Cybil
Cybil
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- Cybil
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It's calmed down a bit for me. I haven't been seeing it nearly as much.
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Only 6. I can't justify putting in any more than that atm.
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@zimer said:
it takes a lot of time seeing yourself dead and pulled up by the entity, this must be entirely optional, so you can get back in the game without getting demoralized too much (yes, of course im talking from my own experience)
That's just how DBD is unfortunately. The devs have 0 concern for any time that's wasted.
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@Rokku_Rorru said:
https://forum.deadbydaylight.com/en/discussion/345031/small-head-on-buff
I would like it to highlight what locker I'm in to other survivours within a radius of it, so I can use it more in solo queue to help others.
This is all I want...
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Kate. You NEED Windows of opportunity if you want to learn how to play survivor.
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@Audiophile said:
https://forum.deadbydaylight.com/en/discussion/comment/3173000#Comment_3173000
It’s kind of obvious but let me explain it since you seem to not be getting this. They’re being toxic-level unsportsmanlike because they’re mad at people they consider unsportsmanlike. And… how do you get more bloodpoints by save spamming? I’m talking about the partial save/release/save/release that survivors can do at hook.
Well it's not like they can play dbd anymore. May as well play with their new toy for a while before they take a guaranteed L.
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I've noticed that it can show up for a second or two before disappearing. I keep getting 90-ish ping per game and it's driving me bonkers.
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@Oiry said:
https://forum.deadbydaylight.com/en/discussion/345151/did-they-remove-dh-validation
Are you exhausted after you go down?
I don't think so.
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Expect me to be playing as him 10 months from now.
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I prefer it this way tbh. I'd rather Killer not be as horribly weak as before.
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@Masterninja said:
Is this true? The devs said It was a mistake?
I heard otherwise. Something about it having always been bugged and it being fixed in its current state.
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@Chocolate_Cosmos said:
I wonder what is everyone's opinion about this. Do you find the price worth it or allright or too much? And do you / did you buy any skins for 15$ allready?
No, they're grossly overpriced. A better price would be $5-$8
So far I own; Lisa, Cybil, James, and Hunk. I only bought these because I am a huge fan of their respective series and I could justify buying them at the time. I would have bought Chris and Claire by now, but they are just too expensive for what BHVR is offering.
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They could add unhooking to that. Maybe even allow them to heal survivors who are bleeding out faster than 16%.
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Jill all the way.
I hate the idea of this epic e-sports gamer chick having to cosplay or whatever. Just rubs me the wrong way.
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@LuciaVatton said:
I just had a game, a Rebecca player was unhooked. I knocked her down and she used Decisive.
I just kept on chasing her and knocked her down again.
AND SHE JUST USED DECISIVE AGAIN???
What happened to decisive? Did it get a booster in this patch or she was a cheater?
I can't remember when it happened exactly, but I swear I saw the same thing the other day.
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- Different colored scratch marks/change your blood color
- Special Totems for killers
- random special event item
- firecrackers
- Several add-ons of your choice
- Dare I say... $5 worth of auric cells for every 10 levels?
- 50% discount for that characters next purchased cosmetic
It would be unlike BHVR to impact their sales like that though.
8.DC timer reset -
I only play Pig as a scratched mirror alternative.
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Another excuse to post this.
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More often than I should.
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Bring it back but let killers hide in them too.
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Use this is not happening and technician to help you practice. Then push yourself to do better later on.
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I imagine it doesn't just stop at the license itself. I'm sure BHVR takes into consideration lawyer fees and some other stuff. The actual price would likely be much higher than whatever they pay for the characters.
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@Massquwatt said:
Gimme them Nemmy-Nems. Probably a really nice blueberry flavour and comes with it's own collectable zombie figurine in every box.
I bet it would have star shaped marshmallows.
LOL this is great.
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@AshInTheTallGrass said:
Well this is certainly a unique question lol
Hmm, maybe Hag would be for Trix. I feel like she'd set traps to try to steal the Trix/keep the Trix from the Survivors. "Silly, Hag! Trix are for Survivors!" 😊
I like this one. It's just so out there.
@JHondo said:
Trapper-Os, just a big ol bowl of honey glazed bear traps.
I'm changing my answer to this one. I love honeycombs.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3165733#Comment_3165733
Huntress does. She also has the unique lullaby.
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3165733#Comment_3165733
Re: killer legendaries with unique music/voice, the one Huntress skin has a unique lullaby as well as her own voicing. That's not quite the same thing, but it's pretty close.
The mixtapes do complicate any possibility of adding a unique theme to HUNK, though. Hadn't thought about that. Which is ironic, because he got stuck with the one killer with such a factor.
Technically that's an ultra rare cosmetic,
which is considered to be cosplay rather than a distinct entity. I understand the point you're both making though. It has been done before. (Actually I'm not sure about that scratched out part. The wiki says they don't alter the character model and that's the difference. It's still weird how selective they are over this).Still, I can't help but wonder why they would put in the effort for that skin in particular. Maybe someone on the team wanted to go all out for once.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/3165765#Comment_3165765
I can't say I've seen it used outside of super fast healing builds, that's why I put it in "useful with certain builds".
I get that. It just feels like it's being undersold here. I'm thinking that tier should have been split in two.
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Desperate Measures should really be in A tier. It's guaranteed value and helps to counter camping.
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For some reason they put less effort into killer legendaries than they do for survivor. I don't think a single one has a unique voice.
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So far I haven't seen many people using it. If I'm the one using it another survivor will mindlessly go for the farm instead of waiting a second. Seems like people were using this perk much more efficiently during the ptb.
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This has happened to me ever since I started using it.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3163321#Comment_3163321
"I played 3 matches and don't see the issue"
I wonder why
Don't act like you managed to master the character on the first day he came out.
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@Grandpa_Crack_Pipe said:
You can't mindgame someone who can't mind.
"How can you mind game someone who doesn't think" is something I say to myself on a daily basis.
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Please?!? No one can say no to a Clarence fan...
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@TheLastHook said:
It´s completely killing the atmosphere of the game if everything is about RE now. One was already too many for me.
What´s gonna be next Negan from The Walking Dead?
I... I'm probably not allowed to say what I want.
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Every time I go against a HUNK survivors either DC or leave on their first hook. I'm not really looking forward to playing as HUNK later on...
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Mind games are such an insane part of this game. I could decide not to dodge as a 2,000 IQ move and it's a coin flip as to whether the huntress will hit or not.
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He's like Victor but he never dies. Survivors gain 5,000 bp for each kick and gens do themselves.
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I'm not seeing it. I've had 3 matches and every hit that I've gotten and missed has seemed fair.
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- Bite The Bullet, Lucky Break, Overcome, Built To Last, Medkit
- Flash Bang, Head On, DS, Parental Guidance
- BT, Guardian, Desperate Measures, Kindred
- MoM, DH, WGLF, BT
- Sprint Burst, Vigil, Flash Bang, Pharmacy (assuming they revert Pharmacy. RIP one of my fav builds)
- Urban Evasion, Self Aware, Sprint Burst, Vigil
- Detective's Hunch, Inner Healing, Counterforce, Overzealous, Map
- Botany Knowledge, Desperate Measures, Built To Last, Anything you want, Med-kit
- For the people, Autodidact, DH, Whatever you want, Med-kit
- Hyperfocus, Deja Vu, Built To Last, Whatever you want, Tool Box
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I'm still waiting on Cybil...
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I'm assuming the nerf was regarding the aura reading trivializing better together. That and they probably want all gen trap perks to be more uniform as a way to define them amongst the other perks.
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@Rigbeta said:
Okay geez. Give an inch and take a mile much, let the devs have some cool down time, they literally dropped the chapter with a ton of amazing skins and patches and people are already clamoring for more.
If they get to it, they will, but he's fine as is until then.
This one skin costs more than any chapter you can purchase. I think the criticism is warranted.
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The skins are great. I already bought STARS Jill and Hunk. I'm really tempted to drop another $15 for the Wesker skin too.
(Update) Couldn't resist. Thank god for TF2 hat money.
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I'd die if Nemesis was given a tiny hat that could fall off when stunned.
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Luckily behavior implemented a ground breaking "attack" mechanic that all killers can utilize. I know that it's a little controversial, but I think it will do the job when it comes to survivors taking the game hostage.
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I hope they update Michaels model. He looks terrible compared to the other characters.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3148617#Comment_3148617
https://forum.deadbydaylight.com/en/discussion/comment/3148640#Comment_3148640
I also thought about this
You could replace the 2nd part with something like this:
"Any time you go from healthy to injured, Pharmacy recieves a token (Max 1). You can spend a token to perform a rummage action on an already opened chest to recieve a medkit of rare or lower quality"
Thoughts?
As long as I can't be screwed out of my perk by my teammates I'm happy. I think the first chest should always be a green one though.
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@Brokenbones said:
Here's my purposed revamp to improve the current ver while keeping the perk 'vision' the same:
- Keep the faster chest speed, remove the 'reduced sound radius' part. It's just pointless filler
- The first chest you search will always be a green medkit no matter what
- Any time you are injured after completing the first search, reveal chests to you within X range (Like a mini plunderers)
- Those searches are guaranteed a medkit of any rarity under purple (So brown, yellow or green)
This way, you can get the green medkit instantly for when you need it, but also when you are injured later - you can search chests and always get a medkit of varying rarities. The lower rarity aspect is part of balancing the perk and it fits quite well imo
Thoughts?
It would be a lot better, but there's still a chance that your team could beat you to the chests. I'd prefer being able to rummage 1 chest for a guaranteed med-kit.
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There's a way to bait auto dh? Why even pay for hacks?
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There's no way those people played the ptb.
-injures survivors with his power while they're vaulting (used to do nothing)
-injures survivors while HE'S vaulting
-applies deep wound when throwing survivors at one another
-they lowered the bound cooldown after vaulting
He's more refined and can't be cheesed anymore.


