Brightened
Brightened
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First they increased it to 4 zombies from 2… and then they make no adjustments at all to them. -Zombies give away locations of survivors. -They ALWAYS know where someone is. -They harass gens better than the killers do. -There are only so many limited vaccines even though they can interrupt during chases. So explain to me how a 6v8 killer x survivor is fair? It's not? Got it. And36 comments 1,099 views last activity
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I won't say the character as a whole I guess.. The changing between forms has no penalty, and the wolf form is crazy strong… He is honestly probably my most hated killer to go against. They didn't even make his wolf form count as a secondary hit? Just seems ridiculous.20 comments 332 views last activity
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I thought perks got nerfed when they become meta or are too strong. Where is the nerf to aura reading perks for killers? Sure there are players that argue that they're not even that strong but I don't actually think that's true. You take new Michael (who can bring you to the exposed status within seconds of stalking) and give him No Where to Hide, Darkness Revealed, Nurses, BBQ, Friends til t66 comments 1,392 views last activity
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It seems like the amount of buffs to killers and hard nerfs to survivors continues as time goes on? The win rate is already between 55-60% for killers, leaning towards the higher side. If we continue to drive survivors into the ground, why are we expecting them to stick around?14 comments 481 views last activity
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Just want to remind the devs that we do want this Kate hair without the microphone :D1 comments 51 views last activity
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Almost every one of the killers has a movement-based ability. It takes them no time to go from one side to the other. You put 8 survivors in that small RPD building and specifically start us on one side and the killers on the other.. it's almost an easy wash. It's also super obvious that killers with higher collision have them tuned down for 2v8, making it harder for survivors because we only11 comments 272 views last activity
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I get it- There's not that many killers to choose from, but game after game is Oni after Oni. It makes it seem boring. They also gave Oni a RIDICULOUS turn rate so now he is pretty much an easy stomp if he gets a map he can free-run in, which is most of them. Do not include him in the next 2v8.71 comments 2,746 views last activity
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I feel like I should be able to know if I'm going against an individual with bad ping BEFORE I'm actively in the game with them. It's already no secret that the game is killer sided when it comes to hit boxes. Lagging killers almost always get hits they shouldn't if they're de-synced from the survivors.. But it feels like you're almost trapping us by not letting us know before hand. There wa6 comments 81 views last activity
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I feel like everyone I see that has a high ping icon flash or what seems like really unreasonable hits has anywhere from 60-70 ping. I see A LOT of 60-70 pings. Just feels a little too coincidental3 comments 71 views last activity
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So let me start by saying that compared to other killers that have been made, The First really isn't that bad. There have been some notably HORRIBLE killers to play against. Dracula comes to mind. :) That being said, there are some aspects of him that I think need further tweaking to keep survivor game play in mind. Undergate is MASSIVE. Vine Attack has practically no cool down. Grandfat7 comments 302 views last activity
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Hi. This is day 23294 of me asking for this hair without the microphone. <3 Also, while you're at it, This ponytail without the mask. Thanks! <33 comments 101 views last activity
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This is crazy. Like this got approved from PTB? He gets his tier 3 from ONE person WAY too quickly. Wild. (Whatever exposed tier 3 is called in this new Michael)8 comments 181 views last activity
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Killer mains be like…. Anyway.. The Trapper (7/10): Ultimately isn't that bad. It's mostly map based if it's going to be hard or not.. but one thing I don't get at all? The add-on where you are instantly downed if you free yourself. You're telling me not only did it take 6-7 attempts to free myself and I managed to not just get grabbed by Trapper the entire time, now he gets a free hook? Make1 comments 91 views last activity
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You will have to nerf the ghoul unless you want to have no solo queue players left. It's honestly ridiculous that is hasn't addressed yet NO SURVIVOR LIKES PLAYING AGAINST THIS.37 comments 2,233 views last activity
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It should not be a one hit down for devour hope or No-Ed. That's all :) Oh also fix the game for survivors.10 comments 151 views last activity
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I've only even seen this on the PTB, but are you telling me this is a thing in the normal game now? Hey BHVR, what exactly are you doing to make the game more enjoyable for survivors? Can you actually name one thing other than putting out a million skins?3 comments 61 views last activity
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And yes, I'm talking about HARD tunneling. It's been YEARS and there is no preventative for this? You want to do built in moris, you can do built in decisive strike. Make it make sense.58 comments 1,411 views last activity
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I noticed distortion was nerfed into the ground but nothing seems to be done about the INCREASING number of aura reading perks that killers have. Do they just want survivors to hate the game?95 comments 2,011 views last activity
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Why are hooks respawning if the hooks are significantly closer together? I thought the hook respawn was so there were no dead zones- but they've made all the hooks closer, so how would there be a dead zone?9 comments 251 views last activity
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I know killer players will be ENRAGED but it's a little ridiculous how frequently a killer can see us on the map. Just now I went against a killer with Lethal, Darkness Revealed, and Barb/Chili. Now all of the killer mains will come in here and be like "Run distortion then" Yeah I was actually. All 3 tokens got taken immediately after the first chase the killer had. Solution: Group perk76 comments 1,481 views last activity
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I feel like I am consistently getting the same perks. With as many exist, is this normal? Did they only include certain ones?13 comments 392 views last activity
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The screenshot provided says enough. I'm so glad I got saboteur because I'm sure that it coming back at a much faster rate than even the cooldown is super useful and it's not like there's not 100 more hooks in the area…14 comments 481 views last activity
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With there already being a massive ping difference with hit boxes between console players and PC players- forcing me to play with someone that has bad ping will always result in me dying on first hook. The stopping of showing these pings makes me believe that you want us to "get over it" which won't fly here.0 comments 32 views last activity
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It's been the trend. Unknown Chucky Xeno Singularity Even with skull merchant you break the pallets if you vault with a claw trap. So now the new killer will be able to not only block the pallet drops- but also summon skulls that hit you? Is the whole plan that we all become hardcore 360 spinners as survivor mains? Or that won't work because of the ping difference in 99% of games. So58 comments 2,432 views last activity
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Now I've played A TON of this game. I have a P100 Kate. I've stopped getting flashlights in my P50 blood webs. I will get ONE yellow flash light every 15-20 blood webs. There is no way this is coincidence.2 comments 91 views last activity
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1st Game: Singularity hooks a Leon and starts to chase and down an Ada Wong. Leaves her down and uses his teleport to come back to the hook right as the save happens on the Leon. Why would I play this game? So I die on hook. :) 2nd Game: Leon gets downed. Haddie gets downed right next to Leon. Leon gets hooked. I go for Leon. Haddie gets hooked right next to Leon because the hooks154 comments 4,366 views last activity
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The killers already get priority when it comes to ping differences and then we are matched with individuals that are lagging well before the game starts and then expected to have fun and stay? Why is this a thing? Do they think showing us that the killer is lagging is going to make us accept it and be fine? It's not fun when I get hit WAY further than where the killer is standing.1 comments 71 views last activity
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At first it seemed like they were cognizant of the number of pallets that were on each map AND they were aware of how close the hooks were to one another. Did that stop after the map reworks? Did they stop caring if there were long stretches of no pallets or if hooks were right next to one another? I've seen it in multiple maps now. The game, Ormond, Coldwind... I've seen it in most of the0 comments 41 views last activity
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The number of pallets has been lowered in games starting in 1.9.0. The number of anti-loop killers. and then this: People sure do a lot of talking about how the game was made easier for survivors, but no one even notes hook closeness. If I'm able to sabotage a hook, it should punish the killer because that means the whole time I've been sabo6 comments 281 views last activity
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I've been playing DBD for quite some time now and have thought of many ideas for all areas of the game. I'm going to dump some of them here :D Share your feedback or what you'd change if you want :) 🦴 𝕮𝖚𝖗𝖘𝖊 𝕿𝖔𝖙𝖊𝖒𝖘 💀 A curse totem is a way that a killer could interact with the totems that are in the game. The flame would be green. The point of2 comments 61 views last activity
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Okay, so the new cosmetic Wraparound Mic is really cute. It's almost what I use exclusively. What I would prefer more? The hair without the mic. The hair really looks great, but the mic kind of throws off the outfits a bit. I'd really love to see this hair style without the mic and maybe also a brown variation?0 comments 21 views last activity
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Simply put, I will not play a solo q on a server where I load in with a red or yellow server connection. I will die on first hook, which means I'm making it harder for my team, because the game made it harder for me. To my team, it looks like I'm the bad guy because I don't want to have to play around lag. Instead of having it where I can see the connection of the lobby before the game s0 comments 31 views last activity
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As stated in the title, it says that the invites for the Discord are currently paused. My friend that is already part of it isn't seeing any issues, but it's happening for me. I looked around online before posting this... didn't find any solutions.. Anyone know anything? EDIT: The problem seems to have been fixed1 comments 41 views last activity
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Every holiday that Kate has gotten an outfit has been this super over-the-top outfit that stands out like crazy. We had the choice between a cute simple outfit, and PINK GODDESS BRIGHT I CAN SEE YOU FROM SPACE Kate. What went wrong? The other option was something more that I imagine Kate would wear.. DONT GET ME WRONG- I'm a loyal Kate main so I still bought it~ but it would be nice to h13 comments 271 views last activity
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Just give me your opinions. I know these forums are PREDOMINANTLY killer mains... so I already have a preconceived idea of those responses... but I'm still curious what everyone will say :D6 comments 121 views last activity
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Not only is head-on sometimes not registering due to the poor connection of the killers or distant of servers from me, it sometimes registers late. I will have fast vaulted out of a locker and then a moment later is when the killer gets stunned. Has this happened to anyone else?3 comments 61 views last activity
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My friend tells me that this is definitively a bug and that they have addressed this somewhere, but I checked patch notes and Twitter, and I can't find it anywhere. Have they addressed this at all?4 comments 101 views last activity
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1) What's the deal with these guards? One detected me in the bottom of basement and he fell through the stairs of basement and opened the locker I was in? 2) Should they not be treated like the guard if that is the point? Essentially, I should be able to head-on the guards just like you can crush a zombie with a pallet for nemesis.4 comments 41 views last activity
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I'm sorry are people expected to want to play against this? This instance was a huntress whose hitboxes were WAY off to the point that my whole team gave up. You're telling me I'm getting shorter queue times for this? Fix it.18 comments 551 views last activity
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So I was mid-game and somehow managed to do a perfect 360 on a killer and ran to shack... got to shack and vaulted a window that I had PLENTY of time to vault and guess what? Got hit anyway... way after I should have been able to. So I know of course I attributed it to the fun little red poor connection symbol above my character... I stopped mid-game to hop into a locker because I'm almost cert30 comments 421 views last activity
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Why am I getting RPD almost every match or every other match? And please don't come in here saying "someone maybe brought an offering" because I know what that looks like... What happened? Someone explain it to me :D23 comments 471 views last activity
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There is a room in the game that I have seen twice now that has 2 hooks in it. How is this fairly distanced?4 comments 121 views last activity
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It's very discouraging to fill out the bloodweb again and again. Like it feels like an outdated system. We've removed it for challenges.... bloodweb next?13 comments 241 views last activity
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I've seen quite the rise in players in my lobbies from South America. What's the reason for this? It used to be every now and then and now it's pretty frequent.8 comments 2,401 views last activity
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There is something so exhausting about doing the bloodweb after 2+ years of playing lol. I'd really like some way of like auto-filling lol or a faster way of doing it. I had like 12 characters already pres 3 before the switch and now it seems like it's taking so much longer. Please devs!21 comments 402 views last activity
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Was the whole point of this perk to counter adrenaline runners? Seems like lots of stuff is happening to our survivor perks... What's the point of running adrenaline after this new killer? Wasn't the point of the rework to make some of those useless ones more useful? Like I'm not going to run adrenaline on the off chance that they're not going to cancel it out... That's like what happened to d39 comments 982 views last activity
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Whaaaat? He lunges at you twice which is already hard to dodge, but then he also is able to recover from that if he misses VERY quickly. How and why is this possible? I didn't play the PTB so I'm glad I didn't see when he was supposedly MORE ridiculous. What exactly are we anticipated to do? Always be caught next to a pallet? How are we even supposed to loop this one...2 comments 121 views last activity
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I'm trying to understand how this is a fair map for a survivor...? If I'm not wrong (Which I'm not) you re-did all the maps so they were more fair to the killers, but then you have this map with NO possible loops unless you're on the outside ring of it? Which is also where most generators are....? Believe it or not BVHR, 99.99999% of the time, a survivor without experience can't 360 in the5 comments 261 views last activity
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As the title suggests. No fluffy answers.22 comments 512 views last activity
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It seems to me that (I'm a PC player) I could always tell if someone was a PC or a console player based off the length of hit connection... and yes, some of you will be salty but like whatever.. but they would get rather long pallet hits or window hits.. RECENTLY- It seems like the same is true of PC players as well. Every game it seems like the killer doesn't need to be facing your direction,2 comments 41 views last activity