Cybil
Cybil
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- Cybil
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Comments
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@jajay119 said:
Don't read the end game chat.
Thank you captain hindsight.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/347209/sick-of-post-game-toxicity
Unfortunately he won't get perma banned but it's like I've always said the post game chat is the only toxic thing in this game, what gets me is players who say things like that almost always played like trash the whole game or they hid the whole game while their team died, I had a guy tell me "gg ez" when he let his entire team die at 4 gens and hid with left behind for the hatch, he acted like he was a god for playing that way
I hate that. The survivor who hides for hatch always has something to say. Just a few hours ago I had one tell me to off myself over it.
*As for the guy I reported- he might actually get slapped with something. Going by his vods he does this in almost every post game and posts phallic stuff on top of that. I think BHVR might take it a bit further than your average hothead.
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Sometimes it's their tomes. Other times it's their points. I may choose to do it simply because I don't like that survivor.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3193624#Comment_3193624
Spirit is one of my favourite killers to go against and I legit haven't seen one in like 2 months.
It's crazy. I went months without seeing Spirit or Oni and then suddenly I started getting them every other game.
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Huntress, Oni, Spirit, Wraith, Blight and Wesker. Now that I'm at low MMR I see a lot more variety.
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I'm assuming that hiding the lobby ping is a bug. I've seen it pop up for a split second once or twice.
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I'd love to make my game more atmospheric.
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Make a squirt gun that works exactly like flashlights for summer events.
Oops didn't mean to leak the zombies at my neighbors cross-over...
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I never dodge unless I'm on a bad game streak. Queue times, player names, and my previous matches all determine whether I consider it or not. You'd better believe that I'm dodging a solo lobby if I have some bad games and then group up with multiple p0 Claudettes or Mikaelas.
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Seems about the same for me.
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Just realized I haven't seen any Huntress use this add-on in months. Is anyone getting it regularly still? Used to be almost every Huntress used it.
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This is actually how I got adept Blight. The survivors are the ones who sent me to the game though.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3192343#Comment_3192343
Yeah I don’t expect other players to take it the way I do. Shame.
But I’d also hate to see the grittier thematic aspects of the game watered down simply because some players can’t leave their emotions at the door when playing and as a result always think the worst of their opponents.
Even obnoxious games can end with a GG and a laugh at the end.
I’m not the biggest fan of obnoxious play in general but it doesn’t make your opponent some terrible person out to ruin your fun. It’s just gameplay.
Yeah, I remember this Wesker player being absolutely relentless while chasing me during a match. I was mad salty from an earlier game and started projecting a bit of my frustration towards him during those chases. Post game revealed he was actually really enjoying himself and it totally changed my mood. Humbled me even.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3192319#Comment_3192319
Even in that rare case I think you're overreacting. I've never seen or heard of this happening until now.
The survivor already went AFK waiting to bleed out and for the game to end. If the killer prevents the bleed out with a pick up the killer is just wasting their own time, not the survivor's. When the survivor returns (or as soon as the pickup occurs if the survivor didn't go AFK) they start to wiggle and the game is over in a few seconds anyway.
No one is actually being held hostage and no permaban should occur even though it is scummy.
Unless you're a kid or a neet having your game time wasted is a pretty big deal.
It's like spending your only 2 hours of free time for that week at the theater and having someone talk the whole time. Just let people enjoy their free time.
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@pseudechis said:
Nobody considers a bit of bleed out or hitting on hook to be thematically appropriate?
Seriously bleed out has a 4 min timer it ends. That is the solution to being slugged indefinitely, any shorter of a timer would probably not be enough to keep you up if slugged continuously throughout the game.
As for hitting on hook it’s not like it makes your hook timer go down quicker or anything it’s akin to just camping.
People attach attach all these negative emotions to it but really it could be seen as thematic gameplay given the genre.
Obnoxious play exists on both sides and for the most part is just that obnoxious.
I can forgive a lot of obnoxious killer play because to torture your victim seems on par with the theme. Obnoxious survivor play feels a lil more out of place but if your goal is to taunt your opponent into chasing you it does work.
People are really sensitive about this game though which has always baffled me. Don’t project negative emotions onto your opponents simply because they engage in play that you don’t like.
Half the time if I give someone a couple of snacks on hook it’s to tip my hat to them for a good chase.
Don’t take it so personally and you’ll see your resilience to it increase in no time.
I feel you with the hook smacking. I just think it's funny and sometimes in character. Unfortunately survivors tend to take it the wrong way. There is no room for killer to have fun sometimes.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3191996#Comment_3191996
A survivor who's gone AFK has already committed the ultimate BM. If I wanna use them as a backpack for my Agitation + Mad Grit that's just sound tactical play... and also hilarious.
lmao yes so hilarious letting the last survivor bleed out but picking them up just before they die. So enjoyable and fun to see the killer hold them until the survivor comes back and attempts to wiggle out.I'm talking about the last survivor here. A rage quitter is a different scenario.
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Breaking bad
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I wish devs would stop defending it. It's one thing to bleed out survivors but entirely different to hold them after they've gone afk. That right there should be worthy of a permanent ban.
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Yes.
The Wraith is a tulpa that was created by the nurse. She's very lonely.
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I understand you, op. I've encountered the connection error bug/possible ddosers a few times now and I'm starting to worry that my timer will go past 5 minutes.
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One of the best perks in the game imo. Use it along with botany knowledge and you'll feel like you have a permanent med-kit.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3188089#Comment_3188089
I definitely believe that all survivors brought party streamers and then decided to
ddos youcommit a literal crime that you can go to prison for, because reasons.Fixed that for you.
What's more likely: That someone decides to commit a crime they could literally go to prison for because they got upset in a video game or that your internet connection is just bad and temporarily died?
🦆🦂
That threat is nothing more than a bluff to most people who ddos. It's a very common practice and many people will do it for petty reasons.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3189269#Comment_3189269
No, level 50, not Prestige 50.
Alright I read it again and now I understand.
@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3189248#Comment_3189248
They did and brought it back,but at a higher rate.
Congrats on 1000 posts
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@dugman said:
I could be wrong but I think the way it works now is once you hit level 50 and Prestige the future webs have the same item rarity as the level 50 web, so you can get reds and purples in those early post Prestige webs now.
Prestige 50? Hopefully that isn't true because that would make me sick of any survivor.
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/346821/how-does-new-prestige-effect-item-rarity
i thought they got rid of that with the update. guess i haven't noticed because ive been blasting through prestige recently
According to the wiki it's been this way as of the 6.1.2/6.1.3 patch.
@MadEyePopo said:
There is no difference. I get the same amount of junk as I did in lower prestige levels. I think BHVR should prioritize this as something to be adjusted as I seem to remember hearing them say they are looking into it.
That's interesting. I've heard complaints that some people are having a hard time getting brown add-ons on their favorite killers because of the new prestige system.
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I've seen killer bp 100% twice so far but it changes in less than a minute or two. Like if you don't jump into queue right when you see it you won't be enjoying those points at all.
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It is certainly a lot better than it was just a few updates ago. I figure that DBD will continue to become a much better game from here on out.
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Looks great and I love playing on it as survivor.
Feels awful when I spawn in as killer though.
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Unless they incorporate underwater levels I don't think I'll ever be genuinely frightened by this game again (outside of jump scares).
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@ByeByeQ said:
Complete this challenge in a single trial.
What the heck were they thinking with this challenge?
As a SoloQ I swear I need a bot or a farmer to get this done.
I'd much rather have a "Stun the killer 40 times" challenge than this. At least if I got 3 stuns they'd count for something.
It's a DS Head-On kind of game.
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I'm begging for Mori base kit.
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It can be rough, but it's fair. I think the only passive ability that doesn't work like this is pigs and that's because hers will outright kill you.
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I guess it's alright. Would probably get boring after a couple of games though and there's no synergy outside of Deliverance and DS.
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Great change.
Too bad I only play Licensed survivors.
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The OPs title better reflects the forums tbh.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3186958#Comment_3186958
You can't bait scripts.
Actually it is baitable. Swing at the pallet or just miss and their script will force the DH.
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Agreed. Why even do this for a problem perk?
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If the killer lets someone unhook then was it really a skilled play?
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Dark Devotion, Hex:Plaything, Trail of Torment, Hysteria, Serotonin Injector, NE-a Parasite.
Shout out to Yerv for this interesting stealth build.
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@Johnny_XMan said:
Wait, I knew he reminded me of someone lmao 🤣
LMAO NO WAY
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You Dwight mains better be wearing this when Jason makes his debut and we're all playing on the lake.
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@Tostapane said:
guess they were REALLY bad if you played that killer for the 1st time and killing them all
They got over confident when they noticed I was trying to figure out how to break pallets with lethal rush. That confidence is what got them in the end.
@TheGentlemen said:
Cool now do it with a D tier killer and I'll care
That killer takes too much skill for a blight main such as myself.
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Sorry for the blog but I've got that winners high right now and I can't contain it.
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BHVR owes me all of the legendary skins for doing this. I'll be waiting for my free 100,000 auric cells.
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@FridayNightPizza said:
https://forum.deadbydaylight.com/en/discussion/comment/3186834#Comment_3186834
This is the issue with it, you shouldn't be punished for hitting a survivor, I mean what else are you supposed to do, stand there and breathe down their neck?
Fair point. I'm mostly fine with it because it's so easy for the survivor to screw up.
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It's annoying to deal with, but at least it's my own fault if I hit them. That's already 10x better than what we've been dealing with before the change.
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I wouldn't say that he's unfair. Maybe the darkness is a little overwhelming at times but it's not like he's guaranteed to win.
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Scratched mirror but there's a 10% chance that the survivor gets tombstoned.
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Throw on fixated and flashbang for some epic memes.
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@RickSanchez said:
https://forum.deadbydaylight.com/en/discussion/comment/3185721#Comment_3185721
Explain, are u just willing to not adapt to new changes?
I used to say that I'd love more objectives as survivor but I've come to understand that the game doesn't account for anything more than whatever mechanic a killer brings with them. An earlier reply in this thread specified that the killer wouldn't have any time to deal with additional survivor shenanigans and it's true. At this point the game is as tightly designed around gens and looping as it possibly can be. Additional survivor base mechanics would greatly disrupt the flow of a typical dbd match.
TLDR: I'd wait for the sequel to be announced before hoping for any significant changes.
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That stuff would be cool but it wouldn't be dbd at that point.