CashelP14
CashelP14
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- CashelP14
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Comments
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Think people just need to be mindful of where the basement is when facing a Bubba.
Camping Bubbas are annoying but unfortunately there's nothing you can do about it
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50,000
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@ Antares2332 said:
I expect a rework of Legion with the 4 members although I am sure this will not be easy.
Literally came here to say the exact same thing lol though I don't expect them to do it, rather hope they do.
Basically keep their power but allow the Legion to swap between who they control. The other members just lie dormant around the map.
Biggest problem with this (and why I don't think it'll happen) is because of the cosmetics. If we can't change how Charlotte and Victor look separately then they'll not let us use 4 different Legion skins in 1 game.
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It is the same as prayer beads, but hey its Hag so they'll probably leave it the way it is.
Such a badly designed killer.
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I really hope they don't add in MMR.
Buff solo q and killer but don't bring in MMR. Don't want 100% guaranteed sweaty games every time I play as killer or survivor. This game wouldn't be fun if you only faced top tier survivors or only faced Nurse, Spirit or ...hag
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It won't be pointless. People thought the same thing after the Small Game buff but it's not the case. It's an aura perk that shows the farthest away totem, which could take forever to go and reach depending on the map.
There's 6 perks to run form the new licence, some which I think are a lot better overall. Flashbang perk and Jill's trap perk seem like perks people would more likely run.
Either way I can't wait for the new licence.
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Both sides are equally entitled. For every remove swf thread, there's a remove Bubba thread. For every devs cater to killer threads, there's an equal amount of devs cater to survivor threads.
I'd say good survivors don't support baby survivors entitlement as much as good killers support a baby killers entitlement.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2242891#Comment_2242891
You can just post a link...
I'd prefer private messaging, rather than letting anyone try to add me.
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I'm glad you are now learning why I have hated Hag for soooooo long lol
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2242826#Comment_2242826
Mr Mushwin is MrOctopsFace on the ps :) and hey its okay! someone once said i sounded like a 9 year old boy on coms LOL! i never do well with Bubba, i always get mu butt kicked lol
This was PWYF Bubba lol always did very well with him. Sometimes you die because someone else gave me stacks lol
Fair enough I'll try and keep an eye out for him ๐ will be playing and drinking tonight and tomorrow night so if he sees me and my group then tell him to please not bring Lightborn ๐
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2242815#Comment_2242815
-whispers- i be a girl :D and oh wow! :) and i may not rememeber either as i no doubt may of been drinking with Mr Mushwin lol
I saved screenshots of every game as Bubba back then for the guide contest (imagine them announcing a rework a week later..)
Also my apologies lol I knew you were female also but for some reason my head went "him" ๐
Not sure if it was your husband or you but this was the game. Remember letting the last guy live because I felt bad lol
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I'd say remove Hag traps entirely and replace them with fireworks lol
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@ALostPuppy said:
The only two I've seen from the forums are @QwQw who was playing Trapper on some Macmillan map, think it was shelter woods, and @CashelP14 and I played Blight on storehouse and I played like crap...it's really weird how you can remember some DbD matches well. I swear this game slowly becomes basically a part of your life once you've played it for long enough.
What game was that? If it was a Friday or Saturday I was drinking with my swf/real life mates so that's probably why I don't remember it ๐
I only remember facing @Mushwin. Faced him a year ago before the Bubba rework. Was playing as Bubba (my main) and faced him on Hawkins.
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Bubba is as long as you don't hit walls. Just put on bamboozle and eat pallets or get downs lol
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2240465#Comment_2240465
I did not said that video case is common, that is also rare. But generators are still so fast. Losing 3 gens with first hook is common, so many times that happening. Killer has to defend last 2 gen. And if you will say, losing 3 gens in early game is not common, possibly you never played as killer on high ranks.
Problem about this game, early game survivorside. There is so much pallets and good loops. And most times survivors respawning different locations. So if you chase one of them, other 3 still on gens and even you patrol your generators, you are losing 2 or 3 gens so early and fast. And that makes killer games sweaty and hard. And that has to change.
I agree the early game is definitely survivor favoured. Spawns can also be really bad for killer.
Though I will say losing 3 gens in the early game is very rare for me. I always run Corrupt and I usually get either 1 or 2 downs before it ends. Worst case scenario I lose 1, maybe 2 but not 3.
With Corrupt the only time you lose 3 gens is if your chasing a survivor way too long. I made that mistake last night as demo and lost 2 gens just because I chased a very good survivor at shack.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2240358#Comment_2240358
Killing all team in around minute is so rare. But generators are so fast. Generator times is reason so many killer mains stopped play.
Gen rushing to the extent shown in this post is rare. Very, very, very, very rarely does a team go into a match with the sole intent of rushing all the gens as fast as possible. Even less of those teams are good enough to pull it off.
It's the same rarity as a killer using Infectuous Fright and destroying a team in under a minute. Otz did it with Plague but I've seen my mate do it with a Nurse.
My point is if a really good player/team desides to go in and rush the objective instead of earning points and actually letting the game last is going to eventually get a stupidly quick game.
Does it prove slugging or killer is OP when they do it? No
Does it prove survivors are OP and gens needed nerfed? No
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@glitchboi said:
Woohoo, I found it! As always, you're awesome!
I hope this gets pinned eventually. @MandyTalk?
Cheers mate lol just type in Saving Bloodpoints Tome _ Level _ and you'll find my post.
Just check that it's definitely my post btw lol this week someone also did their own path which was good to see but they used the same title so just check it's me lol
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2239262#Comment_2239262
I'm assuming it'd be a Bubba that could easily make that happen.
If I remember correctly Otz beat a team in around a minute as Plague.
I'm not including the time at the end it takes him to hook the survivors because this post is only counting the time it takes to do all 5 gens.
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Would love to see the stats on the fastest the killer can down all 4 survivors lol
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@kickasskiel said:
Nice, thanks points to be saved for next chapter.
It's no problem mate ๐ I'll maybe check the stream that day to see how much you saved up lol
@SleepyWillo said:
Thanks again my dude! Always appreciate when you provide these for us! <3
Hey it's no problem lol it's always good to see so many people like it
@malloymk said:
Mods, pin this please.
Mandy has done it a few times without asking tbf but I don't mind if she doesn't lol
@Pepsidot said:
Thanks again!
No problem lad ๐
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2238549#Comment_2238549
nah, @Ketrab2703 deserves the credit.
he found a great path. All I did was spot a single change. (which is a lot easier after the rest is done)
Yes he did a great path but you still spotted the better path.
Same with mine. Me and him both found our own paths that saved 20k less.
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I agree 100%!
You've got my vote lol
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Well played mate lol you found the best path so well done.
Probably the longest I've spent in a while trying to find a good path lol
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@Ketrab2703 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238525#Comment_2238525
It says 460 000 because Alice changed the path itself without changing the value below. My first attempt saved 460 000, after correction It saves 480 000
Aw ok fair enough ๐ yea it's the best path.
Alice was already here but it said 460,000 so I didn't count it up. Good work by them ๐
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@Alice_pbg said:
what about this one?
https://us.v-cdn.net/6030815/uploads/XMLR8IMURN29/tome-vii-level-3-saving.png
adapted from a different one
Says it saves 460,000 bloodpoints so it does the same thing ๐ seems like my path is more aimed towards killer challenges which is good.
Your one is better for someone who likes to play both killer and survivor regularly. Mines seemed to be pretty much only killer to complete the path lol
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2238385#Comment_2238385
I will agree with that, whilst I don't think the Emblem System is without faults I do think that the whole idea behind the design of it works - you pip if you do a variety of things in the game and the game is very dependent on killer/survivor interactions. It does suck sometimes when you don't get the opportunity to get altruism points (for example) but then you can easily say that because you didn't get a chance to do any of these things, why should you get a pip to rank up, because you didn't show in that match that you earned that.
Objective points are only part of the pip system for survivors, and I wouldn't really like to see someone who only does gens, does no chase, doesn't assist with saving other survivors gain pips to rank up when they focus only on one part of the game. A pip should be awarded to players that interact with all parts of the game.
Exactly. There's times where the killer is afk the whole game or gives up early and your pretty much guaranteed a depip but unfortunately that's what happens.
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@Ketrab2703 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238389#Comment_2238389
I'm glad to hear that :)
And I am sorry that I stole your job (i know you've been doing some of those saving instructions before - used some of them before ;) )
Dont worry you didn't steal it lol I'm still doing mine ๐
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It's open for me now ๐ had to restart the game
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Disagree. Usually the survivors who depip when escaping are the ones who do nothing but gen rush or hide the whole game.
Same way a killer can get a 4k by camping and still depip
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@Ketrab2703 said:
It is out now.
Not out yet. Delayed right now.
Same title as what I was going to use lol
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I don't understand how BBQ would cause this much frustration.
A killer running BBQ is something I actually like to see. Rather it than other perks.
Plus if he finds me then it means I can be chased while the other survivors do their gens or get unhooks.
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These seem like very weak reasons to give up mate.
So first gen pops before you hook someone you give up?
I hate it when people just give up this easily in a match. Not every game is going to be an easy 4k so just giving up because you didn't have the best start is quite disappointing.
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Really dislike them. The fact Victor can hit through dead hard still surprises me lol
Just gameplay I dislike:
- Slugging
- Camping
- Feels pointless looping (when getting chased by Victor)
- Have to heal constantly (I personally just like staying injured the whole game)
They just are very unfun to face. They aren't Hag levels of bad but definitely up there.
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I thought it was a well made video. I think we all know this is the real problem at the beginning of the game but people just cry "make gen times longer".
If all 4 survivors spawned together it would be extremely good for the killer and a change I'd like to see.
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But why though?
It's still used atm so why would they do anything to it. I get what your complaining about but that's your fault for doing other stuff for that full 45 seconds.
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@TragicSolitude said:
The female zombie is a fan-favorite among Resident Evil players and her unofficial nickname from them has been "Misty."
https://twitter.com/thespherehunter/status/1161745276249374720
In case anyone's interested.
I'd call the male zombie then Marlton.
Misty and Marlton were 2 playable characters in Black Ops 2 zombies. Both part of the tranzit crew.
Perfect fit imo lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2221527#Comment_2221527
I'd love to do this but it usually happens when I'm killer ๐ญ๐ญ
I actually did it once as Elodie- I was going to protect the purple medkit but no that confetti beam was significantly more important
I actually remember a Blight letting me live as Elodie which was really nice.
Someone brought in the anniversary medkit and died. I picked it up and the Blight let me have the hatch. Wish I could've thanked him.
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If I see a random bring an event item i bring white ward lol
Just incase they die or I can trade it with them somehow
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@GeneralV said:
They are pretty much the same thing... but less cool.
@Friendly_Blendette said:
I think they are identical but personally flashbangs are better because I feel they are quieter and less noticeable when a survivor uses it.
Ok. I've heard they're quieter than firecrackers but I've not seen anyone do a proper comparison between the two to find out if they are identical or not.
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@Brokenbones said:
The sound is a bit more subtle and the effect is a lot cooler
But it's basically a reskinned firecracker
Fun to use though, def gonna be using it to try and mess with killers
I just want unlimited firecrackers lol
@Squirrel_Thicc said:
Glorified fire cracker. They should've made it stun the killer, idk why anyone would use a perk slot on this unless they're running a meme build but perks like that are fine I guess.
I really like the perk. I really want to see someone test it properly in kill your friends and test is the timing the same.
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@GoodBoyKaru said:
from being hit by them, they seem like theyre literally the exact same.
Ok thats good to hear. Well if you have someone or 2 people on pc then test it please ๐
It would be cool if they work exactly the same.
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@Alice_pbg said:
I would like to wish
@IlliterateGenocide @TheGannMan @Sup3rCatTree @MeltingPenguins @TeabaggingGhostface @APoipleTurtle @indieeden7 @Jarol @GeneralV @DarkMagik @Spooky13 @Krunga @Kate_Main_01 @BarbecueiChilli @DoritoHead @Majestic_Herman @AnneBonny @IronKnight55 @HaunterofShadows @lucid4444 @TheDarkTyrant @onemind @DeliciousFood @Patrick1088 @Mysticwarriormj @AxisPlays @megswifey @Zenro @Friendly_Blendette @VioletCrimes @QwQw @Stinde @AVoiceOfReason @JakConstantine @mazoobi38 @D3spair @Woodywool @ItzZane_ @hailxsatanxeveryxday @Saucynuggets43 @CLAUDETTEINABUSH @CashelP14 @AshesofDreams @Frontdoor6
a very
https://i2.wp.com/blog.vanessasueroz.com.br/wp-content/uploads/2011/08/Ha-ha.gif
Lots of people got 2/3 right... shame you also got 1/3 wrong.
@Frontdoor6 , should have trusted your guts buddy.
@Gladonos you were a bit late, but feel free to pay the price. XD
I feel like we won making you tag this many people lol
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I agree with most of what people are saying here.
- Terrible events
- Pointless hud changes
- One/2 good killers while the others were terrible.
- Really bad bugs (broken animations and pallet hits)
- Good balancing (Perks + Moris)
- Good map reworks
- No new maps (especially trickster's)
- Some good updates (Demo/Huntress/Clown)
- Terrible rift rewards (remember survey over a year ago? Definitely didn't want 500 useless charms)
Personally this year was a hit and a miss for me. A lot I liked and a lot I didn't like. Hope next year they actually do stuff that people ask for, not what they just want to do.
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I believe it will be two survivors.
My predictions:
- Survivors: Leon and Claire (Re2)
- Killer: Nemesis (Re3)
- Map: Mansion (Re1)
I believe they'll take pieces from a few different games. For me I believe they will need 2 survivors. They have so many male and female characters that this is allows for multiple legendary skins. The reason I believe it's Claire and Leon is that they will be the recognisable characters for newer audiences, as well as the older audience. Claire could be replaced by Jill but I'm certain it'll be Leon.
Killer I believe will be Nemesis. Most iconic plus (bonus prediction) I believe he gives them access to create a killer will a Flamethrower.
Map could be pretty much anything. The Mansion seemed the most likely to me but it wouldn't shock me if they instead went with the police station.
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Who are the 2 people in the video?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2211358#Comment_2211358
That problem doesn't feel intrinsic to hexes, but rather map design. Maps shouldn't be in this inconsistent area where they can have Where's Waldo levels of difficulty or they can have hexes just sitting buck naked out in the open - or hex perks shouldn't be map-dependent in order to last more than a minute on average.
I'd agree they shouldn't be map dependent but unfortunately this game is set up that way. Indoor maps will always be the best for totems.
I just would hate very OP hex totems. Some games you literally don't have time to look for totems due to the team being terrible. I like how most of them are designed currently ๐
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2211891#Comment_2211891
Yep and people are going to ignore these facts in pursuit of their own personal narrative because people like this I just laugh at
I just find it funny how he tried to say i was comparing dead hard to corrupt ๐
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2206801#Comment_2206801
Come on you can't compare Dead hard to Corrupt.. lol that is a one time use perk that just gives some time at first but it encourage survivors to do gens together, so its a give and take. Ruin die too as soon as its destroyed, with pop the killer have to hook someone. Tinkerer its the only perk that requiere no effort to trigger it.
You can use dead hard the whole match and DH can't be deal with if you are a nurse or if they use it for distance, don't try to give DH a counter because it doesn't have and the reach it gives is broken, its just there because the devs don't know or refuse to fix the desync in matchs. But that doesn't mean it should be there. DH should give immunity or reach not both...
I'm comparing 4 overwhelming perks to 4 overwhelming perks lol
Dead hard can't be used the whole match lol it also has it's trigger (getting injured). Here is some situations where dead hard is countered:
- The killer has a instadown
- Your in a dead zone
- Killer waits for it
- Exhaustion perks/add-ons
I wouldn't compare dead hard to corrupt but at least corrupt guaranteed works every game but if you want to, you can stop any survivor getting value out of their dead hard.
Also for the other 3 perks that the OP mentioned they also have a trigger. DS is literally tunnelling a survivor who isn't trying to progress the game, BT is the same. For unbreakable value you need to get slugged, which doesn't always happen.
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Not fully OP. High risk, high rewards perks are good but I wouldn't want a broken OP hex perk on Hawkins or Midwitch. Especially if they have Undying.
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@[Deleted User] said:
"Here's a video against a survivor who does literally everything wrong. This proves Spirit has no counterplay."
Well if they did anything right then the Spirit would have counter play lol
Tbh I think more people should take up his offer.
Also I'd like him to test this again with Iron Will. I know he said that he'd just bring Stridor but most really good Spirits don't bring it anyway. I'd like to see how other in-game sounds really make a massive difference in finding survivors (grass etc)
