standard. So I would be extremely surprised if we didn't have something like that in DBD at the moment.
I kinda don't wish for that when playing with my girlfriend but I understand why it would be in place.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2543605#Comment_2543605
The thing is these changes are often a net negative for everyone.
Billy might be "more fun" for survivors to play against, but no one plays Billy because of how unfun to play he has become. So it just means that instead of seeing Billy as a killer in their games they are facing more of the current "unfun" killers instead.
It got to the point where I only see Billy in low MMR when I play with my girlfriend.
And I get overly excited just seeing him.
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@ThiccBudhha said:
We are missing just about every classic horror monster. Vampire, Werewolf, Mummy, Swamp Monster, and Frankenstein. Heck, robots/android or aliens or demons. I want someone in a monster suit, like Godzilla, but obviously not actually a kaiju.
As for licenses, Jason and Chucky are the only a-listers missing. But there is plenty of room for some other lesser icons like Pennywise, if you ask me.
Shots fired.
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@adirgeforthedead said:
In the original PTB when they introduced the UI currently in live, they had individual counters for Survivors. They were removed from the live release after they realised it encouraged tunnelling.
This has gotta be a dumb ######### reason to not have this.
Just give the killers hook counters. There's no reason not to. If a Killer will tunnel they will tunnel.
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It's one of the reasons I want BHVR to slow down DLC productions.
They are very clearly runnin out of ######### to add right now.
So slowing down DLC Chapters and working on bugs and balance changes to focus more on gives them time to create a better DLC killer and chapter overall as well as give them time to come up with something original.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2543598#Comment_2543598
Remember when they gave Victor a 5 second CD for successfully downing a survivor to "nerf" slugging with Victor and gave no other compensation buffs besides that you can now move victor very slowly for 2 of those 3 seconds.
It didn't stop the issue at all and in fact made playing the twins and not slugging the worse option.
BHVR doesn't seem to understand how to fix these "killer problems", because they will sacrifice any fun a player might have with that killer to create a situation where the best way to play the killer is in a way that survivors still aren't going to enjoy playing against.
Oof, yeah. One of the reasons I stopped playing Twins was because of that.
BHVR needs to understand that crap like this won't actually solve the Killer being "unfun" to play against. But just make them have less players in the first place.
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He was so fun to play as.
He would be able to use SO MUCH new perks and take advantage of it.
Imagine him and Hysteria. Instant aura reading on every survivor on the map.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2543591#Comment_2543591
The way they handled Trickster is the funniest thing ever to me. They made his general chase weaker, but made him even more oppressive at camping and downing Survivors in dead zones. I genuinely struggle to understand the thought process behind some of the changes that have happened in the past.
He is also a complete pub stomper. I play with my girlfriend often who is now getting more obsessed with DBD and every single time Trickster joins the game she goes down in 2 seconds flat.
Mainly because she doesn't know how to dodge knives. And 6 knives is very punishing for someone who doesn't know how to play the game.
I'm not asking for him to be nerfed, but the reason for killers to be "more fun to play against" as a balance decision has always been ######### stupid, lmao.
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@Clowning said:
Behaviour seems too concerned with making Killers fun to play against, less so to play as.
Inb4 they nerf Trickster.
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I feel like a "sequel" can only work when the sequel is planned to be a Live Service to begin with with a game like this.
Dead by Daylight was planned to be a Live Service from the get-go. With a constantly updating game with new features and bug fixes that has been going on for over 5 years.
Similarly to how Payday: The Heist only had a couple of DLCs and a couple of heists, Payday 2 increased the scope massively and it's still being constantly updated to this day while Payday 3 is being developed (hopefully it won't be an Epic exclusive, Starbreeze practically came back from the dead from the help of Steam users).
Or how Team Fortress 2 became a more cartoonish and stylized version of the gritty Team Fortress, which was just a Quake mod.
Unless you change something massive about DBD to warrant a sequel, I don't think BHVR has any incentive or reason to.
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I hope they listen to the community feedback about it.
But Dowsey making videos about how "it's not bad" certainly makes me worry they might just listen to influencers more.
I respect Dowsey as a content creator but wow, that ######### video was just so problematic.
- He played in a map that is INSANELY favoured towards him (Wreckers Yard, Open, Little LOS Blockers/Blockers in general)
- He played during a PTB when everyone just wants to test out the new perks and survivor.
- It took over 5 minutes for the first generator to pop.
- The survivors he was playing against were not very good.
And somehow he came to the conclusion Deathslinger is fine. When the odds were completely stacked towards him.
Contrast that to Zubat who has been struggling with the Deathslinger nerf.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2541748#Comment_2541748
No, they're talking about cheaters. Modding, cheating, and hacking are completely different from each other. Cheaters are the script kiddies who put in no effort themselves.
I don't understand why people never call them what they are.
There are Cheaters (The people who just bought a script and is a script kiddie)
Hackers (The people who actually made the script)
And then Modders (The people who change files in the game, usually not to have a gameplay advantage and is mostly cosmetic).
These three groups are very different. Call them what they are, Cheaters.
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Completely delusional
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2539433#Comment_2539433
It's always those damn three perks huh?
It's getting predictable. Been playing my last hurrah with Slinger before his nerf goes live, and I've been facing an increasing number of survivors who just runs those 3 perks. They're not even good. Their perks are literally carrying them to where they are right now.
If I am streaming to my friends on Discord, I can call every single survivor who uses Dead Hard like I'm a psychic and they think I'm some sort of impressive killer. I'm not. It's just so prevelent nowadays.
I just want to add to this.
Why don't people run other GOOD perks? Spine Chill, Iron Will, ######### like Detective's Hunch to hunt totems? Why isn't anyone running builds with Flashbang and Blast Mine anymore? Pharmacy makes healing easier than Self Care, why aren't people running that over Self Care? It's faster too. And the perk effects lingers.
Vigil is getting buffed, yet there is stlil a pretty good reason to run it. ######### Built to Last even before it's buff that is insane is still pretty good for slamming down gens. Why not Fast Track or altruistic builds like For the People and Botney?
Personally I try to run a pretty diverse survivor build, at least according to the meta. I just wish other people do too.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2539455#Comment_2539455
Yeah I mean killers are running way more diverse builds these days, I can predict their build chosen from a pool of 7 perks rather than the 5 that survivors pick from.
Fair. But even then, you still see more diverse perks. It does feel fresh.
Not saying that both sides don't have horrible power creep. But #########, it gets really tiring facing the same kinds of survivors over and over.
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@Clowning said:
I'll agree that SoloQ is suffering, but MMR has a lot to do with it also it seems. For example, I don't consider myself an amazing Survivor and on top of that I rarely run meta perks. Which means most of the Survivors in my Survivor games look like this:
https://us.v-cdn.net/6030815/uploads/MP9K63FWCLBB/p1.png
(Yes I was doing a sabo Archive)
On the other hand, I can't queue up as a Killer without seeing something like this:
https://us.v-cdn.net/6030815/uploads/SB6M6EFYAIBD/p2.png
Every single game, no matter what Killer I play, it's three of those four perks on every single Survivor, with that one exception here and there.
It's always those damn three perks huh?
It's getting predictable. Been playing my last hurrah with Slinger before his nerf goes live, and I've been facing an increasing number of survivors who just runs those 3 perks. They're not even good. Their perks are literally carrying them to where they are right now.
If I am streaming to my friends on Discord, I can call every single survivor who uses Dead Hard like I'm a psychic and they think I'm some sort of impressive killer. I'm not. It's just so prevelent nowadays.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2539400#Comment_2539400
I guess you just have to trust them to take care of it. I got a reply on my Support ticket that they wouldn't be able to give me an update but they would take care of it for sure. I mean, you can't argue with video evidence AND screenshots... ๐
Yeah but a confirmation the guy got axed would be nice.
Because it feels like I keep facing the same cheaters. It got to a point where if a cheater is from China and they have a random username like a string of numbers I just avoid them at all cost. Idc if they are actually a cheater or not.
The amount of times that has happened to me is enough for me to dodge lobbies with people like that constnatly.
I hope that isn't me being discriminatory, but my experiences with cheaters hasn't been great and they almost always come from China since I live in SEA
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@Hippie said:
I myself haven't played against hackers yet in almost 1000 hours (knock on wood), but while I was watching my brother play Trickster he ran into a hacker and it was appalling. Blatant cheating, using hooked state to bodyblock him from reaching other Survivors (and just bodyblocking him in buildings like Shack), stunning with Head-On and staying stunned for almost 30 seconds... and then he popped all the gens and everyone left while my brother was stunned. I think the worst part was that everyone encouraged the hacker and took advantage of the situation, and THEN started bm-ing in the endgame lobby and saying that my brother was hacking. So cringy and immature...
I filed an extensive report (with video evidence) with Support and they said they'd take care of it, though! So, small PSA: Make sure to get video of these sad gamers and send it to Support so they can easily be caught in the act and dealt with. In-game reporting system isn't enough!
I've done several of those and I never get confirmation if they are banned or not.
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I'm happy with a lot of the changes.
But the Slinger nerf is one I am absolutely dreading.
It's overshadowing a lot of my enjoyment from this upcoming update.
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Yikes... Sorry to hear that.
Yeah.. This cheater nonsense is getting out of hand, something needs to be done about it asap.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2538950#Comment_2538950
it's like my brand at this point i can't give it up
Similarly to how I try to be as condescending as possible to people who give me headaches in this forum. ๐
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2538935#Comment_2538935
Thanks! I try my best to be as informative and helpful as possible to make up for the controversial opinions and mass passive aggression
You do have a lot of passive aggression, mate. But who am I to say what you can or can't do?
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Appreciated as always Karu!
Honestly ever since @Fibijean stopped playing the game and browsing the forums, you've been the go-to guy for informational updates like this.
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Both.
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As someone who got the code last year.
I'm so ######### HAPPY they gave away the charm. I hope this means they'll do away with giving away exclusive ######### in the future.
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I feel like I keep facing a cheater a week.
I'm getting tired of playing against cheaters...
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Freddy doesn't have amazing synergy with other perks. But if you want to try something "unique", try this build on for size:
Ruin/Surveillance/STBFL/Fourth perk your choice (though preferably Undying)
The purpose of this build is to make use of Surveillance to keep generators hostage by using your teleports the moment they touch generators with Surveillance. Which you will get information on with Ruin. STBFL is here purely to help with chases since he is a basic M1 killer.
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Speed Limiter for Billy.
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This, unironically.
This is my favourite F13 movie.
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Wes Craven's New Nightmare is an underrated masterpiece.
[BAD WORD] Entity Freddy man, love him.
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If my profile picture isn't obvious enough.
There needs to be more survivors in well dressed jackets/suits. With formal looking attire.
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If I hated it, I wouldn't be playing it.
I know friends who hate the game and stop playing it, because well... If you're not having fun, there is no point in playing a game. It's just tedious at that point.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/284568/the-blatant-cheating-is-getting-out-of-hand
I've found a lot of cases where survivors seemed suspiciously fast, like running as fast as me as such to make me think I'm probably just going crazy, and then I found out a lot of streamers etc have been saying the same thing. Idk if it's people cheating or if some bug with the servers that's happened as a result of the SBMM activation since it's happened ever since then.
I 100% believe it's because of MMR that the more active playerbase is seeing cheaters more often.
I am not as active as Otz or Dowsey, but I play this game pretty much daily and almost exclusively killer. My MMR is pretty high for someone who considers themselves playing "casually".
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This would be SUCH an amazing QoL change for solo.
Seriously. The build I bring right now is a stealth-chase hybrid build because every single ######### time I bring something specialized it clashes with someone elses build.
Until there is something like this I am going to keep running Spine Chill, Dead Hard, Iron Will, and whatever perk I feel like bringing.
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@apathyinc said:
Deathslinger could have an awesome video game of his own. A steampunk, cowboy, bounty hunter game just sounds fantastic.
#########, I'd pay for that. Collecting bounties while you're out in an open world western steampunk map, upgrading your weapons, acting sneaky and stealthy as to not alert the sheriff and your targets.
... Damn it, now I want a game like that. #########!
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2534492#Comment_2534492
Some cheaters can make it so the egc doesn't kill them and you have to DC
Oh he didn't go for the EGC, he went for hatch. but he kept it going on for as long as possible. He never did gens, always ran everywhere and dropping pallets, and eventually it stopped when Leon asked me to kill him.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2534492#Comment_2534492
Oy vey it makes you wonder about some people, lol. Like, the first time I played elder scrolls, I turned on god mode and ran around, and it ruined the game for me. This kind of thing doesn't seem to bother these guys, and I have no idea what they get from antagonizing people for 20 minutes.
My guess is it's a power trip for them.
They're so pathetic and pitiful that any semblance of power in a video game makes them think their life is worth anything but the miserable waste of time and space it is.