Cybil
Cybil
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- Cybil
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@fake said:
It is easy to imagine that the developers were inspired by Ada's Low Profile and would have come up with this idea in a conference room.
It's infuriating to contemplate.
What? Low profile was most likely made with this change in mind...
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I wonder if this is about slightly buffing certain survivor perks (power struggle, ds, etc) or if it's about defining moris as a game finisher. Either way I'm going to be a little upset if Rancor and Devour Hope aren't kept the same.
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Survivor mains rn
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@usesPython said:
https://forum.deadbydaylight.com/en/discussion/comment/3202830#Comment_3202830
https://us.v-cdn.net/6030815/uploads/PWZ06JUG1XM7/image.png
In my past 145 survivor games I've only seen 2 Agitations and 2 Iron Grasps. No one in my games runs Iron Grasp outside of basement builds and no one runs Agitation outside of basement builds, Starstruck Wesker/Nurse, or when paired with scourge hooks. And some maps absolutely can get hook deadzones after a survivor dies (Midwitch) or runs Breakdown, it's just that it's a lot harder for survivors to find those deadzones since they don't see hook auras without Saboteur.
In other words, this is a major SWF buff since they can force the map with map offerings, plan ahead to bring perks like Breakdown (Creates hook deadzones), Boil Over (Makes hook deadzones even stronger), Flip Flop (Same as boil over), Saboteur (One person brings it to see hook auras and tells the rest of the team where to run to to make a hook deadzone), and Unbreakable (Doubles the amount of times you can pick yourself up before you bleed out).
Solo Queue on the other hand most of the time you aren't going to be slugged for more than 20 seconds unless your team seriously misplays or you're under a pallet/in the open with a teammate nearby that can try to save you, in which case it's actually a nerf if you're not running unbreakable since you have to recover for an extra 13 seconds and being able to unbreakable more than once per match probably isn't going to get used much in Solo Queue because you need good teammates to be able to force a slug
The only good thing about basekit unbreakable is that it stops toxic killers from 4 man bleeding out a team but the basekit mori changes already did this
TL;DR basekit unbreakable does nothing for Solo Queue and majorly buffs SWFs that want to abuse it
"basekit unbreakable does nothing for solo queue"
You shouldn't post lies like that.
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Billy is hands down one of the most fun killers to go up against. Feels bad knowing Billy enjoyers keep having their fun taken away.
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I'd rather waiting 10 seconds give the survivor mercy to prevent bm.
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@mizark3 said:
Psst, hey, yeah you Killers, check it out. I got this magic trick to stop Survivors from picking themselves up.
https://s2.dmcdn.net/v/CArQJ1MHJvQuoN-T-/x1080
Look close now.
https://t3.ftcdn.net/jpg/02/10/08/86/360_F_210088647_5qwerjs3wbCsKyOc1KIYig5DEk9oddVY.jpg
Survivors can't do anything about it. Friggin' wicked right! Alright lets just keep this between us huh, mum's the word.
STOP GIVING AWAY MY SECRET TEC
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Oni, Wesker, and Sadako are sooooo annoying.
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3202368#Comment_3202368
I have video evidence, you mean you had to submit pictures instead? How in the world would that do any good?
It was over the post game chat and not during the actual game. Pictures worked fine in that instance but video evidence was more convenient to attempt uploading at first. I know it was pointless but I wanted to see how everything worked.
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That's a good question. Maybe just bug fixes this time? Hopefully something worthwhile though.
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Same exact thing was happening to me the other day. I had to substitute images for video evidence.
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3202317#Comment_3202317
I'll take waiting in queue for 30-60 seconds for a fun match over waiting in queue 5 seconds for a crap one.
To each their own.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3202310#Comment_3202310
Why if it's easy wins you don't think people will use it?
I need some time to experience it for myself during the ptb before casting judgment. Worst case scenario the nurse game ends quicker and I go wait in a 15 second survivor queue while the nurse waits in a 5+ minute killer queue.
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@MikaelaWantsYourBoon said:
I really hope this changes makes people play survivor more. So i can play killer with bonus + fast queues. This will help to queues.
Biggest takeaway from this thread. Quicker killer queue would be fantastic.
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We'll have to see how this all plays out on the ptb. I'm not worried about nurse though tbh.
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Devs are simply tackling severe gameplay flaws that the community has unfortunately become accustom to. These are changes that the game has needed for a long time and they're obviously not stopping here.
With how one sided this community often is the backlash should not have surprised me. Seems like too many dbd players spend their time avoiding solo queue because of the flaws the dev team has been addressing this year.
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The Rancor change is going to kill me. That was my favorite killer perk and now it's going to be pointless. I'm sure they'll fine tune some things before release, but just showing the obsessions aura and exposing them? That's so boring...
As for Devour- You have work your butt off as killer to get those 5 stacks. If you get to that point then you deserve your moris.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3202095#Comment_3202095
MFW I make a complete strawman while not understanding what objective means
MFW solving issues like spiteful slugging to death in a wanton way that drastically messes up every part of the game and not a less reckless solution is criticized
lol
lmao even
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MFW devs attempt to fix an objectively bad mechanic that feels awful to experience
MFW I'm forced to take the second to last survivor out of the game instead of forcing them to waste 3+ minutes of their day
Honestly? Skill issue. Adapt or play something else.
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Nope.
Should've given everyone blue ones or something for prestiging their characters to a certain point.
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I'm so paranoid atm that I'm immediately sus over the smallest things. Can't even have someone use a syringe without considering hacks. It's driving me bonkers.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3197929#Comment_3197929
Some people are speculating either Artist or Sadako as neither have recieved any changes since their release. Sadako changes have also been hinted at previously in the anniversary loading screens. Nothing huge, but some staff mentioned new sadako playtesting sessions which heavily implies they are testing things for her in QA
I think the character I was thinking of is Blight. I might be confusing that with the hug tec fix though.
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Honestly... I think insidious should be base kit.
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Freddy should have a legendary that turns him into the iconic Freddy Krueger from the A Nightmare On Elm street movie series.
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I've seen more cheaters in the last 5 months than i have in my first two years of playing this game combined.
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Since I started playing?
Silent Hill and Resident Evil 1/2 are my favs.
Least fav-
Portrait of a murder. One of the most annoying killers was introduced in this update. So glad she rarely gets picked these days.
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Twins and... someone else were next. Can't remember who or in what order.
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This got me tunneled so fast yesterday you wouldn't believe it.
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He needs and add-on pass and his zombies need some more work.
IDK how anyone in this thread would look at him and say he's just fine.
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@MeltingPenguins said:
you said you increased wesker's hitbox, but seeing he still bounds through survivor's shoulders without any effect... I think you gave the increased hitbox to huntress, as she's back at hitting survivors on what feels like different maps entirely.
Lag.
I've been "hit" from more than 10 feet away from where the hatchet landed.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3196818#Comment_3196818
actually silent hill 3's cheryl was voiced by heather morris, sandra wane was cheryl in the first game
https://us.v-cdn.net/6030815/uploads/4YK1W9V61BOB/image.png
this is her. i think the issue is less in not wanting to pay royalties and more actually getting into contact with her in the first place as she is retired. a lot of the original silent hill actors are retired and are likely very hard to contact (except thessaly lerner who voiced lisa garland who i really hope they get to reprise the role someday). guy cihi, who voiced james, is a different story but he has a whole other array of issues
Yeah I remember that the people working on the remaster were having trouble getting a hold of her. Then again they may not have tried very hard considering how those remasters turned out.
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Her appearance may be influenced by her original VA Sandra Wane, but I'm not really sure as I can't find any pictures of her. If that's true (just as it is for James and Maria) then they would have to pay her royalty fees and they may not want to.
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I only ever use it for stun builds. As a matter of fact I'm using it for the 4 stuns in one game tome atm.
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Wesker made things much more enjoyable for me.
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The more players the better.
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It's bugged atm. Same thing happens with James.
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Maybe this is what the ptb delay is about.
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They certainly seem to be more rampant.
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Hope this isn't the case. I've only been leveling killers lately and I've been running low on med-kits.
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Mori rework.
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@SuzuKR said:
Lore and Bloodpoints should not literally ever take precedence over gameplay. This would punish strategic play and literally expect the killer to make stupid decisions.
If those stupid decisions got me more bp then I'd be all over them.
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I'm predicting that Wesker will continue to be chosen over Nemesis until they fix the zombie AI.
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I hardly use it, but I would be so upset if they took it out. Just needs some small refinement.
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Worst part is when you make it to end game but the last person won't leave.
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I hope I get you next. This stand within 10 meters of the killer tome is killing me.
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@Babz said:
Hi,
I don't usually like to complain because I understand that being a developer for a game is a lot of work and effort to cater to everybody and everything that people want. However, being (most of the time) a soloq/2man survivor player, I can't play this game anymore. I have 2k hours, own a tiktok with over 15k likes and a Twitch channel just because of DBD, yet the game has grown to a state where it makes me feel 10x worse after playing than it did beforehand.
Killers are tunnelling all the time, I see the same few killers every single game and survivors just can't compete with all the stuff killers have these days. I don't necessarily blame killers for playing strong killers (because those like Pig, Ghostface etc are just boringly weak).
However I played 7 matches today with my friend, and we both have over 2k hours. ALL of those matches the killer got 4 kills and mostly ended by hitting on hook and nodding. I don't go around clicking my flashlight at them, I do gens and save when I need to, and I can loop the killer for a good few minutes, yet even then the match ends at 1/2 gens with all being dead.
I don't appreciate the excuse 'just get good' because I can loop and I can be useful during matches; with 2k hours of course I'm going to have some idea of how to do that. But nowadays, when a killer even just gets looped, they take it as a personal offence and tunnel you out and hit/nod at you. It's tiring and sad because I used to enjoy this game on both sides (I still agree that killers should have gotten the buff they did in the past), but now playing survivor against these killers just feels so punishing and leaves you feeling like there's no chance to win at all.
I'm going to stop playing because this game just feels like it's at a point where its stale and more toxic than ever. Thanks for reading and again, sorry that this post had to be so whiney and complainative, but I just had to say my opinion and viewpoint before I left. <33
Come back and play during the Halloween event and then take another break. The game is in a bit of an awkward phase atm but I'm certain it will be worth your time after a few more updates.
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@HugTheHag said:
If you do get them sometimes, screenshot your positive postgame chats.
I've had cute conversations with survivors/killers on many occasions and I find that keeping a little token of positivity helps forget about the toxic postgame chats.
Not a bad idea. I do like seeing the other side in a good mood.
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@Bot_Salvo88 said:
Say GG, close post game chat. Problem solved 😎
This is what I usually do. For some reason this guy struck a cord.
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@jajay119 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193880#Comment_3193880
Sarcasm doesn't change the fact you're subjecting yourself to it. You're in control of not being offended. So stop it.
I also recommend getting to the point where you find post game salt funny not annoying. Imagine being so annoyed about the outcome of a game. Its sad. Let them rant and feel sorry for them.
It's a healthier mentality for sure. I'm not as upset as the op probably makes it seem, but I still have a long way to go when it comes to laughing stuff off.
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Really?I never thought of it like that...Sorry for the sarcasm, but post game chat shouldn't be held to such a low standard.
(hand delivered me the captain obvious comeback and I ruined it)



