Dead By Daylight: Overall gametime, what it was 2016 and what it is 2020

Hello,

2016: Oh boy i can remember when i was rank 20 and playing this game the first time. A wonderful experience and ofc it´s normal if you play more and more that you doesn´t have anymore fear and stuff like that.

Like twistedmonkey says: The most boring thing added for myself was all the info for both sides. It feels like being held by the hand and being shown everything from knowing what the killer is using to too many visual notification perks. It changed the game from a hunt and not knowing to being told where to go or what's in use.

My words monkey my words !

Not_Queen was saying: To play with Aurareadingperks is interesting. But after so many hours; in my opinion It´s not and it is only helpful for new players. It is a bored game experience.

Find some, chase him, hook him go for another and repeat. THESE TIMES IN DBD ARE OVER ! Since the Hexruin change the Gens are flying: Specially if you play on red ranks and if you play vs SWF also. Dead by Daylight is faster than ever and im unhappy with the overall gametime. Games are to fast now and i can´t understand why the devs like it. If you asking a mod about his/her opinion, they allways speak for the devs. That´s my opinion.

On red violet ranks, if you play fair you get punished by the Emblem system cause not enough hookz, kills and stuff like that. Games are to fast.... & If you play unfair: tunnel, camp , mori or other stuff. The emblem system punish you also with a depip or blackpip. Devs when finally you wake up and rework this Ranking/pip system ? ( its outdated since 2 years )

A hidden MMR system can never work. Devs thinks it can. Ok but atm i feel i play every match vs an SWF troop. Is it because i have an high mmr ? i dont know.

Balance ?! Dead by Daylight is an 4 vs 1 and balance will be never happend. Stop asking for it !

On PTB with the new sabbo change DBD feels like an bully simulator and survivors are stronger than ever.

I have seen alot ppl here complain about the lobby waittimes. I can understand why so much killer´s stop playing.

Status? No respect, greedy, toxic = survivors atm

They have so many weapons. DS, BT, DH and then there are complaing about totemperks like noed. First they complain about more stuff to do in the map and the last weeks they only doing their mainobjectives ( rushing gens like rabbits) ignoring totems and than complain.... That´s a Joke.

Wishlist ? DBD needs a Graveyardmap or Chapter ( it is time ), longer gametimes, old window grab animation, (pls fix hillbillys hit box), a new rankingsystem with rewards. More rewards if killer´s playing vs swf. Prestige characters must be better rewarded (it´s a long grind to bring a character on p3 with all perks on lv 3). New Generatormodels (new generatoranimations ) Mori´s, key´s must be rework too.

DBD 2020 ? feels like a rush simulator at the momend. Do the Gens fast as you can, rush the hookz with BT to get your 100% save points or loop the killer like a death (1 chase 3 gens done ) and escape. Yay i have my points, i have my pip ez.

You can´t play a normal game atm as killer....on rank 20 maybe or new players can, but not the experience ones like us. The devs are doing all for new players. But what about us the experience ones ?

It's really sad to see what this game has become

sry for my bad english im from germany

greetings

Comments

  • Nice post. I agree with almost all of it.

  • I agree. Feels like YuGiOh where everything became OTK or FTK. Why are people in such a rush to make the game unfun and a sweat simulator in PvP games?

  • its annoying thats all at the momend

  • You can balance a 4v1 it just takes a dev team that's willing to address issues that exist

  • @LoverOfDemogorgon said:

    You can balance a 4v1 it just takes a dev team that's willing to address issues that exist

    i think that´s rly hard, because you can´t balance a game for everyone. Some players will never accept decisions from the devs and some will. What i mean is: They do everything for the new playerbase and balance this game around the ranks 20-10 maybe. But theres a big diffrence on higher ranks and this playerbase comes to short.

  • @LoverOfDemogorgon said:

    You can balance a 4v1 it just takes a dev team that's willing to address issues that exist

    The point is, you can´t balance a game for everyone. Some ppl with accept the decisions from the devs and some will not. What i mean is: They balance this game for the newplayers or maybe for ranks like 20-10 but theres a big diffrence on higher ranks.

  • @LoverOfDemogorgon said:

    You can balance a 4v1 it just takes a dev team that's willing to address issues that exist

    If you balance around 4v1 you need to balance around 1v1 aswell.

  • Were acting like the "hidden mmr" isnt the same thing as current rank.

    They're hiding it so people stop using it the wrong way. It's already what the rank does. Roughly matches you with people close to your level, based on playtime and performance (pips). Its not perfect, but it does its job somewhat.

    Hidden mmr is going to be the same exact thing.

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114016#Comment_1114016

    If you balance around 4v1 you need to balance around 1v1 aswell.

    Why should it ever be balanced around 1v1. It's a 4v1 game. If it comes down to 1v1, the survivor should be at a disadvantage. They, as a team, have failed thus far.

  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114016#Comment_1114016

    The point is, you can´t balance a game for everyone. Some ppl with accept the decisions from the devs and some will not. What i mean is: They balance this game for the newplayers or maybe for ranks like 20-10 but theres a big diffrence on higher ranks.

    The problem is that these balances don’t make sense ever because making changes for low ranks never matteres because 1 of 2 scenarios always happen either the change at low rank doesn’t matter because the survivor is still too new to understand and there will be no effect or the survivor will learn and get better and is left to take advantage of balance for low level play. Also the devs seem to be confused because they say they won’t change gen times because it’s boring to just hold m1 but by changing ruin they removed the only hard skill checks which is the only thing making gens not just m1 simulators and it also reduced the amount of chases in a game making it an m1 simulator

  • I told you it will be never happend, because it´s very difficult

  • and don´t forget: Gens are flying now. It feels like a rushsimulator now.