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CoalTower

CoalTower

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  • @FrostySeal said:

    I believe that Blight is the best designed Killer in the game. His power is very strong but also very fair and offers up the survivor a lot of counterplay. His addons are also really strong and fun to use, and when your not constantly sliding off of stuff then he's in my opinion the most fun Killer to play as. I believe Oni is also one of the best designed in the game for the same reasons Blight is, fair and balanced counterplay but a strong power with good addons (except for scalped topknot, that addon is deserves a nerf.)

    Now on the other hand there are a lot of badly designed Killers, some of which to note are Spirit, Nurse, Pig, Trickster, Legion, etc. The top 3 worst designed Killers in my opinion are Nurse, Spirit, and Trickster. Nurse ignores the basic fundamentals of the game like pallets and vaults and when the player using her masters her she is borderline uncounterable and there is nothing you can really do. Spirits power is awfully designed due to how little information the survivors have to work with which just ends up resulting in extremely unfun and unfair gameplay. Trickster has almost all the same issues as old legion (Power that is both simultaneously oppressive and extremely weak; can and will down a survivor no matter how good at the game; due to previous statements buffing his power directly can result in more issues.)

    Best designed: Nurse

    Worst designed: Twins

  • @Bropie said:

    As the title says i have 750 auric cells I'm a killer main so i want to buy a new killer which one should i buy these are the options:

    Ghostface

    Micheal

    Bubba

    Oni

    Deathslinger

    Trickster

    Twins

    Blight

    Pig

    That's it i believe

    Blight and Oni for power and fun.

    That's really it.

  • @LiquidSwordsman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244111#Comment_2244111

    Honestly, I get it. It's not game killing, but it still goes against the amount work the devs but on designing the survivors.

    Plus, I don't want to start seeing somebody like Leon or Ash wear somebody else's clothes. That's just crapping on the lore of the characters.

    Lore doesn't mean anything. It's controversial at best. Anyways, sets shouldn't be in the game in the first place, with the exception of Konami forcing them to make them. They shouldn't have ever kept them.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244111#Comment_2244111

    It's a harmless exploit, but still an exploit.

    The more attention it grabs, the more pressure there will be to actually fix it, especially if its used to plaster licensed characters with weird cosmetic setups on media sites for clicks.

    Don't draw too much attention to it, let it be something learned, a curiosity.

    True, I suppose.

  • @Zozzy said:

    The embodiment of camping has always been agony to go against. It is just lucky that most people find her equally painful and boring to play.

    Just place traps and tap away at your ability button for profit. Survivors can't do squat about your traps.

    Also watch out for anyone using the word "territorial" to describe a killers playstyle. they are usually hag players and can't bring themselves to say camp.

    Well I don't camp with her and I call her territorial

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244120#Comment_2244120

    convinced he's a bait troll it's literally survivor main stereotypes put into one guy

    He is 😂

    But still, you have others like him, and they aren't.

  • @humanbeing1704 said:

    On the forums definitely killers I've been on these for basically 2 years and some of the killer entitlement is insane

    But then you have Sluzzy

  • @Mandy said:

    We will delete threads that mention how to do the glitch as naturally it's not something that we wish to promote on our forums, and it can lead to a warning for the user who does it as well.

    But why? Because although it's unintended( or so we're told) it has no effect on gameplay, meaning that it shouldn't be bannable. Last time I checked, the only bannable things were things that had an effect on gameplay, or hacked legacy.

  • In that case I'm not interested 😂

    Probably some no name streamers having beef over stupid #########. Like always.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243999#Comment_2243999

    It is about the streamers. It is good that you don't know lol.

    Is it Ayrun and Ussylis?


    Don't need to know what happened, just wondering who this is about.

  • @Babawizwiz said:

    Have been consistently going against survivors with full loadouts, survivor-side map offerings and constantly bragging how they "escape" through hatch on last hook with a key. How many add ons and offerings do you guys need? Then they blame the killer for using yellow add ons, a majority of killer add ons aren't even a game changer.

    People who say this game is balanced/ killer-sided, why? Have we been playing the same game? I'm a decent looper but will often only depip against a spirit or a god nurse. Most maps favor survivors more: Red forest and purgation have loads of safe pallets, coldwind has the worst lighting, haddonfield with god windows and tall bushes that do nothing, macmillan maps can have the worst rngs at times.

    I understand that as killers, you're not supposed to always 4k everyone, but it's so much more difficult to earn pips as killer. You don't have to be a god looper to reach rank 1 surv, all you need is good add-ons and common sense. Devs are too scared to buff killers and nerf survivors because a majority of the playerbase just doesn't get it

    This game is very balanced actually. Get good.

  • @S0nny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244067#Comment_2244067

    what is the point, i play dbd only for fun, and there is 0 fun to have against wraith, should i just dc against every wraith?

    Or just play it out and have fun the next game.


    If you don't like killers that you can't mindlessly loop you probably shouldn't be playing DBD.

    Not to mention that fun had nothing to do with this post.

  • @skylerbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243741#Comment_2243741

    That’s is very true. It would be better to know beforehand.

    No, it would be 10x worse. SWF would essentially be removed, as most people wouldn't willingly play against them. The only killers they would get are Nurse, Spirit, Hag, and Blight.

  • @S0nny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244057#Comment_2244057

    I don't give 2 ######### about winning, i just want to get chase interaction, pretty much the only thing i enjoy in this game and against wraith there is 0 chase interaction.

    So what? Some killers just aren't fun to go against for some people.

  • @S0nny said:

    I'm done with wraith, every single time i go against wraith its always wraith with 0 skill, they just play the hit and run playstyle and tunnel me. How does wraith require any skill, please explain i want to be proven wrong. I think i am pretty damn good survivor. Like there is no possible way to get any chase interaction against wraith, they either abandon the loop or caught you when you are in extremly unsafe loop, or complete deadzone.

    Why does it matter of he takes skill? He's still counterable. Not even A tier.

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243128#Comment_2243128

    I can only speak to Trickster, but Main Event needs to be stored once charged like Onis power. Laceration Decay needs to be DELETED and instead just have Laceration reset whenever a Survivors health state changes. That way, Laceration creates an emphasis to heal or hide, and can be used by Trickster to snowball.

    Yeah these are perfect

  • I don't know HOW to buff them, but Pig, Myers, and Trickster.

  • @whycantIwin said:

    I said I'd look for good survivors and make a second post about it, here it is, yes I use the same add-ons simply because I did try without them and it is awful, trickster need these add-ons to be viable, let me be.

    https://www.youtube.com/watch?v=v4ScT_IVl0w

    If you want to see the streamer reaction to this match you can check it here https://www.twitch.tv/videos/1043748562 go at 4:49:38 really good sports and loved the match, and so did I, but you need to check their POV to know what was happening during this whole time.

    And before any of you say they weren't playing too well and didn't do the right things, try to do anything with the pressure I was giving, they also removed my ruin at the very start, these guys were good.

    Thanks for watching and I hope I proved you wrong.

    You are not a 1% Trickster and these survivors were all bad.

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239771#Comment_2239771

    Will do that when I try the adept thanks for the tip😎

    No problem

  • @Kira4Evr said:

    https://us.v-cdn.net/6030815/uploads/SNCTKLKFHI09/killer-tierlist.png

    Here is my Tier List. I'm not 100% sure about the B and C tier. But I'm sure about S, A, and D.

    Slinger def needs to be lower. All he has is chase.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242473#Comment_2242473

    and survivors undoing a 2-minute chase by holding a button near you for 2 seconds is a pussy mechanic

    I'm sorry what? Not exactly sure what you mean.

  • @pedrolito said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241539#Comment_2241539

    Like you said, every items had been nerfed it this day. You still need to finish a lot of gen his there is a lot of survivors still alive. In wich way it's a "free, unearned escape?". You can't hide and take the hatch doing nothing.

    At some point, I really have the feeling that you don't play for fun but just for the win. Sorry, but we don't have the same vision about this game at all.

    Not true. I don't mind losing if I have fun. But key escapes aren't fair. I kill two people, and if they finished 3 gens, the other two instantly escape, robbing me of bloodpoints.

    It's a free unearned escape because keys are the same thing as old moris. They circumvent your objective and still allow you to win. To get out, you should always have to do 5 gens.

    I have the feeling that you don't play killer enough to know how broken keys are.

  • @Nos37 said:

    Swap your hex perk for Lightborn, because with Counterforce also comes closet-crafting flashbangs and gen-kicking blast mines

    No thanks. Lightborn is a pussy perk 😂

  • @piggygooik said:

    counterforce is like is a really good totem breaker perk

    I'm not saying its OP but I don't think will be running ruin for a while since a lot of people will be playing JIll and probably with that perk

    It's a worse small game

  • @GannTM said:

    Just going to ask a straight forward question to the people who want Spirit "nerfed": are you asking for a buff to compensate? It doesn't sound like you are because of the way you're wording your logic. I feel like a lot of people need to realize balancing things out doesn't always necessarily mean nerfing them. Let me educate a lot of survivor mains that the definition of "nerf" is "to decrease the power of something." Why does Spirit need to be a weaker killer? I main Spirit and agree she needs some tweaks but it's not impossible to keep her as strong as she is while balancing her out.

    I've seen many people make proposed changes to Spirit that have so many flaws in it that it makes me feel like they have never played Spirit before. I remember watching this one guy on YouTube that ranted about how "OP" and "easy" Spirit was and proposed that they should bring back the breathing bug along with having a fatigue coming out of phase similar to what Nurse and Legion has. As you expect, I didn't hear about any buffs she can receive to compensate. These two changes would immediately drop Spirit down to B-tier and would honestly make her just as hard as Nurse in some situations. Honestly wouldn't really mind if she was almost as hard as Nurse as long she's still on Nurse's level of strength. Adding a fatigue to Spirit's kit is such a big addition that you'd almost have to make Wakazashi Saya (purple reappearance add on) base kit to balance it out. I've also heard people say Spirit shouldn't be able to hear survivors while phasing. Spirit relies so much on audio that this would about kill her. All survivors need to do against Spirit is to make distance and double back as soon as they see Spirit stand still if she couldn't see or hear them.

    I really don't mean to be rude when I say this, but if you don't play Spirit, then your ideas for her probably aren't going to be good, and this applies to every killer. If you do want to brainstorm good ideas, play Spirit more often and you'll get a better understanding of what would be best for her. Also, for the love of Jane Romero's thickness, please stop saying to nerf a killer without proposing something in return. That right there proves to me you're only for one side. Not saying there aren't people that are bias towards the killer side and think that Spirit's flaw in giving the survivors little information is balanced. There are definitely a lot of Spirit players that ruin the reputation of my waifu because of their toxicity and entitlement. We can all ignore those people and the survivor mains that do the same and have a civil discussion about this topic.

    Bring back the breathing bug. Nothing else and no counter buffs. The breathing bug provides counterplay without making her weaker.

  • Yes to the addon pass. All of his add-ons are weak, except for one decent one.

    And I would remove T1, and make double stalking speed add-ons basekit.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241962#Comment_2241962

    It's amazing, right? Vampires or vampire-like creatures are everywhere in horror, but who's ever heard of a KPOP star being a mass murderer? DbD breaking new ground right there.

    Trickster is way more lifelike than you would think. Not going any further than that.

  • @Krunga said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242329#Comment_2242329

    So if I get unhooked unsafely because my teammate is a rank 21, try to run away with BT+DS and get chased to the point my DS runs out is my fault?

    Let them down you and DS them. Simple

  • @Krunga said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242318#Comment_2242318

    This isn't rare. I had a game with a rank 15 Spirit (In a red rank lobby) who camped me the rest of the match on the Dead Dawg gallows because I flashlight blinded her once. Even later that day I ran into multiple Bubbas who just basement camped the first person they found.

    My friend in my swf group literally gets tunneled the entire match while we pump out gens and win. It's not fun to have you or your teammate not be able to play the game.

    Funny that you say that because...

    Playing the game IS being chased. It's the only fun part of survivor.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242007#Comment_2242007

    Holding hostage doesnt work like that. Its just a stalemate like old hatch.

    It's being forced to choose between two bad options. One of which doesn't allow the game to end. I'd consider it holding the game hostage.

  • Yup. Then they call me a tunneler. People are dumb 🤣

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241983#Comment_2241983

    We live on a DBD generations were survivor's are suppose to have all the information they need to win, but killer's have to guess.

    We also live in a generation that Spirit is complained about, but survivor's don't complain about being mindgamed at a jungle gym which is pretty much the same thing

    No, because you can counter those mindgames.

  • @onemind said:

    I just got put against a full team as nurse and I'm not the best nurse but they all had iron will and I just started thinking if I was spirit theres no counter play to that

    So please tell me what's the counteplay to iron will

    I'll wait

    Well, the no counterplay to Stridor isn't what they're complaining about.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241964#Comment_2241964

    I'd like to see it running Bloodborne or Horizon Zero Dawn then, if it runs DBD that well then these games must look way more gorgeous.

    Maybe, idk though. All I play is dbd.

  • @Thunderous_670 said:

    As a Legion main, I am slightly offended that he was put as dead last, but hey, he's still hella fun to play as, so I'll just keep playing, btw spirit should be S tier, I know how to counter most killers, even nurse, but spirit is not one of them, she's just scary and annoying in my experience.

    Spirit is uncounterable, but Nurse, Hag, and Blight are objectively stronger.

  • Both. The killer not leaving, and the survivors keeping the killer there. They hold each other hostage.

  • Either the killer goes and gives a free save and gives up a bunch of pressure, or the game is held hostage.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241486#Comment_2241486

    If killers don’t play like scumbags you won’t see discussion like this

    Fair point. But it wouldn't be a problem if survivors didn't abuse the game mechanics against it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241821#Comment_2241821

    That's definitely waaaay better performance than mine. Is it a Pro at least?

    Nope. Regular PS4. I thought this was normal 😂

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241628#Comment_2241628

    I dont know what you want to argue. Holding the game hostage is a bannable offense and what you describe has nothing to do with that.

    This has two ways it can go and one is the game being held hostage.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241791#Comment_2241791

    Fair enough. I have both DBD on PC and PS4 and I honestly don't know how someone could switch. The controller part is fine but the performance kills me. With Nurse especially because you can barely see anything during the blink on console.

    I mean, I have been told I have the best PS4 in the world.

    For example:

    https://youtu.be/bEjBP30yo1E


  • @shane32 said:

    https://forum.deadbydaylight.com/en/discussion/254602/tier-list

    Why is Piggy in the bottom???? Piggy is the best!

    I love playing her, but she also doesn't have anything in a chase against a decent survivor. Her stealth is horrendous when compared to Wraith, Ghostface, and Myers. Her ambush is decent, but a good survivor will just leave the loop. Her slowdown is complete RNG. She's fun, but far from good.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241440#Comment_2241440

    Wait, didn't you say you played on console? Legacy was a thing back on when DBD was PC only...

    You're completely right. I used to be on PC. I've only been on PS4 for about 2 years.

    A big part of why I played Nurse on PC was because I've never really been good with KB+M. My fingers don't have the dexterity to use the keyboard very effectively. I played Nurse because she took only W key and the mouse.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241570#Comment_2241570

    "Tombstone: Countered by tight loops and lockers" I didnt even add tombstone to that list, considering Toolboxes only have 1 pink addon, I went for 1 pink addon per killer. Besides, I was talking Tombstone Piece, which, you literally cannot counter as you dont find out it's Tombstone Piece untill it's already too late.

    "Fragrant Tuft of hair: You get infinite T3 after 4 gens are done bc of how long it takes." It's not that long. You can easily add addons to make it faster, let alone that the only reason it seems like an eternity is because people stalk from 30 meters distance. You want to get as close as possible, then it's active before 2 gens are done. Tuft+Tombstone takes 4 gens due to the movementspeed reduction Tombstone adds.

    "Iridescent stone: Should literally be basekit" No, part of Trapper is placing down traps and resetting them. Hag can reset her traps and get 4k's just fine. Most Trapper mains rarely use iri stone because it also opens up traps on pathways that would otherwise be cutting a survivor short. Literally costing you a hit because it's basekit. If anything, Trapper would need Trap Setters and Trapper Bag basekit. Doesnt make Iri stone weak, though, as it removes a lot of time Trapper needs. Trapper is like a bit like Batman, give him enough time to prepare, and he is nearly indestructable as a killer.

    "Pinky Finger: A clown will take more time trying to use this than it would take him to down you normally."

    No, he wont. 1. You're hindered. 2. Hitting bottles up close isnt that hard. It's literally doing what basekit clown is already doing, except instead of needing 2 hits, you only need 1.

    "Mint Rag: Does nothing special since it's hard to control where you go, and the survivor you're chasing would've triggered it anyways."

    Mint Rag is extremely powerful. It allows you to teleport across the map instantly. Tinkerer triggering on a gen across the map? Teleport to the most nearby trap. Unhook happening at the basement when people crouched? Teleport there instantly. Mint Rag is disgusting. You thinking it's nothing special either means you're a killer main that never really played hag, or a mixed player that never played against a mint rag hag.

    "Compound 33: Nerfed into the ground to the point where it's not even good anymore."

    Except that it's only a 1.5 second stun for removing a pallet, even if you're stunned by the pallet. Normally, this would mean 2 seconds kicking and a 2.4 second stun. That's a reduction of almost 3 seconds per pallet stun. Most good blights run this because their basekit slam doesnt destroy pallets, only lethal rush does it. Let alone that a Lethal Rush pallet break takes 2.5 seconds to recover, instead of 1.5. Not only that, it slows survivors 20%, meaning that instead of a maximum of 12 meters distance, they make a maximum of 9,6 meters distance. That's 3 meters difference, which is more than enough to prevent a survivor from chaining loops. You're heavily underestimating Compound 33 if you think it's been nerfed into the ground. There's a good reason why it was nerfed in the first place.

    "Silencing Cloth: It's undetectable for a short amount of time. Has no effect on gameplay."

    In DBD, 2 seconds is short. Anything longer than 2 seconds can mean the difference in making a vault and not making a vault. Silencing Cloth works for 20 full seconds. That's not short. That's enough to walk to most generators and get a grab. Let alone that it has no cooldown. If it did have a cooldown, I'd agree with you.

    "Iridescent Flesh: Only does something if everyone is close together, which shouldn't be happening in the first place."

    Except when survivors work on the same gen, which happens a lot later in the game since there are less and less gens left, or when survivors unhook, or when survivors heal. Let alone that it fully refreshes your stacks, meaning you can make more than twice the amount of distance(and Bubba already gains distance after he used his second stack).

    "Iridescent Queen: Does nothing. Waste of a slot."

    Does nothing? Man, you ARE uneducated. 1. it gives survivors a charge, which equals HALF a madness state. Meaning that with only 2 global shocks, its possible to go from madness 0 to madness 3 on everyone, which normally would take 3 global shocks. Let alone that it also applies on normal shocks and triggers regardless if people are in lockers. The only requirement for it to work, is for survivors to be within 4 meters of each other. So if a survivor with Static Charge screams after passing a locker, you can easily check that locker for a freebie. It also interrupts an unhook for 2.5 seconds, meaning if someone has Static Charge and tries to go for an unhook with you behind them, you can hit them twice. Dont underestimate Iridescent Queen.

    "Red Paint Brush: You have alarm clocks to wake up."

    Yes, and that requires you to be off gens, go across the map. You cant just go to the nearest alarm clock to wake up, you need to go to a specific one to wake up. Sure, survivors could also wake each other up, but for everytime they do so, it will take longer and longer to the point where it's faster to just go to an alarm clock. Not having to worry about a skillcheck wake-up because you placed a ton of fake pallets, or because you placed some traps nearby, is good enough to be having an overall better effect than BNP. Which was THE POINT.

    "Iridescent Button: It's Legion. They're still trash even with this."

    Someone doesnt know how to play Legion. I dont really have to argue why Iri Button is amazing if you dont even understand how to use Legion's power heavily in your favor. Sure, Legion is a bit perk dependend, doesnt matter, perks are part of the game.

    "Amanda's letter: Trades more than half your power for a [BAD WORD] aura reveal."

    Except that aura readings are better than Jigsaw boxes unless the map is complex. Aura readings give you exact information on where a survivor is and what they are doing, which is much better than guessing their rough location, which can lead into a miss and thus an extended chase. Guarantueed hits for hook pressure is better than relying on reverse beartraps. Pig's main power is her dash, not her beartraps.

    "Coxcombed Clapper: Works once, then survivors pay more attention. Bone clapper is better."

    Doesnt matter, the point was in comparing killer Iri's vs survivor Iri's. Besides, Coxcombed still works quite nicely since Windstorm was made basekit. You can be far enough to not be heard by survivors, while still being able to reach them.

    "Leprose Lichen: Gives you simple information. Should be green at most."

    No, it gives you exact info on all survivors for quite a long duration. There is a reason why Aura reading addons are purple or pink. Aura reading gives exact information, exact information is much more helpful to killers than having more power but more guess work. Guarantueed information>>>>>>>guessed information. You can play entire games as a mere m1 killer if you have access to aura readings. It's why people want Old Freddy back. The only thing that Old Freddy needed to address was the fact that he needed to pull survivors to sleep before being able to hit them, his M2 was the only thing that needed alteration. Heck, I could argue easily that if Old Freddy could M1 survivors that werent asleep would be more powerful than reworked Freddy. Aura readings are extremely powerful.

    "Black Incense: Does nothing if you cleanse."

    Ah yes, cleansing against a Plague is the best thing you can do, give her that assault rifle power all game that gives her easy downs. Not cleansing at all against Plague is the best strategy, having an addon that gives Plague an amazing advantage that literally turns her downside into an upside is amazing.

    "Renjiros Glove: Removes your entire power. Enough said."

    Someone never played no-power oni. Sure, it removes your power, at the return of potentially infinite readings. There are quite a lot of powers that get removed from a single addon in exchange for something that could be devastating if used by the right player.

    But to use your argument against BNP: Pop cancels it entirely, Ruin gets rid of BNP progression within 20 seconds. Making BNP entirely worthless.

    You know it's tombstone if his hand is open.

    Hag has the time to do this because her traps are ten times more lethal.

    Madness states do nothing. You can get out of t3 extremely quickly.

    About pig, nope. The survivors can hear you, and it only has a twelve meter range. That's about a 2 second distance. Having a built in slowdown is much better.

    Legions power injures people and keeps them injured. Good players do this anyways, so they essentially have no power. Iridescent Button doesn't change this, and it's actually slower to break pallets with it and then suffer the frenzy stun after, then to just break it normally.

    Cleansing against Plague is only not viable if your teammates don't cleanse, and we both know they always cleanse.

    They can wake each other up at the beginning of the match and never again if they spawn close. If they don't, they already have a huge advantage to the point where they don't need to wake up.

    If you get a grab with silencing Cloth then that survivor hasn't played for more than 10 hours. It's basic gameplay to look behind you on a gen.


    Oni can get downs far faster with his power. He gains mobility, and a good Oni can down 3 survivors with every power use. Basekit Oni is better than no power Oni.

    Nevermind about compound 33. I was thinking of compound 21, which really WAS nerfed into being useless. You have a good point on this one, and I think it's the perfect iri addon. Not too strong, not too weak. Although, I bounce off pallets a lot, so I don't run it.

    About Leprose Lichen, you can get the same info with BBQ. The reason I don't like this is because it takes effect in the portal, or slightly after, I can't remember. Anyways, it takes effect AFTER you travel the map. It would be good if it did this while charging shred so you could go to the right portal.

    Yeah, you're hindered. He could down you faster with hindered. Just by spinning you can avoid direct bottle hits. Remember, they have to actually touch you, which is PURE LUCK. It doesn't matter if you're the best Clown in the world. They ######### up bottle collisions when they buffed him. They don't hit when they should.

    About iri flesh, you'll still only down one. If silencing cloth was a bubba addon, you could do more with it. If survivors pull a Senbonzakura and SCATTER, you can't hit more than one. That addon is only really amazing for camping against BT.

    Coxcombed Clapper makes you completely silent, bell wise. However, you need to use Ghost with it, because they either see you, or you are far enough away that they hear you.

    Mint Rag is bad imo. I used to main Hag for like 3 months or so, and I used it a few times. I could never control where I was going. And if you have a trap next to a gen it would've been triggered by the survivor. The only way it wouldn't was if you put it out of the way, rendering it ineffective in chase.

    As for fragrant tuft of hair, yes it will take 4 gens unless they feed you. I know this because I used this addon on Myers every game for a while.


    A lot of these arguments seem from a book smart type of knowledge about these. You know how they work, really well by the way, and you know how powerful they are, or at least how powerful they sound on paper. However, it doesn't seem like you've used these add-ons much, or even at all. How they sound on paper is usually very different from how they work. For example tombstone. If you had played against it much, you would've noticed that in t3, his hand is ALWAYS closed. However, if he has tombstone, it'll be open. That's how you tell.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241502#Comment_2241502

    If the killer wants to end the match, he can walk away. So its not holding the game hostage.

    It is though. You force him to give up all pressure to end the hostage situation.

    That's completely unfair. Either it's too survivor sided, or it literally holds the game hostage. So no.

    They can't add that again.

  • @BigBall said:

    dude just put wraith in A tier, he deserves it

    and spirit in S dafuq

    No. Wraith is super overrated. He's not good enough

    And Spirit is worse than all of the ones in A tier.

  • @konchok said:

    I've mained Blight and Spirit and I also feel that Blight is stronger than Spirit. I don't know that I agree with Hag in S tier though, she's strong but also has major weaknesses that can be exploited.

    Only by a 4 man flashlight SWF. A good Hag has the same level of power as a good Nurse.

  • But even without them he has better mobility than Slinger.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2240917#Comment_2240917

    The reason you can get flashlight blinded from the side, is because of lens addons. They widen the beam, while that width isnt shown inside the game. It's more an issue with in-game visuals why it feels like it shouldnt happen.

    As for BNP? It's fine as it is. It's a strong addon, but compared to a lot of killer addons that are also fine(not talking tombstone piece), it's fine. Survivors deserve strong resources just as much as killers do. BNP doesnt affect killers as much as Fragrant Tuft of Hair affects Survivors, or as Iridescent Head, or Iridescent Stone, or Pinky Finger, or Mint Rag, or Compound 33, or Silencing Cloth, or Iridescent Flesh, or Iridescent Queen, or Red Paint Brush, or Iridescent Button, or Amanda's Letter, or Coxcombed Clapper, or Leprose Lichen, or Black Incense, or Mother Daughter Ring, or Renjiro's Bloody Glove.

    All pink addons that are stronger or equally strong as BNP. Sure, you could argue that survivors could use multiple BNP's. But we're just talking the addon itself. I could add addon combinations that are much more impactful than 4 BNP's.

    Yes, if you didnt prepare for BNP's, it will be tough to face. But guess what? So will any of the above mentioned addons. You shouldnt punish something because you were unaware of it. You're preparing a build just as much as survivors are preparing a build. If you build against survivors healing, for example, but survivors never heal, your build would be worthless. Should that mean that medkit addons need to be nerfed because you never run an anti-healing build because sometimes survivors never heal? No. It just means your preparation didnt work out.

    Survivors are allowed to prepare for a genrush, just as much as killers are allowed to prepare for a 4 man slugfest.

    Tombstone: Countered by tight loops and lockers.

    Fragrant Tuft of hair: You get infinite T3 after 4 gens are done bc of how long it takes.

    Iridescent stone: Should literally be basekit

    Pinky Finger: A clown will take more time trying to use this than it would take him to down you normally.

    Mint Rag: Does nothing special since it's hard to control where you go, and the survivor you're chasing would've triggered it anyways.

    Compound 33: Nerfed into the ground to the point where it's not even good anymore.

    Silencing Cloth: It's undetectable for a short amount of time. Has no effect on gameplay.

    Iridescent Flesh: Only does something if everyone is close together, which shouldn't be happening in the first place.

    Iridescent Queen: Does nothing. Waste of a slot.

    Red Paint Brush: You have alarm clocks to wake up.

    Iridescent Button: It's Legion. They're still trash even with this.

    Amanda's letter: Trades more than half your power for a ######### aura reveal.

    Coxcombed Clapper: Works once, then survivors pay more attention. Bone clapper is better.

    Leprose Lichen: Gives you simple information. Should be green at most.

    Black Incense: Does nothing if you cleanse.

    Mother Daughter ring: The only good addon in this entire list of yours.

    Renjiros Glove: Removes your entire power. Enough said.

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