CashelP14
CashelP14
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I haven't bought one linked skin/legendary skin since their release last year because I don't support them.
I told my friend if Leon gets his RE4 cosmetic I'll buy it. If his head piece was different (tbh it looks way too young) I would've bought the whole thing. However now after seeing what they did I'm not buying any of it. I don't support this BLATANT cash grab.
I really want RE4 Leon but I think I'll just stick with P3 Leon instead after this. Thanks BHVR, once again giving the community reasons to complain at you.
#UnlinkTheSets
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Honestly I'm actually quite happy after hearing everything that's happened so far that I haven't gotten to play the game yet
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@SloppyVoldemort said:
https://forum.deadbydaylight.com/en/discussion/comment/2273654#Comment_2273654
I like your optimism :)
That's all you can do sometimes lol
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2273358#Comment_2273358
Just restarted my game, I feel a little robbed now that I've bought them unlinked and they're now linked
I'd say you got lucky mate if you got 2 pieces before it became linked
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I wish I could disagree..
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Lets hope that after I finish the 31GB update (still not over that) that the frames will be good 🙂 (I know they won't)
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@OnisAngerCounselor said:
https://forum.deadbydaylight.com/en/discussion/257222/31gb-update
Are you sure you don't have the PTB downloading?
No I'm PS5
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@Lunar_Wing said:
Maybe its smaller for those who already downloaded the PTB? Perhaps it saved some of the assets from the PTB to make the download shorter?
Only pc people can confirm that but could be a good shout.
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@Mandy said:
I think the update is always bigger on consoles I'm afraid.
And yes you might need to restart your console for the update to proc.
Yea but they were never this big. I get that upgrading my console meant it was going to increase a little but not by this much.
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@Ruma said:
For me its also 31GB (PS5)
So it's 31GB on PS5..
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2272075#Comment_2272075
Good point. It did give us a whole week to build them up.
I'd be surprised if we didn't get a bug like that again tbh lol I just want the event to be 3 weeks
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If it means they'll extend the event again then I'll happily let it happen again lol
Last years 3 week event was really good and I feel like this year it should also be 3 weeks. Especially when this is meant to be one of only 2 events they focus on each year.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2271549#Comment_2271549
Normally I wouldn't do this, but since you brought up "intellectuals"...
It's "you're". "You're an intellectual". But no, it's not. It's an opinion, like any other.
Damn well that's unfortunate 😂 good thing I never said I'm an intellectual lol
To the person who wrote the post I'll be honest mate Hag doesn't get any better the more you play the game. She's either a really good Hag or a bad, camping Hag. Neither of these are fun to face so just be happy she isn't played that often.
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It's not just you.
You not liking Hag is a sign your an intellectual.
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I really hope they don't add another one. Last thing I want is games where the killer has Ruin, Pop and another meta slowdown perk on that level.
At that point it would be overkill
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"This is not a discussion about whether those franchises should or shouldn't come to DbD, this is simply me saying that these franchises will attract the most people. Sure, there are other franchises that would increase the player base (Left 4 Dead, Hellraiser, Friday the Thirteenth, and The Ring to name a few off the top of my head)"
God I'd love Bill from Left 4 Dead in this game
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This feels like a joke.. Legion is basically a 1 hit killer?!
Ok I can't believe I need to state why this is wrong but here goes:
- You can heal
- You have access to perks like dead hard that let you avoid a hit for free while injured
- He CAN'T DOWN YOU in his power
- One miss and he loses his power for a decent length of time
- Spread out and he can't reach you
- He has no scratch marks when using his power. Lose line of sight then hide or run away
- You can be a team player and take the first hit but waste his power by either camping a pallet when hit or get grabbed from a locker
Legion is underrated but not to the extent your trying to say. Yes he is extremely good at keeping people injured but if your good at looping then you'll be fine.
Oh btw tier 3 Myers has increased vault speed and increased lunge range. Trying to compare you being injured vs Legion to a tier 3 Myers is a very funny comparison.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2269418#Comment_2269418
I'd joke about this replacing speed Limiter as his BP meme add-on but then I realised that would need me to give up SL
We always need a really bad point add-on lol
I know that Carburetor Tuning Guide uses all charges at once and can still work but I don't want to waste a ultra rare add-on to get old Bubba back.
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I always wanted Bubba to have a brown add-on which basically removed 2 charges but increased his duration moderately. Also wasn't stackable with other add-ons.
Just something that would bring old Bubba back. Bubba is my main and I really like this new one but the old one is so near and dear to my heart.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2269116#Comment_2269116
Smash hit is a nice exhaustion although I wonder how that idea took 4 years into the game to be a perk
Think it's the same sort of thing as For The People. The devs are afraid of releasing something that could potentially end up OP/meta.
I think in the last year/year and a half they've gotten really good at balancing out perks and knowing what is/isn't OP.
My opinion with changing the meta is the same with fixing "gen rush". Just give survivors another thing they can do for fun (I.e use different perks and a side objective that isn't mandatory but is fun).
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2269116#Comment_2269116
I love DM.
Its only really strong when it’s most critical and needed.
If I was doing a build based on only my favourite perks then it would be there. Appraisal would also be there. Maybe Aftercare but I'm not certain yet.
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Desperate Measures is one of the perfect examples of a really good perk, that isn't meta but people will run it because it's really fun to use. I personally love that unhooking speed lol
The best way for the devs to change the meta isn't to release more meta perks, just release more fun perks. Here's some of the perks I'd consider fun from the most recent chapters:
- Desperate Measures
- Appraisal
- Power Struggle
- Smash Hit
- Can't remember the name (Flashbang Perk)
- Can't remember the name (Jill's Trapping Perk)
Release more fun perks like these and you'll not see as many meta perks in your games.
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Both sides are able to do things that give them an advantage in a match. Swf can use comms but the killer also gets information before the match such as:
- Hours played by the survivors
- Can check their friends (know who's in a swf)
- Know what items they have
Swf isn't cheating. Personally would like for solo q to get some sort of comms then buff killers also but that'll probably never happen.
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Good to see you back mate 👍 keep up the good work
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Hag should have her power reworked and add-ons nerfed
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@PubStar87 said:
Then !$#@ing lower my mmr bhvr. These death squad after death squad matches are ridiculous.
Ok mate that's a very bad lie lol
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2266780#Comment_2266780
I'm quite happy they do the remodel.
I'm happy for certain characters. I'm just saying that we didn't ask for any of those changes but the store mix and match within the store is something we've been asking for, for a very long time
I'd be pretty certain it's not that difficult either.
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It is very long overdue..
But nah we'd rather they change the animations/faces/hud lol
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Bamboozle doesn't need changed. When you know a killer has it and that they immediately are going to block the window then that's the time you should run away and find another area to loop.
You just need to know that they have it. So your first chase may end earlier than expected but after that you should be prepared and do a lot better. Bamboozle also is only good on instadown killers.
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I believe I answered this somewhere else but I don't remember.
Flashbangs! Literally my favourite edition to the game yet
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I prefer Jill as a character more but..
GOD DAMN I NEED MY FLASHBANGS ASAP!!
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2265165#Comment_2265165
The only thing is if it's not a mandatory second objective that slows down the game or scares the survivor (some kind of boost to the killer) then in wonder how many survivors will actually do these...I do like all of those ideas though😁. Oh yeah the blood for BP suggestion has me imagining a claudette hurting herself and self caring to do it again🤣
I'd say a decent few will do it. Not the lower rank survivors but quite possibly the higher rank ones.
Not every survivor will do this, some will just go in with the intention of either bullying or gen rushing the killer but the thing is you can't stop that. Same way you can't stop a killer being toxic either or just ending the game in 2 minutes with Infectious Fright.
Mandatory things will only hurt the baby survivors and solo q players. Swf teams will still be ok not matter what it is they add. So something optional but rewarding can make players waste time. Personally if I could go to the basement every game and get 5k extra bp or upgrade my flashlight from green to purple I 100% would.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2264957#Comment_2264957
I like the sacrifice idea...survivors do say they don't get as many BP per game as killer...what do you suggest for the early slowdown? Corrupt intervention as basekit or something else?
I'm not too sure. I usually use Corrupt just because I like that early game protection. I don't know if Corrupt could be basekit but they need something.
I firmly believe giving survivors an optional thing to do would be the best. Something being in the basement like:
- Item crafting system.
- Item upgrading system - upgrades your item 1 rarity or gives it add-ons
- Offering thing - maybe bring 1 totem head to the basement for bloodpoints.
- Give blood (injure yourself) in exchange for 5k bloodpoints.
- Do something that will encourage the entity to spawn more chests.
It would also be a buff to some basement perks like Territorial Imperative.
The thing is only good players who have spent a lot of time in this game will do this, therefore meaning it won't overly effect lower ranks.
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@bobateo said:
https://forum.deadbydaylight.com/en/discussion/comment/2262351#Comment_2262351
I think, sometimes Killers forget how any advantages they have in a match. From information, basekit, to speed, and more. A 'baby killer' vs. 'baby survs' will result in a wipe for the Killer almost every time. Imagine if Prove Thy Self and Spine Chill were basekit for Survs.
Prove Thyself basically was basekit for survivors if I remember correctly. It gave whoever you were near an additional 10% I believe for working on a gen near you.
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2264095#Comment_2264095
Depends on the skill of the killer like all things. So what ideas do you have to give survivors a secondary objective or do you agree with some of the suggestions given?
I don't really believe survivors need a secondary objective right now. Against a good killer having too many objectives would be too much for solo q or average survivors.
For me I believe they need something at the beginning of the game to slow down initial gen speeds. I think they need to release more perks that encourage survivors to do other things. At the higher level survivors are more likely to use these sort of perks because they're bored of constantly using the meta.
For example the perk Appraisal. I love this perk and use it quite a lot. It gives me a reason to loot chests, and do it multiple times. If they released a perk that increased the number of chests on a map I'd definitely run it too. Just adding extra stuff for survivors to interact with (completely optional) and rewarding the survivors who do it is a good incentive to not end the game too early.
You could add something to the basement that encourages the survivors to go there and interact with it. Maybe after cleansing a totem you can bring one of the skulls with you to the basement. Doing some sort of short sacrifice will reward the whole lobby with extra Bloodpoints.
So my TL;DR is:
- Early game slowdown mechanic
- Some perks or general things that reward survivors for interacting with them. Not mandatory but something that waste sometime while they do it. Something that will be probably used more by higher rank survivors than lower rank ones.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2262746#Comment_2262746
You do realize I am talking about high rank play right in that scenario? That is like saying a baby nurse is going to take out a swf in her first game
Talking about high rank gameplay? So why are you mentioning a low mobility killer. Also not every high rank swf runs a full gen rush build mate lol
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2262351#Comment_2262351
So a swf on coms with 16 meta perks wont beat a low mobility killer with 4 perks on larger maps especially with a gen rush build? I mean gen rush threads are kind of a normal occurrence in these forums?
Your just trying to say that all swfs are equal. Not every swf can use the map/perks too their full potential. Give the rank 20s comms and all the meta perks they want, even let them choose the map but it doesn't mean it'll matter that much since they don't know how to use them properly.
What a very particular situation you created. So a killer such as Spirit, Nurse, Blight, Hag with 4 meta perks won't beat a baby swf on a tiny map especially with 4 gen protection perks?
It's quite easy to write these really favourable scenarios that don't happen too often.
Gen rush threads are a normal occurrence on these forums, but so are:
- Spirit needs a nerf
- Noed needs a nerf
- Swf needs a nerf
- Devs are survivor favoured
- Devs are killer favoured
- Etc
Just because there is a lot of threads about something, doesn't mean it's right.
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Don't try and tell me that more killers will stay IF noed is base kit.
I've probably had over 100 games where a killer has DC at 1+ gens, even though they have noed. Literally last night I seen a tunnelling Bubba dc just at the exit doors after the person he was tunnelling was about to escape.
Don't try to say "16 perks + comms.." is that fair. The kill rate wouldn't be above 50% if this game was so massively unfair.
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Favourite is Jake
Least favourite was Ace because he didn't have a smile but apparently he will when it goes live. Now it's David. Don't know what it is but he looks extremely weird.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2252698#Comment_2252698
Alright, then make Iron Will unable to suppress her power.
Not like that would even be good enough anyways, "general info" is enough to know when to vault back, drop the pallet or move at all.
Bring Stridor it counters Iron Will extremely well 👍
I wouldn't mind Iron Will not working against her if Stridor didn't either.
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Talking about general balance is pointless. In my opinion at red rank here's how things match up.
- Killer vs solo q? Killer is stronger
- Killer vs baby swf? Killer is stronger
- Killer vs average swf? Draw
- Killer vs good swf? Swf is stronger
- Nurse vs good swf? Nurse is stronger
This games balance is too awkward to call. If someone says the game is balanced then killers will say "a good swf is op" but will ignore the "but vs a good nurse they will lose".
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2253303#Comment_2253303
Well, if I am in need of stacks then I will just go for some sick saves with BT and thats it! Wish we still had the old WGLF, good times when people farmed each other every single time.
Ah yes good times lol
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2253303#Comment_2253303
Who do you recommend I dedicate my bloodpoints to:
Twins or Plague?
Plague everyday of the week just purely because of perks. You play any other killer in this game and you'll guaranteed be using either Corrupt or Infectious Fright in your build
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2252985#Comment_2252985
This. I don't prepare at all. I only have like 300,000 BP right now. lol
Hey you still have time to save up lol
@jester20k said:
https://forum.deadbydaylight.com/en/discussion/255610/are-you-preparing-for-the-event
Just curious, why ditch all your flashlights am I missing something?
When I play survivor I have more fun using a flashlight than using any other item. Just getting a flashlight save feels extremely good and rewarding.
I basically will never prestige a character if they have a flashlight on them. I usually play till I die but in this case I'm giving them away to a few friends who I know will use them a lot.
@HawkAyeTheNoo said:
Zero preparation, when the event starts then i'll start grinding.
Better play a character who has bps then. Help out the other players your playing with lol
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2252985#Comment_2252985
This is like me, I never prepare for events...I'm also useless at saving BP cos I like to spend them after each match whilst waiting in lobbies!
I was meant to leave my Elodie P1 Lv50 till the event but while drunk on Saturday I prestiged her. I like to spend bloodpoints in lobbies also and that's why I had to prepare myself on who I spend them on, and when.
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2253144#Comment_2253144
No that I get. I just meant I had to use an ass load to get them to P3 ready for the event so don't have any saved up. I get what your doing and it makes sense I just didn't want a bunch on a character that I wanted to prestige having them P3 means I can start getting all the perks I want it going to be a good one. As for the saved thing everyone can play one every game and have plenty saved for after because of the amount of BP they would get. Especially with WGLF and BBQ on top.
Oh believe me every game I play in this event I'll definitely be running stacks if I can lol
Since I'm prestiging characters like Jill, Leon, Ash, Quentin and Yun-Jin I unfortunately may not get lucky enough to use stacks as often as I'd like.
@Mooks said:
The only preparation I am doing is getting all bloodwebs of my survs 99‘d so I can get started grinding through bloodwebs for event items and offerings immediately. also BPs saving, but I guess those will be stuffed into Jill, Leon and Nemesis…
I actually forgot about 99%'ing my bloodwebs. This is something I'll quickly do to my mains when I get home lol
@YuisPinkBob said:
Honestly no, I haven't been preparing at all. I never do though.
Fair enough 👍 to each their own as the saying goes lol
@HighwayCatalyst said:
I'll start saving once I have all the teachables unlocked. Which'll be after tomorrow, because I only have left to get.
Fair enough lad 👍
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2253106#Comment_2253106
Well, I admit I go through hell for my WGLF stacks sometimes. But never in preparation for an event.
Not just for the event but in general I do this. It probably looks like I'm being cocky (I don't t-bag don't worry) letting the killer hit me out the door but it really is to get a potential 2 more stacks lol
If I'm healing a friend at the door I'll 99% them then stand behind them and get hit. Usually will get me at least another 10k per game.
@Elena said:
I'm dedicating my event bloodpoints to the potential Claire legendary skin and either The Plague or The Twins.
Leaks have said that there is 2 legendary skins coming with the chapters launch. One being basically confirmed as Chris so I'd be certain of Claire.
@Laluzi said:
I'm getting a bunch of characters to level 50 and eating up their addons so that I can prestige them at the start of the event, then level them up and get tons of cakes along the way. (I've never been here for an anniversary before, but I assume everyone's going to be using cakes during the event, so bloodpoints won't be hard to come by.)
That's the spirit (not the broken one) lol yea the last few anniversary events people just use gateaus immediately. I'd say every game has at least 3 gateaus.
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2253106#Comment_2253106
Hey you do you, i do me, and we won't do eachother. 👍️
We won't 😥 ok that's ruined my day lol
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/255610/are-you-preparing-for-the-event
I took all my killers to there next prestige most being P3 now. Been working on this for awhile. Not worried about having abundance of BP as I didn't last year and did just fine. I would like people to participate more instead of save them I really don't see the point in not playing them when you have the best odds of getting 525%. If we all get 525% every game we will get way more cakes then we can use during the event assuming like you said they appear like last years.
Yea I hate people saying them. It's a lot better people using them during the event, then getting more in bloodwebs.
Like I could spend the 4 million I have saved now or when the chapter is out but I see that as a waste. Like if I wait a few weeks then all these bloodwebs will have an event item or a gateau (which is what I want more) lol which is better for everyone else who plays with or against me
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@Boss said:
We're like polar opposites, i could never see myself have fun preparing like that.
I like to just throw myself into the event.
We must be lol I like to be efficient.
If my character is P3 max perks I will never level them till an event or till new perks are released. Just feels like a waste otherwise lol I don't want to play any games during the event without me bringing at least a bps.
Elodie is an example of this. I want her to be P3 max perks by the end of the event, however I also want to get value out of my flashlights. So I'm playing her now, using her flashlights and then I'll prestige her at the start of the event. I'll level her up a bit before I start playing her.
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2252985#Comment_2252985
Same. But I guess it is only natural for me, as I literally started playing DBD during an event.
I couldn't be like you guys lol I need to get maximum value of out everything. It's why when I'm in the exit gates I'm immediately like "ok now I can get some extra WGLF stacks" lol
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My real life mates who I play with they aren't the best at this game. I just basically try to coach them during the game. Telling them stuff like:
- What to do
- What perks/add-ons the killer has and what they do
- What we should/shouldn't do
There are times where I get frustrated but I cool off very quick because I know me being annoyed at a video game is dumb.
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@OniWantsYourMacaroni said:
Well,i saved up BP in the Archives aswell + rituals and will have another million ready once the chapter drops.
My plan is to get all three characters up to P3 before the event start so that i can use and save anniversary cakes + items while getting all perks on them.
After doing that,i'll try to get all the new perks on my killers and survivors.
Good to hear you've gotten a decent bit saved in the archives 👍 I wish you luck on trying to get everyone P3 before the event.
@ShinobuSK said:
Not in the slightest lol. I just trying to lvl up Blight, Trapper and Oni to start learning them.
But I have almost a million saved in archives and plan to save up 1mil BP and dailies to get Jill P1 fast.
Other than that, I am hoping cakes will help me grind several million BP to get some things done.
Hopefully we will see at least 4 cakes every single match and people focusing more on gaining BP than sweating their asses off and trying to end matches super fast.
Especially since BP events in this game are nonexistent outside of anniversary licenced ones.
I'd say have one of your 3 killers just ready to prestige before the event starts. Then once it starts put all your Bloodpoints into them. This way your guaranteed to at least have 1 Gateau per game.
It's basically what I'm doing with a bunch of characters.
@[Deleted User] said:
nah i'm too depressed to play dbd that much to care about stacking BPs
Honestly the game is extremely annoying so I'd understand why you wouldn't do it the way I am. As I said to the person about I'd just have a character ready to prestige before the event, then put points into them as soon as your ready to play after the event starts.
Even if you only have 500,000 you'll still get them to around Lv20 and hopefully have about 10 Gateaus.
@kaeru said:
I'm excited for event. But I don't see why you need to save bloodpoints for that? It will be like double bloodpoint event on steroids. Everyone will bring cakes every match and you will gain a tons of BP during event.
Initially I was only saving bloodpoints for new chapters. However I really disliked the Twins and Trickster so I decided to keep the points I already saved in the archives.
Since I already have so much in the archives I thought "Why not use these during the event, therefore meaning I get more double point offerings". I'm hoping after the event I'll have 3 characters who have over 60 Gateuas each, each of my mains having 10 Gateaus and a few others having maybe 20 Gateaus each.
At the minute I don't have anyone I need to spend points on. When the chapter drops I'll dump all points I earn into those 3 characters before the event starts.
During the event I will literally be using a Gateau every single game no matter what. After the event I'll pretty much be able to bring double points every single game also for a few months.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2252698#Comment_2252698
The thing is, when Spirit first got nerfed, only the most broken things were nerfed:
- Prayer Beads
- the Amulet which was basically Tuning Guide on crack
- Lunge Add Ons which allowed to be on the wrong side of a Loop and still get a Hit in
- missing Vault Animation (which was probably the biggest nonsense ever)
- collision while phasing
And people said that Spirit would be dead after those Changes, and look where she is now - still the second-strongest Killer and still one of the most hated ones due to her lack of Counterplay.
I survived against a Spirit yesterday, because she did not have Stridor and her Perks indicated that she did not put that much time into Spirit. Still she got a 2K. And I know that some Content Creators even think that going against an inexperienced player is Counterplay (at least this what I took from one of the latest videos of one of those Content Creators..).
When it comes to her Add Ons, the big thing is that they are almost all good. Like, you dont have any Add Ons which have really many disadvantages, she has so many strong Add Ons. And I never thought about it that way, but they make her even more unpredictable.
In general, what you wrote "rough idea where she is during phasing"... This is the important part, a ROUGH idea. And this is what many people who are against a Spirit-Nerf dont understand, she should not be destroyed. But currently she gets all the information:
- With Stridor sound-->While not making any sound while phasing (not even Footsteps anymore, or at least not really audible)
- Moving grass-->While she does not move grass while phasing
- Faking her power is a win-win ---> Either she fakes it and the Survivor makes the wrong read, or they make the right read and she can start phasing from this point. And again, there is exactly no indication when she starts phasing, yes, there might be an animation, but all videos I have seen showed this under lab conditions - a Survivor staring at a Spirit. No way to tell this reliable in a chase in a public game.
I really, really hope they make changes to Spirit and I am pretty sure that she still will be strong. But I hope they do it right this time and not another half-hearted Nerf which does not change any of the Key problems.
Very well said. When it comes to her add-ons there aren't any really gimmicky ones. There's no Blood Warden style one or Lightborn style one, just a vast range of good add-ons. Imagine not being able to know an Oni is using Topknot.
You gave an example of a killer you faced yesterday. I'd like to add to that with one of my own.
My mate only started playing the game in September. He started playing with Huntress but because he doesn't watch any content creators or play the game at all really he doesn't understand a lot about the game. He got wanted to get Spirit which I said was a bad idea until he properly learned the game. He got her and I immediately said "Level up Nurse before levelling her and you'll get 3 very good perks for Spirit". You know what happened?
He got to rank 8. He used Stridor, Thana, Sloppy and Nurses (changed to Pop after getting it in the Shrine). He stopped playing her and killer shortly after that because he kept getting red rank players. He didn't put hardly anytime into her or killer but he was still able to get to rank 8 just because he was playing Spirit. Till this day he still doesn't understand looping.
If he can get to rank 8, with no proper knowledge of the game that says a lot. The bug was a brilliant bit of counterplay that I'm shocked the devs didn't keep in the game.
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It was a well made video. I never really thought about add-ons until I saw this video. Most killers have a tell to let you know what add-ons they're using.
I'm on the side that Spirit is literally a guessing game, outside of the competitive counterplay "rush gens while I waste everything immediately".
Bring back the phasing bug that a lot of people loved. Fixes so many problems with her.
- Tell when she's phasing
- Giving survivors a rough idea where she is during phasing
Says a lot when a killer gets her add-ons nerfed, and they still are broken lol
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Could also have Hoffman for Pig if they are creating a Legendary skin.
I'd like to have Amanda as survivor also
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Undying nerf?!
Devour Hope would like to have a word with you