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  • @Name_Unavailable said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100035#Comment_1100035

    Slugging for 4k is cammon thing. I just had a game where the killer eathier slug me or the other survivor and the game took too long just he can get 4k

    Fun is the most importent thing in any game. I don't want to waste 8-10 min just cuz killer wants the 4k.

    Yeah and? If he wants to waste time looking for the 4th with one on the ground, so what? You've already got caught and failed. It wastes 4 minutes MAX. Literally sounds like you want to quit to give the other a faster escape chance or to just be done. When they could have found and healed you.

    And if he juggle slugs both of you, you're BOTH having chances to escape and win, but failing and getting downed again. That's not their fault. You got caught.

    Slugging has been a thing. Fun is important. And you bleeding out impatiently ends the fun for the killer and whoever may be relying on you still existing in game.

    8-10 mins? Honey, you bleed out in 4. You're grasping at straws.


    If you cant handle laying on the ground for LITERALLY 4 minutes at the worst, dont queue up. You cant always win. But wanting to quit early BECAUSE you cant win is childish.

  • @DamienDuff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1100031#Comment_1100031

    well her friends arent streamers so thety dont have editing.. how are they deranking with her on a daily basis since a while now ?

    spending hours every day depipping ?

    They could be watching youtube dude. I was giving one very obvious example.

    I de ranked my wraith a year ago just to see how easy it was with all the de rank talk. Afk in basement and watched anime. About 2 hours later I was down 4 or 5 ranks.

    Its REALLY not that hard.

  • @TAG said:

    I don't see why not. I think if you are left on the ground for a long time to the point where it's looking grim anyways, I think it's only fair that you be allowed to speed up the process.

    Because as I stated in my response, its not only going to happen when you're the last one in game and the killer is watching. People will use it on first downs, with everyone alive. ######### that. If people cant handle a few mins of not doing anything because of how the game went, they shouldnt queue up and ruin it for the others when they cant get their way.

  • @DrownedFish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1099711#Comment_1099711

    Its not fair to play against 4 survivors on discord too.

    I mean, it is. It's just harder.

    You have to accept that you cant win every ######### game.

    Sometimes you get coordinated 4 man swf (<5% games) and sometimes you get 4 potato randoms. That's how life works. Deal with both and move on after.

  • No. If you're slugged, theres a chance to be healed, picked up too far from a hook, etc.

    Bleeding out early because you're impatient is ridiculous. Its 4 minutes.

    If you cant afford 4 extra minutes of a game, maybe you shouldn't be playing it in such a tight timeframe.

    Although it's likely you can, and just dont want to. In which case, maybe play something else.

    That is, if you cant emotionally handle the 4 minutes of bleeding after a loss.


    This just screams more "I want a way to DC without facing a DC penalty."

    People would bleed out on first down while the killer chases the oh too close survivor trying to get to you.

    Its already bad enough when someone suicides on 1st hook as I get to them with borrowed time.


    Killers arent forcing you to DC. You're looking at a DC as your only option. When the real option is to deal with the situation you've been caught in.

  • Its easy to get into a game, be found, and die on 1st hook and de pip.

    Even easier to afk for crows and let it happen.

    Especially if the steamer has editing/video work to do, it's basically on in the background while they work.


    It's really not hard to de pip.

  • I usually dont, but if I do it's when I'm solo and trying to survive. If I dont care about escape, I dont care about healing.

    Side note: why do people self care, while their bear trap is halfway timed out, and have 2 teammates hooked?

  • No. Because there are no ranked matches.


    Let me say it for the 1000th time:

    "YOUR RANK IS A MATCHMAKING TOOL. THATS ALL. THERE ARE NO REWARDS, AND NO COMPETETIVE QUEUE. SEEING THE WORD RANK DOES NOT MEAN RANKED PLAY."

  • @[Deleted User] said:

    No it is too op and takes no skill and ds / dead hard / adrenaline are all balanced and takes a lot of skill to use

    This is sarcasm, right?

  • A bug.

    Those things happen from time to time.

    No need to write a novel chastising the devs over it. Make a post in bugs forum so they see it and add it to what they need to work on.

  • @FairP1ayer said:

    Same here, I figured it was the devs finally giving our cosmetics back (well I never lost my Pro-pain Hammer). I participated in the Summer BBQ Event, but only got Billy’s hammer as I didn’t have enough time to finish the gens for the Survivor cosmetic.

    https://us.v-cdn.net/6030815/uploads/567/C0FD7L6N3E7H.jpeg

    Wait, so you never got her shirt, butbthey gave you one?

    No offense to you, but #########?

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1098465#Comment_1098465

    I mean endgame. Why would someone bleed out when there are other survivors left to pick them up?

    Stop getting riled by the thought of something taking away your precious 4k

    Lol my precious 4k? I play more survivor than killer hon, and I've said that many times.

    I'd you cant handle 4 minutes of a game with you bleeding out, maybe you shouldn't play. 🤷‍♀️

    It's not the end of the ######### world. You're on here a lot, apparently, so spend that 4 mins looking at the forums instead of bitching about how you cant bleed out faster when you lose.

  • @ClickyClicky said:

    There is a lot in the game that allows people to be toxic. It's time the developers did something.

    In the case of slugging it's simple. Bleed out button. Doesn't need to be instant but if it just cut the time down from 4 minutes to 2 minutes that would be something.

    Yes, remove the chance of teammates healing you because you're impatient.


    Let's stop trying to veil wanting to DC without penalties as any other reason. "Let me bleed out faster because I want to give up".

  • Isnt the PTB on tuesday? We should know by then right?

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1098183#Comment_1098183

    Wish we played the same games. In the games I get the killer more often than not refuses to step too far from the hook. BT is the best way to get unhooks, if you dont take it in some games then you don't get safe unhooks.

    Also DS, it's your only chance because 90% of killers try to tunnel off hook.

    So in most of your games they camp, why not do gens and leave? Punish the camper, dont try to fit in a forced BT just to have two people injured/downed and no work done.

    If its EGC my point stands...


    Also if a killer tunnels you off of hook, you were UNHOOKED TOO CLOSE. DS isnt needed, if your team plays smart, or its EGC and again, I've stated points about that being it's only REAL use.

    If they're gonna tunnel you, they're going to tunnel you even after DS.


    These two are only "mandatory" for the rush in and unhook in front of them style, or for the few EGC canp scenarios. But if you want to waste 2 slots for that, because people are impatient, you do you.

    However.

    You CAN wait to unhook someone....

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1098176#Comment_1098176

    Again, may I direct you to the part of my opening where it states that I swap out ds and detectives hunch frequently?

    Whilst it might make genrushing swfs fall apart, I personally don't know anyone who plays like that and so can't comment from my own experience. And as killer since I don't run it anymore, and my experience as using it as a crutch was a solid pre-rework freddy time, I can't comment on that either.

    But I speak all from experience, and even if swfs are impacted, solos suffer so much more.

    I read your novel.

    And I also, speak from experience. Noed punishes me more when I'm with friends than solo.

    Because as solo I make sure to run around and look for totems.

    Solos are only affected more by NOED when they play like they're not solo. If you assume and expect the other 3 to "work as a team" you're going to be disappointed. I've had maybe 3 survivors from random games, that I actually commended for being helpful. Out of their way team players. The rest are usually selfish, and you have to play around that.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1097954#Comment_1097954

    Agreed. DS and BT are mandatory perks. If you play any amount of time in survivor you realise this.

    DS is not mandatory lol.

    The times I've run it, they just leave me on the ground and chase the unhooker.

    If you go for safe saves and dont rush or unhook while they can still see you, it's almost a non issue.

    BT is the same. It's only useful for stupid risky unhooks, or EGC unhooks when theyve resorted to camping. And that's like 5-10% of the game if that.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1097507#Comment_1097507

    I could leave, except when I can't because my teammates are slugged, gate rng ######### us, and the killer is there guarding it with noed up.

    Like i said, I personally absolutely despise the perk, and I've laid out my reasons why. When I play solo it gets me because I have to jocky the majority of gens, and when I play swf I know I can rely on someone so totems actually get sorted. The perk doesn't reward vs swf, only solos. And that's my personal largest issue overall.

    It absolutely punishes SWF. Especially when they're doing gens super fast, and trying to be overly altruistic or trolling late game. They fall apart.


    If you play solo, run detectives hunch. It lights up totems. If you dont see any, then go to the next area. It literally shows you if they exist or not.

  • @ABannedCat said:

    I have 2 now as well. One I earned back in 2018, and one just bugged into my inventory. No idea if intentional or not.

    Yeah that's what I was wondering. I know I earned it, but why the second? Lol.

  • BHVR didnt cause this. Toxic people are toxic.

    They will always be that way.

    I wouldnt doubt if they ranted that over change X or Y before.


    Either way, these people are scum, and BHVR didnt make them that way. This just happens to be the game they're currently playing.

  • @Okapi said:

    The devs wont address this because it de facto confirms crossplay is already possible. They just haven't enabled it. My guess is they're waiting for Xbox to get dedicated servers and the Switch to get Freddy before any official plans.

    I was gonna say, the world icon means SOMEONE has coded in the icon to signify crossplay.

    Which means they're already working on it or at least planning it.

  • @智障组biss said:

    This is a consequence of developers always seeing games as horror games rather than competitive games.

    It's a good thing this isn't competetive then, isnt it?

  • So did we not see the devstream where they explained basically all of what happened?

    Hits are registered on killer side. If they hit, they hit. If there's a lag between you two, it may look like a miss. This isnt new. It happened with p2p as well.

    You may have fine ping, but if the killer doesnt, his registered hit wont show on your screen until the server sees it.

    Like, I get it, it sucks. Happens to me too. But it's not gonna be fixed in the near future, and the best you can do is not take those vaults, accept that 360s are 50/50, and move on.


    Also, the second huntress hit looks like your capsule was in the box, where she hit. It's stupid af, but that's how the hitboxes work. =/

  • They wanted to make all maps roughly the same lighting, or be able to adjust them evenly, and certain maps being darker than others made it so the offerings made some maps super dark and others ridiculously bright.

    They removed them so that all maps were on a baseline that they could tweak from without worrying that offerings would ruin them or make them unplayable.

  • @ba_tetsuo said:

    "Whats with everyone wanting noed nerfed all of a sudden?"

    Because the last 20 things they wanted nerfed were nerfed. This is just next on the list

    Exactly. Next will be slippery meat because why the ######### not.

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096136#Comment_1096136

    Here's an idea. When the second to last gen pops, the survivors get a notification that the killer is running No ED. Slows down the game because it turns into a totem hunt so the killer has more map pressure and the survivors aren't going to gen rush the last gen

    Heres an idea, do bones.

    Use a map.

    Use detectives hunch.

    Use small game.


    Do. Bones.

  • @Zombra808 said:

    https://forum.deadbydaylight.com/en/discussion/130177/to-the-people-who-say-key-is-fair

    The one issue I have to the comparison of keys and mori is that keys, if a lot of people leave, it's usually because a lot of gens were done. Some games, you dont even get the chance to use it and is only ever useful late game. Moris on the other hand can be used as long as you hooked the survivor once. That can be early, mid, or late. Mori gives an advantage at all stages of the game, while keys only give an advantage at one stage, late game. They both need to be nerfed equally.

    My only problem is when nobody brings one in, you kill 3 and find the last as you close the hatch, only to have them run right up to you and leave. With a key they found.

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096931#Comment_1096931

    It brings people in, and don't even pretend holding m1 is fun. You can't fix gen speed because it's too boring to hold m1 yet thats what survivors have been doing for thousands of hours...

    We don't need a shake up every 3 months but this game at this point in its life could use something thats for sure.

    Holding m1, while anticipating and avoiding the killer, trying to run and hide, is fun. It adds tension if the killer is decent.

    Dont pretend like you know what is fun to me. 🤷‍♀️

  • @geishroy said:

    Bro, you are probably the only five players left on PS4

    That's weird, because those 5 players must have made like 40 new accounts in the last week or paid for a lot of name changes. I've seen so many!

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096920#Comment_1096920

    That really is not that great i'm pretty sure he means new features or like major game shake ups. And the answer is no they won't do anything besides release stuff to sell you and minor "balances" and "reworks"

    "Major game shakeups"

    So like fortnite. Where it constantly changes until it's not even the same game anymore? No ty.

    If they add new mechanics when needed or useful sure. But wanting them to pump them out is a bad idea.

  • The Alchemist


    From the hallowed blight? That did experiments on himself?


    Has somebody guessed that and I missed it or are we all forgetting about him?

    Edit: plus theres these images from the event that share the chain wall similarities AND the "broken wall" ######### people rant about in game files.


    20200215_234726.jpg 20200215_234710.jpg

    And yes I know that's Trapper. But the similarities are there.

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096651#Comment_1096651

    This is the part that i am worried about, being able to play all day long if i want:

    "On average most players get 2-3 bugs a day that require them to d/c or result in a d/c such as loading screen freeze. This person is now hit with a 15 minute timer that will continue to escalate and there is nothing they can do on their end except not play the game."

    I know that during the day at least three times i will have to dc for some reason.

    Endgame collapse starting but never finishing. I have a clip of that.

    Stuck in crouch. I have clips of that after getting hit.

    No healing prompts. I have clips of those. This is by far the most frequent one for me.

    Getting stuck in barrels, tiles, pallets. Plenty of those clips.

    Game loading ad infinitum. Far too often for a "competitive" game.

    Stuck on killers' Shoulder and cant do a thing. He cant hook and has to carry me for the rest of the game. Got a clip of that.

    Not dying on the hook. I mean i die, but the game does not register it.

    These are just some of the things i see on a daily basis.

    They said with dedicated servers they will be able to see an intentional dc. Fine. Can they tell if i am stuck on some guys shoulder? No. So you get a ban for leaving a game you cant leave.

    Damn that's a lot of semi rare bugs to see daily. You ever play the lottery?

    Side note, if that IS happening, why continue to play? Either for the frustration of knowing it happens, or for the fact you know you may end up screwing over teammates.

  • @snozer said:

    Because EAC is literally useless and this game is to easy to cheat in.

    People were giving themselves millions of bp and unlocking everything in a day, so the devs had to cap it.

    As if those people dont still do it 1 mil at a time.

  • @OtakuBurrito said:

    No one cares about punishing rage quitters. We care we are being punished due to known game breaking bugs such as the crouch stuck, being slugged through floor, and stuck in a match after it is technically over because the entity can't impale you so you're in a d/c stand off between killer and survivor.

    These bugs happen often enough that this system is not a viable option to curb d/c at this point when many common bugs list d/c as the only viable option.

    On average most players get 2-3 bugs a day that require them to d/c or result in a d/c such as loading screen freeze. This person is now hit with a 15 minute timer that will continue to escalate and there is nothing they can do on their end except not play the game.

    Many people have done this and this has lead to increasing longer queue times for killer as well as survivors. Personally I am not playing as much and I have already started looking for another game to play until DBD addresses the aforementioned issues.

    That's weird. I've literally had a bug like that happen one time in the 2.5 years I've played.

  • @DwightOP said:

    Imo the 5 minutes penalty on 1st DC is set to high. It should be more like 1-2 minutes.

    Lol are you serious? Seems like you're salty you can't DC without punishment now.

    @Grandkurama said:

    I think there shouldn't be any dc penalties. The devs want my money and they think they can take them by not letting me play their game? Hell no. Dc penalties are bs. I payed the game and I'm allowed to do what i want. Who cares to git gud.

    Am I Right?

    No, you're not. You paid to play their game. Not ragequit and ruin it for everyone else.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1096378#Comment_1096378

    The killers dont farm and they dont kill quickly. Many slug for the 4k to try and gain some points back.

    I’ve also had “EZ EZ” post game after this.

    They aren’t exceptions. Its common enough for it to be a problem. People like you dont care though because you barely play survivor so never see these situations. To you all that matters is that ez win.

    Yet, I play more survivor than killer and agree with them. Hrmmm.

  • @TWiXT said:

    Um... probably shouldn't be prying, but anyone else concerned that the OP received a forum ban after making this post? Seriously, I kinda want to know what they did to earn it, but at the same time am afraid to investigate.

    As for what the OP originally stated, and just like the 2nd post clarified, MANY Multiplayer games like Overwatch, CS, CoD, Battlefield, Dota, HotS, Smite, TF2, And even freaking Fortnite incorporate DC penalty systems because the devs know that players who habitually DC over petty reasons or entitlement are not good for their games. Granted, those games are far more competitive by nature, and really need a DC penalty system, but in all honesty, this is a 4v1 Asymmetrical multiplayer game wherein the cooperation of every player in a match, no matter how good or bad its going for them, is the core of the overall gameplay. Anyone who ditches out and screws everyone else over by doing so only ruins the overall game, and leaves new players with a sour experience. Allowing that kind of petty toxicity to continue unpunished would only make new players hate the game even more, and I'm seriously baffled that they didn't incorporate this system sooner (especially around the Stranger Things Chapter release).

    Now however, new players get to experience DbD the way it was meant to be played... To the end of the match regardless of the outcome. They no longer have to fear teammates DC'ing on their first down, because of the map they're on/killer they're facing, or Killers ending the match early with a DC because the survivors Finished 1 gen quickly or destroyed a totem in the first 20 seconds. To me, that's progress and completely in the right direction for this games health. Like the other games mentioned in this comment, Behavior had a problem with DC's and took the proper action to quell it, and I honestly haven't had this much fun in DbD for about a year.

    I'm so grateful to the devs for this... yeah the game isn't perfect, and some bugs can cause DC's/punishments without warning, but in all honesty, those cases are far more rare than the epidemic of players DC'ing for petty reasons we've experienced since January of 2019. I fully appreciate the devs stance against such nonsense considering that it was, without a doubt, quintessentially... the most prevalent problem (above all others) that ruined the game. I'm certain many others can agree with me on that note.

    Probably in another thread when they were openly talking about what they DC for. Gave a list.

    Openly encouraging DCs is against the rules. 🤷‍♀️

  • @jiwix said:

    I need to have a conversation with one of them.

    Well, good luck.

    Best bet is the above link someone gave. Open a ticket about what you need to talk about. Start from there.

  • Sadly, it is.

    Just because people dont know how to avoid/escape her as opposed to an M1 killer doesnt change that.

    Learn to notice and predict the patterns of the killer you're facing. Mindgame, predict, do anything other than treat her like trapper version 3.0.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092179#Comment_1092179

    The developers have already mentioned that they don't approve of this play. Heck it was dcing to give hatch mechanic was apart of the reason we have DC penalty's now.

    Devs also said Pig traps are NOT RNG in terms of removal, but people still cry about how bad RNG is when taking them off.

    Devs words are almost useless here, because nobody listens.

  • @Vert3x said:

    DS needs a rework so that the 5 seconds stun isn't eaten when a killer has hooked someone else in the meantime or other conditions are met, but NOED needs way more of a nerf, it's just a crutch perk that only bad players really need that causes the devs to be unsure on how well they should hide totems.

    Having NOED nerfed to the level of a normal Hex perk would make it possible for BHVR to do focus on improving every single totem spawn and making sure that no bullshit cross-map visible totem is ever generated again.

    That would automatically buff every single known Hex perk by making it so that you almost never see it cleansed before you even get a chance to reach it physically.

    When it comes down to the recent Ruin rework, I believe it's better on some killers like Bubba but not gonna deny that a game slowing perk is needed, maybe even buffing Corrupt Intervention into something more solid would be enough.

    Oh and before anyone says anything, I'm usually called a Killer main for most of my opinions even though I'm actually a 50%-50% player, so yeah just keep that in mind before you accuse me of being an "entitled survivor main".

    NOED is just a blatantly crutch perk that any good killer player admits to be overpowered.

    Well, I play both, more survivor, and NOED is fine.

    It has a nerf. Do the ######### bones.

  • You're mad that you cant close the hatch FOR POINTS?? And mad at survivors for leaving instead of letting you close it? Seriously?

    Jesus christ the entitlement.

  • @Flarefire_Xx said:

    For everyone, it’s not that I care about winning, it’s that I care about it being toxic survs that bully killer that have 1 perk, no addons and very little experience

    Then spend your bloodpoints on them before trying to learn them as a child with no legs.

    Give them something to work with BEFORE you try to play them without any idea how.

    If you go in with no knowledge, no tools, and at a higher rank, ofc you're going to have a bad time. Literally everything is against you at that point.

  • And you're rank 8 after reset.

    Which means you were either in red ranks before,

    OR

    You werent but already ranked up that fast.


    Yet you still feel bullied?

  • I think NOED shouldnt activate if every survivor does a totem or two.

    Oh wait, that's how it works.


    Do bones.

  • @CosmicParagon said:

    The current system is incredibly unfair with how long the penalty increases last and punishes people for crashing WAY too much. The old system where the cooldown decreases with full games played should be re-implemented, as it actually gives incentive to stay in the match. The current layout just makes it so that in extreme cases, people just play one match per day because the cooldown is prohibitively long.

    If you get DCd from these suddenly so prevalent bugs, and try to play another game to lower the timer, and it happens again, what then?

  • @Flarefire_Xx said:

    Ok so, the new dc penalty is ridiculous because survivors can kill them selves on hook but what can a killer do.. HMMMMMM It’s bologna because I am going to start playing a new killer and when I have no experience with them and I’m rank 8 and getting bullied what should I do, unless I want to be locked out of the game for ever?? This is bullshit.

    If you feel like you're being bullied at rank 8, you likely dont belong there.

    Also, the difference is if you DC you outright end the game. If one of them does it, they ######### over 3 people, but the game continues.


    Dont try killers you dont know at higher ranks and EXPECT to do well. Wait until rank reset, do a kyf, or accept that playing at higher ranks with characters you dont know, wont go well.


    But dont get mad about DC penalties over THIS. It makes it look like all the other ridiculous excuses for why people are mad they csnt DC for free now.

  • @yandere777 said:

    It also tells you if an injured survivor is on a generator or being healed. It counters survivors trying to back track on you, it can even destroy iron will users if they try and hide. I enjoy the addon, and its best friend is the blood spawn addons. I just despise oni's other pink addon. Can't think of a single use for it

    The bloody glove that let's you see survivors when they pick up orbs?

    It makes them not backtrack at all, during chase or otherwise, if they do and touch an orb, you get 2s stacking aura reading. That's amazing in chases, mindgames, or for finding people who hide injured and try to sneak away and hide behind something. Orb pops, they're on it, and now revealed.

  • @Masterkit said:

    is the actual only counter to exhaustion (only by 2 killers clown and huntress and one of those killers is the worst in the entire game i dont know how is this a problem)

    And the new oni perk.

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