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LuciaVatton

LuciaVatton

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LuciaVatton
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  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837022#Comment_3837022

    Except that SWF does not mean sweaty SWF. Most people in an SWF are just playing to have fun, they dont play in an SWF to win every game. And there is 0 distinction between them when it is shown who is in an SWF or not.

    Yet SWF is the ultimate Scapegoat for bad Killer players - they dont lose games due to their mistakes, they lose games because their opponent was in an SWF.

    There should be less information. Gameplay-wise there is 0 point in keeping that much information, and even less of a point to give more information to the Killer, since all information is just used to dodge the Lobby.

    This is not related to the topic actually. It doesn't matter with the skills, but the gaming balance.

    Voicechat gives bonus which beyond the gaming mechs. This equals to at least 1 or 2 aura perks.

    You can say sometimes bad killers are finding excuses or sometimes SFW survivors are not that good. But they're gaining benefit from a thing which is not included in this game. I mean, why dont we want to see cheaters in this game? They are gaining benefits from beyond the game. Voicechat and cheating share the same in the base logic just in levels of impacts over the game.

  • @appleas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326776#Comment_3326776

    It’s more about changing your perk build accordingly if you know that you’re dealing with a team on voice comms.

    Using enduring + spirit fury? Once this has been communicated to the rest, the remaining survivors will just predrop pallets in chase.

    Using STBL? The Obsession will be sent to bodyblock/hook rescue in chases

    Running Totems + Pentimento? A swf would be able to pin down the location of the Pentimento totem easily

    Using a stealth Killer? Comms straight up counters this, and this is without even taking the updated survivor HUD into account.

    If you enjoy going against up teams with all these disadvantages, props to you. But all these disadvantages all do add up and can sometimes be the deciding factor in an outcome of a match.

    I’m interested in how BHVR would “balance” Killers around this considering that they are adopting a “wait and see” approach for now.

    Voice is a thing that beyond the mechanics of the game and it's not a way you should deal it with in-game mechanics.

    You can say that I'm very good at giving pressure and smash them like any other teams. Yeah you can, but it's not the problem of winning or losing but the problem of Fair-game.

    The Core is: players of DBD in voice comms can get advantages which are not included in this game. This is same as using third-party programs or anything else. It happenes in many games like in LOL, but both 5 players can use voice chat to communicate and share info, imbalance vs imbalance is a balance.

    As we know DBD is a 4V1 game, a killer player can never communicate with anyone, therefore this imbalance has concentrated in one side. The problem of voice comms starts from the very beginning of this game and the dev still havent find a good solution to fix this gap between singles and teams.

    Adding a [team tag] is the easiest way to reduce this imbalance without chaning anything in this game. For a killer player, if you are confident with your skills then you can stay, if you need rank up then you can wait, the other way for single survivor player at ranking. Although it would make the queue longer in some way, the game could be fairer under this circumstance.

  • @GoodBoyKaru said:

    Oh god I wish

    My only question is are you 100% certain it was 2 DS? It could've been any other save the second time round, and I'm asking because people have mistook everything for a DS. Without a video to judge I can't say for certain.

    But if you're certain she used DS twice, yes that's cheating.

    If that's a pallet stun i would notice. But we were at the farm map and we were at the middle of nowhere. No pallets, no flashlight or flashbang, and the stun time was really short (much shorter than stun by a pallet so I was certain thats decisive)