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Jetsallday24x

Jetsallday24x

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Jetsallday24x
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  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642335#Comment_2642335

    Than its probably not a DDOS, it would overload your router, games would be nye unplayable.

    Dbd IS unplayable on my account on my multiple different accounts, I have done everything there is to do other than a factory reset on my PS4. And the game doesn't work. What other explanation is there?

  • @Tr1nity said:

    How is everything else holding up?

    A DDOS would completely shut your internet off, play another game, how laggy is it?

    Every other game works fine. My ping is pretty high at times but games play. Timing pretty convenient for this to happen for the first time ever in 4 years of playing when there's widespread hacking taking place.

  • @MrsGhostface said:

    I do this this is how balancing should be determined so I’m not upset, that being said I hope they don’t go overboard when it comes to the nerfs

    @vacaman said:

    It seems like they have decided that killrate is a way to balance around killer power. Cenobite is the highest killrate killer right now, and surprise surprise, it's getting nerfed in the PTB.

    Last patch the lowest killrate killer was Nurse and she was buffed. Pig was nerfed (her best addons) because she had one of the best killrates. Plague was buffed, one with the lower killrates, spirit and wraith got nerfed, they were at the top. If this is true and not just a coincidence the next one to be nerfed will be Bubba, Myers and Hag.

    Sounds pretty damn stupid to me.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424781#Comment_2424781

    I have no dog in the fight.

    I mean, that's tough talk from the person who brought up politics in a conversation about speculation.

    The FNAF community is already pretty toxic.

    The DBD community is also pretty toxic, it wouldn't do much to the already-toxic community.

    It doesn't make sense from BHVRs standpoint giving everything we know about them.

    Scott Cawthon doesn't have any involvement with FNAF anymore, and either way it'd give them money.

    These licenses are negotiated months in advanced. His "controversy" happend in June. Untill another company buys the rights from him he still owns it.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424754#Comment_2424754

    People mention it each time FNAF gets posted on the forums, and it's getting ridiculous.

    While it's true Scott Cawthon did donate to... err... quite the politicians, that doesn't automatically make him anti-LGBT, and he wasn't even cancelled for it either. He never said he donated to them because of the whole LGBT stuff, he donated to them because he thought they'd run the country well, and he donated to both parties.

    He explained this in a Reddit post (hyperlinked). He donated $50k anonymously to an LGBT charity stream (also hyperlinked) after the whole thing.

    I'm just tired of people trying to bring up politics on this damn forum, this happens every single time FNAF is mentioned on here, people trying to find ways to hate on Scott and FNAF even more.

    I have no dog in the fight. Im not a FNAF fan, And most certainly not on either side of the political isle. But when we're talking about licensing do you think BHVR WANTS the PR of this recent controversy? The FNAF community is already pretty toxic. It doesn't make sense from BHVRs standpoint giving everything we know about them.

  • W H Y D O P E O P L E T H I N K T H I S G E T T I N G T H E M A N Y W H E R?! Try a normal post sheesh

  • @ill_Boston_lli said:

    Nemesis Doesnt have to hit you to down you at all. Yes I get that there are only two of them on the map. But everytime I play as him multiple survivors are downed by them. They spawn near where we are looping and close it off. I Don't feel like I deserve these downs in any way. Call me Crazy but zombies shouldn't be able to down survivors. Sure infect and injure but If the Survivor is injured maybe hinder them?? Don't Count it as a hit so there is no speed boost but quite the opposite.

    LMAO you must playing against some real potato survivors. Zombies have been aimlessly wandering into walls, Not moving at all, walking past survivors. I have make the survivors run into them to get downs with them. Tracking is the really only useful benefit I've gotten with them. The Killers power isn't really threating as it is. Only to survivors who panic drop pallets or panic vault windows. The difference between tier 2 and tier 3 is hardly noticeable.. I would like to the power buffed, Including the zombies to make it overall feel more threatening and improve the game play for both sides.

  • @TripleSteal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1920486#Comment_1920486

    Where did you get this from? Myers is one of the best IF carriers in the game.

    https://forum.deadbydaylight.com/en/discussion/224334/myers-build

    I vote against M&A as you won't get much utility out of 40m IF cues. If you want to reduce your tier2 TR, dead rabbit works for that without taking a whole perk slot.

    I'm currently running IF, spirit fury, corrupted intervention and bbq (latter one can be swapped into tremors if for some reason I want to play optimally).

    I play him very snowball-ish and only M1 in tier2 3-4 times per match.

    I stacked M&A with the dead rabbit so tier 3 down I can pretty cover half the map with infectious. Thinking I should swap out I'm all ears with play with your food so I can get distance quicker.

  • @SilentPill said:

    Meh. IF will only work against bad players, and Myers can lose enough gens early that unbreakable can lose him the game immediately if he attempts slugging.

    The difference between 16m and 8m almost isn’t enough to justify an entire perk slot.

    Id run corrupt and 3x chase perks to make up for the fact he is a garbage M1 killer with a weak early game.

    Whole point of the video was to be fun and gimmicky. As a fairly novice content creator I understand that I can't run the same perks over and over again. It won't work every game against good survivors. Thanks for the feed back tho bro appreciate it.

  • @LowSpecGamersMatter said:

    Can we adress this combo already? Like jeez, playing against this in solo Q is the most boring bs to verse. Team mates are trash and cant focus gens nor find totems. All the jobs are due to me. I need to do everything. Like, I used to do everything before this combo already: Do at least 2-3 gens, unhook mates before next stage, get chased for minimum 4 minutes while being super greedy with pallets cuz my team mates cant stand longer than 10 seconds without 100 of them and then find the noed at the end.

    Now? all of this + cleansing minimum 3 Totems on my own. Nothing is getting done. Its super unenganging because most killers ignore me once I loop them for 20 seconds. They realize Im not easy to down so they go for my potatoe mates.

    Got to love it, "Playing against this sucks cause my teammates are trash" Kinda just summed it right there huh? Everything in the game has counter play to it expect for DS+UB . There are perks and items you can run to counter Ruin+Undying. Try a map or detectives hunch or small game. They have counters. Stop blaming the perks and play with a team.

  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239615#Comment_1239615

    I feel "head" for your life being so miserable you just accept bad things.

    Of all the things in this update your the thing you wanna complain about is something that has zero effect on game play whatsoever? Who gives a ######### what the offering screen looks like honestly? This does not warrant a post complaining its such an insignificant part of the game the fact you're complaining about shows people I'm this community will complain about anything. Like get over yourselves. This is not call of duty or fortnite. If you don't want the game to die then stop with non sense complaints.

  • Are we really complaining about something this small?

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1206729#Comment_1206729

    DBD is not a horror game. It's a multiplayer game with horror elements.

    You can't make a game like this scary. You stop being scared after like 10 hours at max and that's basically the case with every game.

    No kidding, it's a multi-player game? I didn't know that. Never heard anyone refer to a genre as multiplayer before. I was under the impression it was a survival horror game.

  • @Seanzu said:

    Movies have a set outcome, and are not interactive.

    Games do not have a set outcome, and they shouldn't, and they're interactive, of course there are going to be people speaking out about things they like and dislike or suggest things that are balanced or imbalanced, it's a game that both sides are supposed to enjoy, it's not supposed to be a stomping ground for people to slaughter survivors.

    As of late I would say it's the opposite. It's a stomping ground for survivors to slaughter killers. If the fear of having a slim chance to survive is not part of the game then this is hardly a horror game. Glad changes are being made to balance it out

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/142376/just-imagine-this

    AS if you would need skill on killer with camping, tunneling and slugging.

    @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/142376/just-imagine-this

    AS if you would need skill on killer with camping, tunneling and slugging.

    Borrowed time, DS, Unbreakable. Just gave you counters to all 3 of those things.

  • @Heyimnoob said:

    hey all, i'm kinda new here, so don't smack my formatting

    I mostly play ghost face as killer, and I love his power but I was thinking , how do others use his power?

    My strategy with his power is to use it during loops and chases for the undetectable status, and to "mind game" the survivor mid chase, whether it be to cut them off, catch them at a window, ect.

    the stalk is... interesting. the main reason I would use it is the security camera. I usually run GFOT with security camera so that is main reason I would use it. yet sometimes I may use it in some situations, and for me its really situational

    so what do you guys do? kinda curious

    Work your way around the edges of the map with Whispers. Much easier to find survivors without being broken out of your stalk. Get vantage points to use your stalk get them to 99 from faraway then get closer if they don't see you.

  • @notsonew said:

    80/1 = 80

    2 = 90%

    80/1.8 = 44.444

    3 = 80%

    80/2.4 = 33.333

    4 = 70%

    80/2.8 = 28.571

    New change:

    80/1 = 80

    2 = 85%

    80/1.7 = 47.058 = 2.614 extra seconds

    3 = 70%

    80/2.1 = 38.095 = 4.762 extra seconds

    4 = 55%

    80/2.2 = 36.363 = 7.792 extra seconds

    Tell me how this will help us out??????

    2.6 and 4.7 seconds??? how is this actually helpful????

    The time increase is so minimal i doubt it will be helpful in anyway for the killers.

    If you'd change it to 20% instead

    With 20%:

    80/1 = 80

    2 = 80%

    80/1.6 = 50 = 5.556 extra compared to the live version or 2.942 extra seconds from the ptb

    3 = 60%

    80/1.8 = 44.444 = 11.111 seconds extra compared to the live version, 3 person is required instead of 2 to finish a gen on that time

    4 = 40%

    80/1.6 = "same as above" so 4 survivors on a gen could be 15% 

    so

    4 = 55%

    80/2.2 = 36.363 

    wouldn't this make more sense if you want to slow down the gen speed when working together?

    Factor in the map changes and loop changes. Balanced fair. I like it (From a killer main)

  • @Dokta_Carter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1102014#Comment_1102014

    To counter the pinhead making more sense i honestly think the opposite. I don't think he would fit in to much but thats how i feel

    If you see the back story of how he transforms into pinhead tell me that doesn't fit into the lure of the game.

  • How stupid is this, The devs will put zero time into any of these characters if ya'll keep settling for "Good looking" Surviors its a joke we have to pay for this honestly

  • @Happy2Heal4You said:

    Why is it the devs fault that people hyped over Pinhead when there was no definitive proof that the next killer even was Pinhead?

    Who said the devs? I'm saying YOU the community. Everyone loved yui. Devs let's add another chick with a side haircut and a leather jacket to make everyone happy and the killer will suck but who cares? Looks apparently appease to community more then good characters so be it right? I'm gonna get the chapter like everyone else for the sake of content so I am apart of the problem.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1101952#Comment_1101952

    Ahh, you mean a popular theory was wrong this time.

    Yeah, people generally don't like being incorrect, but if it's not Pinhead, then it's not Pinhead, and basing hype on theories is a pretty bad practice in my opinion.

    The licensed killers are better and that's just a fact. They haven't released a good original chapter since the spirit came out and that was forever ago. Pinhead makes more sense to be in this game then any of the other licensed killers in the game or that could be in the game. And the fact we're getting a copy look wise of a character is stupid sorry it just is.

  • @Boss said:

    It was?

    I didn't see a Pinhead thread for months.

    Screenshot_2020-02-17-17-45-51.png

    I'd say so.

  • @DwightOP said:

    we all know how dbd is an unbalanced mess, especially in terms of map and level design. Adding ANOTHER variable into the maps will probably make it just even more complicated and even more an unbalanced mess.

    As cool as it sounds, I'm actually not looking forward for this and I'm afraid this will make dbd complete bullshit.

    Or we could just wait and see how it turns out? Don't let that stop you from complaining about everything tho

  • @Peanits said:

    Alright, well because y'all asked for it so nicely, we put the dev update out a day early.

    We appreciate it! How about the chapter 15 trailer? Can we go 2 for 2 today? 😉 Lol

  • @Peanits said:

    Dev updates are blogposts, not streams. It'll be coming out sometime early this week (likely tomorrow morning).

    One more day for Pinhead reveal? 😉 Thanks for the quick reply!

  • @thefallenloser said:

    Infectious will be of little use to Freddy. Survivors will often be asleep which is not considered a Terror Radius.

    Make Your Choice is okay? Freddy won't really get excellent use out of it unless you're kinda camping the hook since Freddy is supposed to be all around the map.

    Devour is a good choice on Freddy but not with the Dream Pallets. Use Snares, always (also less annoying for survivors).

    Monitor is pretty much useless on Freddy.

    Definitely replace Infectious and Monitor with BBQ and Pop. Make Your Choice can be replaced with something like Dying Light, Discordance, or Thrilling Tremors, which will always let know know where to Dream Project or at least slow down gens a bit.

    Freddy gets great use out of make your choice, After unhook. Teleport to nearest Gen and their going down watch the video I posted or Otz Freddy's builds.

  • The only take away I got from that stream is the word latency is every problem with the game. Every question asked by the community had the same answer. LATENCY.

  • https://youtu.be/KlFH1gqK_l0 Check this out guys and lmk what you think.

  • @NullEXE said:

    Interesting Build, you have a lot going on but very little synergy. Also Pallets are weaker than snares, because the use of snares disables survivors ability to abuse safe loops against you - as well as work as a way to track survivors locations.

    The best build for Freddy is;

    Spoiler Spoiler Warning ▲ ▼

    The Nightmare w/ Red Paint Brush, Swing Chains OR Jump, Nancy's Masterpiece

    Make Your Choice, Surveillance, Pop Goes The Weasel, Barbecue & Chili

    It's a combination of information, gen regression, and a heavy amount of map pressure. Also when someone gets unhooked, you can teleport nearby, and both survivors are an instant down.

    I like it and will give it a try I like to try different combos and see how I can make them work. I appreciate the respectful feed back as I'm only trying to learn and get better at the game.

  • @emeraldx107 said:

    I kinda hope you're joking. Devour will go down In seconds. You really don't need all that tr reduction as they really can't see you past 16 meters I believe. Infectious fright won't work if they are asleep bc they are oblivious and considered not in your TR. I love Make your choice tho. Pop is pretty mandatory on him anyway

    I'm actually quite serious actually you are correct about Infectious fright tho it doesn't work against sleeping survivors but it does against awake survivors so it is pretty situational but when it works it works. I use make your choice to help get early hooks for devour and then once devour hits 3 stacks you can start slugging with survivors being clueless as to where you're coming from with the reduced terror radius. I'm sure I will go up against a swf team that will expose this but rn it's just working for me.

  • I've been having fun with him try out this build. BBQ, Hex third seal, Knockout, Dark devotion. You throw a team completely off with this.