Carpemortum
Carpemortum
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1117693#Comment_1117693
I still think you can still outwit a killer without the red stain, you just need to counter them the same way you counter Spirit. Imagine a route they will go, and avoid that route or actively dodge it while running yourself.
I'm not saying you cant, as I argue people who complain about spirits 50/50 as it's her mindgame, but it would cause a lot of issues with people, arguably more so than the ruin change. People (survivor mains, and I say mains meaning not those who play both) would be PISSED.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1117377#Comment_1117377
No.
It’s lazy.
Why should survivors have the freedom to point their camera AWAY from the killer during a chase yet still given free information about the killers proximity?!
The same reason killers can be looking away from you and still hear you? Lore and mechanic reasons.
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@FKreuger1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1117377#Comment_1117377
That's kind of the point I was making, wouldn't you get more of an adrenaline rush if you didnt know which way the killer was chasing you when you lost sight of him? I think it would deter a lot of the toxicity from the survivors that are being complained about in these discussions.
It would piss off more people. Literally threads the day it happened would be:
"Add back red stain, chases are BS"
"Why cant I mindgame as survivor anymore?"
"No red stain during chases? How am I supposed to not die immediately when I have no idea where they are"
So on and so forth. New players would stand zero chance, and older players who have actually gotten good at the game, would be in more 50/50 guesses than versing spirit.
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@deadbodyman62 said:
https://forum.deadbydaylight.com/en/discussion/comment/1114367#Comment_1114367
A zombie-ish cowboy stalking you with a rifle is pretty scary at times. The game is scary by its moments. Doctor is not scary to look at but when he pops out to get you that moment is terrifying
Unfortunately Hes not stalking, and he looks like a slackjawed version of the original jumanji bad guy in a duster.
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@Uistreel said:
Removing the terror radius altogether would make the game a bit more spooky, but balance wise that cannot happen
They could lower the TRs and increase footsteps of killers. Not as much of a warning, yet still ominous.
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@Nemmy_Wemmy said:
Brings me back to my first game on dbd, yup I got hatemail for it smh. Shoulda took it a sign of things to come xD now I'm just used to it reporting literally every message thats vulgar to psn bc they respond fast af ahahahah
Yeah that's one thing I love about playing this on ps4. The pure hate and obscenities people send after a match, get reported and dealt with REAL QUICK.
Wanna spam me hate mail and "#########"'s? Enjoy a week off.
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@FoxWolfFrostFire said:
Any one else have this fly over their head? I had a sort of feeling he was black, facial structure and all. But I figured the fired black skin was cause...Well He was fried black. But yeah. Never even put much thought into it until the short and I was like. Oh yeah. That is a thing. Just like Joey of Legion fame, it isn't a big deal. Just a neato never notice before. Any one got the low key on Wraith by the way? I always imagined black.
@Judgement said:
Yeah, I think both Phillip (Wraith) and Herman (Doctor) are African-American. So is Lisa (Hag) I believe. I haven’t checked up on the wiki or discussions about Killers’ origins recently though.
Phillip. Phillip Ojomo. That sounds native american to me, especially considering the face paint and tribal nature of him.
Or maybe hes an actual African American, and not just a descendant. Like, no offense, but I mean actually FROM Africa.
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@RussianSpyPigeon said:
Not an old player, but I'm gonna share anyways. Its the "rivalry" that's between killer mains and survivor mains.
Which only really exists on the forums, amongst people who refuse to play both sides.
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@[Deleted User] said:
"What is the most boring change you think happened in DBD?"
The Rift.
Once developers said micro transactions would only be cosmetics. Once they asked us how would we feel about a Battle Pass (even if their minds were already set to implement it).
We had cool events back then. Cosmetics were only a few, but we had to work towards it, completing specific seasonal objectives. It was nice to have something different to do in this game, even if it meant survivors swarming around flowers and committing suicide after sucking it all.
They said they are not going to do events anymore, and that everything's going to be through The Rift. Now all seasonal cosmetics are being sold for real money. Some via auric cells, some via the paid Rift.
Well, they can stick it up in their backs. If you want to make money, create new things that people would want to buy instead of taking away what was already there.
Yeah, hiding nurses event outfit in the paid track instead of just as an event item was super scummy.
The archives are cool, they should have the event ######### in THERE, but no, they had to tie in their battlepass to make more money when they charge $10/20 for a "new" look for a character.
Rift is just a boring money grind.
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@TitanByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1117131#Comment_1117131
A few things are going to be fixed but not the main stuff, there's a reason so many killer mains complain
Yeah but most killers dont complain about color blind options. Colorblind people do. Not just killers.
When you keep saying "killers complain" or "killers hard time" it seems more like you want killer ease and not actual colorblind assistance for both sides.
I'm not saying that's your actual thought. Just how it seems when you keep talking about killers.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1116933#Comment_1116933
The whole point of a colour blind option is making things easier to see to those with colour blindness, on my head I'm thinking of overwatches colourblind modes that change specific colours or stuff like that, a colour blind mode doesn't make a game brighter. It usually tweaks some if the colour pallet choices so to the average player this wouldn't be abusble as the colour difference wouldn't provide a benefit
Overwatch isnt based on what you can see or hide from within an environment.
It's easy to point to other examples and say hey, they do it why not us!?
When in reality, simply adding the option of brighter textures or colors, to help colorblind people, would lead to the non impaired turning them on for an advantage.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1114822#Comment_1114822
It wasnt a DC. Game crashed in the menu once and then the game also crashed afer getting shocked and then hit by doc. Reports sent. I did nto dc
Intentionally no, but the game counts it as a DC. And one of them wouldnt be 20 mins. 2 of them wouldnt. 15/30, but 20?
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1116400#Comment_1116400
Text chat man. Back in the day, it's all we had. You learned to type fast. T, billy near shack, enter. T hes on me, enter.
Cant do that as fast on consoles though.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1115944#Comment_1115944
Sure, here's one:
If people have spent money and supported it for years, they're invested in the game.
But there could be various issues that have now made the game an experience that is not fun.
And the same people would like those issues addressed so the game could again be a fun experience.
They shouldn't be required to leave if they don't enjoy the current state of the game.
🤷♀️
That doesn't prove anything I said wrong. Were not talking about who paid and invested. At all.
But okay, let me rebuke: if you pay for it, invest in it, and then find it not fun, what are your options?
A- continue to play, knowing it has faults and you wont have fun, and then complain about it bringing everyone else down.
B- dont play, either because you're not having fun and dont want to be a spoil sport, or because you're sick of the issues and want them to fix the game.
Nobody is required to leave, but staying, knowing you're having no fun, and just being unfun to people because of it is childish.
Both options lead back to: "enjoy it if you want, leave if you dont enjoy it, but dont drag others into it."
Nice attempt, but it's obvious youre stubbornly sticking to the fact that because you paid for it youre entitled to every change you want, and everyone elses fun can ######### off. And I'm not gonna waste time arguing with that.
Hope you start enjoying it again. Or at the very least stop making everyone else bothered by your bitterness.
Good luck in the fog!
<3
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1115931#Comment_1115931
"Those who are having fun, enjoy it. Those who dont should leave and not bring everyone else down."
Crikey.
Point out the part that's wrong. I'll wait.
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Omg imagine thinking killer shack was "high end mindgames" and not just having a ridiculously safe loop.
On to the point. Dead hard has more uses than just dodging a hit. The distance is half of what people use it for. Literally.
Besides, it gets exhaustion, its not like they can use it 5 times in a loop.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1115880#Comment_1115880
"Actually the game is very fun." + "At least for me."
Ok is that the way we do things now? "In my opinion"/"for me"/"I personally"...these should be tagged with any statement which has an opinion expressed but could be, in the eyes of some, seen as fact.
In that case, here goes:
The game is not fun. At least for me.
Oh sorry, nearly forgot:
🤷♀️
Well at least you finally understand that one person doesnt dictate fun for everyone. Those who are having fun, enjoy it. Those who dont should leave and not bring everyone else down. 🤷♀️
I think you ACTUALLY got my point, even if you want to hide it in synicysm and snyde remarks.
Glad I got through to you though.
<3
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115595#Comment_1115595
no, killers are just not satisfied with 2 or 3k's. they want their 4ks every game it seems
Just as much as survivors want 4 escapes. I mean who doesnt WANT to win?
But wanting to win, and expecting/thinking you deserve it, are two different things.
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This is bait right?
The forums are not killer biased, if anything, its people who only play ONE side and see the other, THINKING its biased. A lot of us play both sides...
@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115542#Comment_1115542
pressure more dude
If survivor has it so hard, immerse more dude.
That being said, I am, indeed, a 60/40 survivor main. Had this shot to show how bad matchmaking is rn but as you can see, purple survivor, hit red last night actually. Again.
So FOH with that "ik you're not a survivor, filthy killer mains and your bias" crap.
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I'd like some changes, but a full rework? Nah. I LOVE the speed chase aspect of them. Mainly because I can vault pallets, but still. I love their concept.
Yes, of course it could be executed better, but if they changed them completely I probably wouldnt play them anymore.
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Usually yes. After learning to work through ruin like 2 years ago, I'll almost always go for it.
If I'm on my big tv with input delay, absolutely not.
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@Dr_Loomis said:
You'll get the usual 'Ok bye then'/''see you next week'/go play CIV' comedians...
But I'm one of the people who understand.
This game is utterly screwed up in just about every respect.
Whether it be match-making, balancing, queue times, bugs, exploits, connection, the community...it's all overly abhorrent.
The bottom line:
The game is not fun.
Actually, the game is very fun. At least to me.
Dont speak for everyone just because you're sour about something. 🤷♀️
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Kind of, when we had moonlight offerings.
But I'd wager they wont, because they removed moonlight offerings for the purpose of keeping the maps at a general brightness, and want them to all be balanced. Changing the ToD via light offerings or otherwise, would throw that off and require a lot of extra tweaking to have essentially the same exact map with a different color scheme.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1114016#Comment_1114016
If you balance around 4v1 you need to balance around 1v1 aswell.
Why should it ever be balanced around 1v1. It's a 4v1 game. If it comes down to 1v1, the survivor should be at a disadvantage. They, as a team, have failed thus far.
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Were acting like the "hidden mmr" isnt the same thing as current rank.
They're hiding it so people stop using it the wrong way. It's already what the rank does. Roughly matches you with people close to your level, based on playtime and performance (pips). Its not perfect, but it does its job somewhat.
Hidden mmr is going to be the same exact thing.
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So one DC and you got a 20 min ban?
When its 15 mins at second?
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You shouldnt change the brightness. It's literally why they removed moonlight offerings. So the brightness would stay CONSISTENT.
Weve had constructive discussions about this topic, but this seems like you're just looking for reasons to hate on the dev team.
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@Dr_Loomis said:
I believe people who DC as a rage quit should be punished. But this new DC Ban process is not always fair:
A person I know had two disconnections: one due to the house electricity outage and then one from a 'known error' which popped up on screen.
For this = 4 hour ban.
He's so cheesed off he's considering playing other games.
I'm with him...but due to the horrendous match-making.
I'm a level 12 killer going against levels 1-2 and getting slaughtered. Absolutely no fun.
Except two DCs wont get you to 4 hours. Either you, or they, are lying. 🤷♀️
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@Micheal_Myers said:
Hmm.. based on PC's DLC:
Nurse 2016
Myers 2016
Hag 2016
Licensed in 2016: 1
Bill (L4D2) 2017
Doctor 2017
Huntress 2017
Leatherface 2017
Freddy 2017
Licensed in 2017: 3
Pig 2018
Clown 2018
Spirit 2018
Legion 2018
Licensed in 2018: 1
Plague 2019
Ash 2019
Ghostface 2019
Demogorgon 2019
Licensed in 2019: 3
Deathslinger 2020
So... to counter @Fibijean there IS a pattern.
So based on the current pattern there should only be 1 Licensed Killer this year.
But, this is not "factual" yet. It is clearly speculation but it still has a pattern oddly enough.
So expect about 1 Licensed character this year. If not less or more.
There may be a pattern in the aftermath, but theyve openly stated there is no pattern they follow or use, it's all coincidental.
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Haunted grounds.
It's a skull explosion on bones. Like a spirits skull and crossbones.
Or flip flop. Because, well, its Ash being Ash.
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@Hoodied said:
Both are really map reliant, hence why I don't run much exhaustion perks
But Balanced landing is a more reliable choice over Lithe
Lithe requires you to vault something, which killers can hit you through the vault sometimes, even when Lithe activates!
Balanced Landing requires a fall big enough for a stagger, however, these drops are far safer than vaults as you are less likely to get M1'd
Only safer when running BL.
Lithe also has the benefit of being used outside of a chase if needbe. Paired with Q&Q, you have a nasty savior/slip away speed burst.
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@arslaN said:
Balanced Landing is much better imo.
I don't like Lithe at all. It doesn't really do much when you are looping jungle gym's, shack etc. It is really good on certain maps and certain tiles but overall, it doesn't really help me that much.
The amount of times I've used it during EGC because the killer doesnt want to risk breaking a pallet, and tries to mind game me around it only for me to lithe away is insane.
They're always so worried about not being licked in an animation they give me EXTRA time.
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@siren_sorceress said:
The shack should be a god loop. It's very often the home to the basement which can be very lethal to survivors if the killer camps it. I thought that was the whole point. It's a strong building for both players.
So if theres no basement there, let's make no pallet there?
Or only have breakable walls OR basement there? So both sides are still decently even. Either basement and no breakable, so it's a risky loop; or no basement and breakable so it's a useless loop compared to normal use.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1113238#Comment_1113238
Spider magic. It's the answer to everything.
But seriously there's no gameplay to reflect more than one person working against the survivors. It's like watching a Michael Bay film and the screen turns black to say "explosion" instead of well, an explosion.
Well yeah, but theres no gameplay to truly reflect the pig and how her traps actually work, or gameplay to show spirit and oni are actually related other than name.
It's called imagination, some things you have to fill in the blanks yourself.
Like, ofc they cant make 4 killers for 1. People would play one over the other for being "op" and people would ######### about how 1/4 was better than the rest or just make 4 killers. Those options dont work.
And I'm fine with it. I love my susie outfits. I forgot base legion was a smiley edgy teen guy a long time ago.
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It's almost as if at that evil tier hes super slow and has almost no lunge range to compensate....weird right?
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@Tactless_Ninja said:
Legion? You mean that single guy with a knife who occasionally swaps out his mask to pretend he's someone else? Might as well call him 4chan in that case.
Yeah like when he changes his voice, posture, body shape, hair length and color with just a mask.
Like, seriously?
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@ClickyClicky said:
He’s a problem within the game. People still like playing him especially the edgelords on reddit but for the most part survivors find him as fun as watching paint dry. If I pick him for a daily the survivors are guaranteed to give up on hook.
I think he’s just really bad game design in general and a low spot for the game. He needs a full rework. They can’t really justify buffing him again because survivors would just give up on hook even more.
Guaranteed to give up on hook?
Damn we mist get completely different poils of players, usually I dont get any DCs or suicide from legion. Just people who think they're hot ######### and get caught.
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@Archimedes5000 said:
Yeah, the new layout is way worse.
Most of the more used options are in inconvienient spots
Eg:
- Menu does not float anymore, you need to enable it at the top of the site, and it closes every time you refresh.
- You cant see how many comments/views a thread has anymore
- There are less threads per screen (the panel for each thread is higher, so you need to scroll more)
- There is no back to the top button, which makes the new menu even worse
- Floating "folder up" button is gone
Plus you cant see who the post was by, or last comment on mobile. It's just "[Thread Title][# of comments]"
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@PigMainClaudette said:
Well, Darksiders: Genesis dropped on Valentine's Day and Destiny still has some grind, and with DOOM Eternal next month, I'm set!
But, yeah. Had to quit playing this game because dedicated servers broke everything. Hitboxes wider than a screaming Karen's gaping maw, time delays longer than a drunkard's situational recognition and more jumps in placement than an average Dragonball Z fight scene.
Lol you act like these things didnt happen previously, with laggy killers.
But yes, blame dedicated servers (which the community asked for incessantly) for everything.
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@Dead_by_chrissy said:
https://forum.deadbydaylight.com/en/discussion/comment/1109570#Comment_1109570
His hitbox just isn't as bad as huntress. Literally just be good at FPS and you'll be a god deathslinger lmao
Except most fps dont have time for the projectile to travel. Some do, bust most copy pasted fps dont.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109681#Comment_1109681
So that means they want to put her in either a ridiculous Halloween costume. Or somebody's disturbing fantasy?
Neither? It's almost as if it's just a hoodie with ears.
No need to exaggerate.
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Another ancient necro?
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I dont know, maybe, drop the survivor if others are THROWING THEMSELVES AT YOU.
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/1107957#Comment_1107957
You don't bleed- who cares? That'll at best screw over a Spirit with the glasses or someone with Bloodhound, both of which are very situational, and both of which are cases where you're better off just being at full health.
Tou are quite- I'm assuming you meant quiet, and this is very important! But if you want to be quiet, you bring Iron Will! If you actually want to not be grunting the whole match, you have to bring Iron Will, too. Which I think is a problem.
You can heal yourself numerous times- I'm assuming you mean pick yourself up. But this is almost entirely useless because the killer knows you have it. No experienced killer will slug someone they see started the trial broken. Imagine if the killer knew you had Unbreakable. And in fact, if you want to pick yourself up with No Mither, you often have to use Unbreakable for the recovery speed.
Bleeding also screws over non running jukes, hiding in lockers while being followed, etc.
And yes, quiet. Auto correct.
Recovering yourself is a good thing. Even if the killer knows, that means they cant leave you alone to chase someone else they see. It's free pressure they HAVE to address.
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@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/1107822#Comment_1107822
Yet everyone runs Iron Will if they have to use No Mither. I just think No Mither should do more than Iron Will since it also has a major disadvantage to it.
It does. You dont bleed, you are quite, and you can heal yourself numerous times. How is that not doing more than just being quiet?
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Well yeah, they tend to release perks and powers to counter what the community is mad about. Not always to the best results...but they try.
Side note, love your username. Best MTG deck I ever had/have is a squirrel deck with a few power knights.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1107930#Comment_1107930
I know! Ha, better yet, she said "reported" after saying it was a bug and not an exploit in due case.
Yeah, "I'm gonna report YOU for the game BUGGING."
1000 iq.
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I think I need both of them.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1107915#Comment_1107915
Meh, A key intended to help 2 escape when I'm being chased only got one out. I'm happy. And the Meg said post game "That's clearly a bug, the Ash was already over the hatch, reported"
That's karma for me. Maybe different perceptions man. :)
Lol at the meg who doesnt know hatch has priority systems now. 😂
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1107379#Comment_1107379
I just don't understand. In a game where CO-OP'ing is the optimal way to win why make a quest that's extremely selfish. I wouldn't mind of my teammates attempted to tell me they had key, but they don't.
Co-oping isnt the optimal way to win. Making sure someone else is their target and you arent, is the optimal way to win. Survival is key.
