Cybil
Cybil
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- Cybil
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Comments
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@Cetren said:
It's a little weird to obsess over whether or not someone else benefits from an offering you brought. No matter what, you get your double blood points. If you're so paranoid that you might give someone extra imaginary currency when you lose, maybe a fog offering or luck offering is more your speed.
I wouldn't say it's weird. No one is going to thank the killer for tunneling them out with 8k(16k) bp while the killer is swimming in 30k (60k). Perfectly reasonable to get tilted in that situation.
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Just had someone kick me with ddos again. Right in the middle of my first normal game too :(
Next match had a DH script survivor. This is not my night.
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@burt0r said:
Afaik it doesn't influence MMR just like hatch escapes have no impact, neither the survivor gains nor does the killer lose MMR.
But even if the case would be that you gain MMR you could counteract such influence by simply not killing the rest of the survivor and thereby lowering your MMR?
Maybe don't take every DC as a sign to slaughter the rest of the team and pull your punches?
I've been letting people escape, but it's currently double killer bp and it's hard to resist.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/3215647#Comment_3215647
I highly doubt we'll ever see any legendary cosmetics for Bill simply because bhvr can't make money off any of valve's IPs, best bet would be more cosplay cosmetics which we already have of everyone except Nick, Coach and Louis.
The unfortunate truth.
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Totally giving up when it comes to winning helped me a lot. Enjoy the memes and save the last person on hook during egc,
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L4D survivors. I don't care which ones as long as Rochelle is absent.
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Windows if I'm coming back from a break.
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@AnneBonny said:
https://us.v-cdn.net/6030815/uploads/UY40MYBBN87A/map-of-old-silent-hill-281-29.jpg
old silent hill
https://forum.deadbydaylight.com/en/discussion/comment/3215560#Comment_3215560
if rpd confuses people i think nowhere would actually drive them insane lol
You have a point. Would love to see it though. I was thinking they could do something cool and create their own version with several landmarks from throughout the series.
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@GentlemanFridge said:
I’d still love an ancient castle, partially decaying but still standing strong, perhaps due to the Entity’s influence.
We may see this if they add Clock Tower.
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Silent Hill: Town, Brookhaven Hospital, Alchemlilla Hospital, Lakeview Hotel, Nowhere
Resident Evil: Racoon City, The Village from 4, Mansion from 1
Halloween: Downtown Haddonfield
L4D: New Orleans
Hellraiser: Hell
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You would think that iri finger would cause Clown to get dizzy from his own bottles or something. Punish people for missing and preventing him from hovering over them for the insta-down.
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lmao
But also "oh no" because I JUST bought him.
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Yeah I hate when Leon start doing his Mr. X impression.
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It's Resident Evil. Same thing happened with Nemesis. DBD is a video game so the video game characters will go further than others.
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You have no idea how badly I want this.
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Clown is alright. Most boring for me goes to Nurse and crow lady.
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This shouldn't be considered an accessibility issue. It literally hurts to look at so they did something about it. They didn't ruin anything.
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Halloween masks for all survivors. Maybe some goblin or something.
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Goshdang
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3210842#Comment_3210842
How long have you been playing? Cause I can't quite calculate into how many hours those numbers translate.
Roughly 2,000 hours if you subtract AFK time. I played survivor more when I first started playing so I'd probably have higher prestige if I had played killer more.
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People see my prestige 6 characters and probably don't think much about it. Of course they have no way of knowing that my combined prestige number for survivor is 58 and for killer it's 51.
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Genuinely did not expect you to be exactly as advertised in game.
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It only took two posts for people to start rewriting the last two or three days here.
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I'm still holding out for the special infected from l4d. I want them to be a random power option for killer.
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I must be the unluckiest dbd player here. I've been getting everything but RPD since Wesker released.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3205750#Comment_3205750
It's hard to not think that you are just bad but when you see the evidence of that not being the case. Comes down to doing gens I think.
When I play SoloQ, I am the only one doing gens much of the time. The other Survivors are either self-caring, crouching around for no reason, hiding in a locker, etc.
When I play Killer, they are constantly doing gens. 1-2 will usually be done by the time you down your first Survivor.
You can see it with Prestiges in the lobby too. When I play SoloQ my teammates are 2 Prestige max, usually zero. When I play Killer (I can assure you my MMR is not high) I see 10+ Prestiges regularly.
When I'm playing survivor I see a good mix of prestige players. A few 10s here maybe a 0 there...
When I'm playing killer I'm getting people in mid to upper 20s sometimes 40s. Hell, it once queued me up with a level 70 Ace for crying out loud.
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The visibility varies depending on the map. If you're playing on midwich you should avoid going into the courtyard at all costs.
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Nurses are probably doing it for the tome. They only have a few more days before the rift closes and that challenge leads to a lot of points.
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@Morehackersthangta said:
https://forum.deadbydaylight.com/en/discussion/comment/3205748#Comment_3205748
Let killers have 5 or 6 perk slots and 3 item slots.
Unironically give killer a free hex slot.
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It addresses several issues with the game.
-No more slugging builds (very unhealthy for the game. Players want to be engaged not have a 3+ minute wait time added to their queue)
-No more spiting survivors by bleeding them out
-Prevents weird stalemates where there are no hooks in the area but the killer is camping the survivor's body. Now the survivor is incentivized to crawl towards a pallet and force the killer to make a move.
-Buffs a handful of niche perks like Tenacity, Flip-flop and power struggle
A lot of people are choosing to ignore the blatant flaws that were built into DBD and have been stagnating for so long. The DBD we're playing now is not the same game from 1+ years ago and I promise you that what we'll be playing next year will be much different from what we have now.
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@TeabaggingGhostface said:
I've never understood why the killer cant pickup a downed survivor thats being healed, nor can they kick a gen survivors are on
You would think that kicking the gen as killer would cause any survivors working on it to become stunned. Kind of like missing a skill check but would also leave them wide open to a free hit.
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Idk it's just easy for me to see them in dbd for some reason.
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Once the mori update goes live you'll be able to kill the last player - assuming the game doesn't give them an extra second or two to crawl out the gate.
@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3205698#Comment_3205698
Who ever requested the action first takes priority. No reason why the killer should be able to pick up a survivor while that survivor is being interacted with by another player.
I'd say killing them is a pretty good reason.
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Please... I want to play as the characters I'm in the mood for, not the ones who happen to have bp offerings.
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It's easier to play something I'm familiar with. Also I love just about all the licensed content.
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I think Michael needs it the most. His prestige outfit looks like someone melted red crayons on him.
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It IS on the back burner. This could still be another 2-4 updates away.
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Could you draw dredge shirtless?
Asking for a friend.
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SWF was only implemented because players would re-queue until they were with their friends, correct? I feel like this would just result in the same behavior.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3204648#Comment_3204648
I mean the RE3 Remake is easier, but his design and even the concept art for the game goes hard. They had some really cool design choices with them, but to be fair RE has always had good designs and concept art throughout it's history.
For sure. I think both are great games and designs.
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More licensed killers.
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PS1 in real life
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I play as him frequently. SH1,2,&3 heavily influenced my teen years.
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https://www.youtube.com/watch?v=bjk1cpTawss
I'm with you.
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This update really has me wondering just who is upvoting what comments. Wish there was a way to tell.
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@Thusly_Boned said:
Skill Checks that trigger the nanosecond I let go of a gen
Latency hits when I'm practically already running on the other side of a vault
Non-Hacking related, rage quit disconnectors. Seriously, screw you.
Macro flashlights
Sandbaggers
Terrible matchmaking
https://forum.deadbydaylight.com/en/discussion/comment/3204038#Comment_3204038
YES. And then they have the audacity/lack of game sense to complain about "camping".
"Skill Checks that trigger the nanosecond I let go of a gen"
This. It's so unfair to lose progress and reveal your location randomly like that.
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Yeah, I was playing on the PTB earlier today and I have to agree with you. The devs really screwed up big time with this one.
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