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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1405482#Comment_1405482
Of course, does that take away from what I said? I don't really think so.
I think it does. If cosmetic creation person gets something done, they're not gonna be like.. "Well, I should wait until Nurse bugs are fixed before I release this..."
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@m0rtalk0mbat said:
More BP, means people are tempted to buy new killers to max them out quickly. The reward of fairy dust you get costs them nothing, so yes short term profits.
Nurse bugs have been around for years, and new ones keep getting added. Please dont try to put that on me to report them, im sure they have already been reported 100 times, 101 isnt going to matter.
Be patient with the devs, nah im not stupid enough to think they give a rats ass about anything but quick money. Thats their choice but its not one i respect.
More players doesnt mean more bugs, thats just something you pulled out of thin air, sorry bud. Enjoy the game though if you can.
You're right.. that's why they constantly do BVHR Twitch Streams to hang out and get to know the community... because they don't care about anything other than making money...
Maybe you should play a different killer if you've stuck around for years to complain about the nurse lol
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1405464#Comment_1405464
*looks over at the battlepass, constant skins, new chapters, and cost of the 4 year old game*
yep, they are truly paragons of virtue with this anniversary event.
You do know that there are separate departments within BVHR right?
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@Brightened said:
I like your idea! I think I can hear all the killer mains sobbing to the idea of this out there lol and I think it'd make the game HEAVY, but I like it. :)
Oh also, I'm not sure if the survivor mains on this game are ready for proximity comms lol
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I like your idea! I think I can hear all the killer mains sobbing to the idea of this out there lol and I think it'd make the game HEAVY, but I like it. :)
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@m0rtalk0mbat said:
https://forum.deadbydaylight.com/en/discussion/comment/1405376#Comment_1405376
I understand their priorities which is short term profits over everything else. They needed to do an operation health for a long time now, just like some other games have done, but the bug list keeps piling up for nurse and she gets worse and worse every patch.
It isnt that the bugs cant be fixed, its that they dont care.
What short term profit are they getting from the 4th year anniversary event? None. But they still released it to give more content for players. Although I understand from what you're saying that the nurse might have issues, you have to 1) report it (if you haven't) and then 2) be patient with the Devs. With the number of players growing on DBD, the number of issues is going to grow also, and the more people are going to be vocal about them. So 2 things can happen, 1) You can trash the devs, or 2) you can help bring light to the legitimate issues (not opinion based ones) and then wait for resolution for those.
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@Hero_awesome said:
After all generator's are completed more then likely the game is over. And we all know the EGC isn't designed to give you kills. Even though I feel it should have some killer benefit. Im5only asking why doesn't the killer have like a 3% Movement speed or something to help once all the gen's are powered. I'm not talking about No-ed the killer should have a passive power once all gen's are completed as the entity is trying to help him/her secure kills. What do you think?
Because they have an extra boost all game LOL
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@m0rtalk0mbat said:
https://forum.deadbydaylight.com/en/discussion/167873/hey-cheers-to-the-devs
Ive just enough had it with this game, its seriously becoming a stressor and bringing out negative emotions when i play it, or even read about it honestly on these forums.
Their bug fixes still didnt fix all the nurse bugs on the new map, just 1 that prevented her from going out of the world apparently, deadzones still untouched and borderline unplayable there.
Yeah these devs seriously blow, and are so out of touch its comical. Screw DBD
I'm sure you probably have to have created a game of this scale to understand the amount of issues that comes with it, as well as the prioritization order and the channels that the bug has to go through...
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/167873/hey-cheers-to-the-devs
Atleast I’m not the only one who enjoys the hotfix instead of whining about it lol
For as much time as I spend on a game, I'm not gonna complain about every little thing... Otherwise... I'd stop playing it lol
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@Menwaalie said:
https://forum.deadbydaylight.com/en/discussion/comment/1405290#Comment_1405290
Altho he does kinda have this pshyco sick vibe the way he walks looks laughs etc.. I remember when i was watching TWD and when he came up it kinda gave me fear well played by jeffrey dean morgan..
I mean ultimately you'd end up running from him all the same. There arent very many killer ideas I'd be opposed to seeing really.. as long as it's not complete silliness.
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@Menwaalie said:
https://forum.deadbydaylight.com/en/discussion/comment/1405160#Comment_1405160
What about the whistling he does that as terror radius and after a hit his sick laugh he mostly does but i do get what u mean with fear aspect.
When i saw this topic negan for some reason came in my mind and i do think its interesting aswell
Yeah I just can't really imagine being scared of him is what I'm saying. I still think it could be an interesting idea... just not really a horror one..
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@Menwaalie said:
Negan from the walking dead with an own mori bashing head would be cool if u ask me.
With his laughing and so i would grind on this if they bring a negan like killer :D
I don't think Negan really gives that fear aspect, but could be interesting...
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@HEXSLAYER999 said:
VOTE IT UP. VOTE IT UP. HAHAHA WE MUST BE HEARD HAHAHA
I just think it'd be a different kind of killer to see lol
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@HEXSLAYER999 said:
I know its wicked cool.
Killer perks can be something along the lines of
-hex: stagnation: skill checks while cleansing.
Helps ppl hold onto to their hex totems a little longer.
-hex: re-invoke
Any hex totem cleansed before this one; its effects will continue for 60 sec (tier 1), 80 sec (tier 2), 100 sec (tier 3)
-hex: dark portals. a token for every hex totem cleansed.
1 token- smaller killer terror radius for rest of match
2 token-survivor with aura revealing abilities or map with add ons cannot see the killer. Spine chill and premonition still work though
3 tokens- one random hex totem re spawns on the map at random
4 tokens- can mori all survivors
Love it again :D It should definitely be a thing
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@HEXSLAYER999 said:
I have an idea for a survivor to go with this killer.
A witchy/pagan/esoteric character.
Perks could be:
Third eye: active ability. After cleansing a totem this ability becomes active. Once activated the survivor can clear their mind of shadow block/dr.s maddness status effect/plagues sickness/pyramids tormented status effect.
Can only be activated after cleansing a totem.
Stackable with inner strength (the balance is the more ppl that use it, perks that work with cleansing totems-the less totems there will be available.
Reiki Master or (ahem) hex slayer:
Basically slightly faster cleansing speed perk
Healing aura: healing action button. Becomes active when a survivor is injured or in dying state. Survivor heals injured survivor at whatever distance (but at a much slower rate
thenregular healing; Just like when healing/selfcare survivor cannot move while healing from distances (cool fingers on temple animation when perk is in use). While the perk is in use the survivor healing's aura is revealed to the killer.This ability is cool because if an injured survivor is being chased/or in dying state they can get some progress on being healed; this also gives the killer the option to stop chasingi njured/searching for downed survivor and to go after healing survivor.
I love that :)
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1402490#Comment_1402490
Confirming who's it would take 3 seconds max. All you'd need to do is agree to announce when you are approaching another Survivor. You see a Survivor with no confirmation? Killer identified.
Thats why the Shadow has another power. All you have to do is say "Ghost Face is on me" and everyone else operates the same way LOL. I don't see your point
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@NinjaDette1 said:
Let’s just leave it at both sides complain.
I'm talking more about the stereotypical ones.. like camping and slugging
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/167353/new-killer-idea
Seems really fun
Thank you :D
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1402249#Comment_1402249
I know. But you shouldn't use disguises for that, we already have the groundwork for stealthkillers. Just use that and leave the deception out of it.
It's a different kind of stealth work. Not every killer should just have to poke around a corner lol
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@NuclearBurrito said:
Deceive fundamentally wouldn't work due to SWF. Also this simply isn't a social deduction game, so disguise mechanics don't have the proper framework to provide an engaging gameplay loop.
It's not for social deduction. It's so the killer can get close to players without them noticing it's a killer.
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@Kaitlin814 said:
Or Infectious Crutch as I like to call it. I think maybe it should have cool down, or the radius could be a little smaller (to prevent flashlight plays and pallet stuns, etc). I think right now the perk is pretty strong, and honestly just not fun to go up against.
I honestly don't see it too often.
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@MusicNerd_TC said:
That would be cool. I think they can make that a licensed chapter, like the smoke monster from lost.
To be able to do more, they'd have to keep it unlicensed, or it'd end up having to be a specific way
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I was also thinking of him possibly carrying a weird mask... I'm not sure of how other outfits would go
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Killer versus killer. Enough said >:)
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@[Deleted User] said:
I could not care less about getting DS'ed from a Locker...
I want DS to deactivate when:
- The person reaches Healthy state - It has happened one too many times where I would still get DS'ed if I downed someone from Healthy state...
- The person running DS unhooks someone else - DS making survivors cocky so they go for the unhook. If you are that cocky to go for the unhook, while injured, while in the killer's terror radius, and ALSO tank a hit because you had DS, then you deserve to die 200%, no discussion...
Literally the 2 changes I want for DS, the last one being the most important one
If someone with "We'll Make It" saves someone from a hook, they often will heal them immediately. If you then turn around and try to tunnel them, they should still have the opportunity to DS you.
Additionally, if you are basement camping and someone comes and saves someone else, you should be able to DS to unhook another survivor. It's not the survivor's fault you decided to try and basement camp.
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I've not yet figured out perks~
Edit: Obviously you could do a perk that involves being blinded.
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@Easilyshot said:
The point in that was before pres. 1 you get no red mori, and after pres 3 you get a ######### ton of them, depending on your RNG luck. Any other clown mains gotten that many no idea, maybe the entity loves all the fingers it can get and has chosen me to get them. (Hardly the case but oh well, ######### happens. Scream for me, accept my liquid courage and show me your fingers!)
Interesting way to put it o-O
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1390988#Comment_1390988
It's still Naming and Shaming, regardless of your intentions.
I removed them :)
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@Zaitsev said:
I would edit that image to blur the survivors names. Witch hunting and such is not allowed on the forums.
I'm not encouraging anyone to go say anything to them LOL
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@Easilyshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1388292#Comment_1388292
Yeah but it's RNG and clown I've used about 12 and only 4k on 2-3. I have gotten about 10 on a couple others but clown was my wildcard apparently
I mean even if you're not getting 4k you are probably still getting 2-3k
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@ACTIV3_GNASHER said:
Counter to object of obsession
“Weapon of Obsession”
this perk does not create an obsession, and only activates if a survivor has an obsession based perk.
whenever your obsession looks at you from 60 metres or further away. The aura’s of all other survivors in the trial is revealed.
Interesting :o So the one survivor would reveal everyone else?
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1389604#Comment_1389604
Slugging happens anyway, what this promotes is people getting off gens and picking up slugs faster 😊
That's true. Could go either way~
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@SpookyStabby said:
There needs to be one that let's your character let out an "OOOooooOooOoOoooooooOh!" Like a spooky ghost to spook people. And anyone within earshot of it starts to fill a Shook meter and when it fills they're Shook and just stand in place for 5 seconds, shaking in their boots.
I would like to see clips of this happening lol. Sounds like something for April Fools
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@JustCats said:
Hex: Rubber and Glue. On clearing a dull totem, survivors lose a random perk for the duration of the trial.
I can see this being interesting if it's a one time use maybe :o
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@Dead_by_Gadfly said:
Killer Perks
Wicked Game: Pressing the active ability on a regressing gen causes the next 1/2/3 people to touch that gen to lose a health state (does not inflict dying and only applies to one gen at a time). Takes 1 second to apply.
Salt: Survivors in the dying state bleed out 1/1.5/ 2 minutes faster.
Hard Luck: Survivors Luck is reduced by 50% and items found in chests are always of the lowest possible rarity (i.e. brown med kit, green key)
Survivor Perks:
Bully : stunning a killer causes a 150% speed boost for 3 secs. Causes the exhaustation status effect for 60/50/40 secs.
Take a beating: being both exhausted and injured hides your scratch marks for 10 secs.
Shy: stunning a killer hides all aura reading abilities for 10 secs
I like all of these! The only one I see a problem with in my opinion is "salt" because I think it will promote slugging lol
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As a survivor, the most frustrating one is the killer challenge of kill all 4 players by any means necessary..
The killer will mori off first hook and be like "WOOPS I HAD A CHALLENGE TEEHEE SORRY LOL I DIDNT WANNA BE TOXIC BUT.."
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@Jeff991 said:
I've honestly had it with this ######### game. Since this event started nothing is working properly. the killers have become so toxic, just straight up mori's, toxic add ons, tunneling, hook camping, you ######### name it. and the only good thing about this event was the cake offering which doesnt even work.
you will end up being like H1Z1 soon, remember my fking words. I spent 700$ on your game and if I had the choice to take and refund every dime back and never touch this game I would take it any day.
You can't fix an offering which you have made the same exact one before? you have over 50 offerings in the game, you have the previous cake, you have the bloody party streamers, how hard is it? This is on purpose, just to keep people grinding more and giving your buggy game playtime, instead of getting alot of bloodpoints.
I don't respect your dev team anymore. and I honestly wish I could get ever dime back I spent on this game.
your game is unbalanced, and you keep adding so much bullshit into it every day, i'ts honestly such trash
Because you said you spent over $700, I have to assume you played overtime.. if you were going to make such an egregious statement, I'd expect you to have more evidence as to why you say it's a trash game. Maybe you should just take a break from it and come back after a while and see if you can find the enjoyment in it again.
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@SpaceCoconut said:
It's a new headpiece because they'd have to create a completely new cosmetic slot for every character.
With all the work that would go into that, there's no way they're doing that unless they could sell even more cosmetics at exorbitant prices to recoup the cost of creating it.
Basically a lazy way to implement a new cosmetic idea that could be copy/pasted for every character instead of actually creating something unique for them like the hallowed blight.
I don't necessarily think it's being lazy if they do the same design for everyone, because they're doing unique outfits for DeathSlinger and Claudette.. I just don't think I'll ever see anyone wearing the crowns after the event is over because people usually end up getting an outfit for the people they play, and not wearing the default hair..
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@Alice_pbg said:
Pharmacy. But for flashlights and toolboxes.
Since toolbox rework, I don't see much use out of that one lol. I do like the Flashlight one though.. lol Call it "Energizer bunny"
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1373843#Comment_1373843
To answer your question, yes it is toxic. If I have a bad day I don't go home and kick my dog. A killer shouldn't take it out on the next team. Equip the mori, sure. But it doesn't require you to tunnel the first guy you find and wax him out of the game in three minutes because you had a bad game or two. Maybe play the game out and if that act douschy, then use it.
^ This so much
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@Easilyshot said:
Have lvld up a few killers yellow mori is like candy it's in 1 in 5 webs first 0 to 50 maybe 2-3 greens. Pres. 1 about the same but you might get 1-3 red mori. Pres.2 less yellows and maybe 3-5 reds. Pres.3 almost no yellows and red can vary in my experience. Clown got the most by far 20-30 red mori in his webs Pres 3, 0-50 . Didn't get nearly that many when I pres. 3 on doctor like 5 before 50. Varies per killers. And maybe your personal luck with RNG. Some have while others don't and then the rest of us get ######### on.
20-30 red moris is a lot though...
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@ActulCasul said:
Low rank killers are particularly toxic, intentionally bming at any given opportunity. Survivors are toxic regardress of rank and skill in my experience. Needless to say there are plenty on both sides chill af
I notice this from lower ranks also...
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@RizeAki said:
Goes both ways sometimes I’ll be trying to vault over as killer and lose all my distance due to a 5m away locker check lol
I've never had this happen to me as killer lol
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@Gruesomely said:
Honestly, as a killer I get an insane amount of ebony mori's. I found about 3 in a single bloodweb, it was insane. Playing as both a survivor AND a killer, I think it's a extremely unfair because there's already one hit downs, mori's off first hook, and toxic killers. I don't see an issue with mori's, but I do have an issue with the fact that OP favors/perks/add-ons can be used together and take over a game, not allowing survivors even a small chance. Paired with multiple games like this in a row can make the game INCREDIBLY unenjoyable.
I think it's the toxicity that makes it bad, honestly. If it wasn't the mori off first hook, I wouldn't mind.
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@Mdawgu said:
Sounds like the Admin office window on Azarov’s resting place has claimed another victim!
I wanna say it was the Mount Ormond shack locker THIS TIME.. but it's definitely happened many many many many times in other locations.
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I do sometimes, but it depends on who I'm playing and who I'm against.. Sometimes I need to hear more than others.
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@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1377610#Comment_1377610
Wacky outifts aren't the problem. The problem is BHVR doesn't want to be bullied into making things that don't belong in their game. The kate outfit doesn't have any significance in the real world, because it's a game cosmetic. Putting all sorts of flags is just going to cause a ######### storm. I don't see why having a pride skin in DBD. It's the same reason they aren't giving us the "Wazzup" Ghost-face. It's out of place in the game. At the end of the day this is a horror game, not a twitter safe space. Putting it in is like mixing your cereal with water. Sure, it's still cereal but now its less appetizing.
Girl, no one said anything about flags.
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Y'all, You know Meg Thomas already has a rainbow jacket? I'm just saying I'd like other cute cosmetics with some FLUBBIN rainbows!
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@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1377569#Comment_1377569
Yeah you can't please either side is exactly when I'm saying. It's out of place and people are going to want more or people are going to want it gone. It's too much of a mess to deal with.
I'm literally talking about an outfit. Idk what this has to do with anything being in the "entities realm." Did they not release a Kate Denson outfit with pigtails and a very interesting outfit? What does that have to do with the entities realm? Very skewed argument you have there...
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@Kai6864 said:
I do not think this is a good idea at all. If you looked at the comments on some of their social media, some users use very choice words when describing their opinion of BHVR using pride emotes on their discord.
Im afraid that some players may target people wearing Pride cosmetics and charms. I believe a post and some emotes for their discord is fine. The LGBT+ community does not need to be harassed in game.
People target people with TTV in their name already.. I don't think that's reason to not..