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@Sally_S_gay_son said:
erm I am sorry but Kate so many good outfits, you will survive this one I'm sure
Fitting name.
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@Sava18 said:
If survivors have bad ping the head-on effect lingers and it directly correlates with how bad their ping is. It's like DH validation pre-rework but it's head so no one cares including me.
It's wonderful that you don't care, but I do care. It's not my connection and I've shown that on a previous post where I showed my almost 800 Mbps internet connection. The issue is that I am being put on servers with killers I have no business being on because they extended the width of server reach.
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@XombieRocker said:
Almost every knight I've played against has used the guards to camp, not chase. He's probably the most annoying killer released. Not the most OP, but definitely most annoying. I'm tired of vsing him already.
I experience similar..
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@ByeByeQ said:
When a guard detects you they will travel directly to the spot they detected you at and then hunt you until you either get hit my them or the Knight, you collect the banner that gets dropped at the detection spot later in the hunt or the hunt ends. Guards are immune to stuns and walk right through pallets and windows.
Have they mentioned any of the why? Like the guard was announced to be more a 4v4... feels like he just has free hits if we can't fight back at all.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3268129#Comment_3268129
It doesn't make sense to reward lagging so much when everyone can quickly induce the conditions to make things more favorable. I get more hits and kills when I use my mobile hotspot to play as The Killer! It's so easy that you can even start swinging at where a Survivor was and still get credited for the hit lol They should do a PTB to test Server Hit Authority and see how it plays out. Then again, killer players are so accustomed to every hit prevailing - even when they didn't deserve it - that they will cry foul on the forums just like they did with DH validation. Bvhr needs to ween killers off of hits being handled on their end and begin shifting to a more neutral and fair system of the server is the authority. Another game accomplished this by shifting the host advantage around every 40-60s until they moved to the complete server.
The devs like to say "favor the shooter" is the model, which is common in FPS, but the problem with this system being used in DbD is that the shooter is always The Killer, so they have the permanent advantage. In FPS, everyone is also the shooter, so everyone benefits. A Survivor is never the shooter, aka The Killer, so the advantage is always for The Killer. It's such a terrible design choice.
The other go-to is that it would be devastating and unfair for The Killer to see a hit connect and the server rejects it. Well, I got news for you, it is devastating and unfair for the Survivor to get struck or downed when the hit did NOT connect. So the devs' solution is to offer a perpetual and permanent advantage to The Killer at the expense of every Survivor! And people wanna say they favor Survivors? lmao
I agree that it would take some testing, but it's definitely do-able. What bothers me is the complete lack of even acknowledging the way it is.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3267935#Comment_3267935
They should move everything to server authority or at least provide less advantage to laggers!
I agree completely :D
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Yeah and they are missed.
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Apparently there are no solutions to this because we're just suffering without hearing anything at all.
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@Emeal said:
@foodie @Brightened How consistent is this problem?
I was under the impression it was an occasional maybe once a week game where Im sent to oceanic servers?
If its worse this should be a bug report?
As said above, it's been every other game.
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This is off Steam alone... not to mention Windows Store players, Epic players, and console.... I think they should be able to work with better connectivity.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3261391#Comment_3261391
I would rather wait longer for a match in which I will have good ping than one that is quicker but with bad ping
Me too... Isn't the player base supposedly much larger than it was? Why are we having this issue... Considering the amount of console players I get in my matches, I have to assume it's at least doubled...
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3261358#Comment_3261358
It's not better for ME individually, it's better FOR EVERY PLAYER.
The game has more than enough players to fill in my leave from a lobby. Not only that, but if the game is putting me in a lobby that will guarantee bad ping, then I should have the full right to leave it. Their system shouldn't be putting me in such a lobby regardless.
It is obviously not working well and players shouldn't suffer from that.
Finding a match with good ping is not a privilege, it should be guaranteed and if not, I should have the right to decide if I want to participate in that match.
How it is now, I either need to have a bad time in the match or quit, which won't benefit the other players.
Also, this is worse for killer players as well? If the killer is having a rough time with the latency connection to the players, they will get bullied. This will be discouraging for new players and even harder up against SWFs. It's not just survivors that suffer from these connectivity issues.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3261346#Comment_3261346
Ah yes, better for you, but overall worse for everyone else because of Queue delays. I understand you, I also want only good ping games 24/7 but that's not likely to happen every time now and I'm okay with that. Do you see why the game cannot allow you this privilege now?
So I have like almost 3000 hours in DBD. I played during the times of very slow queue times... I also played in the times of player to killer connection. This inconsistency they are having with ping does not get excused by what used to be... As with any issue, you have to update with the times. I don't operate under "well at least it's better than it was" because it could still be better.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3261335#Comment_3261335
That was made it better before. I could see how my ping would be in the match. If it was yellow or red, I'd skip the lobby and not have to endure a painful match of lag
^ This exactly. You can say it will help us find a game faster.. but I don't want to play in a game where my looping is diminished due to forces outside of my control. It's not fair to the players.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3261259#Comment_3261259
If you could see your ping before the match, you would have players who quit any match over 30 ping, screwing over the Queue system.
I mean players consistently getting poor connectivity during games makes them stop playing... which screws over the queue system...
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3261280#Comment_3261280
Given that it takes 1 second to find a lobby, its completely unnecessary. I'd rather wait a few extra seconds.
Something is not running right and I've seen other people complain about server issues recently
I made another post a bit back about how I've been seeing tons of people from South America in my games lately as well... or even far off European countries... which I have to assume means they're going through the same thing.
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@Random_NPC said:
I 360'd the killer
then I ran to the shack window and got hit
You see, this is what happens. 360 gives you no distance to write home about.
Also RIP thread because you didn't censor the names. GG
What names? ;)
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@foodie said:
Holy guacamole 846! GIB
That aside, I've noticed the same. My internet is not that fast but I recently, meaning a few days ago, I updated my internet to double what it was and yet my ping is higher that I think it should be, and sometimes I get into matches where my ping is over 150.
I can't understand why the game puts me in lobbies of high ping, nor why I cant see my ping before I load into the match.
I heard something about them trying to cut lobby times by doing this but it does make the game worse to play
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3257292#Comment_3257292
JFC, man, just play the game. What is wrong with you?
I get it. RPD sucks. It is not a good map and I could write an essay on every aspect why. That is no excuse to sandbag the game on principle or to deliberately torment three totally innocent players just because the fourth used a map offering, probably for a ######### achievement.
It's not like RPD is unwinnable or even the most unfair map in the game.
You sound just as salty about the complainers as the complainers o-O
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Just up the offering then~ don't force us to play on it D:
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@KateMain86 said:
The entity is a huge Resident Evil fan obviously.
Clearly
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@Bot_Salvo88 said:
Hook placement is always a nightmare in indoor maps. That room may have 2 hooks but the other room has none or it's downstairs where you have no way of reaching it in time.
On Midwich for example you can have only 1 hook downstairs and all the hooks upstairs 😂
But its in the room of a staircase also lol
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@Ghoste said:
Also how about we clean up the Bloodweb a bit. Get rid of a bunch of stuff like useless brown BP offerings. I'm so over buying all this crap I don't want and will never use.
This ^ I have like over 100 crispleaf offerings lol. They will never be used because I can always get something better.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3244725#Comment_3244725
You can guess it ingame when you see the Ping. I am on EU and whenever I have a high Ping I am most likely connected to East Coast US (so something from 110-150).
Sometimes, I guess it happens when Servers in your region are full, you get connected to other Servers. Funny thing is that usually this involves all players, so even if I get connected to the East Coast, I am not playing with US-players, I am playing with and against 4 other EU-players who also have high ping.
@Unimatrix00 said:
Sorry, how do you know what server you are connecting to?
As stated, I usually just go based off the steam profile. It's pretty easy to tell when they list their location and knowing where I'm located. I was just wondering if it was an actual choice BHVR made or what...
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@liquidlight said:
I posted about this in Feedback, too. So glad other people are annoyed by it. We need an auto-allocate button to speed things up.
Edit: I had to add that it should be optional. That way people can decide when they want to use it and when they don't.
I thought about this.. maybe optional would be better because new players might accidentally spend blood points, but if there is a tooltip tutorial, which there is, it shouldnt be a problem.
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@Lycidas said:
Yes please
No more hold to buy nodes
Option to buy multiple nodes with one click
Option to automatically buy the whole bloodweb by clicking a button, even if it means buying random stuff
I agree with all of these suggestions. It would make prestiging so much better.
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@BreadSilence said:
First world problems are a #########, ey?
Uhm yes.. yes they are.
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@ReviloDBD said:
Honestly I would 100% use auto-fill bp webs.
I'm telling you! There has to be some traction behind it. Maybe if enough people bring awareness...?
BHVR: No I'm not rising up a dead forum. I'm just responding to the people that posted on mine when I finally got online. zzz
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@Massquwatt said:
An autofill would be fantastic honestly, I hate having to sit through 2 million bp's worth of levelling up every month it gets extremely tedious and it's only going to get worse now that everything's cheap so you'll be sitting through even more bloodwebs.
Yes- exactly. In those earlier bloodwebs, I don't even care what items I get honestly...
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/346414/please-help-the-lazy-bloodwebs
I HATE DOING BLOODWEBS JUST TO PRESTIGE AND GET TEACHABLES OMG...
I literally just had to do this and its such a boring waste of time....
EDIT: I am NEVER going to play the character, especially on Survivor, so what the heck..
I agree- doing it for characters you dont play seems a little silly.. I don't mind doing it... just not as much effort as it takes
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@ByeByeQ said:
I agree.
I made a suggestion to streamline bloodwebs in the Feedback forum. Should be on page 3 or so by now since no one replied to it.
Darn! I think it would have been a good idea also. :(
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I think an optional bloodweb would work and then maybe some upgrades for some of these items we don't need? I have 94 of the brown tool boxes lol... let me switch 5 of them for a yellow and so forth?
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3185074#Comment_3185074
Meh, thats a bad reason.
On 50 bloodweb, you atleast have a choice what do you want and can skipp stuff.
Forded prestige costs 20k and doesnt help and gets only grey items, which i honestly never use.
I mean they have to make you earn the teachables somehow...
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@drakolyr said:
its even more bad now, you need to prestige and then you get even more boring webs where you need to fill anyway anything.
Bloodwebs are such an outdated thing and i dont get why they still use it.
I mean I think it's good for the randomization so people don't get an overbearing amount of flashlights, but it just takes so long x.x
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@blue4zion said:
Just make it optional pls
I dont need an auto filler taking the least efficient routes.
Optional would also be good for people that don't care what they get from the web.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3166735#Comment_3166735
I can think of following: Calm Spirit counters Infectious Fright, Distortion counters every single aura perk, Kindred is a hard counter to Insidious (campers). Reassurance is not only an effective counter against camping, but also kind of negates Monstrous Shrine. There are probably more examples.
I will look into these. Thank you for sharing this.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/344557/terminus-perk-what-about-adrenaline
You still get the speed boost. And it's nothing new that some perks counter other perks. We have that on both sides. And who's running Terminus anyway?
Which killer perks are countered? If we want to counter a killer perk, we have to do something in game to do so. Like cleansing all totems, etc.
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@kingcarl2012 said:
Does the adrenaline heal kick in once you are no longer broken?
Nope
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@Biscuits said:
Just run hope, it is leagues better than adrenaline now anyway.
I'll take a look. Thanks
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@AlkaloidssOP said:
I thought Adrenaline counters Terminus but I could be wrong. In any case Terminus is not such an op perk so I wouldn't be worried about seeing it often. Also the usage of Adrenaline has skyrocketed.
I've been in three games so far where my adrenaline was countered by Terminus.. rendering it useless... which like it's whatever.. I can swap it out if needed... but I don't like the idea of "have this perk JUST IN CASE it'll help :D"
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@brewingtea said:
Wait, they said they were going to make the map harder for survivors and then THEY DID THAT??????
Lol, I hope someone got fired for that blunder
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But seriously, it's a horrible map UNLESS you're against Trapper. Every direction breaks LOS, so you can't herd them towards your traps. Hell, they'd probably WELCOME a trap or 2 out in the corn, so they have a few landmarks to navigate by...
They removed a few loops a bit ago. Not really changed any maps I suppose.. but then they've also added some lockers in places for Dredgyboii
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2891565#Comment_2891565
for some things we do not require video evidence for, as advised in the report form, due to the different way reports are handled.
Do you ever have any way of knowing if your report helped? Or does it just go off into the report abyss and may be handled..?
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@Brimp said:
Hits look fine on the killers end most of the time. It's just bhvrs wacky servers
That's definitely possible... but they also never comment on it lol
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Both of those ideas are great. I just loathe the idea of clicking every item. Most of the time (99.999999%) I don't care what I get from it or use the item.
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@IlliterateGenocide said:
Claire is, Micheal is. Alot of names of killers and survivors are.
Have they given any reason??? That's my question.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2855109#Comment_2855109
Look who’s shi**ng in the tall grass
Thats true! He does LOL
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@MikaelaWantsYourBoon said:
Why horror game has chat filter anyway? You are murdering people on game but you can not write some words. Are we in joke?
Good question lol
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@GannTM said:
Gannman is too :/
Rip Gannman
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@Hannacia said:
Grades show how much one has played that certain side. At this point of the month where rank reset is about to hit id say if the killer is ash graded still they shouldnt go against iri graded survivors. Obviously those survivors have been playing more this month that the killer has, and that to my eyes makes the match making broken.
This ^ Thank you. I don't care about skill match up- I don't play killer at all to be getting iridescent survivors.
