Carpemortum
Carpemortum
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- Carpemortum
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Comments
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Could we not have close hatch quests?
It's stupid and toxic. I have to basically let them win so I can find the hatch and be able to close it before they leave and the game ends. Gosh.
Seriously though, it's a mechanic in game, and they need challenges. What would you like them to do, have a "gather 3 survivors and teabag in the killer shack together" challenge?
They only have so much to work with.
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Wouldnt say karma as much as bad luck for ash. He wasnt the one teabagging lol.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1107893#Comment_1107893
That's what throws me off the most. It would make absolute sense if they didn't run it cause they were doing safe unhooks. But they still unhook right in front of my face without BT. It fooled me the first number of times cause I just assumed they did. But after seeing it not be on them so many times, I switched over to hitting the unhooked survivor.
Hrmm, interesting indeed.
Maybe they're all running different builds for the challenges or something? Idk. I like borrowed time, but unless I'm going for WGLF, I dont use it. I just wait for a safe time. If it's a face camper, BT MIGHT have helped, but these days I dont risk and EGC unhook on a facecamper for randos. They usually let me swap on hook and die there.
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I will for the M&A or Insidious snipes.
And because hes original so I dont have to spend money on him. I will inevitably get him at some point. Plus I wanna yell "GET OVER HEEEEERE" at every survivor.
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I'm hoping it's because people are finally learning to go for safe unhooks instead of hook rush saves.
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@OmegaXII said:
I know this is a weird question, but i kind of burned out for this game. Currently my Rift is at 17, so you know how little i played since the last major update.
I want to buy new killer with shards, but i only have 5k at the moment. So.. do you have anything to help me?
I mean, if you're losing focus, try and grind out your tome and the old compendium. It gives you something to actively work on and save a TON of bp. I just saved and spent a mil last week, and plan to do it again for the new killer.
Plus you'll save like 6-8k shards, so you can buy him AND a perk or two from the SoS to give more bo for him.
I just took my oni from 15-50 with 1mil bp and 8k shards. About 5 days of focusing on saving/doing challenges while playing.
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@Whiskers93 said:
If the hook gets broken and you have to slug (which you wouldn't have had to do if the sabo hadnt got much quicker) as you can't reach another hook in time, the person is instantly gonna get revived by someone with For the people and you have to go on a whole new chase. This is some high IQ changes BHVR.
And then you have a broken injured, and an injured. I dont see the problem.
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So drop them and chase the saboteur. 2 for 1.
Calm the hell down.
Besides, hooks COME BACK FASTER.
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@AAAAA said:
Personally, I think Iron Will shouldn't work when downed anyway. Its purpose is to help you lose the killer when injured, making it harder to be found when downed is just annoying. In fact, I think Iron Will should have its numbers switched with No Mither, it's ridiculous that you basically have to run Iron Will with No Mither if you want to stealth.
No mither isnt intended for stealth. It's for resilience builds and recovering yourself.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/646574#Comment_646574
If 5 gens are left remaining and you massacre the survivors to the point only one is left and can escape, that survivor was pretty garbage and would've died that match.
Now, I'll admit it can also be the extreme opposite but this about the Op destroying survivors, so in this case the Hatch was rewarding failure.
And if you are the believer that NoEd rewards failure the hatch is literally the equivalent of NoEd. This is not even getting by the fact I am mostly siding with Survivors here that this is a non issue, so learn to read and get you condescending tone out of here.
6 month old necro.
Why is this happening so much now?
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Or Justice.
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He looks like the bad guy from og jumanji trying to be a cowboy.
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Well, even in postgame you can open the menu and see game details and it tells you who is who.
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It's not that bad...
Not to mention it's not necessary to complete that level in the tome anyways.
People always use keys. If anything, a wave of people who dont, will use them, and go back to not using them.
The world wont end.
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Lol the title card looks like someone found the chain overlay in word art for the first time. 😆😆😂
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Well, is the actual ptb out?
If not it will probably be released alongside the actual ptb content.
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@Wubsyy__ said:
Hello!
Apparently .mp4 files aren't allowed to be attached here, so I'll just put what happened in layman's terms: I got in a match with a speed and invincibility hacker as killer. The hacker was under the name of "YOUNGEST FELLER", and I only know it was him because he was the only one with Object of Obsession. I disconnected from that game for obvious reasons.
My question is, how is this allowed, but DCing is penalized? You can say hacking is not allowed, but with how easy it is to accomplish, they might as well have an option to hack into game files in the settings menu. What is the thought process behind adding a DC penalty with such a paper-thin protection from hacks, cheats, and literal file exchanging? Any explanation to this is much appreciated!
You can report the hacker and they will be banned. Its NOT acceptable.
Neither is disconnecting and ruining the game for others.
Trying to compare (or contrast) the two is ridiculous, as you know full well hacking isnt allowed.
Let me ask you though, how often do you see hackers compared to how often you see DCs? One is definitely more rampant and needs penalties. As it's so frequently happening.
Why do hackers become so scarce? Because after, and get this, PENALTIES, others learn its punishable. Like what is happening with DCs.
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@HawkAyeTheNoo said:
Im up to 15min penalty due to crashes, think i hit 30mins next. Havent dc'd intentionally once. Games becoming a joke.
Then fix your system, internet, or stop DCing and acting like it's a bug.
If your game crashes, its ######### over your team. Figure your ######### out first.
If it's so ######### and a joke, go try something else for a bit. I hear Civilization is a great game.
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@Azurlynx said:
Every time I or my friend get disconnected because of this shity game we get penalties, which don't even decrease. He got disconnected yesterday and got 2 minutes, he got disconnected today and got 4 minutes. Like #########?? EVEN IF IT WAS BUG WHY DID IT INCREASE??? IT HAS BEEN AT LEAST LIKE 15 HOURS OR SOMETHING. Either fix this game, add some kind of renewer for penalties, cuz this is absolut BS.
Seems like the amount of people experiencing DC bugs has risen since the penalties became a thing.
If the games that #########, take a break from it.
If you know it can bug out, you're knowingly putting yourself in the situation to be DCd, and your teammates to be #########.
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Because its page 3 of 4.
And gold is the 3rd of 4 emblem grades.
Soooo. It makes sense?
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@Dokta_Carter said:
https://forum.deadbydaylight.com/en/discussion/comment/1101963#Comment_1101963
It was an oopsie leak apparently
Riiiight.
Any links?
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@Jetsallday24x said:
The community hyped up yui so much we're literally getting a white version of her this chapter. EXTREMELY lame and such a missed opportunity the buzz and hype was real for Pinhead and I think this will sour some people on the chapter.
Did they reveal something?
If not then how do we know?
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@Peanits said:
Conveniently enough, we did an entire stream on this last week.
The short version is; there's a disagreement between what you see and what the other guys sees. One of you sees the pallet down in spite of being hit. One of you sees a hit before the pallet is dropped.
Right? I've had to point to that exact segment a dozen times since the video.
Nobody understands how window lag and killer client hit detection works.
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@fcc2014 said:
You are on dedicated servers now. Enjoy the hell the rest of us have been experiencing.
I mean, let's be honest, we experienced it before dedicated servers if the killer or survivor had ######### internet.
It's not a new phenomenon.
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Well, survivors dont get to keep add ons, so, idk how it would be also.
They both have offerings for that, though.
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@humanbeing1704 said:
Im curious how it works with an add on like iridescent button will that allow you to simply break walls in frenzy?
Breakable walls will probably be seperate from windows.
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Theyve already said self care and lithe are waaaaay up there in use. So theyll likely be next. Although it paled in comparison to ruin apparently.
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@Slamadam said:
https://forum.deadbydaylight.com/en/discussion/comment/1100516#Comment_1100516
it's terrible as hell for BOTH sides. still a shitshow to play against as killer, but just as annyoing to get as survivor
Meh, as survivor take keys with save on death addon, or run plunderers/ace in the hole and search for keys in game. It's really not that bad.
Plus, you dont NEED to finish the challenges. They're always there.
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Remove the bp cap or at least increase it to 5 mil.
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I mean, people already do it.
Start running franklins?
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I find this thread as I sit in the hospital waiting room.
Hopefully both will be short stays. 😂
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Get hit while healing someone, or get hit while someone is being carried.
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1100351#Comment_1100351
But this is dbd, a video game
No, this is Patrick.
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<3
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@THE_BABY_DAVID said:
https://forum.deadbydaylight.com/en/discussion/comment/1100333#Comment_1100333
working on that trusted i see
Honestly, have no idea what trusted status means or requires, I've just been busted on multiple forum rules in the past, so im trying to point out why someone may get in trouble for it.
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@THE_BABY_DAVID said:
https://forum.deadbydaylight.com/en/discussion/comment/1100171#Comment_1100171
lol whatever dude, these are unknowns
Doesnt matter. Its naming and shaming per forum rules.
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@Shaped said:
That's what happens when clueless people play only one side.
Exactly. I used to be the same way with doctor when I started.
"How the ######### does he ALWAYS KNOW??!?!"
Playing killer and doing research goes a long way.
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I mean, they said no more exclusives so why not?
"I paid for the game and got it as a bonus, why should they get it?"
Same reason as golden feng or science fair claudette. They paid for a ticket to the event, and got it as a bonus.
Both are extras that came when you paid for something else.
If they want no exclusives, this would definitely fit the bill.
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1100313#Comment_1100313
Don't leave senpai ;-;
Lol I cant tell if you're joking with me or at me, but that gave me a good chuckle.
<3
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1100236#Comment_1100236
Well, hopefully you don’t take it too seriously and do that in real life. I mean, is that specified in that text?
or maybe, just maybe, it is still a game?
Seriously hon? You're taking how I pointed out it literally tells you it's your job, and try to link that I may kill someone irl?
You should probably step away from the internet as a whole if that's how your train of thought works.
It's a game. And in the game it tells you to do just that. Get off your high horse.
I'm done here.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/766828#Comment_766828
Most perks you say suck like bond.
Lol a necro and bad logic.
Bond doesnt suck. It let's me know when someone is leading the killer to me.
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To force an unhook? No.
Dont hit them. At all. Its 2 people on one hook.
Whoever thinks hiding under hook is a GOOD idea is just.....well I cant say it or I'll get reported for insults.
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@Mooks said:
But your job is to please the entitus and do what it wants you to do, isn’t it (at least lore-wise)?
Always wondered why anyone says the job of a killer is to kill. Only because of the name „killer“? If it was named „slasher“ instead (like in the filenames), would you literally not kill anymore and just slash and do everything to get more slashes?
Seriously though: this is a game. You should play to have fun. And since it’s a multiplayer game ideally everyone participating should have fun in a match. This goes to both sides, anyone who plays just to make sure the other side does not have fun has some serious issues. (And having fun in a game is not equal to winning)
Maybe because the game tells you, in game, that: "the killers job is to kill the survivors."
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@Pulsar said:
How does one camp an Exit Gate?
Also, he likely de-pipped from that game.
Camping is a bad playstyle, but it is a playstyle nonetheless. For the Survivor side, being an immersed Claudette is a playstyle, not a helpful one, but it is a playstyle regardless.
Exactly. They even said "at least we got the gens done and escaped".
Like...yeah. that's why camping is okay. Because you punish the camper by not feeding into it. If they wanna camp, let em. Their loss.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1095772#Comment_1095772
I do not understand the high amount of upvotes for this comment. I am not arguing with DC penalties. But in general, TOU's are anti-consumer and you as a player should not rush to defend them.
Defend them and pointing out how they blow an argument out of the water are two different things.
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@Broccoli_Jaeger said:
Bunny feng would just attract Furries.
We already have ST fans, so why bother blocking people based on hobby now?
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/1100052#Comment_1100052
You forgot somthing. im 4 min and other survivor 4 min, when im being sluged other survivor try and heal me 5 sec later killer come to chase one of us and down and search for the other, with 3 gens left, For more than 8 min This is boring.
So re read what I wrote. "If you're both being slug juggled, you both are continuing to get caught."
That's you two getting caught, not sitting there waiting to die.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1100057#Comment_1100057
Just let Survivors see each other's perks pre-lobby so this corner case is a non-issue.
That would help for a multitude of reasons, but my example was just one example. I dont have time to type put every hypothetical situation where it would do more harm than good.
Like I said, last survivor in game, sure. Otherwise it's a cop out for not wanting to lose. 🤷♀️
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@Joao_Bandicoot said:
Isn't AFK and/or suicide on 1st hook (for multiple matches) against the rules ? For me it feels just like smurfing to get better games against lower ranked people. If this isn't wrong why would anyone be interested in rank up ?
They shouldnt. Ranking up gives nothing. No reward, no anything. It USED to match you with people around your rank (which was still swishy washy as a lot of people didnt deserve that "rank"), but with matchmaking how it is, now it basically just serves as pseudo bragging rights.
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/1100044#Comment_1100044
Yeah and people suicide on the hook all the time. Who cares they'd still have to hold m2 for 2 minutes if they did it at the very start of being slugged assuming they weren't picked up.
Like at a certain point of understanding the game it's not even about being impatient it's just accepting the loss and moving onto the next game. Not hard to figure out when there's certainly no hope of a turnaround. I don't blame survivors for wanting a way to opt out of being slugged because sitting on the ground for several minutes is the most boring thing in this game outside of doing gens. I can't imagine a normal player genuinely trying to justify it and be all like "yeah just hang around" when you have 1 survivor just waiting for you to die for hatch in the most common scenario.
Waiting to die for hatch is a bad example. Now its "let me bleedout fast so they can get away".
Suicide on hook is bullshit too. Which is why I dont want ANOTHER option for people to use and just say ######### this I'm out.
Understanding a loss and moving on is one thing, but using the new mechanic to just quit and leave any number of other people in game is bullshit and selfish.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1100044#Comment_1100044
Simple solution: Only allow it after the bleed meter has reached a certain point. That way, it doesn't effectively amount to a glorified ragequit option.
I would argue only allow it if you're last alive, like the hook. Otherwise you're just potentially ######### over teammates.
"What if we're both slugged?"
What if you are, and YOU force bleedout, just to have the killer walk back yo the other one AS THEY USE UNBREAKABLE.
Quitting early is childish. If you plan to quit early, why queue up at all? Accept what happens in game (save for hacking, exploits, etc), and move on.
