CoalTower
CoalTower
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@sulaiman said:
Today i had a game vs a 4 red-rank-swf that all run the same build with resilience, no mither, prove theyself, and streetwise or build to last.
They all had a green toolbox with brand new part and i cant remember the second addon.
Yeah, even with no mither it was a very tough but short match. i got one of them, and gens just flew.
It just happens, but its not the power of BNP, its the power of swf.
It is the BNP. SWF doesn't give anything other than information. 4 solos could run that build and do just as well.
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@pedrolito said:
I'm main survivor and I won't ever complain about mori. It's a part of the game. All items are and add some fun/punch/spice. So, complain about keys... seriously? You need to fix gens first and very often the dude who came with the key is focus/tunnel hard.
How often a survivor came with a key? Almost never. Complain about survivor's items after all the nerf they did on thoses things? LOL!
Are you dumb? Not an insult, but a legitimate question.
Moris are useless now, so there's nothing to complain about. Keys are OP, and give a free, unearned escape.
I can't even remember the last time they nerfed keys, either, so idk what you're talking about.
Every survivor item that has been nerfed had a good reason.
Toolboxes: Base gen speeds are a problem. Why in the hell would it be ok to speed them up?
Medkits, or specifically, instameds: Once a killer earns the down, another survivor shouldn't be able to instantly res them. That's just completely unfair.
Flashlights: I don't even need to go into why instablinds were broken.
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Yup.
Not a fun time
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That would make keys useless.
I love it!
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Trickster is playable. Weak, but you can still win if you're good as him.
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@PureDoctorMain said:
Let me explain you have one change to make to your character. That change can be anything relating to their powers. However you cannot up their base movement speed, you cannot make them instadown with an M1, and you cannot change their TR or lullaby if they have them. So essentially no changing base kit things that do not relate to the power. And do try to be creative it makes for a better post ;)
Mine would go like this The doctor no longer slows down when he uses shock therapy. I feel this change would definitely buff him but in exchange make him a bit more brain dead
The only other thing I would do if not the movement speed would be to up how long survivors cant use things for after they get shocked with shock therapy to 3 seconds ( or 4 if Im feeling cheeky )
So lemme hear your changes and remember do make them creative.
Nurse now has a 32 meter first blink.
That's double range add-ons currently
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2241482#Comment_2241482
I dunno, I mean yeah if you have 1 bottle left it's always best to drop an antidote then reload, but it's just to get value out of that last bottle.
Slinger is still extremely powerful in chases and has an excellent 1v1 game. However at the same time Clown is more consistent in chases. It's kinda like how Nurse is less consistent than Spirit, but is still way more powerful than her.
True.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2241226#Comment_2241226
How would this hold the game hostage? The survivor can always kill himself on hook and the killer can always walk away.
If i remember correctly it got abused. Sometimes the killer needs to stay near and he got a disadvantage bc of that.
Because why would the killer walk away? They give the survivors hella pressure for free. And that survivor isn't killing themselves bc they want to win.
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@pedrolito said:
https://forum.deadbydaylight.com/en/discussion/comment/2240953#Comment_2240953
Killers are actually whining about keys. Devs are busy to make them happy.
You act as though keys don't need changes.
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@Tsulan said:
The devs actually tested your suggestion years ago. Survivors abused it by looping the killer around the hook.
In other words, survivors played themselves. Congratulations
Exactly this. If survivors didn't consistently play like scumbags, camping wouldn't be a thing.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2241442#Comment_2241442
As a Clown player, he doesn't have consistent mobility, the antidotes are meant to be a chase utility and they do a damn good job at doing so.
Yes, this is true, but he can spare a bottle for mobility, plus he's 5% faster than Slinger.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2240577#Comment_2240577
And I haven't seen requests to nerf this guy...why?
Because the survivors have to be close together and barely moving. He's trying to make Bubba seem stronger than he is.
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@jaylindataco said:
So there I am trying to rank up and 'git gud' when I was rudely Interrupted by the camp god himself. Bubba mains clearly have deep seeded issues and must display there unbridled rage upon thine survivors at all times. I know we have all have faced the occasional camp or tunnel,but it happens a little too often. The classic perks to "prevent" these issues doesn't necessarily Help when all the survivors Desperately avoid the insta killing 4k machine that is Bubba.But don't you worry cause I have found a solution. A solution to face camping, a solution to proxy camping. Therefore a solution to Bubba. When a survivor is on a hook and the killer is within a certain radius the hook progression stops completely. Forcing the killer to move elsewhere and actually play the game.
Thankyou for coming to my Ted talk
There's no hope for you if you managed to get hooked against a bubba bad enough to camp.
And I don't mean that as in you aren't getting saved, I mean that in it's gonna take thousands of hours to get you to even a mediocre skill level.
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@TicTac said:
They tested it. But there were problems with it.
More like survivors abused it until it had to be removed
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@Guest1567432 said:
Clown has mobility? Oh you mean the piss bottles that give a insulting "speed boost" and take away from purple bottle ammo? Clown is lower C tier at best. His reload was buffed but his addons were trashed. Im still not too happy that the devs removed his exhaustion addon while huntress still has hers.
Her exhausted add-ons are useless now. And clowns reload makes the wasted bottles not matter. Although I don't think he's good, he is def better than Slinger.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2241430#Comment_2241430
I see. Well, he still is A Tier...just in the bottom of said Tier.
I suppose that's fair
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@bibibib8 said:
Spine chill, urban evasion and provr thyself with a BNP game easy af and win a lot in a swf
Why Urban?
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@Phasmamain said:
No way in hell clown is better than deathslinger and this is coming from someone who one tricks clown
Slinger has a good chase and that's it. That's why. At least Clown has mobility.
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@Lumionesty said:
Firstly I have no idea how you came to the conclusion that Spirit is on the same tier as Plague. Secondly playing at rank 1 doesn't mean ######### if I'm being honest, it's really easy to get to rank 1 if you just play consistently.
This is true. I play for about 10 hours per day bc quarantine. But I put rank 1 for an idea of what I go against. I have over 5k hours, and I'm a legacy Nurse. I wouldn't use rank 1 as a flex when I can use those two.
I put Spirit on the same tier as Plague because Plague is strong enough to be A tier. Obviously Spirit is stronger, but still.
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@TicTac said:
Spirit is clearly S-tier. Freddy and Deathslinger are atleast B-tier. Pyramid should be higher. There are many others which i would switch, but i dont know your criteria. Against average red ranks or good survivor with over 1000 hours?
Against any. I didn't really gear this towards newer survivors, because every killer would be at least A tier, and I didn't gear it towards good survivors, because it would put most killers lower than C.
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@Marc_go_solo said:
If the tiers are accurate to OP, then there's really no disagreement if it relates solely to OP.
My question is: what is it about those top killers which works better for you? What playstyle do you have which suits the killers you've rated top tier? Because it's often the approach of the player that determines which killers works best.
It's all subjective, but always interesting to see what killers players prefer using.
It definitely is subjective, but I main Nurse. My playstyle revolves around slugging.
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@ALostPuppy said:
I also wanna know your reasoning for some of them, specifically Spirit, Deathslinger, Freddy and Pyramid Head because they're all wayyyy too low imo.
Spirit: I only wanted three killers in S tier. Hag is just as strong as nurse, and Blight is better than Spirit imo
Slinger: He has a good chase but no map pressure, and is hard countered by holding W, occasionally juking.
Freddy: Before the nerf I would put him in A. But I've only played him once since the nerf, so I wasn't sure where he'd be.
PH: POTD is really good, but it's range is short and it's telegraphed. Every PH runs Burning Man Painting for a reason. His torment does nothing now that survivors can't abuse DS. Sure, you counter hook perks, but you also can't get a BBQ aura, DH stacks, etc.
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@DoritoHead said:
Feng sounds like if someone dropkicked a cat into a pot of boiling water.
Why is that so accurate?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2240617#Comment_2240617
Yeah but some killers are better than others even on that map,Oni can still do good on a map like that.
Ok and? It doesn't matter. The only time tier lists actually are accurate is on a balanced map.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2239672#Comment_2239672
I disagree,some killers are just too bad to do good on certain maps,Billy, on Lerry,Haddonfield,The game,Hawkins is just bad.
Trickster,Deathslinger,Huntress,Clown on a map like Thompson house is a nightmare.
No. Those maps are bad for every killer. You don't usually do tier lists based on maps. Just their strength on a balanced map like Coal Tower.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/254586/why-do-most-debuff-perks-on-killer-apply-on-m1
Consistency and fairness.
Why should Billy get 2 ways to trigger Surge, but Clown only gets one way to trigger Surge? (For example).
That makes no sense at all. Why should you need multiple ways to trigger it as Clown? You get it every time you get a down.
If they make it not dependant on basic attack, so will killers like Billy.
It's not fair how it is.
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@randonly said:
https://forum.deadbydaylight.com/en/discussion/comment/2240231#Comment_2240231
since the rework on hooks and nerf on Toolboxes, there's no reason to have any more basements. A sabotaged hook restores really fast and nowadays you have killer perks that help you avoid aggressive survivors like Hangman's Trick, Starstruck, etc (bodyblockers/saboteurs/etc). not to mention that there are offerings that make the hooks closer or create more.
Basements is like bloodlust, mechanics that are outdated and makes the game less healthy.
They mean when a survivor dies on a hook and that hook is destroyed for the rest of the game.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2236869#Comment_2236869
holy ######### this my internet is completely fine literally everything else in my house working and then I get those errors
Yup. Same.
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@piggygooik said:
I know it's mostly any game but this one has a severe problem calling the other person trash for playing efficiently. what I'm talking about is when someone gets mad for getting someone out of the game as quickly as possible or camping when someone is near the hooked surv. some people even get mad at the surv that flashlight saved. why are you mad at someone for doing these things ya they can be annoying but what else are they supposed to do to let you win. "They always say wow nice tunneling" when killers need to get someone out of the game quickly if they want to be efficient. or some people will say " wow nice toxic flashlight save" like what. People even get mad at the killer for camping in end game where they don't have anything to do but secure a kill.
its so stupid to get mad at someone for playing the game to the best of their ability.
They want a win button 🤣
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No mither allows you to get up as much as you want.
It's not hacking.
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The oblivious status effect in the first pic prevents you from hearing the killers Terror Radius.
The red means that you're going slower.
You'll see it when working with another person on a gen, because although it is faster, your individual action speed is decreased.
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@TurtleSushiTV said:
Hello fellow community,
Question of the day!
Do you feel that if a Killer can down and slug all four Survivors, Then try to hook them all to get the 4K is considered Toxic Behavior? Would love to hear everyone's opinion on this.
Nothing in this game is toxic gameplay wise.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2239824#Comment_2239824
Here, tried to get some screenshots of her in the same position.
https://us.v-cdn.net/6030815/uploads/E1CM4HU7ONG0/comparison.png
That really does look like Kim K!
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About the Teacher, I think that the perk Underperform was the early idea for Thanatophobia.
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Play how you want and don't feel bad about it. You don't play for their fun.
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@AVoiceOfReason said:
Better be a cute Teacher. You have been a BAD student! Beats them with a metal, sharpened ruler xD I would play as her every match xD
Are you a masochist or a sadist? I really can't tell 🤣🤣🤣
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239818#Comment_2239818
Felix is handsome guy and Fred is also hot. I think they will be happy together.
Fred is nowhere near as hot as Felix. I never watched him solve mysteries with one hand free, whereas I can't play Felix because I can't play with one hand.
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@Laluzi said:
Yeah, I'm not a fan. She looks a bit like Meg. Normal Adiris has larger, more accentuated eyes and thicker eyebrows, and a different bone structure. Less mouth-nose distance, different chin and cheekbones. I'm much fonder of her normal look (well, the half of her face that she still has, anyway), and was disappointed that we got a 'healthy' Adiris skin, but it doesn't actually look like her.
Can you link a pic? I haven't seen it.
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@piggygooik said:
I would really like to see a village or like a castle, that would be such a neat looking map
what would you like to see
Las Noches as in the one in Hueco Mundo
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@Northener1907 said:
If Scooby Doo skins come to game, which character will take which skin? What is your opinion?
My opinion:
Daphne - Kate Denson
Fred - Felix Richter
Velma - Feng Min
Shaggy - Dwight Fairfield
Not the Fred one. Felix is too hot for that.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239753#Comment_2239753
Yeah that is what was happening when I learned the plague adept and Myers makes sense since they would be short chases with his insta down..did you use any specific add ons for Myers?
You want to get tier 2 and stay there for the rest of the game. So the only good addon would be dead rabbit.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239730#Comment_2239730
I still need to get pig pyramid head ghoatface and myers (and buy them to do it😂). What was so hard about those two adepts?
You can't use either of their powers and still get merciless
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I've gotten all of them. But my hardest were Michael and Plague.
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When I faced a god tier Huntress called Hatchet Practice.
We all died, but that guy was the best Huntress I've ever seen. He hit crosssnipes easily, and never missed a single hatchet.
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Not at all. Besides killers in S tier, those lists come down to opinion. Every killer is viable.
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@ClumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/2239359#Comment_2239359
Nonononono... i want MY stats lol
Well start thinking about these questions. It isn't hard to give a general answer for most of these.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/2235441#Comment_2235441
So, following you lodge, DH shouldn't be in the game either. Because "it rewards you for playing badly".
Yes. I've always been against DH for this very reason.
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@Animal_Mother said:
https://forum.deadbydaylight.com/en/discussion/comment/2239554#Comment_2239554
Smurfing SWFs are super lame. I played against a rank 19 meg last night with <20 hours of gameplay who was by far the best on the team + three rank 2-3 teammates. I'm guessing Meg was really a rank 1 trying to prey on low ranked killers and carry his friends to rank 1 with a fake account. I usually try to punish these teams if I can via tunneling or slugging and letting them all bleed out.
Same. People like that are the only ones I will facecamp from the get-go.
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/2239555#Comment_2239555
That's part of the problem though. Solo you get matched with everybody regardless if rank. Swf doesn't have this problem.
But if they fix ranking and matchmaking, solo queue is automatically fixed. Solo queue in itself isn't the problem.