CashelP14
CashelP14
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- CashelP14
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Legion:
Every consecutive frenzy hit lowers the mend time by 1/3.
- 1st survivor: Full Mend
- 2nd survivor: 2/3 Mend
- 3rd survivor: 1/3 Mend
- 4th survivor: Instadown
Rewards consecutive hits without missing a swing. Also can punish survivors who mend too quickly.
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/2146308#Comment_2146308
this is the reason why dev shouldnt really listen to community. yet most people believe that if dev listen to community would result in fair game,
They made the right choice nerfing DS, it was broken. They however should have given it a slight buff in the tunnelling department.
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Well I'm nearly on 4k hours and here's what I've got.
Killer:
- Not all P3 but max perks on everyone except the latest 2.
Survivor:
- 13 P3 All Perks
- About 5 characters P2 50 (leaving them for 5th year gateaus)
- Everyone else is P1 50 getting items wasted
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Massively increased. The devs can record stats and I'd like to see how much the numbers increases lol
Just the number of survivors getting rehooked within 60 seconds of being unhooked
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My favourite killer is Bubba
So I'd probably stand at the top of basement and tell survivors to loot basement chest lol
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It'll never happen unfortunately ๐ฅ
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Hag..
- Ever face a good Hag on Midwitch? No? Lucky you
- Ever face a good Hag 3 gen guarding? No? Lucky you
- Ever face a Mint Rag Hag with MYC? No? Lucky you
- Ever face a basement camping Hag? No? Lucky you
- Ever face a good Hag on an indoor map? No? Lucky you
- Ever face a good scroll-wheel Hag? No? Lucky you
There's so many more including just a regular camping Hag but I decided to keep this list short. Hate everything about her.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2136899#Comment_2136899
I didn't get 1 question about him when I took it. 2 different plague pics but nothing on Trickster.
Oh ok lol
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2136295#Comment_2136295
I didn't have that question on my survey. ๐ I'm guessing it's another time they added questions after sharing the link. ๐
They asked a bunch of questions about his name lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2136295#Comment_2136295
I think the point is to gather feedback for future killers. There's been a vocal enough opinion that Trickster isn't really deserving of his title, as it has little to do with his power. They're likely gauging whether that's actually a problem people care about (as to avoid it in the future) or if it's just people complaining to complain.
Personally I felt extremely neutral about a lot of things in this survey.
I get that a little but I don't think we needed so many questions about it lol I think it would've been simpler to just ask "Do you believe the Trickster would've been better suited to a different name? (Disregarding the lore)".
That with having Scooby Doo as an option in the hopeful licences section made this whole survey feel absolutely pointless lol
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Yea probably about 20+ times. I've played this game for over 3 years so it's not like this is a regular occurrence lol
Though if I know a survivor was hiding the whole game, doing nothing and literally making the game a 3v1. If we are the last 2 survivors and I'm getting chased, best believe I'm runni g straight over to him and making sure the killer find him before killing me.
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This felt that such a weird and pointless survey lol why would it matter what we think about the Tricksters name?! Your not going to change it lol
This felt nearly as unimportant as the survey we did about what we wanted in the rift this time last year (still haven't noticed a difference).
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Nah I placed my vote on Scooby Doo ๐๐
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2131727#Comment_2131727
Have you gone against his trapper tho?
No. Only faced him twice (as far as I know). First team we beat his Myers streak and the second was that game.
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If Otz never lost then killers would be OP lol
Sure any team can beat Otz if they bring that build, it's nothing impressive. Especially when you take into account his build.
My team all escaped vs his huntress a few months ago. We didn't need 3 objects or anything like that lol I think we only had 1 DS and no unbreakables either.
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Idk. I'd say though if the devs released Nurse now I'd bet she wouldn't be able to blink through walls, and that would be an ultra rare add-on lol
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@Rectal_Prolapse said:
https://forum.deadbydaylight.com/en/discussion/comment/2130090#Comment_2130090
https://forum.deadbydaylight.com/en/discussion/comment/2130109#Comment_2130109
Well, as explained, dbd being a "better with friends" kind of game, by choosing not to pair with 3/4 man squads, the killer would be shooting himself in the foot, and himself only. The queue times would balance that out on themselves.
As for the second suggestion, same thing, the lobby dodgers would shoot themselves in the foot by going back in the line so it evens out by itself again...
Not really. Those survivors will also be waiting a very long time because a lot of killers will turn off 3/4 man swf. Then they'll finally get a game, only to see a baby trapper or wraith who they won't even have fun facing.
There is too many problems with this and I'd definitely not want to go back to the tiles where I had to wait 30+ mins for a game.
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I only run it on killers like Bubba for Bloodpoints.
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Here is why your first queuing idea is 100% flawed.
First off not only will the killer get increased waiting times but so will any grouped survivors. This massively increased waiting time will cause people to leave the game and you'll kill the community.
Secondly if killers are only facing 2 man swfs or a full group of solo players then you should nerf killers when against them right? After all if your wanting these changes to be implemented because swf is OP then why wouldn't killers get a debuff vs a team of solo q survivors? Most people agree solo q is weaker than killer at the high ranks so why wouldn't this get the same treatment as the swf vs killer argument?
Lastly and probably one of the worst things is what happens when a full 4 man, 3K+ hour team finally finds a match. The longer survivors wait, the matchmaking pool increases in range. So if this team waits for 20+ mins (if they're lucky because I'd expect it to be longer) then they'll probably get matched with a lot of killers around rank 20. Since no one at the high ranks will want to face 4 man groups they will instead make people at low ranks, who are obviously less equipped than them bite the bullet.
Any sort of matchmaking split is BAD for the game. Whether it be what you suggested or if it's a option to turn off facing swf or whatever else people suggest.
Also for your second idea that's also not great. A bloodpoint bonus won't stop lobby dodging and showing who's swf and who isn't will just make every game that team faces super sweaty, forcing them to do the same.
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I hope they don't announce the date in advance. Hope they just do it, the same way as they did with mori's
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121240#Comment_2121240
There are survivors with 5500 hours in this game that don't look behind them in chase and think self care sprint burst is better than dead hard iron will. That by itself doesn't help your case.
This is within the realm of normalcy and it's something both sides generally learn to play around well before 5500 hours, depending on the lobby, ping and your feel for a player's latency
To the OP the bug hasn't been fixed ๐ I've been hit and hit a survivor with the bug.
There are a very, very few select instances before the trickster came out where a killer would hit you after the pallet was fully dropped. But these only happened once in a blue moon and it was in games where the ping was extremely high or the killer was lag switching.
Currently they are bugged where a game, where it hasn't had any lag at all, can have you get hit through a pallet that you've already dropped. It's very common now if you don't pre-drop pallets. It's like the hitbox bug from 2 months ago, but on pallets now basically.
If everybody who has played this game more than 3000 hours is saying it's a bug and so are the devs then you have to admit it's a bug. If you really really believe you right and some how everyone is wrong then your just trolling. Either way I don't see any reason to say much more on the topic.
Sorry to you @SenzuDuck for trying to explain this so much lol
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It would be a lot better if it only blocked the doors at 75% progression. Stops people from hiding out the timer.
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Very very happy. Great franchise with multiple different options for killer and survivor.
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@mihalis00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2115863#Comment_2115863
No, back when the community wasn't so toxic.
The community was more toxic in the past because of people like Ochido. Now that he's been banned from the game it's not as bad as before.
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Very very happy ๐
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Iron Will 100%. While looping it confuses the killer to your exact location when there's walls inbetween you and the killer.
Dead Hard. It's just dead hard.
I'd use different perks here but if I were you I'd run vault speed build (Spine Chill and Resilience). It will mean you can vault slightly later because you have 15% extra vault speed. This build is meant to keep you alive in chase as long as possible.
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It's kinda nice to see the meta change a little bit. People always complain that survivors use the same perks well this will actually change that for once.
I'd say it would be a good condition if they removed the speed burst you get when you get hit. Think this would help a lot so the killer can keep track of them better.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2101521#Comment_2101521
I'm pretty positive they added that, because of edge cases where SWF groups could basically keep healing up the downed survivor in the killer's face faster than he can down another survivor.
I remember seeing a forum post about it months ago.
Me and my swf did this a few times but we never did gens. We just killed ourselves after 5/10 minutes. It was just a meme while we were drinking lol
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A lot of extremely good changes ๐ the only thing I'm disappointed with is Soul Guards weird nerf. It ruins my meme builds!!
I really want to use new Object. I really like aura perks. Finally an obsession will be in my matches ๐
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Honestly my favourite looking graphic update yet! Looks 10/10
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Tunnelling has increased massively. I would be shocked if the devs aren't keeping stats on the number of survivors being rehooked within 60 seconds of their last hook.
Tunnelling has increased but I have to give some credit to the killer community. Even though it's increased I've definitely not seen them tunnel as much as they could in some games.
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It's only to get extra points
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Buffing solo q and killers is easier than nerfing swf.
I've not once in nearly 4 years playi g this game see anyone give me a GOOD swf nerf suggestion.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2097433#Comment_2097433
I believe it was around the 3rd year anni
@GeneralV said:
Once. I managed to get one with a Winter Party Starter. But it was a very long time ago.
And here I thought I was the first ๐๐
Extremely well played lads ๐ I hope you can continue to do it in the future ๐
@Kirkylad said:
I've got a couple of CJ techs with firecrackers before. Always have to pat myself on the back for those ones lol.
Ok I really want to try that now ๐
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@Pulsar said:
I have, yes.
When you get one mate? I swear I've never seen anyone ever try it before lol
@Grandpa_Crack_Pipe said:
Have you gotten the forbidden locker-DS-into-Head-On-into-firecracker-into-Quick-and-Quiet-back-into-the-locker tech?
No I'd rather use my firecrackers for locker saves ๐
@Yords said:
no, I have almost gotten one tho
Keep trying lad ๐ flashlight locker saves are easy but firecracker locker saves are very difficult
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If my survivor teammates start doing really baby things I will basically say "if they get hooked, I'm letting them die".
It would need to be something pretty big or consistent annoyance before I decide to do this. Maybe if an urban evasion survivor is doing nothing the whole game I'll say it.
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The Hag would've been nerfed by now if she was played more often
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1. The new stun bug is extremely annoying. I've had so many hits with this bug it's hilarious (including an Oni who didn't even break the pallet after downing me with his power). I feel like I need to drop pallets super early.
2. Tunnelling has definitely increased. I only see an obsession in 1/10 games currently. Camping hasn't necessarily been increased but definitely killers have went for the unhooked survivor more since the nerf.
3. Win about the same. Win just as often as before in swf and solo q. Win less with my baby swf teammates but that's it.
4. Haven't really noticed. Just killers going after the recently unhooked survivor but I wouldn't consider that rude.
5. Definitely haven't seen an increase in slug builds/killers.
6. I didn't use DS as often before the nerf but haven't really touched it now. The perk has too many counters for me to use it currently. I only used it a handful of times so my team had an obsession.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2089311#Comment_2089311
I share your opinion as well.
Before I joined the forums I had another friend who came here and basically told me "Do not post anything, it is basically only killer players in there" because he mentioned something that apparently triggered people into just putting him down in his own thread. He has left ever since. At the time I did not believe him, until I experienced it for myself.
I don't think some people are unreasonable, but I do think a majority of this community (the forums one not the DBD community in its entirety) is very combative. There is a segment of this community that acts like they are just ready to attack anyone who merely suggests something because maybe they don't fully understand something about the game, or maybe just because they don't particularly agree with it.
There are a lot of people on here that are very combative.
I wouldn't say it's all killer mains though. I feel like killer mains are more supportive of bad posts from new killers (I.e remove swf). Survivor mains though won't support other bad posts from new survivors (I.e nerf bbq).
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Not all instadowns are balanced but most killer power instadowns are.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2089311#Comment_2089311
You know when an outrageous survivor main thread pops up, it's almost certainly going to be flooded with pages and pages of new posts by the end of the next day?
With reasonable debate and discourse, of course.
Of course ๐
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If they ask for the tunnel then fair enough ๐
Not gonna lie if I have someone on death hook and I'm doing my trickster adept then believe me I'm getting that person out of the game ๐ one less survivor is probably the only way I can get the Iridescent Gatekeeper Emblem.
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He's definitely not wrong about the forums ๐
I'd say on here if a survivor main (usually someone new to the forums) says something outrageous, the rest of the survivor mains usually don't agree with them. I.e Nerf BBQ.
Whereas if a killer says something outrageous, I feel like killer side of the community are more likely to agree with them. I.e Remove SWF/Separate modes for solo and swf players.
Just my opinion btw
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6/10
Killer: Extremely weak. Been trying for adept (btw knives basically can't be used to get it). I've gotten 1 Gold and 4 Iridescent Emblems in my last 3 games (2 Gatekeeper and 1 Chaser which stopped me getting it). His perks are fun and he has a good personality.
Survivor: Ok. Personally not a fan of her current skin and want to see what they do with her later skins. Perks wise I only like Smash Hit.
DS: Overall good changes but the amount games I've played where there is no obsession is literally 4/5. Tunnelling has increased massively and I feel like it needs a slight buff.
Other stuff: Good buffs for Blight and Wraith. Haven't played them yet but from what I've seen they were good.
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I'd put it down to 2 reasons.
1 - Too stressful - it's the easiest it's ever been but still is quite stressful.
2 - People just want to play with their mates.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2082090#Comment_2082090
They could make it so you can use it once per hook (so twice in a game) + not leave scratch mark & blood for 5s and I wouldn't mind because it's purpose is to prevent tunneling and survivor won't be able to abuse it.
Hiding scratch marks and blood would be quite good against tunnellers.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2081142#Comment_2081142
Yeah I feel like they couldโve made the timer pause in a chase but Iโm not upset with the DS change in any way.
The change they made was extremely good. Pausing it in a chase would be good.
Personally I'd have DS be usable twice (1 per hook state) and have the timer paused while being chased. I get that some survivors can just do nothing and follow the killer around but if they're doing nothing then that's fine.
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I like the change but I feel like it needs a tiny buff. Just something to help against tunnellers.
Feel like it has too many counters that a pure tunneller can exploit.